Commit Graph

898 Commits

Author SHA1 Message Date
Brian Salomon
8bed8855ab Require glSamplerParameterf and glGetFloatv
Bug: skia:13036
Change-Id: I7ac8dc1d9c8fcce195c6102c43ebc28bc293a593
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523430
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-03-23 13:07:47 +00:00
Kevin Lubick
14abec45f0 [bazel] Add support for Dawn (via Vulkan)
sk_app has existing support for Dawn on top of Vulkan, and
this adds support to build //example:hello_world_dawn and
get this to run on Linux.

Dawn depends on Tint and abseil-cpp. Tint further depends on
spirv_tools and spirv_headers (for writing to the SPIR-V format).
Dawn and Tint only have GN and CMake support, so we need to make
our Bazel rules for them (see //third_party/BUILD.bazel).

abseil-cpp and the SPIR-V libraries have Bazel support, so we
can just include them (see //WORKSPACE.bazel). It is important
that @spirv_headers be called that exactly because @spirv_tools
depends on it by that name.

The hand-crafted cc_library rules for Dawn and Tint were produced
by reading the appropriate GN files and using the parts necessary
for a supporting Vulkan+Linux. If we use Dawn for other backends
(e.g. WebGPU), we will need to expand the Bazel rules. One day,
we might contribute the Bazel rules to Dawn and Tint so they
can support them and avoid breaking us if new files are added.

Suggested Review Order
 - bazel/common_config_settings/BUILD.bazel to see introduction
   of new select-able option "has_gpu_backend" which cleans up
   some of our code that is enabled for any GPU backend.
 - src/*/BUILD.bazel to see has_gpu_backend rolled out.
 - WORKSPACE.bazel to see DEPS declared there (using the files
   in third_party/externals, which are brought in via
   tools/git-sync-deps).
 - third_party/BUILD.bazel which adds Dawn and Tint rules.
   It may be helpful to look in third_party/externals for
   the Dawn [1] and Tint [2] GN files. Especially interesting
   are the Python scripts [3] Dawn uses to generate some
   header and source files.
 - All other files.

[1] https://dawn.googlesource.com/dawn/+/d9f22ce0346b222759d5510be3d1cd93caa5ab86/src/dawn/native/BUILD.gn#183
[2] https://dawn.googlesource.com/tint/+/453d5ae84ec30ab51ac592c13d472412ae8b5fc9/src/tint/BUILD.gn#174
[3] https://dawn.googlesource.com/dawn/+/d9f22ce0346b222759d5510be3d1cd93caa5ab86/generator/dawn_json_generator.py#774
Change-Id: Ied5b162045d8e841b9666457f0158457e2b078d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516996
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-22 13:05:52 +00:00
Brian Salomon
99c2b29cce Reland "Add glGetFloatv and glSamplerParameterf to GrGLInterface."
This is a reland of commit 171450a1a0

Original change's description:
> Add glGetFloatv and glSamplerParameterf to GrGLInterface.
>
>
> Bug: skia:13036
> Change-Id: Ie15e0c2b0ada468b82bced818eec67c32d70126b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522100
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: skia:13036
Change-Id: Id594ea5fd68c76703ff61d8414c203facbf28801
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522359
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2022-03-21 16:34:43 +00:00
Leon Scroggins
74e0cf216e Revert "Add glGetFloatv and glSamplerParameterf to GrGLInterface."
This reverts commit 171450a1a0.

Reason for revert: Breaking Google3

Original change's description:
> Add glGetFloatv and glSamplerParameterf to GrGLInterface.
>
>
> Bug: skia:13036
> Change-Id: Ie15e0c2b0ada468b82bced818eec67c32d70126b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522100
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: skia:13036
Change-Id: I49fd1701b54d2144454b8e6a7ff948b85808409f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522357
Auto-Submit: Leon Scroggins <scroggo@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2022-03-18 19:13:37 +00:00
Brian Salomon
171450a1a0 Add glGetFloatv and glSamplerParameterf to GrGLInterface.
Bug: skia:13036
Change-Id: Ie15e0c2b0ada468b82bced818eec67c32d70126b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522100
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2022-03-18 15:23:11 +00:00
Kevin Lubick
e253cc3e55 [bazel] Use toolchain features to opt files into being IWYU compliant.
PS1 regenerates the Bazel files.

It is recommended to review this CL with a diff from PS1.

