Commit Graph

9418 Commits

Author SHA1 Message Date
John Stiles
958a9395e6 Fix array-of-struct name mangling in Pipeline stage.
There aren't many cases where array-of-struct types are useful in
ES2, but it looks like function parameters are one such case:
http://screen/7Fnc7GhewAkUK3j

Change-Id: I23410a3824a3c202c12147d6939586cc0e55a9ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402397
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-28 21:02:36 +00:00
John Stiles
65d7ab2c07 Loosen ES3 restrictions in Runtime Effects for debugging.
This CL adds a RuntimeEffect option flag which skips over the various
`strictES2Mode` checks sprinkled throughout IR generation.

Runtime Effects still won't allow a lot of ES3 things (the Pipeline
stage will reject unsupported statement types, SkVM doesn't support most
non-ES2 constructs, etc). However, this change will give us the ability
to test many more features involving arrays and structs that previously
were off-limits due to ES2 restrictions, and will shore up some
legitimate gaps in our testing. This is a useful starting point to allow
for improved test coverage.

Change-Id: I4a5bc43914e65fc7e59f1cecb76a0ec5a7f05f2f
Bug: skia:11209
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402157
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-28 19:59:36 +00:00
Brian Salomon
27c4202f4b Remove GrBitmapTextureMaker.
Replace with two methods in SkGr.h that make cached/uncached texture
proxies from SkBitmap. Move code that makes a GrFP from the proxy
to SkImage_Raster::asFragmentProcessor.

Bug: skia:11877
Change-Id: I51a0ae687561be9b0e44b98ee50f171e42476d94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401920
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-28 17:24:56 +00:00
Mike Klein
ffeef16664 use MakeFor...() when caching
and remove SkRuntimeEffectInvalidColorFilters.

Change-Id: I80753e635fb0b2e93637a8b2a7f2add66020e4c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402196
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-28 16:16:06 +00:00
Brian Osman
bf3e9e9591 Remove sample-with-matrix from SkSL
This is completely unused - GrMatrixEffect is the only thing that deals
with matrix transforms on child sampling. Removing this makes everything
simpler to reason about.

Change-Id: I555a3fd937c064f2480b149a6d4d8e36f7ee69bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402176
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-04-28 15:44:35 +00:00
Brian Osman
4f0098227e Make the generic SkRuntimeEffect::Make factories private
All clients have been moved to the stage-specific factories. The old
flexible factories are still used internally (for now), but this
prevents any new usage from creeping in accidentally.

Bug: skia:11813
Change-Id: I6c34dfd19b396541f9a0e2f9eab8a51591ed8b70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402156
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-28 14:49:46 +00:00
John Stiles
c4e9588621 Improve DSL CPP support for global variables.
Global variables which can be calculated in C++ code are now written as
constant values in the DSL, instead of performing the same logic
redundantly in the shader.

In some cases this can be fairly significant, e.g. RectBlurEffect has
a global with the expression
    abs(rect.x) > 16000 || abs(rect.y) > 16000 ||
    abs(rect.z) > 16000 || abs(rect.w) > 16000

Change-Id: I84221f60a4986b3225afcf91ef95cdcfc941b4b7
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401437
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-27 21:59:41 +00:00
John Stiles
d6e1e0fb46 Use macros for sk_Caps again.
This undoes the change from http://review.skia.org/400541 and reworks
sk_Caps to use macros, exactly like the existing CPPCodeGenerator.

This compromise is necessary for when-expressions. Specifically, when-
expressions must be valid when parsed *either* as SkSL or as C++. We
want to support when-expressions that reference sk_Caps, like:

    layout(when=!sk_Caps.floatIs32Bits)

The macro approach allows this when-expression to work.

Change-Id: I346762fb14c0b2f0c10015497f902f037e3461a9
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401157
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-27 21:55:11 +00:00
John Stiles
ec871bf353 Fix global variables which call built-in functions.
When emitting a built-in function call, we need to honor the `fCPPMode`
state. Previously we were rewriting the call into a DSL call even in C++
mode.

We also now spell out Fract's complete namespace, to avoid a name
collision with MacTypes.h:

https://opensource.apple.com/source/CarbonHeaders/CarbonHeaders-18.1/MacTypes.h.auto.html
    typedef SInt32                          Fract;


Change-Id: I752b7816a64a9b2b2c79d92fe46cd774e1bab96a
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401678
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-27 21:54:31 +00:00
Adlai Holler
e9ea414ac0 Improve API for skipping render tasks
This lets the user query if a task is skippable, makes
the naming clearer, and only calls the virtual once.

