This was added with d2ccc772d "Changes to public.bzl to support building
on iOS with objc_library bazel target." [0]. A recent test showed
nothing that breaks by removing this define, so try removing it now.
[0] https://codereview.chromium.org/1639443002
Change-Id: I9938e6a66b29e18332d9e7c4f60e2f2b2a5355ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496606
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The ToolUtils file is getting a bit bloated, IMO. I noticed this when
working on Bazel includes.
Including non-header files is a small nuisance in Bazel, so it
is probably better to just make it its own compilation unit.
Change-Id: I06ca3808a37ebef6478f5afa3f14086429899590
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459197
Reviewed-by: Ben Wagner <bungeman@google.com>
Introduce a build config option where ICU symbols are resolved at
runtime, against existing system libs.
Change-Id: I2325537438de0063fcc4a7c0f8411764cf550f09
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431037
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This removes some files that were deleted in early July 2021
Change-Id: I3a79a0d58eea16b4e14a548261f1279497860275
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431259
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 7bf6bc0d06
Original change's description:
> Purge ccpr
>
> Now that the clip atlas has been successfully migrated to
> tessellation, we don't need this code anymore!
>
> Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: If0be86902e7cc4755eba91a89be1ec1a6a4b54b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419720
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 7bf6bc0d06.
Reason for revert: Android build references kCoverageCounting
Original change's description:
> Purge ccpr
>
> Now that the clip atlas has been successfully migrated to
> tessellation, we don't need this code anymore!
>
> Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=robertphillips@google.com,brianosman@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I01d99287978f848eb8bf900c07cba90ceb3b6edc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419898
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Now that the clip atlas has been successfully migrated to
tessellation, we don't need this code anymore!
Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
These new tests rely on compiled shaders that live in the
`tests/sksl/dslfp/` directory; this CL updates the Bazel and
emscripten build scripts to include these shaders.
Change-Id: Ib670682af8bf451a4473504dd4cc76a0e9222129
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400097
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
These are leftovers. Should be a noop.
Change-Id: I9897841e63b417a63d6f2d681a8ac4ae50ebb485
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399797
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
I had to stage the change with SK_PARAGRAPH_GRAPHEME_EDGES because of
some google3 tests.
Bug: skia:11196
Change-Id: Ic45e43e6c69f649c6bc0fedcc6f303891139b85e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359566
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This was causing issue when LLD_REPORT_UNDEFINED was enabled.
Change-Id: Id4aefeca8bccb4457ef53aa7432924243e4e40f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346936
Reviewed-by: Kevin Lubick <kjlubick@google.com>
None of these earliest testing tools are useful anymore
now that we can do useful work with SkVM and SkVMBlitter.
Change-Id: I8b25ef6ddd101c4ff8617c6742343dedb4764922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345456
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We added this hack years and years ago...
not something we'd do today.
Bug: skia:6592
Change-Id: Ib234dccbf98da8f1075cdcdec274c99c7cf00d78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341398
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
The ByteCodeGenerator is needed for SkSL-via-skvm, but almost no one
needs the ByteCode interpreter.
Bug: b/172773885
Change-Id: Ia7b6768dbc00c6c78b971ba50f0b702536bbd5b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336016
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of fc4fdc5b25
Original change's description:
> SkAndroidCodec: Support decoding all frames
>
> Bug: b/160984428
> Bug: b/163595585
>
> Add support to SkAndroidCodec for decoding all frames with an
> fSampleSize, so that an entire animation can be decoded to a smaller
> size.
>
> dm/:
> - Test scaled + animated decodes
>
> SkAndroidCodec:
> - Make AndroidOptions inherit from SkCodec::Options. This allows
> SkAndroidCodec to use fFrameIndex. (It also combines the two versions
> of fSubset, which is now const for both.)
> - Respect fFrameIndex, and call SkCodec::handleFrameIndex to decode
> the required frame.
> - Disallow decoding with kRespect + fFrameIndex > 0 if there is a
> non-default orientation. As currently written (except without
> disabling this combination), SkPixmapPriv::Orient would draw the new
> portion of the frame on top of uninitialized pixels, instead of the
> prior frame. This could be fixed by
> - If SkAndroidCodec needs to decode the required frame, it could do so
> without applying the orientation, then decode fFrameIndex, and then
> apply the orientation.
