Our SVG code depends on our XML code which depends on expat.
See also cl/457481999
Change-Id: I83b61f5d73570d0aa7e851a01ccd019b4b1019e4
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553376
Reviewed-by: Florin Malita <fmalita@google.com>
The big change here is having the C++ toolchain use
Bazel platforms instead of the C++ specific flags/setup.
In Bazel, platforms are a general purpose way to define
things like os, cpu architecture, etc. We were not using
platforms previously, because the best documentation at
the time focused on the old ways.
However, the old ways were clumsy/difficult when trying
to manage cross-compilation, specifically when trying
to have a Mac host trigger a build on our Linux RBE
system targeting a Linux x64 system. Thus, rather than
keep investing in the legacy system, this CL migrates
us to using platforms where possible.
Suggested background reading to better understand this CL:
- https://bazel.build/concepts/platforms-intro
- https://bazel.build/docs/platforms
- https://bazel.build/docs/toolchains#registering-building-toolchains
The hermetic toolchain itself is not changing in this CL
(and likely does not need to), only how we tell Bazel
about it (i.e. registering it) and how Bazel decides
to use it (i.e. resolving toolchains).
Here is my understanding of how platforms and toolchains
interact (supported by some evidence from [1][2])
- Bazel needs to resolve platforms for the Host, Execution,
and Target.
- If not specified via flags, these are the machine from
which Bazel is invoked, aka "@local_config_platform//:host".
- With this CL, the Host could be a Mac laptop, the Execution
platform is our Linux RBE pool, and the Target is "a Linux
system with a x64 CPU"
- To specify the Host, that is, describe to Bazel the
capabilities of the system it is running on, one can
set --host_platform [3] with a label pointing to a platform()
containing the appropriate settings. Tip: have this
platform inherit from @local_config_platform//:host
so it can add to any of the constraint_settings and
constraint_values that Bazel deduces automatically.
- To specify the Target platform(s), that is, the system
on which a final output resides and can execute, one
can set the --platforms flag with a label referencing
a platform().
- Bazel will then choose an execution platform to fulfill
that request. Bazel will look through a list of available
platforms, which can be augmented* with the
--extra_execution_platforms. Platforms specified by this
flag will be considered higher than the default platforms!
- Having selected the appropriate platforms, Bazel now
needs to select a toolchain to actually run the actions
of the appropriate type.
- Bazel looks through the list of available toolchains
and finds one that "matches" the Execution and the Target
platform. This means, the toolchain's exec_compatible_with
is a strict subset of the Execution platform and
the toolchain's target_compatible_with is a strict subset
of the Target platform. To register toolchains* (i.e. add
them to the resolution list), we use --extra_toolchains.
Once Bazel finds a match, it stops looking.
Using --toolchain_resolution_debug=".*" makes Bazel log
how it is resolving these toolchains and what execution
platform it picked.
* We can also register execution platforms and toolchains in
WORKSPACE.bazel [4], but the flags come with higher priority
and that made resolution a bit tricky. Also, when we want
to conditionally add them (e.g. --config=linux_rbe), we
cannot remove them conditionally in the WORKSPACE.bazel file.
The above resolution flow directly necessitated the changes
in this CL.
Example usage of the new configs and platforms:
# Can be run on a x64 Linux host and uses the hermetic toolchain.
bazel build //:skia_public
# Can be run on Mac or Linux and uses the Linux RBE system along
# with the hermetic toolchain to compile a binary for Linux x64.
bazel build //:skia_public --config=linux_rbe --config=for_linux_x64
# Shorthand for above
bazel build //:skia_public --config=for_linux_x64_with_rbe
Notice we don't have to type out --config=clang_linux anymore!
That was due to me reading the Bazel docs more carefully and
realizing we can set options for *all* Bazel build commands.
Current Limitations:
- Targets which require a py_binary (e.g. Dawn's genrules)
will not work on RBE when cross compiling because the
python runtime we download is for the host machine, not
the executor. This means //example:hello_world_dawn does
not work on Mac when cross-compiling via linux_rbe.
- Mac M1 linking not quite working with SkOpts settings.