Bug: skia:10877
Change-Id: Ia8a7e0e3014d447bd8b4e914edf4f705a2ea107b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401856
Commit-Queue: Adlai Holler <adlai@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-04-27 21:01:55 +00:00
Brian Osman
169c8903be Reland "Add coords parameter to all .sksl test files used as runtime effects"
This is a reland of 22dcb5fd7e

Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-27 20:47:31 +00:00
Brian Osman
4d5711192a Reland "Runtime effects: Detect passthrough sample calls automatically"
As explained, this is *very* conservative. It only works when the child
is sampled from within main, and using a direct reference to the coords
parameter. If that parameter is ever modified (even after being used),
the optimization doesn't happen. For most cases, this is fine.

Reland changes the logic in GrSkSLFP slightly, to avoid turning all
samples into pass-through when a child is sampled with both pass-through
and explicit coordinates.

Bug: skia:11869
Change-Id: Iec18f059b4e78df0d2f53449aa0c2945c58a58f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401677
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-04-27 17:44:31 +00:00
Brian Osman
00f3041414 Revert "Runtime effects: Detect passthrough sample calls automatically"
This reverts commit cc3d2d25c5.

Reason for revert: Subtle bug snuck past testing.

Original change's description:
> Runtime effects: Detect passthrough sample calls automatically
>
> As explained, this is *very* conservative. It only works when the child
> is sampled from within main, and using a direct reference to the coords
> parameter. If that parameter is ever modified (even after being used),
> the optimization doesn't happen. For most cases, this is fine.
>
> Bug: skia:11869
> Change-Id: Ia06181730a6d07e2a4fe2de4cc8e8c3402f0dc52
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397320
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

Bug: skia:11869
Change-Id: Icfc756cde745d450966eaa49f5067a73232635b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401158
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-26 21:27:28 +00:00
Joe Gregorio
67baf2dd48 Revert "Add coords parameter to all .sksl test files used as runtime effects"
This reverts commit 22dcb5fd7e.

Reason for revert: Lot's of red Android and Win bots.

Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I0fa844c6cf985d16e72c7f26aa217752612dcfc1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401077
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
2021-04-26 19:40:30 +00:00
Brian Osman
22dcb5fd7e Add coords parameter to all .sksl test files used as runtime effects
Convert to use the newer MakeForShader factory, which requires this.

Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-26 18:34:38 +00:00
John Stiles
119ad7329d Remove superfluous lines from DSL generated code.
The comma-warning issue has since been fixed, and we don't need to
use `(void) var;` when we have C++17's [[maybe_unused]] attribute.

Change-Id: I2078354f06801b024638e9c7d9ac699df20a8c48
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401116
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-26 16:40:48 +00:00
John Stiles
e3fa745a5a Add support for atan() to DSL.
Change-Id: I00cc1e89fd85fdc0ce0860fcb35ececd0eaec50a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400540
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-04-26 15:18:18 +00:00
John Stiles
b9fc6e45c2 Support 'layout(when)' expressions in DSL C++.
This required some changes to how we name variables in DSL.
When-expressions are designed to expect a local C++ variable with the
same name as the layout key. This constraint means our DSLVar variables
CANNOT have the same name as the layout key. Now, all DSL variables are
given a prefix. We try to keep the code tidy by using just a leading
underscore as the prefix, where it's safe to do so. (The C++ naming
rules put some underscore-names out of bounds, but underscore followed
by a lowercase letter is safe.)

Change-Id: Iaa8878042329b9909096f05712d5cf636ea01822
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400623
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-26 15:17:38 +00:00
Brian Osman
56ed7daeca Use MakeForShader/ColorFilter in runtime effect tests
Bug: skia:11813
Change-Id: I9748a2806fe4636111fbb5740a3ebdb0814cfc35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401018
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-26 14:44:38 +00:00
John Stiles
08771b00eb Add DSLVar::swap method.
This gives DSLVar the ability to be set up after initial construction.
To do this, we create a plain empty Var, then swap it with the actual
Var we want afterwards. This allows DSL to support Vars which are
`uniform half4` in some cases and `const half4` (or entirely unused) in
other cases.

This technique was adapted from similar code in Ethan's parser CL.