Example output when a file does not pass the test:
    tools/sk_app/CommandSet.h should add these lines:
    #include "include/core/SkTypes.h"
    #include "include/private/SkTArray.h"
    #include "tools/skui/InputState.h"
    #include "tools/skui/Key.h"
    #include "tools/skui/ModifierKey.h"
    namespace sk_app { class Window; }

    tools/sk_app/CommandSet.h should remove these lines:
    - #include "tools/sk_app/Window.h"

    The full include-list for tools/sk_app/CommandSet.h:
    #include "include/core/SkString.h"
    #include "include/core/SkTypes.h"
    #include "include/private/SkTArray.h"
    #include "tools/skui/InputState.h"
    #include "tools/skui/Key.h"
    #include "tools/skui/ModifierKey.h"
    #include <functional>
    #include <vector>
    class SkCanvas;
    namespace sk_app { class Window; }
    ---

This makes use of Bazel's toolchain features
https://bazel.build/docs/cc-toolchain-config-reference#features
to allow us to configure compiler flags when compiling
individual files. This analysis is off by default, and can
be turned on with --features skia_enforce_iwyu. When enabled,
it will only be run for files that have opted in.
Example:
    bazelisk build //example:hello_world_gl --config=clang \
       --sandbox_base=/dev/shm --features skia_enforce_iwyu

There are two ways to opt files in:
 - Add enforce_iwyu = True to a generated_cc_atom rule
 - Add enforce_iwyu_on_package() to a BUILD.bazel file
   (which enforces IWYU for all rules in that file)

Note that Bazel does not propagate features to dependencies
or dependents, so trying to enable the feature on cc_library
or cc_executable targets will only impact any files listed in
srcs or hdrs, not deps. This may be counter-intuitive when
compared to things like defines.

IWYU supports a mapping file, which we supply to help properly
handle things system headers (//toolchain/IWYU_mapping.imp)

Suggested Review Order:
 - toolchain/build_toolchain.bzl to see how we get the IWYU
   binaries into the toolchain
 - toolchain/BUILD.bazel and toolchain/IWYU_mapping.imp
   to see how the mapping file is made available for
   all compile steps
 - toolchain/clang_toolchain_config.bzl, where we define the
   skia_enforce_iwyu feature to turn on any verification at
   all and skia_opt_file_into_iwyu to enable the check for
   specific files using a define.
 - toolchain/clang_trampoline.sh, which is the toolchain is
   configured to call instead of clang directly (see line 83
   of clang_toolchain_config.bzl). This bash script used to
   just forward all arguments directly onto clang. Now it
   inspects them and either calls clang directly (if
   it does not find the define in the arguments or we are
   linking [bazel sometimes links with clang instead of ld])
   or calls clang and then include-what-you-use. In all cases,
   the trampoline sends the arguments to clang and IWYU
   unchanged).
 - //tools/sk_app/... to see enforcement enabled (and fixed)
   for select files, as an example of that method.
 - //experimental/bazel_test/... to see enforcement enabled
   for all rules in a BUILD.bazel file.
 - all other files.

Change-Id: I60a2ea9d5dc9955b6a8f166bd449de9e2b81a233
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/519776
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-16 13:09:46 +00:00
Kevin Lubick
27be14f2ca [includes] Prepare to remove SkColor<->SkImageInfo
This breaks out the SkAlphaType and SkColorType enums into
their own files, which lets us break the dependency between
SkColor and SkImageInfo.

It does not yet sever the link, but we plan to land this
so as to migrate clients to the new enum files if necessary.

This is estimated to save Chrome 230 MB of build size [1]
(about 0.1%) http://screen/4dMqPC9rvAyCk6y

[1] https://commondatastorage.googleapis.com/chromium-browser-clang/chrome_includes_2022-03-08_182556.html#view=edges&filter=%5Ethird_party%2Fskia%2Finclude%2Fcore%2FSkColor%5C.h%24&sort=asize&reverse=&includer=%5Ethird_party%2Fskia%2Finclude%2Fcore%2FSkColor%5C.h%24&included=&limit=1000

Change-Id: I331d414fe2996632ab11825c1092060ff5fe2ebd
Bug: 242216
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/517678
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-09 18:40:44 +00:00
Kevin Lubick
7ac7413f08 [bazel] Support Vulkan
PS1 regenerates BUILD.bazel files

I suggest reviewing the deltas between PS1 and the latest
PS to focus on the interesting bits.

The changes here allow for a Vulkan-only build of HelloWorld
based on sk_app. The toughest change was properly fetching
the VisualID after removing the gl calls that used to
fill that in.

