robertphillips
46d36f0e7b
Refactor position computation to enable device space "nudge"
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To match raster's handling of BW geometry we want to be able to perform a device space "nudge" on all geometry. This CL sets us up to be able to do that in GrGLVertexBuilder::transformToNormalizedDeviceSpace.
BUG=423834
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/854013002
2015-01-18 08:14:14 -08:00
bsalomon
422f56f6e5
Make addUniform take a precision
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Review URL: https://codereview.chromium.org/788733003
2014-12-09 10:18:12 -08:00
bsalomon
c0bd6484f6
Move shader precision out of GrShaderVar
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Review URL: https://codereview.chromium.org/777443003
2014-12-09 10:04:14 -08:00
bsalomon
17168df779
Use texture size to determine precision of texture coord varyings.
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Review URL: https://codereview.chromium.org/778783002
2014-12-09 09:00:49 -08:00
bsalomon
c92aadcf9a
clean up default precision handling
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R=joshualitt@google.com
Review URL: https://codereview.chromium.org/766753006
2014-12-04 13:02:47 -08:00
joshualitt
23e280d1f2
Changes to remove program effects builder
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BUG=skia:
R=bsalomon@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/551253004
2014-09-18 12:26:38 -07:00
joshualitt
249af15fb8
BUG=skia:
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R=bsalomon@google.com , egdaniel@google.com , jvanverth@google.com , robertphillips@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/543623004
2014-09-15 11:41:14 -07:00