Change-Id: Ic54d037a0102fda77b25d4755caf77a291eaa8c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400716
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-26 14:28:48 +00:00
John Stiles
08c6608907 Append f suffix to float literals in DSL C++.
This prevents some ambiguous-expression errors (since we were passing a
`double` typed value into places that only took an `int` or `float`).

(The ambiguous-expression errors were later fixed in
http://review.skia.org/400619, but it's still the right thing to do for
DSL C++ to emit floats.)

Change-Id: I052c9919a9f00cb427dd152722d2f7c370f3f3b4
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400616
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-04-23 23:15:54 +00:00
John Stiles
1dcf46359c Fix sk_Caps support in DSL C++ code generator.
This was almost right, but was missing the trailing () to make a
function call.

Change-Id: I1215a97bb0ac39aceca8ff6bea70af8ff572ef84
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400541
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-04-23 22:20:13 +00:00
Michael Ludwig
48f106501c Reland "Stop using copying SkPath::Iter for convexity and contains checks"
This reverts commit 29c06bc82a.

Reason for revert: Convexicator::BySign did not handle count <= 3, which
it previously never encountered because a path with leading moveTos
would actually turn into a sequence of moveTo+close by the forceClose
SkPath::Iter so it'd never actually skip anything.

I updated the code so that BySign checks for count <= 3 after we've
skipped leading moveTos. This means computeConvexity's logic can get
a little simpler, just checking isFinite(), calling into BySign, and
then going into the second pass. Previously, it skipped the first pass
if pointCount <= 3 (using the pointCount before leading moveTos were
skipped).

Lastly, I removed SkPathPriv::IsConvex. It was the other user of
BySign but it was only used in PathTest. I figured it's best to have
a single source of convexity definition rather than having two code
paths that both need to implement the same two-pass behavior.

Original change's description:
> Revert "Stop using copying SkPath::Iter for convexity and contains checks"
>
> This reverts commit 3752760157.
>
> Reason for revert: asan failures
>
> Original change's description:
> > Stop using copying SkPath::Iter for convexity and contains checks
> >
> > This also ensures that consecutive moveTos at the start and end of the
> > path do not affect convexity, and updates AutoBoundsUpdate respects
> > that as well.
> >
> > Bug: 1187385
> > Change-Id: I9d9d7ab7f268003ff12e46873d7b98d993db47fe
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396056
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
>
> TBR=csmartdalton@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I46aaca9c709be7124fc3933f5d02f20f5d2b42ea
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: 1187385
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399376
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

# Not skipping CQ checks because this is a reland.

Bug: 1187385
Change-Id: I21159915839911225440c2f65da9bbbd22b77ab3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399377
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-04-23 20:44:33 +00:00
Chris Dalton
e0fe23a65e Add a second stencil attachment to GrRenderTarget for dmsaa
As we move toward dmsaa, we need stencil attachments on the single and
multisample attachments both. This is only a temporary solution until
the new surface world is finished.

Bug: skia:11396
Change-Id: I48928343e1fc9fd2e00362a534be9eb3ade92656
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399838
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-04-23 20:01:03 +00:00
John Stiles
83b0c830c6 Add support for built-in functions to DSLCPPCodeGenerator.
Change-Id: Idf65ff46cd75d23f550c8e763cf3618ec7501b38
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398877
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-04-22 21:56:22 +00:00
John Stiles
d85d720800 Add support for sample() to DSLCPPCodeGenerator.
This CL also removes some vestiges of the kSampler type, which hasn't
been used in .fp files for a long time.

Change-Id: Iaca1d0c6e77ad2df2b6c5dacd1c68079d6dd5cf2
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398738
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-04-22 21:13:13 +00:00
John Stiles
abde8fc182 Enable DSL FP tests.
These new tests rely on compiled shaders that live in the
`tests/sksl/dslfp/` directory; this CL updates the Bazel and
emscripten build scripts to include these shaders.

Change-Id: Ib670682af8bf451a4473504dd4cc76a0e9222129
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400097
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-22 21:03:43 +00:00
Chris Dalton
57ab06c14e Delete mixed samples
Mixed samples is no longer relevant for Ganesh. DMSAA and the new
Ganesh architecture both rely on full MSAA, and any platform where
mixed samples is supported will ultimately not use the old
architecture.

Change-Id: I5acc745010e090ef26310d92ec6240be2cd494cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399837
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-04-22 20:11:34 +00:00
John Stiles
47b48bc2be Reland "Add support for uniforms and layout(key)s to DSLCPPCodeGenerator."
This reverts commit 289da86e37.