Probably need to set -target [5]
Suggested Review order:
- toolchain/BUILD.bazel Notice how we do away with
cc_toolchain_suite for toolchain. These have the same
role: giving Bazel the information about where a toolchain
can run. The platforms one is more expressive (IMO), allowing
us to say both where to run the toolchain and what it can
make. In order to more easily force the use of our hermetic
toolchain, but also allow the hermetic toolchain to be used
on RBE, we specify "use_hermetic_toolchain" only on the target,
because the RBE image does not have the hermetic toolchain
on it by default (but can certainly run it).
- bazel/platform/BUILD.bazel to see the custom constraint_setting
and corresponding constraint_value. The names for both of these
are completely arbitrary - they do not need to have any deeper
meaning or relation to any file or Docker image or system or
any other constraints. Think of the constraint_setting as
an Enum and the constraint_value being the one and only member.
We need to pass around a constant value, not a type, so we
need to provide the constraint_value (e.g. in toolchain/BUILD.bazel)
but not a constraint_setting. However we need a
constraint_setting declared so we can make a constraint_value
of that "type".
Notice the platform declared here - it allows us to force
Bazel to use the hermetic toolchain because of the extra
constraint_value.
- .bazelrc I set a few flags that will be on for all
bazel build commands. Importantly, this causes the C++
build logic to use platforms and not the old, bespoke way.
I also found a way to avoid using the local toolchain on
the host, which will hopefully lead to clearer errors
if platforms are mis-specified instead of odd compile
errors because the host toolchain is too old or something.
There are also a few RBE settings tweaked to be a bit
more modern, as well the new shorthands for specifying
target platforms (e.g. for_linux_x64).
- bazel/buildrc where we have to turn off the platforms
logic for emscripten https://github.com/emscripten-core/emsdk/issues/984
- bazel/rbe/BUILD.bazel for a fix in the platform description
that makes it work on Mac.
- Notice that _m1 has been removed from the mac-related toolchain
files because the same toolchain should work on both
architectures.
- All other changes in any order.
[1] https://bazel.build/docs/toolchains#debugging-toolchains
[2] https://bazel.build/docs/toolchains#toolchain-resolution
[3] https://bazel.build/reference/command-line-reference
[4] https://bazel.build/docs/toolchains#registering-building-toolchains
[5] 17dc3f16fc/gn/skia/BUILD.gn (L258-L271)
Change-Id: I515c114099d659639a808f74e47d489a68b7af62
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549737
Reviewed-by: Erik Rose <erikrose@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
This reverts commit 9be648ad64.
Reason for revert: breaking G3 roll
Original change's description:
> set up GL sample app to build through Bazel Mac toolchain
>
> Suggested review order.
> 1) tools/sk_app/* and src/gpu/ganesh/*
> sets up the actual target to be built by the toolchain
> 2) toolchain/* and .bazelrc
> changes to the mac hermetic toolchain, including support for framework dependencies, objc compilation, and dynamic lib dependency resolution
>
> Change-Id: Ic8209b97a0d8448f984d43a579e600ba4e9118e1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549897
> Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I5414b94f2c6175ea8c7dbc6cd72c7dd8d1b47892
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/551236
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Suggested review order.
1) tools/sk_app/* and src/gpu/ganesh/*
sets up the actual target to be built by the toolchain
2) toolchain/* and .bazelrc
changes to the mac hermetic toolchain, including support for framework dependencies, objc compilation, and dynamic lib dependency resolution
Change-Id: Ic8209b97a0d8448f984d43a579e600ba4e9118e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549897
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
The primary goal of this organization structure is to keep
our top level BUILD.bazel file short, with as little logic
as feasible. The logic required to control which files to
include, which third_party deps are needed, what system libraries
should be linked again, etc, should be in the BUILD.bazel
file best should be as close to the affected files as feasible.
In essence, we use filegroup() rules to bubble up the files
needed to build Skia (all as one big cc_library call) and
cc_library rules to bubble up the other components needed to build.
For example, //src/ports/SkFontHost_FreeType.cpp needs FreeType,
but only if we are compiling Skia with that type of font
support. With the new organization structure in this CL,
//src/ports/BUILD.bazel should have the logic that determines
if the cpp file should be included in the build of Skia and
if it is, that the Skia build should depend on //third_party:freetype2
Another example is //src/gpu/ganesh/BUILD.bazel, which
chooses which of the dawn, gl, vulkan, etc backend sources,
and the associated dependencies to include in the build.
