Commit Graph

12 Commits

Author SHA1 Message Date
robertphillips@google.com
8857e7c460 Add SkImageFilterUtils.h to effects.gypi
git-svn-id: http://skia.googlecode.com/svn/trunk@7479 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-31 00:03:27 +00:00
senorblanco@chromium.org
c2594f4106 This changes the signature of SkImageFilter::filterImageGPU() to use SkBitmaps for input and output, and removes the rect param. This allows us to return textures which are larger than the actual result, such as when GrAutoScratchTextures are used. The SkBitmap's size represents the active region, while the GrTexture's size is the full texture size.
This fixes the bicubic image filter GM on the GPU, which otherwise draws garbage outside the filtered region.  It also moves us closer to unifying the signatures of SkImageFilter::onFilterImage() and SkImageFilter::filterImageGPU().

Review URL: https://codereview.appspot.com/7180048

git-svn-id: http://skia.googlecode.com/svn/trunk@7467 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-30 19:08:47 +00:00
senorblanco@chromium.org
3f2d45aff6 (Relanding r7275 with assert fix, plus fixes from r7276, r7280, r7283.)
Implement a bicubic resampling image filter, with raster and GPU backends.
In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture.  (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.)
For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome).  It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups.

Committed: https://code.google.com/p/skia/source/detail?r=7275

Review URL: https://codereview.appspot.com/7033049

git-svn-id: http://skia.googlecode.com/svn/trunk@7287 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-18 20:48:20 +00:00
robertphillips@google.com
c51f752554 Reverting chain of SkBicubicImageFilter changes (7275, 7276, 7280 & 7283)
git-svn-id: http://skia.googlecode.com/svn/trunk@7285 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-18 19:20:52 +00:00
senorblanco@chromium.org
744820e657 Implement a bicubic resampling image filter, with raster and GPU backends.
In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture.  (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.)
For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome).  It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups.

Review URL: https://codereview.appspot.com/7033049

git-svn-id: http://skia.googlecode.com/svn/trunk@7275 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-18 17:29:15 +00:00
sugoi@google.com
781cc76e0f Implementation of the displacement effect (both CPU and GPU)
TEST=Added new GM called "displacement"
Review URL: https://codereview.appspot.com/7058075

git-svn-id: http://skia.googlecode.com/svn/trunk@7182 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-15 15:40:19 +00:00
senorblanco@chromium.org
4a9a612b52 Pull SkMergeImageFilter out into its own file.
Review URL: https://codereview.appspot.com/6873052

git-svn-id: http://skia.googlecode.com/svn/trunk@6662 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-12-04 14:18:50 +00:00
senorblanco@chromium.org
9daf96afb3 Break out SkOffsetImageFilter into its own file, and derive it from
SkSingleInputImageFilter, to make it DAG-friendly.

Review URL: https://codereview.appspot.com/6822086

git-svn-id: http://skia.googlecode.com/svn/trunk@6315 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-11-06 20:29:39 +00:00
senorblanco@chromium.org
5faa2dc266 Implements a matrix convolution filter (raster path only). The filtering loop
is templated on the tiling mode for speed:  interior pixels are unconditionally
fetched; border pixels apply the appropriate tiling mode before fetching.  It
handles target, bias, divisor (as gain), and edge modes (named to be more
skia-like).  It does not handle the "preserveAlpha" semantics of
feConvolveMatrix, nor "kernelUnitLength".



git-svn-id: http://skia.googlecode.com/svn/trunk@5592 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-09-18 20:32:34 +00:00
senorblanco@chromium.org
b2ee33c535 Implements the non-Porter-Duff compositing modes required for SVG's feBlend
element.  This filter has two inputs, since normal blending can't be used.  The
GPU side uses two filter stages to accomplish this:  one to sample the
background, and one to sample the foreground and blend it.

Review URL:  https://codereview.appspot.com/6463081/



git-svn-id: http://skia.googlecode.com/svn/trunk@5231 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-08-22 16:24:44 +00:00
senorblanco@chromium.org
436411b013 Fix typo in r5202, preventing include files from showing up.
Build fix; unreviewed.



git-svn-id: http://skia.googlecode.com/svn/trunk@5205 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-08-20 21:35:00 +00:00
senorblanco@chromium.org
f6100c3ac3 Extract list of source files from effects.gyp into effects.gypi, as was done for
core.gyp.  This should make our lives easier when rolling DEPS.

Review URL:  https://codereview.appspot.com/6454172/



git-svn-id: http://skia.googlecode.com/svn/trunk@5202 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-08-20 20:56:26 +00:00