There are a few changes that fix resolution of Dawn
header files, but those won't actually be built until
a follow-on CL.

Change-Id: I54fb58b5dd7ecd4313562aed401759b3eaed53c0
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516999
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-08 21:21:17 +00:00
Kevin Lubick
7d4e12544e [dawn] Clean up include paths and dawn_native namespace
Change-Id: I343d878b2ff3b1abf52007c7612b01c53731566b
Bug: dawn:824,dawn:1275,skia:12512
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516916
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-07 14:38:55 +00:00
Jim Van Verth
e43d00a219 [graphite] Add isGaneshBacked and isGraphiteBacked
Bug: skia:12845
Change-Id: Ib0b87966b1559b368759ce69c48f0fd27597503a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/514836
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-03-02 23:35:16 +00:00
Jim Van Verth
d6245fc4aa Rename GrSwizzle to skgpu::Swizzle
Bug: skia:12845
Change-Id: Ia03293c4efdad4c5381a713c9d7d4857b79530c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509398
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-02-16 13:30:14 +00:00
Kevin Lubick
9cb74e9079 [bazel] Compile gms for wasm and WebGL
PS 1 is re-generating existing BUILD.bazel files
PS 2 is generating BUILD.bazel files for tests/gms
PS 3+ makes modifications to build all of the gms and tests.

It is recommended to view this CL with just a diff between
PS 2 and the end, due to the large amount of generated changes
in PS 1 and 2.

We make a filegroup for the gms and tests because they need
to be compiled as one large blob in order for the registries
to work. Maybe in the future we will break these up, but at least
for WASM/JS, the overhead of starting a browser for each new
test would likely grind things to a halt, so we just group them
all together for now. It's also the most similar to what we
currently do.

In gm/BUILD.bazel and tests/BUILD.bazel, we add a cc_library
that encapsulates all of the deps of the tests, so we can
easily include that the build. These were discovered via
trial and error, not anything automatic or systematic.

The is_skia_dev_build config_setting is very similar to the
GN equivalent from which it was based.

The list of gms and tests to skip (e.g. which are incompatible
with WASM) was determined by building the wasm bundle:

modules/canvaskit$ make bazel_gms_release
tools/run-wasm-gm-tests$ make run_local_debug
# Don't forget to click the button on the screen after the
# browser loads

This way of invoking the tests will be replace soon with
`bazel test <something>`. As such, I didn't bother fully
documenting the current way.

Suggested review order:
 - modules/canvaskit/BUILD.bazel taking note that we always
   use profiling-funcs to make the stacktraces human readable.
 - gm/BUILD.bazel and tests/BUILD.bazel to see the lists of
   gms/tests. Notice the tests are roughly partitioned because
   we don't support things like vulkan/PDF in the wasm build
   and we will want a way to not build certain tests for
   certain configurations
 - tools/* noting some of the cc_libraries added to make
   dependencies easier to add when needed.
 - All other files.

Change-Id: I43059cd93c28af1c4c12b93d6ebd9c46a12d381f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506256
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-02-09 18:56:17 +00:00
John Stiles
3e6e29cf2e Convert 0 and NULL to nullptr.
The goal was to enable -Wzero-as-null-pointer-constant. Unfortunately,
this was thwarted by VK_NULL_HANDLE which is defined as 0ULL in the
Vulkan headers. It might be possible to enable the warning for a subset
of Skia, but not for the parts which interface with Vulkan.

Change-Id: Id27f5f57d9b2676d18f319f443fdf8bb5d4fb89d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505801
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2022-02-09 14:20:57 +00:00
Kevin Lubick
e94b52c442 [canvaskit] Add skottie to Bazel build
PS 1 regenerates existing Bazel files
PS 2 adds generated Bazel files to skottie and its dependencies,
as well as incorporating it into CanvasKit.

This changes the version of Bazel we use to 5.0.0 (recently
released).We had been using a pre-release of 6.0 because we
wanted the new features in one of the 5.0 release candidates,
but not the regression that was there (and reverted before the
full 5.0 release). I'd like to stick to the latest stable Bazel
release where possible.

Suggested Review Order:
 - //modules/skottie/BUILD.bazel (this was hand written
   to encapsulate the skottie library). The files in the
   deps are based on skottie.gni.
 - //modules/skresources/BUILD.bazel and //modules/sksg/BUILD.bazel
   which expose all sources
 - //third_party/file_map_for_bazel.json which ignores the
   ffmpeg libraries (we won't actually build the SkVideoDecoder
   stuff because HAVE_VIDEO_DECODER is not set).
 - //modules/canvaskit/BUILD.bazel which makes use of the skottie
   library and includes the interface skottie.js file.
 - .bazelversion which changes the Bazel version used (e.g. by
   Bazelisk).
 - All other changes should be auto-generated or related to
   deleted files.