It does not specify what those are, but delegates to the
BUILD.bazel files in the subdirectories housing the
backend-specific code.
The structure guidelines for BUILD.bazel files are as follows:
- Have a filegroup() called "hdrs" (for public headers) or
"srcs" (for private headers and all .cpp files) that is
visible to the parent directory. This should list the
files from the containing directory to include in the
build.
See //include/core/BUILD.bazel and //src/effects/BUILD.bazel
as examples.
- filegroup() rules can list a child directory's "hdrs"
or "srcs" in their "srcs" attributes, but should not contain
select statements pertaining to child directory files.
See //include/gpu/BUILD.bazel and //src/gpu/ganesh/BUILD.bazel
as examples.
- May have a cc_library() called "deps". This can specify
dependencies, cc_opts, and linkopts, but not srcs or hdrs. [1]
See //src/codec/BUILD.bazel as an example. These should
be visible to the parent directory.
- "hdrs", "srcs", and "deps" for the primary Skia build
(currently called "skia_core") should bubble up through
//include/BUILD.bazel and //src/BUILD.bazel, one directory
at a time.
This CL demonstrates a very basic build of Skia with many features
turned off (CPU only, no fonts, no codecs). Follow-on CLs will
add to these rules as more targets are supported. See bazel/Makefile
for the builds that work with just this CL.
Suggested Review Order:
- //BUILD.bazel to see the very small skia_core rule which
delegates all the logic down stack. Note that it has a
dependency on //bazel:defines_from_flags which will set
all the defines listed there when compiling all the
.cpp and .h files in skia_core *and* anything that depends
on skia_core, but *not* //src:deps.
- //include/BUILD.bazel and other BUILD.bazel files in the
subdirectories of that folder. Note that the filegroups in
//include/private/... are called "srcs" to be similar to
how Bazel wants "private headers" to be in the "srcs" of
cc_library, cc_binary, etc. and only public headers are
to be in "hdrs" [2].
- //src/BUILD.bazel and other BUILD.bazel files in the
subdirectories of that folder. //src/gpu/ganesh/...
will be filled in for dawn, vulkan, and GL in the next CL.
- //PRESUBMIT.py, which adds a check that runs buildifier [3]
on modified BUILD.bazel files to make sure they stay
consistently formatted.
- //bazel/... to see the new option I added to make sksl
opt-in or opt-out, so one could build Skia with sksl,
but not with a gpu backend.
- Misc .h and .cpp files, whose includes were removed if
unnecessary or #ifdef'd out to make the minimal build
work without GPU or SkSL includes.
- //bazel/Makefile to see the builds that work with this CL.
[1] Setting srcs or hdrs is error-prone at best, because those
files will be compiled with a different set of defines than
the rest of skia_core, because they wouldn't depend on
//bazel:defines_from_flags.
[2] https://bazel.build/reference/be/c-cpp#cc_library.hdrs
[3] https://github.com/bazelbuild/buildtools/releases
Change-Id: I5e0e3ae01ad42d672506d5aad1239f2512188191
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543977
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
For additional context, see "Codifying Certain Build Options"
and "Building on the CI" in the design doc go/skia-bazel
Suggested review order:
- builder_name_schema.json to see the three required and
one optional part of BazelBuild jobs.
- jobs.json to see one new BazelBuild job added. In an
ideal world, this job would have been named
BazelBuild-//modules/canvaskit:canvaskit_wasm-debug-linux_x64
but Buildbucket (?) requires jobs match the regex
^[a-zA-Z0-9\\-_.\\(\\) ]{1,128}$
so we use spaces instead of slashes or colons.
- gen_tasks_logic.go; noting the makeBazelLabel function
expands most of the spaces to / and the last one to a
colon to make a single-target label. If there are three
dots, then it is a multi-target label, and we do not
need to add a colon.
- bazel_build.go; This is a very simple task driver, and
I do not anticipate getting too much more complex.
The place where we decide which args to augment
a build with depend on the host platform and thus
should be set in gen_tasks_logic.go.
- bazel/buildrc to see some initial configurations set,
one of which, "debug", is used by the new job.
The "release" version of CanvasKit probably works on
3.1.10 which had a bugfix, but we are still on
3.1.9
- .bazelrc to see a rename of the linux-rbe config to
linux_rbe (our configs should have no dashes if
we want to specify them verbatim in our Job names).
