Bug: skia:
Change-Id: If5b71aba04964b61a634ccda7115c9f37a777468
Reviewed-on: https://skia-review.googlesource.com/c/195367
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
The platform generators seem to leave memory uninitialized on these
files without reporting an error. Blacklist them so we do not get lots
of random images in Gold
Change-Id: If5f2b65d7a20c8a3c71716591d194556bdbf17a5
Reviewed-on: https://skia-review.googlesource.com/c/163254
Commit-Queue: Leon Scroggins <scroggo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Move all CPU configs except 8888 to new BonusConfigs bots
(and keep them running on the *SAN bots), and turn on the
new rec2020 configs there too.
Change-Id: I0bba4b88c580cb627e2842f136318d98373c0543
Reviewed-on: https://skia-review.googlesource.com/147813
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
- Rename 'srgbnl' to just 'srgb'.
- Add 'narrow' and 'enarrow' for testing a gamut narrower than sRGB.
Tested by running xfermodes2 in DM... all look different, what a mess.
I also ran a few nanobenches and they seemed somewhat sane.
Change-Id: Iacdc391dc0eef4153a76f5b4f78d72c57a4371ee
Reviewed-on: https://skia-review.googlesource.com/135871
Commit-Queue: Mike Klein <mtklein@chromium.org>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Now that "srgb" is broken I don't want to accidentally run it.
"srgbnl" if of course identical, and not broken so much as
simply not yet working. :)
While here, simplify the configs we run in nanobench too, eliminating
565 and moving F16 to GCE-only (i.e. fast, abundant machines).
Similarly, remove "adobe" VIA that doesn't use Adobe RGB correctly...
Change-Id: Ic295dec97a2caadadbe8500655243db36dd2c43d
Reviewed-on: https://skia-review.googlesource.com/132932
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:6473
Change-Id: I730cb860abc72473aaa9af98527fd220b9a55120
Reviewed-on: https://skia-review.googlesource.com/131389
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Bug: skia:6473
Change-Id: If243b6afb748529d2bdb212e360cd4338edc929c
Reviewed-on: https://skia-review.googlesource.com/130942
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Bug: skia:
Change-Id: Idea4ffae37dc2c2f339af60a2b74ded476091758
Reviewed-on: https://skia-review.googlesource.com/127600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:6473
Change-Id: I67b0dbf6dba26233df1d8e44f3e2f69ca0cc9d3e
Reviewed-on: https://skia-review.googlesource.com/128320
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Code:
- Add a non-linear blending bit and makeNonlinearBlending()
to SkColorSpace
- remove enough F16=linear checks to make it possible to
create surfaces and encode pngs with nonlinear F16
Testing:
- add "esrgb" software config to DM, run it
- add "srgbnl" software config, run it
- deemphasize importance of "srgb" config on bots
- update unit tests to reflect relaxed F16 constraints
- add a new unit test file with _really_ basic tests,
and a new unit test that's not working yet
Bug: skia:7942
Change-Id: I8ac042bdf9f3d791765393b68fd9256375184d83
Reviewed-on: https://skia-review.googlesource.com/127325
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This is a stop-gap measure.
Bug: skia:7838#c20
Change-Id: Ib9af9aefa4327d24f66f95d9a82ee53c19733524
Reviewed-on: https://skia-review.googlesource.com/126461
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Each recipe now includes its own setup steps.
Bug: skia:6473
Change-Id: I97eab2cd63f5004c07408e844cbbed735aac355f
Reviewed-on: https://skia-review.googlesource.com/125660
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
This reverts commit ea51393ba9.
Reason for revert: try again after many fixes of the threaded backend
Original change's description:
> Revert "Exercise the threaded backend in test bots"
>
> This reverts commit a39991ebd7.
>
> Reason for revert: Random bots timeout
>
> Original change's description:
> > Exercise the threaded backend in test bots
> >
> > We can't draw everything correctly now, but it's at least not crashing.
> >
> > The draw_to_canvas is modified by adding flush because now the raster
> > canvas also needs flush like GPU canvases because of the threaded
> > backend. (Previously, AndroidCodecSrc vetoed GPU (non-raster) sink
> > and that's why it was not crashing.)
> >
> >
> > Bug: skia:
> > Change-Id: I222d706c33e15326e1b97d6bef6c46b8c35cebfd
> > Reviewed-on: https://skia-review.googlesource.com/118886
> > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > Commit-Queue: Yuqian Li <liyuqian@google.com>
>
> TBR=kjlubick@google.com,stephana@google.com,liyuqian@google.com
>
> Change-Id: Ib1089d937b6e25cc39d90ad4de35b3a4c406f6b1
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/119100
> Reviewed-by: Yuqian Li <liyuqian@google.com>
> Commit-Queue: Yuqian Li <liyuqian@google.com>
TBR=kjlubick@google.com,stephana@google.com,liyuqian@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:7838
Change-Id: I1405212204bf694b2f31dfc38154759e1d3e363f
Reviewed-on: https://skia-review.googlesource.com/121680
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Bug: skia:7050
Change-Id: Icf0bcfbbc505c90a4e8cee7437037a3037bdf33b
Reviewed-on: https://skia-review.googlesource.com/121781
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
This reverts commit f39bbe5a31.