Reason for revert: relanding

Original change's description:
> Revert "Add support for uniforms and layout(key)s to DSLCPPCodeGenerator."
>
> This reverts commit f33b061e3b.
>
> Reason for revert: Google3 roll and wasm build
>
> Original change's description:
> > Add support for uniforms and layout(key)s to DSLCPPCodeGenerator.
> >
> > Change-Id: I77c386e3d72fb4a5986e5efb8bc9d409200534d1
> > Bug: skia:11854
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398457
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: I006ece639fa6051ff6ef1c496e648db9d5d0b30a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399498
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>


Bug: skia:11854
Change-Id: I1a4a4db471e2ad0b169b2b77784ca17e6286fbd2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400036
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-22 20:04:32 +00:00
John Stiles
956802335d Reland "Reland "Implement statements and expressions in DSL C++ code generator.""
This is a reland of c412688798

This CL lands the code changes but not the dm test, which is causing
link errors. Tests will be relanded as a separate CL, at
http://review.skia.org/400097

Original change's description:
> Reland "Implement statements and expressions in DSL C++ code generator."
>
> This is a reland of 16cbfb41df
>
> Tests now rely on `shaderDerivativeSupport` and `integerSupport` as
> proxies to indicate ES3 support. The SwitchStatement test has been
> adjusted to hopefully confuse fewer compilers.
>
> Original change's description:
> > Implement statements and expressions in DSL C++ code generator.
> >
> > This CL removes the bulk of the existing C++ code generator, especially
> > all the complex format-string assembly code. It has been replaced with
> > actual DSL code generation. Simple IR can now be successfully translated
> > to a working DSL fragment processor.
> >
> > This CL also adds a simple test harness which is patterned after the
> > existing SkSLTest; it renders a pixel, reads it back, and fails the test
> > if the result isn't solid green (RGBA=0101).
> >
> > This CL doesn't implement every feature. Some obvious gaps include:
> > - Sampling from children
> > - Uniforms/inputs of any kind
> > - Function calls of any kind
> >
> > Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> > Bug: skia:11854
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Bug: skia:11854, skia:11891
> Change-Id: I91363e31f34611d15ae350b52d6fc459feeace9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399076
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

Bug: skia:11854
Bug: skia:11891
Change-Id: Ib1f08256c84d1da2130e0b61356f72435dc0a5a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399740
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-04-22 20:01:33 +00:00
John Stiles
126128b37c Revert "Reland "Implement statements and expressions in DSL C++ code generator.""
This reverts commit c412688798.

Reason for revert: fix Google3 roll and wasm build

Original change's description:
> Reland "Implement statements and expressions in DSL C++ code generator."
>
> This is a reland of 16cbfb41df
>
> Tests now rely on `shaderDerivativeSupport` and `integerSupport` as
> proxies to indicate ES3 support. The SwitchStatement test has been
> adjusted to hopefully confuse fewer compilers.
>
> Original change's description:
> > Implement statements and expressions in DSL C++ code generator.
> >
> > This CL removes the bulk of the existing C++ code generator, especially
> > all the complex format-string assembly code. It has been replaced with
> > actual DSL code generation. Simple IR can now be successfully translated
> > to a working DSL fragment processor.
> >
> > This CL also adds a simple test harness which is patterned after the
> > existing SkSLTest; it renders a pixel, reads it back, and fails the test
> > if the result isn't solid green (RGBA=0101).
> >
> > This CL doesn't implement every feature. Some obvious gaps include:
> > - Sampling from children
> > - Uniforms/inputs of any kind
> > - Function calls of any kind
> >
> > Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> > Bug: skia:11854
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Bug: skia:11854, skia:11891
> Change-Id: I91363e31f34611d15ae350b52d6fc459feeace9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399076
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I71a8cf31e8a013b7a2a0d10f0ad3bc3893ea07ea
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11854
Bug: skia:11891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399499
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-22 13:45:00 +00:00
John Stiles
289da86e37 Revert "Add support for uniforms and layout(key)s to DSLCPPCodeGenerator."
This reverts commit f33b061e3b.