It also imports the Skia-specified build configs
from //bazel/buildrc and supports the user-specified
//bazel/user/buildrc file if it exists.
- All other files in any order.
Change-Id: Ib954dd6045100eadcbbf4ffee0888f6fbce65fa7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/537797
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewer notes:
PS1 and PS2 handle everything up to the linking stage of the build
PS6 and PS7 are trivial renamings and rebases, diff between Base->PS5 for a cleaner review
No-Try: true
Change-Id: Ib21ce2e8839ecd4b4dd57280e82f56a98194e476
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532765
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
This removes the required dependency on our JSON code. In the Bazel
rules, this dependency is pushed down into sksl instead of required
by the cc_binary rules.
It adds a stub version of SkVMDebugTrace.cpp and removes
SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
is set (skia_enable_sksl_tracing and enable_sksl_tracing,
respectively). There was an existing #define that CanvasKit
used (CK_INCLUDE_SKSL_TRACE) and this was changed to
SKSL_ENABLE_TRACING.
Users of //:skia_core no longer need to specify a JSON dep,
if sksl needs it (e.g. for tracing), then it will specify
the dependency.
This is a reland of https://skia-review.googlesource.com/c/skia/+/528837
Bug: skia:12541
Change-Id: I79612c69fdbefd3db9822a2b66df7552f7c13865
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529278
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit 6bc4bdf645.
Reason for revert: Android roll
Original change's description:
> [sksl] Make sksl tracing optional
>
> This removes the required dependency on our JSON code. In the Bazel
> rules, this dependency is pushed down into sksl instead of required
> by the cc_binary rules.
>
> It adds a stub version of SkVMDebugTrace.cpp and removes
> SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
> is set (skia_enable_sksl_tracing and enable_sksl_tracing,
> respectively). There was an existing #define that CanvasKit
> used (CK_INCLUDE_SKSL_TRACE) and this was changed to
> SKSL_ENABLE_TRACING.
>
> Users of //:skia_core no longer need to specify a JSON dep,
> if sksl needs it (e.g. for tracing), then it will specify
> the dependency.
>
> Change-Id: I2fcd29cde118fc391c269ba2d8f8a40a6f164c99
> Bug: skia:12541
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528837
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: skia:12541
Change-Id: Icf75495f19e409d96925ca4dca9e839eca4057ec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529129
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
This reverts commit 02986aed2a.
Reason for revert: Android roll
Original change's description:
> [bazel] Unify boolean flags to be enable*
>
> I think they read better when it is enable_foo. I have to
> do less double-negation in my head if they are set to false
> then.
>
> Change-Id: I53bc5575c11d489029904965d991abc5a9d0fd89
> Bug: skia:12541
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528838
> Reviewed-by: Ben Wagner <bungeman@google.com>
Bug: skia:12541
Change-Id: I63f827c41ddc8a149cd190179ad099ff8671579a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529128
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
I think they read better when it is enable_foo. I have to
do less double-negation in my head if they are set to false
then.
Change-Id: I53bc5575c11d489029904965d991abc5a9d0fd89
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528838
Reviewed-by: Ben Wagner <bungeman@google.com>
This removes the required dependency on our JSON code. In the Bazel
rules, this dependency is pushed down into sksl instead of required
by the cc_binary rules.
It adds a stub version of SkVMDebugTrace.cpp and removes
SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
is set (skia_enable_sksl_tracing and enable_sksl_tracing,
respectively). There was an existing #define that CanvasKit
used (CK_INCLUDE_SKSL_TRACE) and this was changed to
SKSL_ENABLE_TRACING.
Users of //:skia_core no longer need to specify a JSON dep,
if sksl needs it (e.g. for tracing), then it will specify
the dependency.
Change-Id: I2fcd29cde118fc391c269ba2d8f8a40a6f164c99
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528837
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This ports the GN skia_executable [1] and adds third_party
Bazel rules for spirv_cross, translated from [2]. spirv_cross,
unlike spirv_tools, did not have pre-made Bazel rules.
This binary compiles and links with
bazelisk build //tools/skslc --config=clang
[1] ad324a31e6/BUILD.gn (L712)
[2] ad324a31e6/third_party/spirv-cross/BUILD.gn (L10)
Change-Id: I4abd51889552153fc7e64a5f7f3d9f0f597524e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528044
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Includes a manual roll of Dawn, as well as tweaks to the Tint build
overrides.