Change-Id: Ic26f9a9dea5310f2cbd9cda7d701847924a39a22
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503828
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2022-02-04 19:18:27 +00:00
Kevin Lubick
49df61f638 Reland "[fuzzer] Remove GL from (now-Vulkan) build"
This is a reland of 805acda3f3

It fixes the #if SK_GL which was causing the Android roll
to fail.

This disables unit tests on Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Release-All-TSAN_Vulkan
which were consistently crashing with OOM.

Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
>   1. In oss-fuzz checkout, run
>      `python infra/helper.py shell skia`
>      to pull up local interactive version of Docker
>      fuzzer build image.
>   2. Run `compile` in fuzzer shell. Stop after
>      the swiftshader compiles and is copied into /out
>      with Ctrl + C.
>   3. Comment out the swiftshader compilation part [1]
>      (no need to re-do this when modifying Skia code).
>      `apt-get install nano -y`
>      `nano ../build.sh`
>   4. Make change to Skia repo using normal methods.
>   5. Run the following in the Skia repo
>      `git diff origin main > foo.patch`
>      Copy the patch into the Docker shell using Ctrl+C
>      and nano.
>   6. Apply the patch inside the Docker shell
>      `git apply foo.patch`
>      and re-compile (which should skip right to
>      building the fuzzer libs)
>      `compile`
>   7. Repeat 4-7 or make small changes directly in
>      the Docker shell via nano.
>   8. When compilation and link succeeds, run
>      `ldd /out/api_mock_gpu_canvas`
>      to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>

Bug: oss-fuzz:44132, skia:12900
Change-Id: Ia2eff9403b0035e7f86098f296d7d9b1bbfd4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503716
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-02-03 18:07:47 +00:00
John Stiles
ffeb6f2339 Remove SkSL::String class.
The previous CLs have removed the last significant differences between
SkSL::String and std::string. This CL removes SkSL::String entirely and
replaces it with std::string throughout the code.

Apologies for the very long CL, but I have done my best to make it as
simple and reviewable as possible. The vast majority of changes are
simple replacement of `SkSL::String` with `std::string`. In the rare
spots where code is moved from one place to another, it is logically
unchanged.

Change-Id: I39563d2db45da229f17f4504dfd63e00bde7a96e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503339
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-02-03 14:59:16 +00:00
Leon Scroggins
1351a5954f Revert "[fuzzer] Remove GL from (now-Vulkan) build"
This reverts commit 805acda3f3.

Reason for revert: Looks to be breaking the Android roll. See https://android-build.googleplex.com/builds/pending/P29733268/aosp_bramble-userdebug/latest/view/logs/build_error.log

Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
>   1. In oss-fuzz checkout, run
>      `python infra/helper.py shell skia`
>      to pull up local interactive version of Docker
>      fuzzer build image.
>   2. Run `compile` in fuzzer shell. Stop after
>      the swiftshader compiles and is copied into /out
>      with Ctrl + C.
>   3. Comment out the swiftshader compilation part [1]
>      (no need to re-do this when modifying Skia code).
>      `apt-get install nano -y`
>      `nano ../build.sh`
>   4. Make change to Skia repo using normal methods.
>   5. Run the following in the Skia repo
>      `git diff origin main > foo.patch`
>      Copy the patch into the Docker shell using Ctrl+C
>      and nano.
>   6. Apply the patch inside the Docker shell
>      `git apply foo.patch`
>      and re-compile (which should skip right to
>      building the fuzzer libs)
>      `compile`
>   7. Repeat 4-7 or make small changes directly in
>      the Docker shell via nano.
>   8. When compilation and link succeeds, run
>      `ldd /out/api_mock_gpu_canvas`
>      to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>

Bug: oss-fuzz:44132
Change-Id: I3832417c60ff425572717d37dc9609419922b18e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503351
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-02-03 13:10:09 +00:00
Kevin Lubick
805acda3f3 [fuzzer] Remove GL from (now-Vulkan) build
The fuzzer runs against the Vulkan version of Swiftshader.
There are no libGL.so (etc) on the fuzz runtime, so we
want to avoid linking against those.

