NDK depricated mips toolchain, which is causing a build error,
because old android gradle plugin is looking for it.
Updating to latest plugin is fixing the build issue.
Test: Built skottie demo app from command line and Android Studio
Bug: skia:
Change-Id: I0071bf996c44f96969079cb680cb05ec38efdc93
Reviewed-on: https://skia-review.googlesource.com/c/159581
Reviewed-by: Heather Miller <hcm@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
To run this app, you need to create an out directory as such:
bin/gn gen out/arm64 --args='ndk="NDK_PATH" target_cpu="ABI"'
For now, the only supported ABI is arm64
Change-Id: I012f0c6a0550d80a0028f42177d5ca72974d848d
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/130980
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ziad Ben Hadj-Alouane <ziadb@google.com>
The reason we push Json updates for every frame is to support the
Android FPS meter - which happens to require the native FPS meter for
updates.
Instead of supporting two meters:
1) scale up the native FPS widget on Android (1.5x)
2) remove the Android widget
3) stop calling updateUIState() from onPaint()
Change-Id: Ica8109869035b2f885743a7e38b50688b69fa5e4
Reviewed-on: https://skia-review.googlesource.com/126621
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
A previous change to Viewer removed a key setTag() call that
meant that the logic to replace the SurfaceView on a toggle
between OpenGL/Raster was not able to execute, making the app
useless after that toggle was performed.
BUG=skia:
Change-Id: Idddb7612209ce83d3461155c59f451407118e1d5
Reviewed-on: https://skia-review.googlesource.com/8789
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chet Haase <chet@google.com>
The previous approach re-inflated views on every frame simply because the FPS
number changed (which was passed in a JSON object and used to check whether
the old view matched the new one based on a tag on the view that was set by
the previous FPS string).
The new approach is not pretty (there's no reason to even re-populate the
views when the only thing that needs to happen is to set the appropriate
FPS info in the floating TextView), but at least this avoids the inflation
overhead of the previous approach.
BUG=skia:
Change-Id: Ide1c736c49663cfcf478653a7cdaa99c736f1783
Reviewed-on: https://skia-review.googlesource.com/8461
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Chet Haase <chet@google.com>
This also includes the removal of an old example whose instructions
are not compatible with GN.
BUG=skia:6009
Change-Id: I2807829ca12c19292ae0f5a7ea250ed453f9a182
Reviewed-on: https://skia-review.googlesource.com/5620
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Currently, there's only a simple Activity with a title bar and a surface view
that connects with Skia viewer native application.
Before integrating user action events, I want to make sure that the design and
implementation so far are good. Note that the old NativeApplication-based
Activity (ViewerActivity) is still there for reference and test purposes. It
will be removed eventually.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1952323004
Review-Url: https://codereview.chromium.org/1952323004