Dawn needs git in order to generate a header that has the
version of Dawn compiled in. If we use Dawn's GN rules to
build it, we need git to generate that file.
Our (now updated) Bazel rules to build Dawn do not need to
do this because we (Skia) do not use this file [1]
[1] https://dawn.googlesource.com/dawn/+/088a600b03679cd20991f145173a573ed9c03480/src/dawn/common/BUILD.gn#177
Change-Id: Id19fdbb9b53fdad2397a0044a4a314b1444faeb0
Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-Clang-x86_64-Debug-Dawn,Build-Win-Clang-x86_64-Release-Dawn
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528157
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This adds a flag to enable or disable the vulkan memory allocator
(enabled by default). This flag only makes sense when vulkan is
also enabled, so the flag is marked private and a public
config_setting_group is made that ANDs "vulkan backend" and
"user wants vma" which is what we base our rules on.
There are few buildifier lint rules that get tidied up
as well here.
Change-Id: I089951050282afb87f01f505661c66fed920c73c
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527696
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Local measurements show that using RBE (with a warm cache)
vs local can result in a 2x faster build.
No-Try: true
Change-Id: Ib900a90564f105de848c9aeb0b745e5fec77da53
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525637
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
The toolchain now uses extract_ar from
https://skia-review.googlesource.com/c/buildbot/+/524764
which is a static executable to extract the .deb files.
This was necessary because the llvm-ar that had previously
been used requires glibc 2.31+ to run, but our Debian10
machines on Swarming have an older version (2.28).
A longer-term fix is to have Bazel support .ar files,
which I plan to attempt to contribute this week.
The RBE task will be added as an experimental CQ job, to
see how it handles the load of running often. With the
remote execution cache, I hope it performs well, once
the toolchains are cached on both the Swarming
machines and in the RBE workers.
Note: We had to add several files to the CAS spec
(see compile_cas.go) which are required for Bazel to work.
Change-Id: Ie70c70d5f33768c957760f9eeb7835025109b487
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524759
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
A new RBE worker-pool called gce_linux was created in
conjunction with this CL. See
https://docs.google.com/document/d/14xMZCKews69SSTfULhE8HDUzT5XvPwZ4CvRufEvcZ74/edit#
for some details on that.
Note: everything under bazel/rbe/gce_linux was autogenerated
and can be ignored from manual review. It basically specifies
what files are on the RBE image that are necessary for running
Bazel.
Testing it out can be done by authenticating for RBE
gcloud auth application-default login --no-browser
Then, run make -C bazel rbe_known_good_builds
to test it out.
On my 4 core laptop with an empty local cache, but a
warm remote cache, the build took <2 min instead of the
10+ minutes it would have [1].
The folder structure in //bazel/rbe is meant to let us
have multiple remote configurations there, e.g.
//bazel/rbe/gce_windows.
Suggested Review Order:
- bazel/rbe/README.md
- bazel/rbe/gce_linux_container/Dockerfile to see the
bare-bones RBE image.
- bazel/rbe/BUILD.bazel to see a custom platform defined.
It is nearly identical to the autogenerated one
in bazel/rbe/gce_linux/config/BUILD, with one extra
field to force the gce_linux pool to be used.
- .bazelrc to see the settings needed to make
--config=linux-rbe work. The naming convention was
inspired by SkCMS's setup [2], and allows us to have
some common RBE settings (i.e. config:remote) and
some specialized ones for the given host machine
(e.g. config:linux-rbe) A very important, but subtle
configuration, is on line 86 of .bazelrc where we say
to use our hermetic toolchain and not whatever C++
compiler and headers are on the host machine (aka
the RBE container).
- toolchain/build_toolchain.bzl to see some additional
dependencies needed in the toolchain (to run IWYU) which
I had installed locally but didn't realize were important.
- third_party/BUILD.bazel to see an example of how failing
to specify all files can result in something that works
locally, but fails remotely.
--execution_log_json_file=/tmp/execlog.json helped debug
these issues.
- All other files.