The GL code that is #ifdef'd out is still necessary to
avoid timeouts on TSAN with our NVIDIA jobs.
https://skia-review.googlesource.com/c/skia/+/502638

Procedure for testing this locally (and iterating):
  1. In oss-fuzz checkout, run
     `python infra/helper.py shell skia`
     to pull up local interactive version of Docker
     fuzzer build image.
  2. Run `compile` in fuzzer shell. Stop after
     the swiftshader compiles and is copied into /out
     with Ctrl + C.
  3. Comment out the swiftshader compilation part [1]
     (no need to re-do this when modifying Skia code).
     `apt-get install nano -y`
     `nano ../build.sh`
  4. Make change to Skia repo using normal methods.
  5. Run the following in the Skia repo
     `git diff origin main > foo.patch`
     Copy the patch into the Docker shell using Ctrl+C
     and nano.
  6. Apply the patch inside the Docker shell
     `git apply foo.patch`
     and re-compile (which should skip right to
     building the fuzzer libs)
     `compile`
  7. Repeat 4-7 or make small changes directly in
     the Docker shell via nano.
  8. When compilation and link succeeds, run
     `ldd /out/api_mock_gpu_canvas`
     to verify GL and friends were not dynamically linked.

[1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53

Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
Bug: oss-fuzz:44132
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-02-02 15:43:47 +00:00
John Stiles
a458b86c31 Enable Swiftshader for Vulkan testing on Mac.
This allows dm to run basic Vulkan tests, albeit without GPU
acceleration.

Change-Id: Idb738125ad302054be290d50f92b494d6fc6a84c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501686
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Christopher Dalton <csmartdalton@google.com>
Commit-Queue: Christopher Dalton <csmartdalton@google.com>
2022-01-28 19:14:56 +00:00
Robert Phillips
1042c00130 [graphite] Replace GrSLType with SkSLType
This is mostly mechanical. The only interesting bit is that GrSLType was in include/private while SkSLType is in src/core so some #include patterns changed.

Bug: skia:12701
Change-Id: I80bd86ee93796b145f86ded9b4cbf52f24fa59e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497607
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-01-26 17:30:12 +00:00
Chris Dalton
fb1b30b346 Update existing SwiftShader jobs to use Vulkan instead of OpenGL
The SwiftShader OpenGL frontend is officially unsupported. They strictly
support their Vulkan frontend only.

Bug: skia:12218
Bug: skia:12820
Bug: skia:12826
Bug: skia:12829
Change-Id: Ib2e43783e18fcabfa2df9268c29bcd610350e5a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437149
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Christopher Dalton <csmartdalton@google.com>
2022-01-14 18:05:37 +00:00
Greg Daniel
6658fd1584 In vulkan tests, use vkGetInstanceProcAddr to get vkGetDeviceProcAddr.
We've run into drivers a few times now that have bugs where they only
expose vkGetInstaneProcAddr and not vkGetDeviceProcAddr. The latest
being swiftshader (which is getting fixed). To avoid this issue in the
future we can just have our tests use vkGetInstanceProcAddr to get
vkGetDeviceProcAddr.

Change-Id: I6d73abde507519c145b873042393f50ce6c4527c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494822
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-01-14 17:04:16 +00:00
Corentin Wallez
41e994f735 Replace uses of deprecated dawn_native::BackendType
Bug: dawn:824
Change-Id: I261c3329e53de62df83b4cca10aa9e909dd293df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492456
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@google.com>
Commit-Queue: Stephen White <senorblanco@google.com>
2022-01-11 15:12:45 +00:00
Brian Salomon
8a85ab0d96 Reland "drawVertices in GPU backend uses drawVustomMesh implementation."
This is a reland of 73657689b6

Original change's description:
> drawVertices in GPU backend uses drawVustomMesh implementation.
>
> This still allows batching across view matrix changes but does not batch
> across SkVertices that have different attributes.
>
> Bug: skia:12720
> Change-Id: I34b58e2ae3aa7330b1fe3280b9448197e2bb68b0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491047
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: skia:12720
Change-Id: I24230e2a284b98ce71ccf034ff71d903896f1da1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492357
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2022-01-10 23:06:15 +00:00
Brian Osman
5bb80e1ee0 Revert "drawVertices in GPU backend uses drawVustomMesh implementation."
This reverts commit 73657689b6.

Reason for revert: Many bad GMs.