> - If the client provided the required frame, SkAndroidCodec would need
> to un-apply the orientation to get the proper starting state, then
> decode and apply.
> I think it is simpler to force the client to handle the orientation
> externally.
>
> SkCodec:
> - Allow SkAndroidCodec to call its private method handleFrameIndex. This
> method handles decoding a required frame, if necessary. When called by
> SkAndroidCodec, it now uses the SkAndroidCodec to check for/decode the
> required frame, so that it will scale properly.
> - Call rewindIfNeeded inside handleFrameIndex. handleFrameIndex calls a
> virtual method which may set some state (e.g. in SkJpegCodec). Without
> this change, that state would be reset by rewindIfNeeded.
> - Simplify handling a kRestoreBGColor frame. Whether provided or not,
> take the same path to calling zero_rect.
> - Updates to zero_rect:
> - Intersect after scaling, which will also check for empty.
> - Round out instead of in - this ensures we don't under-erase
> - Use kFill_ScaleToFit, which better matches the intent.
>
> Change-Id: Ibe1951980a0dca8f5b7b1f20192432d395681683
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333225
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/160984428
Bug: b/163595585
Change-Id: I7c1e79e0f92c75b4840eef65c8fc2b8497189e81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334842
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.
As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.
This reverts commit d6cf56fd34.
TBR=
Change-Id: Ibadd7c8dc0464ec0c27841530ade0c2098305d20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327344
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
This reverts commit 6fc4106a9d.
Reason for revert: Blocking the Android roll
Original change's description:
> [svg] Relocate out of experimental
>
> Move the SVG rendering code to modules/svg, and componentize.
> Also split into include/src/utils.
>
> As external clients still reference the old header locations,
> introduce temporary forwarding headers to facilitate the migration.
>
> Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>
TBR=fmalita@chromium.org,fmalita@google.com,tdenniston@google.com
Change-Id: I386cf77a15a9e1d392029804abaf937dae53f435
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327342
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.
As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.
Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This is a reland of 6cc032c12d
Original change's description:
> include freetype in wasm build, see cl/332073924 for complete change
>
> Change-Id: I2f1d6ef2719191fe9a56e31712c058c3207d23a9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317615
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
Change-Id: I7026b40885eb202fa8df1d2ba71e698818b84132
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318577
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
A bit speculative. Not sure if this will break the
WASM build in Google3, but the goal is to fix the G3
roller.
Change-Id: I0936e12291861943c58c147c98a43d11f60c6d72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312239
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Stan Iliev <stani@google.com>
This reverts commit 7f1117e886.
Reason for revert: Seems like Clang gets stuck allocating registers on ARM,
[2477/38027] CXX obj/skia/skia/SkSLByteCode.o
FAILED: obj/skia/skia/SkSLByteCode.o
/b/s/w/ir/cache/goma/client/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF...(too long)
fatal error: error in backend: Error while trying to spill LR from class GPR: Cannot scavenge register without an emergency spill slot!
PLEASE submit a bug report to https://crbug.com and run tools/clang/scripts/process_crashreports.py (only works inside Google) which will upload a report and include the crash backtrace, preprocessed source, and associated run script.
Stack dump:
0. Program arguments: ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF obj/skia/ski...(too long)
Original change's description:
> remove sksl interpreter guards
>
> This is only used by particles, benchmarks, and tests,
> and should be swept away by dead code elimination otherwise.
>
> Change-Id: I10462d6ae0a08dd8219fc49325160ec6790632af
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311759
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I1b6370d39285210267425f090235a4d80aebe4fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312034
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is only used by particles, benchmarks, and tests,
and should be swept away by dead code elimination otherwise.
Change-Id: I10462d6ae0a08dd8219fc49325160ec6790632af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311759
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 07438b0cda.
Bug: skia:10369
Bug: skia:10371
This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.
Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.
Add tests and a grayscale png.
Update some test bots running Android R to specify ndk_api so they will
run the new code.
Change-Id: I4ca07d832dbd6a9d8cff0faea975fd70da00718f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308185
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
SK_GL must explicitly be defined to enable the GL backend,
e.g. by setting skia_use_gl in gn args.
Change-Id: I61008b5422f4690e6f012609b239cd74e63d9f92
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306732
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
https://skia-review.googlesource.com/c/skia/+/301920 broke the macos
build by not including the gpu/gl references back in for macos. This
makes the same changes as that CL for the mac.
