Fix path bugs exposed by the path fuzzer.
Changes to existing gm and samplecode files defer their calls to construct
SkPath objects until the first draw instead of at test initialization.
Add an experimental call to SkPath to validate the internal SkPathRef.
Fix SkPath::addPoly to set the last moveto after adding a close verb.
Fix stroke to handle failures when computing the unit normal.
Add a unit test for the unit normal failure.
R=reed@google.com
Review URL: https://codereview.chromium.org/953383002
Allow GM results to be compared across machines and platforms by
standardizing the fonts used by all tests.
This adds runtime flags to DM to use either the system font context (the
default), the fonts in the resources directory ( --resourceFonts ) or a set
of canonical paths generated from the fonts ( --portableFonts ).
This CL should leave the current DM results unchanged by default.
If the portable font data or resource font is missing when DM is run, it
falls back to using the system font context.
The create_test_font tool generates the paths and metrics read by DM
with the --portableFonts flag set, and generates the font substitution
tables read by DM with the --resourceFonts flag set.
If DM is run in SkDebug mode with the --reportUsedChars flag set, it
generates the corresponding data compiled into the create_test_font tool.
All GM tests set their typeface information by calling either
sk_tool_utils::set_portable_typeface or
sk_tool_utils::portable_typeface .
(The former takes the paint, the latter returns a SkTypeface.) These calls
can be removed in the future when the Font Manager can be superceded.
BUG=skia:2687
R=mtklein@google.com
Review URL: https://codereview.chromium.org/407183003
Now that we're drawing tiles threaded like implside painting, remove the checks
that those lock counts are balanced. They're just not right for anyone anymore.
SkBitmaps themselves are not threadsafe (even const ones), so shallow copy them
on playback of an SkRecord. (The underlying SkPixelRefs are threadsafe.)
Simplify quilt drawing by using SkBitmap::extractSubset. No need for locking.
Bump up to 256x256 tiles. 16x16 tiles just murders performance (way too much
contention). This has the nice side effect of letting us enable a bunch more
GMs for quilt mode; they drew wrong with small tiles but exactly right with large.
BUG=171776
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/371023005
- Rename TileGrid -> Quilt to avoid the name overload.
- Tag all failing GMs with kSkipTiled_Flag.
You may be wondering, do any GMs pass? Yes, some do! And that trends towards all of them as we increase --quiltTile.
Two GMs only fail in --quilt mode in 565. Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)
BUG=skia:2477
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/256373002
git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81