Original change's description:
> drawVertices in GPU backend uses drawVustomMesh implementation.
>
> This still allows batching across view matrix changes but does not batch
> across SkVertices that have different attributes.
>
> Bug: skia:12720
> Change-Id: I34b58e2ae3aa7330b1fe3280b9448197e2bb68b0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491047
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: skia:12720
Change-Id: I2aa0a62323e54cb999cc89eccd72cf9b93dccba9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492356
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2022-01-07 14:12:16 +00:00
Brian Salomon
73657689b6 drawVertices in GPU backend uses drawVustomMesh implementation.
This still allows batching across view matrix changes but does not batch
across SkVertices that have different attributes.

Bug: skia:12720
Change-Id: I34b58e2ae3aa7330b1fe3280b9448197e2bb68b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491047
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2022-01-06 21:05:33 +00:00
Kevin Lubick
96e4053be7 Update Bazel files
- Use latest emscripten toolchain (3.1.0)
 - Autogenerate the atoms and manually fix some of the file lists.
 - Add a known_good_builds target to bazel/Makefile to help
   check the things we expect to work with Bazel.

Change-Id: Ia5f51e7b9eb5c108386820ad59180c8f862f5a70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491438
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-01-06 18:10:57 +00:00
Greg Daniel
cdeb092655 [graphite] Move GrProcessorKeyBuilder to generic skgpu::KeyBuilder class.
This also allows the KeyBuilder class to be used in Graphite. In Graphite
I plan to use it for other keys besides building up shaders/processors
so I dropped that from the name. There was nothing special abouts its
implementation that made it specific to Processors anyways.

Bug: skia:12754
Change-Id: I1b25730b061f9342b61e3b2e4ac43328b8074d59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/486897
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-12-20 20:41:17 +00:00
Brian Salomon
dd9ef457d9 Reland "Add support for explicit attribute offsets and strides."
This is a reland of 6927ab9311

Original change's description:
> Add support for explicit attribute offsets and strides.
>
> Previously attribute offsets were always computed based on their
> position in an attribute array and the stride was determined
> by the offset and size of the last attribute.
>
> Now a GP has the option to create attributes with explicit offsets
> and specify an explicit vertex stride. All attributes must either
> be implicit or explicit (enforced by assert).
>
> GrGeometryProcessor::AttributeSet is now responsible for handling
> implicitly determined attribute offsets and strides. The backends
> no longer compute them.
>
> Bug: skia:12720
> Change-Id: I0211673dc70d4797c2d66b2555d8f5fb430be056
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484736
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: skia:12720
Change-Id: Ic4975b5b2e52f2d8213154da0e585eca6dfdd78d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/486098
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-12-20 14:50:20 +00:00
Brian Salomon
38d5328926 Revert "Add support for explicit attribute offsets and strides."
This reverts commit 6927ab9311.

Reason for revert: breaking roll?

Original change's description:
> Add support for explicit attribute offsets and strides.
>
> Previously attribute offsets were always computed based on their
> position in an attribute array and the stride was determined
> by the offset and size of the last attribute.
>
> Now a GP has the option to create attributes with explicit offsets
> and specify an explicit vertex stride. All attributes must either
> be implicit or explicit (enforced by assert).
>
> GrGeometryProcessor::AttributeSet is now responsible for handling
> implicitly determined attribute offsets and strides. The backends
> no longer compute them.
>
> Bug: skia:12720
> Change-Id: I0211673dc70d4797c2d66b2555d8f5fb430be056
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484736
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: skia:12720
Change-Id: I938bc3776d598f0906465eb2677208c79676642f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/486016
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-12-16 20:00:18 +00:00
Brian Salomon
6927ab9311 Add support for explicit attribute offsets and strides.
Previously attribute offsets were always computed based on their
position in an attribute array and the stride was determined
by the offset and size of the last attribute.

Now a GP has the option to create attributes with explicit offsets
and specify an explicit vertex stride. All attributes must either
be implicit or explicit (enforced by assert).

GrGeometryProcessor::AttributeSet is now responsible for handling
implicitly determined attribute offsets and strides. The backends
no longer compute them.

Bug: skia:12720
Change-Id: I0211673dc70d4797c2d66b2555d8f5fb430be056
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484736
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-12-16 14:38:12 +00:00
Herb Derby
8dc9a337ab rename GrTextBlobCache to GrTextBlobRedrawCoordinator
Change-Id: Ib1ea2936f7a9431bc62c04b1931cf6da2c213b36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483496
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2021-12-13 17:38:00 +00:00
Kevin Lubick
6ba9f702ba [bazel] Try adding cc_binary rules that use generated rules
To make the atomic rules a bit easier to work with, in many
of the folders, this adds in cc_library rules to group
together the sources from that folder (and subfolders
where prudent). We only needs sources because those atoms
should have their headers as deps.