[1] http://go/scrcast/NjM1ODE4MDI0NzM3MTc3Nnw3ODViZmFkMi1iOA
[2] https://skia.googlesource.com/skcms/+/30c8e303800c256febb03a09fdcda7f75d119b1b/.bazelrc#20
Change-Id: Ia0a9e6a06c1a13071949ab402dc5d897df6b12e1
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524359
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
PS 1 adds particles to the build
PS 2+ ports many of the options from //modules/canvaskit/compile.sh
With this CL, all the CanvasKit tests pass with both the
debug and release build.
Change-Id: Id70f0c16a087109c56949417f940849f2e3b5200
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504537
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
As a follow-up to https://skia-review.googlesource.com/c/skia/+/476219,
this sketches out how we can maybe use cc_library for the things
in //modules to make sure something in //src doesn't depend on
anything in //modules, for example.
The following succeeds:
bazel build //modules/skparagraph:skparagraph --config=clang \
--shaper_backend=harfbuzz_shaper --with_icu
As does `make bazel_canvaskit_debug` in //modules/canvaskit
Suggested Review Order:
- third_party/BUILD.bazel for ICU and harfbuzz rules. Pay
special attention to the genrules used to call the python
script for turning the icu .dat file into .S or .cpp.
- bazelrc and bazel/ for new flags and defines that control
use of ICU and harfbuzz. Unlike GN, with the public_defines
that get added in automatically if icu or harfbuzz is
depended upon, we need to set the defines at the top level.
This necessity might go away if we change the atoms to
depend on //modules/skshaper, which could define that flag.
- Top level BUILD.bazel files in //modules/skparagraph,
//modules/skshaper, //modules/skunicode, //modules/canvaskit
- All other .bazel file changes are automatic.
Bug: skia:12541
Change-Id: I38a9e0a9261d7e142eeb271c2ddb23f362f91473
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478116
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Importantly, this adds options for encoding using
certain codecs, not just decoding.
Change-Id: I4a610ebf985b67d4545c71b3f3eed4c7807e6a26
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472277
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This re-works src/ports/BUILD.bazel to work like our other
BUILD files, i.e. one rule "srcs" that brings in the necessary
private filegroups.
To work around an abort with LLVM [1], we have to go back to an
earlier version of emscripten (temporarily?).
Future work should look at using transitions [2] to allow various
executables (e.g. CanvasKit, DM) to set their own set of Bazel
flags, w/o the build invokers having to specify them.
These transitions might be able to handle more complex cases
that we currently use if statements in GN to deal with.
The Freetype build rule was created by taking the BUILD.gn
rule, adding in all the sources listed there and then playing
compile-whack-a-mole to add in all the headers and included
.c files.
Suggested Review Order:
- third_party/BUILD.bazel to see freetype build rules
- bazel/common_config_settings/ to see treatment of fontmgr
like codecs (many possible) and fontmgr_factory (only one).
- src/ports/BUILD.bazel
- BUILD.bazel
- modules/canvaskit/BUILD.bazel. Take note of the gen_rule that
calls tools/embed_resources.py to produce the .cpp file
containing the embedded font data.
- Everything else.
[1] https://github.com/emscripten-core/emscripten/issues/15528
[2] https://github.com/bazelbuild/examples/tree/main/rules/starlark_configurations/cc_binary_selectable_copts
Bug: skia:12541
Change-Id: I08dab82a901d80507007b354ca20cbfad2c2388f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471636
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This ports the third_party BUILD.gn files related to codecs
(with a best-effort on arm/SIMD stuff). This includes:
- libpng
- libjpeg-turbo
- libwebp
- wuffs (gif)
- libgifcodec
- dng_sdk and piex (raw codec)
This expands the string_flag_with_values macro to allow
multiple values to be set at once. This was added in Bazel 5.0.0,
however the latest pre-release version of that has a bug [1]
which slows down compilation dramatically. This was fixed at
ToT, but not released. As a result, I started using the Bazel
6 pre-release (via bazelisk).
The macro select_multi makes writing select() where multiple
elements could be on possible/easier.
One can try compiling certain codecs by running:
bazel build :skia-core --config clang --include_codec=raw_codec --include_codec=png_codec
Suggested Review Order:
- bazel/macros.bzl
- bazel/common_config_settings/defs.bzl and its BUILD.bazel
to see how the codec options are defined.
- BUILD.bazel to see how the codec settings are used.
- src/codec/BUILD.bazel to see the inclusion of Skia files to
deal with specific codecs.