Reason for revert: Google3 roll and wasm build

Original change's description:
> Add support for uniforms and layout(key)s to DSLCPPCodeGenerator.
>
> Change-Id: I77c386e3d72fb4a5986e5efb8bc9d409200534d1
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398457
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I006ece639fa6051ff6ef1c496e648db9d5d0b30a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399498
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-22 13:43:20 +00:00
Chris Dalton
6ca9e18bf6 Update GrStrokeTessellator to make its own shader
Bug: skia:10419
Change-Id: I656e2508e95a47e03af431734ac06cbdb41232c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398356
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-04-21 22:58:37 +00:00
Herb Derby
93250090c2 Reland "remove fAllocators from GrOpsTask"
This is a reland of f00d6a8efd

This change is significantly different from the original.

The lifetime of GrArenas on the GrSurfaceFillContext is from
first GrOpsTask creation to the completion of the first call
to GrOpsTask::onExecute. The overall lifetime of the GrArenas
is from first GrOpsTask creation until the last dtor of the
GrOpsTask.

There are checks in the GrArena to make sure that nothing is
allocated after it is removed from the GrSurfaceFillContext.

Original change's description:
> remove fAllocators from GrOpsTask
>
> Change-Id: I5901f005c2758a92692e5cd70ba46a2b5ad797fd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393116
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Adlai Holler <adlai@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

Change-Id: I9ca2ae09ddd3b3eb95981013f54ab4168b5c5b49
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397141
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-04-21 21:28:47 +00:00
John Stiles
f33b061e3b Add support for uniforms and layout(key)s to DSLCPPCodeGenerator.
Change-Id: I77c386e3d72fb4a5986e5efb8bc9d409200534d1
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398457
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-21 20:18:07 +00:00
John Stiles
c412688798 Reland "Implement statements and expressions in DSL C++ code generator."
This is a reland of 16cbfb41df

Tests now rely on `shaderDerivativeSupport` and `integerSupport` as
proxies to indicate ES3 support. The SwitchStatement test has been
adjusted to hopefully confuse fewer compilers.

Original change's description:
> Implement statements and expressions in DSL C++ code generator.
>
> This CL removes the bulk of the existing C++ code generator, especially
> all the complex format-string assembly code. It has been replaced with
> actual DSL code generation. Simple IR can now be successfully translated
> to a working DSL fragment processor.
>
> This CL also adds a simple test harness which is patterned after the
> existing SkSLTest; it renders a pixel, reads it back, and fails the test
> if the result isn't solid green (RGBA=0101).
>
> This CL doesn't implement every feature. Some obvious gaps include:
> - Sampling from children
> - Uniforms/inputs of any kind
> - Function calls of any kind
>
> Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

Bug: skia:11854, skia:11891
Change-Id: I91363e31f34611d15ae350b52d6fc459feeace9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399076
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-04-21 20:17:07 +00:00
Michael Ludwig
29c06bc82a Revert "Stop using copying SkPath::Iter for convexity and contains checks"
This reverts commit 3752760157.

Reason for revert: asan failures

Original change's description:
> Stop using copying SkPath::Iter for convexity and contains checks
>
> This also ensures that consecutive moveTos at the start and end of the
> path do not affect convexity, and updates AutoBoundsUpdate respects
> that as well.
>
> Bug: 1187385
> Change-Id: I9d9d7ab7f268003ff12e46873d7b98d993db47fe
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396056
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Mike Reed <reed@google.com>

TBR=csmartdalton@google.com,reed@google.com,michaelludwig@google.com

Change-Id: I46aaca9c709be7124fc3933f5d02f20f5d2b42ea
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 1187385
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399376
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-04-21 19:43:18 +00:00
Michael Ludwig
3752760157 Stop using copying SkPath::Iter for convexity and contains checks
This also ensures that consecutive moveTos at the start and end of the
path do not affect convexity, and updates AutoBoundsUpdate respects
that as well.

Bug: 1187385
Change-Id: I9d9d7ab7f268003ff12e46873d7b98d993db47fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396056
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-04-21 18:45:27 +00:00
Brian Osman
af4e2331d1 Add tests of the runtime effect stage factories
We were testing this with .rtcf and .rts files, but those don't go
through the MakeForXXX factories. This would have caught the bug fixed
in https://skia-review.googlesource.com/c/skia/+/398229

Change-Id: Id824e7bf32982c043978b2981cfd91dd7a9b2585
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398183
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-21 16:05:37 +00:00
John Stiles
8676ebe350 Demonstrate DSL for statements with multiple vardecls.
These now work, thanks to a combination of
http://review.skia.org/398221 and
http://review.skia.org/398017.