One issue that was pointed out is that there is currently
no way to restrict the inclusion of certain packages,
a la, `gn check`. For example, there is no mechanism from
stopping a dev from adding
#include "modules/canvaskit/WasmCommon.h"
to something in //src/core (except circular dependencies).
We can probably address that using Bazel's visibility
rules as needed:
https://docs.bazel.build/versions/main/visibility.html
https://docs.bazel.build/versions/main/be/functions.html#package_group

It is recommended to look at this CL patchset by patchset.
PS1: Update gazelle command to generate rules in more folders.
PS2: A few changes to make generation work better.
PS3: The result of running make generate in //bazel
PS4: Adding the rules to build sksllex, the simplest binary I
     could find in the Skia repo.
PS5: Adding the rules to build skdiff, a more complex binary.
     I tried a few approaches, but ended up gravitating back
     towards the layout where we have each folder/package
     group up the sources. I imagine at some point, we'll have
     skdiff depend on skia_core or something, which will
     have things like //src/core, //src/codecs, //src/pathops
     all bundled together.
PS7: Added in the groupings of sources, similar to what we had
     earlier. I liked these for readability. These helped fix
     up the //:skia_core build, and by extension, the CanvasKit
     build.

Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 18:18:53 +00:00
Kevin Lubick
0260471f60 [infra] Update templates to use angle brackets
Change-Id: Ica3843fb71aea536bcf8647deaaf2df4f6005785
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475717
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-23 19:32:23 +00:00
Chris Dalton
9f1719f7f7 Move GrVertexColor to skgpu::VertexColor
Bug: skia:12524
Change-Id: Iac60a99331fefe9e997b61c4b2b329e39b95ae6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470197
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-11-20 02:48:28 +00:00
Greg Daniel
c75e0ef2b3 [graphite] Add IndexWriter and UniformWriter classes.
This also adds a base class BufferWriter which Vertex, Index, and
Uniform Writers inherit from

Bug: skia:12466
Change-Id: Icbac1210fbbd07321f9d88728ddde1e761fe4bb0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463496
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2021-10-27 00:20:38 +00:00
Chris Dalton
52aee23ded GrVertexWriter -> skgpu::VertexWriter
This class can now be shared with Graphite.

Bug: skia:12524
Change-Id: I7841410b3e8e111a12298efe0a1898a33295873a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462556
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-25 17:25:02 +00:00
Brian Salomon
9fa47cc1c6 Make class members that are static constexpr also be inline.
This is in prep for compiling with -std=c++14 and -Wno-c++17-extensions
when building with clang. Chrome has encountered problems with
third_party headers that are included both in Skia and other Chrome
sources that produce different code based on whether preprocessor macros
indicate a C++14 or C++17 compilation.

In C++17 they are already inline implicitly. When compiling with C++14
we can get linker errors unless they're explicitly inlined or defined
outside the class. With -Wno-c++17-extensions we can explicitly inline
them in the C++14 build because the warning that would be generated
about using a C++17 language extension is suppressed.

We cannot do this in public headers because we support compiling with
C++14 without suppressing the C++17 language extension warnings.

Bug: chromium:1257145
Change-Id: Iaf5f4c62a398f98dd4ca9b7dfb86f2d5cab21d66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457498
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-10-11 16:22:59 +00:00
Greg Daniel
84261653c5 Reland "Add new GrSurfaceInfo class and related backend structs."
This is a reland of 6aac1193a7

Original change's description:
> Add new GrSurfaceInfo class and related backend structs.
>
> Bug: skia:12402
> Change-Id: I45b2f71dcfa5843e2a19a8de7d34196a4d552905
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445176
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

Bug: skia:12402
Change-Id: Id540bea408d72ceba43ec4245c3748d630121926
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450277
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-09-20 20:44:53 +00:00
Jim Van Verth
2f7ee02577 Revert "Add new GrSurfaceInfo class and related backend structs."
This reverts commit 6aac1193a7.

Reason for revert: Breaking Mac bots in Chromium roll. Looks like
they depend on getVkImageInfo for an unknown reason, and it's 
hidden behind SK_VULKAN.