- third_party/BUILD.bazel (while referencing the corresponding
BUILD.gn files, such as third_party/libwebp/BUILD.gn)
- Everything else.
Change-Id: I797375a35fa345d9835e7b2a2ab23371c45953c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469456
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
These rules can be used to build our GMs on WASM+WebGL and
libskia.a with just the CPU backend (and most other features
turned off).
This can be done with the following commands:
- bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard
- bazel build :skia-core --config clang
This pivots slightly from http://review.skia.org/463517
by using config_settings [1] instead of platforms for
the optional features that we control. This pivot was
suggested in [2]
We have BUILD.bazel files in many of the subdirectories
that specify filegroups for the appropriate files. In
an effort to make //BUILD.bazel more readable, it is
the responsibility of these subfolders to deal with
conditionally including certain .h or .cpp files.
This is done using select statements and config_settings
or platform constraints as necessary.
For example, src/gpu/BUILD.bazel will different private
filegroups for each of the supported gpu backends [3]
and a more-visible filegroup called "srcs" that has
the right selection of the private files to be used
for compilation.
An effort has been made to avoid using glob() in our
BUILD.bazel files. These file lists were made by using
`ls -1` and some regex to add in quotes. We might want
to make a helper script to assist with that, if necessary.
To specify which options we have, the settings in
//bazel/common_config_settings/BUILD.bazel have been
redesigned. They make use of a macro `string_flag_with_values`
that removes the boilerplate. Patchset 36 shows what the
file looks like w/o the macro.
The top level BUILD.bazel file will still need to use
some logic to handle defines, because local_defines is
a list of strings, not a list of labels [4].
Suggested Review Order:
- WORKSPACE.bazel to see the new dependencies on the
emsdk toolchain and bazel_skylib
- bazel/common_config_settings/* to see the few settings
defined (we have more to define, see BUILD.gn and
//gn/skia.gni for ideas)
- BUILD.bazel to see the "skia-core" cc_library rule.
See also "gms" and "tests"
- modules/canvaskit/BUILD.bazel to see the use of
the emscripten "wasm_cc_binary" rule, which depends
on the "skia-core", "gms", and "tests" rule. Note that
it only builds some of the gms as a proof of concept.
- The other BUILD.bazel files. Some of these are not
platform or feature dependent (e.g. pathops). Others
are (e.g. gpu).
- All other files.
[1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings
[2] https://github.com/emscripten-core/emsdk/pull/920
[3] In this CL, that's just the webgl one.
[4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines
Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
This can successfully build a C library:
bazel build --config=clang //third_party:libpng
This can build and run a statically-linked executable:
bazel test --config=clang //:bazel_test
For more verbose compile and linking output, add the
`--features diagnostic`
flag to a Bazel command (see _make_diagnostic_flags() in
toolchain/clang_toolchain_config.bzl. Similarly, a
`--features print_search_dirs` can be used to show where
clang is looking for libraries etc to link against.
These features are made available for easier debugging.
Suggested review order:
- Read https://docs.bazel.build/versions/4.2.1/tutorial/cc-toolchain-config.html
if unfamiliar with setting up C++ toolchains in Bazel
- .bazelrc and WORKSPACE.bazel that configure use and download
of the toolchain (Clang 13, musl 1.2.2)
- toolchain/build_toolchain.bzl which downloads and assembles
the toolchain (w/o installing anything on the host machine)
- toolchain/BUILD.bazel and toolchain/*trampoline.sh to see
the setup of the toolchain rules.
- toolchain/clang_toolchain_config.bzl to see the configuration
of the toolchain. Pay special attention to the various
command line flags that are set.
- See that tools/bazel_test.cc has made a new home in
experimental/bazel_test/bazel_test.cpp, with a companion
BUILD.bazel. Note the addition of some function calls
that test use of the C++ standard library.
The number being used to test the PNG library is the latest
and greatest that verifies we are compiling the one brought
in via DEPS (and not a local one).
- third_party/* to see how png (and its dependent zlib) have
been built. Pay special attention to the musl_compat hack
to fix static linking (any idea what the real cause is?)
- //BUILD.bazel to see definition of the bazel_test executable.
Change-Id: I7b0922d0d45cb9be8df2fd5fa5a1f48492654d5f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461178
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>