Change-Id: Ied1d6a39803c19dfa762a45e0ca4800820bb1c0a
Bug: skia:11868
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397219
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-04-21 15:03:37 +00:00
John Stiles
60191e0502 Revert "Implement statements and expressions in DSL C++ code generator."
This reverts commit 16cbfb41df.

Reason for revert: using ES3 features, breaks on ANGLE ES2 bots

Original change's description:
> Implement statements and expressions in DSL C++ code generator.
>
> This CL removes the bulk of the existing C++ code generator, especially
> all the complex format-string assembly code. It has been replaced with
> actual DSL code generation. Simple IR can now be successfully translated
> to a working DSL fragment processor.
>
> This CL also adds a simple test harness which is patterned after the
> existing SkSLTest; it renders a pixel, reads it back, and fails the test
> if the result isn't solid green (RGBA=0101).
>
> This CL doesn't implement every feature. Some obvious gaps include:
> - Sampling from children
> - Uniforms/inputs of any kind
> - Function calls of any kind
>
> Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I4f3e7667bf1e3a5539d0248b6c47d9ae2296aa88
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398739
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-20 19:59:37 +00:00
John Stiles
16cbfb41df Implement statements and expressions in DSL C++ code generator.
This CL removes the bulk of the existing C++ code generator, especially
all the complex format-string assembly code. It has been replaced with
actual DSL code generation. Simple IR can now be successfully translated
to a working DSL fragment processor.

This CL also adds a simple test harness which is patterned after the
existing SkSLTest; it renders a pixel, reads it back, and fails the test
if the result isn't solid green (RGBA=0101).

This CL doesn't implement every feature. Some obvious gaps include:
- Sampling from children
- Uniforms/inputs of any kind
- Function calls of any kind

Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-20 19:28:36 +00:00
Chris Dalton
f5b87f9b11 Make SkSurfaceProps non-optional for SDCs and SkSpecialImages
This ensures we don't lose the original SkSurfaceProps when creating
image filters, etc.

Bug: skia:11396
Change-Id: I6b412361c1005138278a1396faa7f7e069ec7eb2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397291
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-04-20 16:22:46 +00:00
John Stiles
49b409e680 Simplify for init-stmts at the IR level.
Most backends don't like init-stmts with multiple VarDeclarations inside
them, so we no longer emit IR that does this. This lets us avoid doing
backend-level fixups.

Change-Id: Ide839de18953a73e0f9c7a690df59a7bc3523f89
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398221
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-04-20 14:38:36 +00:00
Brian Osman
8f1dff6a9e Remove layout(marker) from runtime effect SkSL
This is another strange, experimental feature that clutters the
implementation and isn't used by anyone (to my knowledge).

Change-Id: I538b7eca0cd28aab32f4739b23459731ade9105e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398226
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-19 18:48:45 +00:00
Brian Osman
e49703faf2 Remove custom SkVertices data and runtime effect varying support
This was an experimental feature. It worked (but only the GPU backend).
It was never adopted or used by anyone, to my knowledge. It's a large
amount of code, and a strange corner of SkSL for users to stumble into.

Bug: skia:10680
Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-19 17:49:25 +00:00
Chris Dalton
50f5e68b7c Use the word "precision" to describe "1/tolerance" for linearization
Bug: skia:10419
Change-Id: Ie01122ab8c9130367988fd2e264fcf4761862e89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397656
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-04-19 17:38:35 +00:00
John Stiles
8e2a84be3d Fix for fuzzer-discovered error in SPIR-V compilation.
Unused InterfaceBlocks were not added to the ProgramUsage map. The
ProgramUsageVisitor now makes sure to account for them during its
initial scan.

Change-Id: If3afac8e954c5b685ddc6b63b0f771d8c0b8f207
Bug: oss-fuzz:33405
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398016
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-19 15:55:04 +00:00
Ethan Nicholas
db2326b46a Comma operator on DSL statements now creates unscoped blocks
Change-Id: I9eb85f25431b2d59b26e8cf8f4a73b9e45faa916
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398017
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-04-19 15:37:24 +00:00
Brian Osman
cc3d2d25c5 Runtime effects: Detect passthrough sample calls automatically
As explained, this is *very* conservative. It only works when the child
is sampled from within main, and using a direct reference to the coords
parameter. If that parameter is ever modified (even after being used),
the optimization doesn't happen. For most cases, this is fine.

Bug: skia:11869
Change-Id: Ia06181730a6d07e2a4fe2de4cc8e8c3402f0dc52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397320
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-19 14:52:44 +00:00