Original change's description:
> Add new GrSurfaceInfo class and related backend structs.
>
> Bug: skia:12402
> Change-Id: I45b2f71dcfa5843e2a19a8de7d34196a4d552905
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445176
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

Bug: skia:12402
Change-Id: I3c9642354dae8c955bc58d281700536393f84519
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450199
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-09-18 16:35:38 +00:00
Greg Daniel
6aac1193a7 Add new GrSurfaceInfo class and related backend structs.
Bug: skia:12402
Change-Id: I45b2f71dcfa5843e2a19a8de7d34196a4d552905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445176
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-09-18 00:41:07 +00:00
Michael Ludwig
ecc555540b Only terminate egl display once
Unblocks angle roller into skia that was triggering an assert in
EGLImageTest. In that test, there were two egl contexts created that
shared the same egl display. The child context was destroyed first,
and ANGLEGLContext's destroyGLContext() implementation always called
eglTerminate on the display. According to the egl spec you're not
supposed to do anything with the terminated display other than call
makeCurrent() to release any active context.

In this case, the child context's termination would cause the display
to be deferred until the parent context was destroyed. This triggered
a bug in ANGLE's D3D backend, leading to the assert. However, with
that fixed, we then trigger critical error messages about calling
eglDestroySurface, etc. in the parent context's destroyGLContext()
function since the display was terminated out from beneath it.

This change adds a rudimentary ownership tracking mechanism to the
ANGLEGLContext so that when a child context is cleaned up it won't
call eglTerminate on its display. This happens to avoid the bug in
ANGLE's D3D backend as well as silencing the critical warnings if it
were fixed.

Bug: skia:12413
Change-Id: I31f64189315a1921adbee204d11138272d4b40af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/446182
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-09-07 23:48:46 +00:00
Robert Phillips
46d7bd56f6 Move more Ops to skgpu::v1 namespace (take 2)
GrClearOp
GrDashOp

Bug: skia:11837
Change-Id: I9ada76c061154e769e7f486e7c57a93fd1d74907
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444636
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-09-01 18:57:02 +00:00
Robert Phillips
5fe828accb Revert "Move more Ops to skgpu::v1 namespace"
This reverts commit f3158abda3.

Reason for revert: Broke Flutter build

Original change's description:
> Move more Ops to skgpu::v1 namespace
>
> GrClearOp
> GrDashOp
>
> Bug: skia:11837
> Change-Id: Ib65418952e7d4fb1e419e4942223823f22302b34
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/443518
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=robertphillips@google.com,michaelludwig@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: Ic181ced7f5f2a8ff834fdcfb4e5265b99eef1666
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11837
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444365
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-09-01 14:44:46 +00:00
Robert Phillips
f3158abda3 Move more Ops to skgpu::v1 namespace
GrClearOp
GrDashOp

Bug: skia:11837
Change-Id: Ib65418952e7d4fb1e419e4942223823f22302b34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/443518
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-09-01 14:03:55 +00:00
Robert Phillips
31f763190f Move GrAtlasTextOp to skgpu::v1 namespace
Bug: skia:11837
Change-Id: I3dde13940e57763d5a8224cb1a4b555e904351d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442716
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-08-30 14:56:55 +00:00
Robert Phillips
2145390fbe Move GrTextureOp to skgpu::v1 namespace
Bug: skia:11837
Change-Id: Ie99b1c512885404351d6917bbea751d99a2ca23e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442797
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-08-30 14:14:14 +00:00
Chris Dalton
2a26c50a62 Store the correct number of samples in GrProgramInfo
Bug: skia:11396
Change-Id: I9480b89635bd7a6bdff8ab4876c8eeafdbc27c8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442096
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-08-26 17:24:47 +00:00
John Stiles
13c9f6690e Fix additional cases of variable shadowing.
These changes will allow us to enable shadowed-variable warnings.

Change-Id: I24ee7e198c1c77b58836237c37557c00452680e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439476
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-08-16 17:47:14 +00:00
Robert Phillips
06273bcb8a Prepare headers for making all ops V1-only
Basically, ensure all the headers about to become V1-only only appear in contexts that are currently or will soon be V1-only.

This is almost all fallout from retracting some of the moving headers from other headers i.e.:

GrMeshDrawOp.h from GrOpFlushState.h
GrDrawOp.h from GrOpsRenderPass.h
GrDrawOp.h from GrOpsTask.h
GrSimpleMeshDrawOpHelper.h from GrTessellationShader.h


Bug: skia:11837
Change-Id: I939f5c82c3042e9ab00571b5796ab82dbe968085
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438677
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-08-12 15:09:11 +00:00