Change-Id: Iad75355f505ee2942724aa721d3a7753c10ba06e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302329
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Guruji Panda <guruji@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Fuchsia platform supports only vulkan. So exclude all gl files and
add vulkan files for building Skia on Fuchsia.
(relanding with build fix)
Change-Id: Id2ba6cb2d25f6a8c52515ef11b88d830a610903d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301920
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit c1f3f8cda4.
Reason for revert: duplicate symbols on other platforms
ld.lld: error: duplicate symbol: GrGLCreateNativeInterface()
>>> defined at GrGLMakeNativeInterface_none.cpp:12 (third_party/skia/HEAD/src/gpu/gl/GrGLMakeNativeInterface_none.cpp:12)
>>> blaze-out/arm64-v8a-fastbuild/bin/third_party/skia/HEAD/_objs/skia/GrGLMakeNativeInterface_none.pic.o:(GrGLCreateNativeInterface())
>>> defined at GrGLMakeNativeInterface_egl.cpp:137 (third_party/skia/HEAD/src/gpu/gl/android/../egl/GrGLMakeNativeInterface_egl.cpp:137)
>>> blaze-out/arm64-v8a-fastbuild/bin/third_party/skia/HEAD/_objs/skia/GrGLMakeNativeInterface_android.pic.o:(.text._Z25GrGLCreateNativeInterfacev+0x0)
I even ran the G3 trybot and forgot to see if it was green...
Original change's description:
> Exclude gl files for Fuchsia platform.
>
> Fuchsia platform supports only vulkan. So exclude all gl files and
> add vulkan files for building Skia on Fuchsia.
>
> Change-Id: I2593a14926747b1154a1134bfdd43772627110a4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301739
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,guruji@google.com
Change-Id: If2623c600c5b3fc43bf896b4da02dc7cf61d8a27
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301896
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Fuchsia platform supports only vulkan. So exclude all gl files and
add vulkan files for building Skia on Fuchsia.
Change-Id: I2593a14926747b1154a1134bfdd43772627110a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301739
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
It looked like the mac build worked without this, but it turns out much
further down the pipeline I end up getting:
Undefined symbols for architecture x86_64:
"SkOpts::Init_sse42()", referenced from:
SkOpts::init() in libskia.a(SkOpts_cc0e566366dcb82e419fc25db4f55650.o)
"SkOpts::Init_avx()", referenced from:
SkOpts::init() in libskia.a(SkOpts_cc0e566366dcb82e419fc25db4f55650.o)
"SkOpts::Init_hsw()", referenced from:
SkOpts::init() in libskia.a(SkOpts_cc0e566366dcb82e419fc25db4f55650.o)
"SkOpts::Init_skx()", referenced from:
SkOpts::init() in libskia.a(SkOpts_cc0e566366dcb82e419fc25db4f55650.o)
ld: symbol(s) not found for architecture x86_64
Adding this flag back gets rid of the linker errors which makes sense.
Change-Id: I4b9a2d80daa0f373e64a430c4fb770a9c25c5e80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300224
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I4204b878a6bbf212e53aaf9e2e8cc9a760233d6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300173
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This file is now just a stub. Remove it.
Change-Id: I3156c1f2218ebb69a52558e0d139309e1c108b74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294916
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
There can be only one SkFontMgr::Factory, so each should go in its own
translation unit. In addition, the name SkFontHost_mac is now rather out
of date and should now be SkFontMgr_mac_ct. Since the additional burden
of additional build changes after the first is minimal, also split out
SkTypeface_mac_ct and SkScalerContext_mac_ct. The original
SkFontHost_mac.cpp is kept as a shell which #includes the cpp files
which are replacing it. Once references to it are removed from all
builds it can be removed.
This is intended to be a reorganization without much code change. Most
changes are simple renaming of functions which are now shared between
translation units. However, there are a few behavior changes here.
* Drop SkTypefaceCache global for SkTypeface_Mac 'local' global.
* SkCTFontCTWidthForCSSWidth returns CGFloat instead of 'int'.
* SkFontMgr_New_CoreText takes a CTFontCollectionRef.
Change-Id: Iac548f9fd920c426ea5c6dcdefe8da0a9b89ec90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294456
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294704
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294714
Reviewed-by: Ben Wagner <bungeman@google.com>