Commit Graph

3 Commits

Author SHA1 Message Date
reed
fb8c1fcab1 Revert of IWYU: 'core' target, files starting A-C. (patchset #5 id:80001 of https://codereview.chromium.org/1265033002/ )
Reason for revert:
revert to unblock DEPS roll

../../chrome/browser/chromeos/display/overscan_calibrator.cc:43:10: error: variable has incomplete type 'SkPath'
  SkPath base_path;

Original issue's description:
> IWYU: 'core' target, files starting A-C.
>
> TBR=reed@google.com
> Verbal lgtm, does not change API.
>
> Committed: https://skia.googlesource.com/skia/+/7403d87db8e43d4c2b5b25ac22a0ebc22bd09d69

TBR=reed@google.com,mtklein@google.com,bungeman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1273613002
2015-08-04 18:44:57 -07:00
bungeman
7403d87db8 IWYU: 'core' target, files starting A-C.
TBR=reed@google.com
Verbal lgtm, does not change API.

Review URL: https://codereview.chromium.org/1265033002
2015-08-04 14:56:53 -07:00
caryclark
feff7d2d77 Draw more accurate thick-stroked Beziers (disabled)
Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit.

To try this CL out, change src/core/SkStroke.h:18 to

  #define QUAD_STROKE_APPROXIMATION 1

or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia

Here's what's in this CL:

bench/BezierBench.cpp : a microbench for examining where the time is going
gm/beziers.cpp        : random Beziers with various thicknesses
gm/smallarc.cpp       : a distillation of bug skia:2769
samplecode/SampleRotateCircles.cpp : controls added for error, limit, width
src/core/SkStroke.cpp : the new stroke implementation (disabled)
tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values

The new stroke algorithm has a tweakable parameter:

  stroker.setError(1);  (SkStrokeRec.cpp:112)

The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve.

An overview of how this works:
- For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius.
- Construct tangents for the quadratic stroke.
- If the tangent don't intersect between them (may happen with cubics), subdivide.
- If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them.
- Compute the quadratic formed by the intersecting tangents.
- If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic.
- If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide.
- Find where the Bezier midpoint ray intersects the quadratic.
- If the intersection is too close to the quad's endpoints, subdivide.
- If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide.

BUG=skia:723,skia:2769

Review URL: https://codereview.chromium.org/558163005
2014-10-09 05:36:04 -07:00