Reason for revert: Broke lots of bots
Original change's description:
> Reland "[infra] Run recipes through Kitchen"
>
> Bug: skia:7050
> Change-Id: I331014c408dd5b6f7baafd78ffd12f1235c5bfe7
> Reviewed-on: https://skia-review.googlesource.com/121481
> Commit-Queue: Eric Boren <borenet@google.com>
> Reviewed-by: Ben Wagner <benjaminwagner@google.com>
> Reviewed-by: Ravi Mistry <rmistry@google.com>
TBR=borenet@google.com,benjaminwagner@google.com,rmistry@google.com
Change-Id: I4548c66a9cb0b4f105e2bc3b1c7185d14549172f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7050
Reviewed-on: https://skia-review.googlesource.com/121463
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Bug: skia:7050
Change-Id: I331014c408dd5b6f7baafd78ffd12f1235c5bfe7
Reviewed-on: https://skia-review.googlesource.com/121481
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Bug: skia:7050
Change-Id: I50632444eb4ca7f9ae2b1b30b766e531092ccad4
Reviewed-on: https://skia-review.googlesource.com/82500
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
This reverts commit a39991ebd7.
Reason for revert: Random bots timeout
Original change's description:
> Exercise the threaded backend in test bots
>
> We can't draw everything correctly now, but it's at least not crashing.
>
> The draw_to_canvas is modified by adding flush because now the raster
> canvas also needs flush like GPU canvases because of the threaded
> backend. (Previously, AndroidCodecSrc vetoed GPU (non-raster) sink
> and that's why it was not crashing.)
>
>
> Bug: skia:
> Change-Id: I222d706c33e15326e1b97d6bef6c46b8c35cebfd
> Reviewed-on: https://skia-review.googlesource.com/118886
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Yuqian Li <liyuqian@google.com>
TBR=kjlubick@google.com,stephana@google.com,liyuqian@google.com
Change-Id: Ib1089d937b6e25cc39d90ad4de35b3a4c406f6b1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/119100
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
We can't draw everything correctly now, but it's at least not crashing.
The draw_to_canvas is modified by adding flush because now the raster
canvas also needs flush like GPU canvases because of the threaded
backend. (Previously, AndroidCodecSrc vetoed GPU (non-raster) sink
and that's why it was not crashing.)
Bug: skia:
Change-Id: I222d706c33e15326e1b97d6bef6c46b8c35cebfd
Reviewed-on: https://skia-review.googlesource.com/118886
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Bug: skia:7720
Change-Id: I044ca5281354b21c9deffa408ad7ec20c51d2e2e
Reviewed-on: https://skia-review.googlesource.com/115122
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
ViaSingletonPictures simulates a load pattern that Blink no longer produces.
I don't even remember what Via2ndPic and ViaTwice are meant to test,
but I imagine they're quite obsolete.
There was a lingering reference to ViaMojo, which otherwise doesn't exist.
Bug: skia:7544
Change-Id: I033fd344314054ad66c363e5dbd0a373be188069
Reviewed-on: https://skia-review.googlesource.com/88780
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
- fill in a couple switches to allow software to rasterize gray8
- add a gray8 config to DM so we can test it
- enable this config on some bots
Today we draw gray8 using SkRasterPipeline, loading it as {g,g,g,1}
and storing using the same fixed luma math as SkLumaColorFilter.
One day it'd be nice to use the color space's luma vector if present.
Can we support this on GPU?
Change-Id: I4ee661c8bd5f33f5db2433ffb6e1bc2483af8397
Reviewed-on: https://skia-review.googlesource.com/92681
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:
Change-Id: Iefef7d617e58de2b3be2e27aac075f822641e4ce
Reviewed-on: https://skia-review.googlesource.com/77641
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
a.k.a. GM fontpocalypse
Change-Id: If834940574adea29b48f35abec61f0a1c9bd59d3
Reviewed-on: https://skia-review.googlesource.com/69881
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
The 4444 image in all_bitmap_configs now draws slightly different before
and after serialization. (It's serialized as 8888.) Still looks fine.
Change-Id: I1396cf1550b6769a1734ed25d59bd5b1866dfacd
Reviewed-on: https://skia-review.googlesource.com/65960
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 5b9a037bf4.
Reason for revert:
I got confused in here somewhere and everything is drawing wrong.
Original change's description:
> gbr- has been brg- this whole time...
>
> Rewrite things to make that a little clearer.
>
> A red pixel ends up in channel 2, what would naively draw as blue
> without a rotation. A green pixel ends up in channel 0, which would
> naively draw as red without rotation. A blue pixel ends up in channel
> 1, which would naively draw as green without this rotation.
>
> So this transformation is:
>
> r -> b
> g -> r
> b -> g
>
> i.e. rgb_to_brg
>
> Change-Id: I12331ff2622194e34a44f421f656fbe4db5d3dca
> Reviewed-on: https://skia-review.googlesource.com/65521
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@chromium.org,brianosman@google.com
Change-Id: Ib29800b242bf736b20d61375d3c437c8f4ffdce0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/65781
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Rewrite things to make that a little clearer.
A red pixel ends up in channel 2, what would naively draw as blue
without a rotation. A green pixel ends up in channel 0, which would
naively draw as red without rotation. A blue pixel ends up in channel
1, which would naively draw as green without this rotation.
So this transformation is:
r -> b
g -> r
b -> g
i.e. rgb_to_brg
Change-Id: I12331ff2622194e34a44f421f656fbe4db5d3dca
Reviewed-on: https://skia-review.googlesource.com/65521
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I28d28f514b46ad0c30109beba90ae8a1bd8fc4e3
Reviewed-on: https://skia-review.googlesource.com/59961
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>