Commit Graph

30357 Commits

Author SHA1 Message Date
Ben Wagner
79a3aafc34 Add Clang GPU tasks.
No-Try: true
Change-Id: I5290942396a903fcaac94feaab83a5db31af1f93
Reviewed-on: https://skia-review.googlesource.com/45844
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2017-09-12 23:37:20 +00:00
Chris Dalton
db91c6e7fb Improve heuristics for when to use ccpr
Gives the convex and tessellating renderers first claim on larger
paths, and the distance field renderer first claim on complex,
non-volatile paths. This also requires plumbing the clip bounds
through GrPathRenderer::CanDrawPathArgs.

Bug: skia:
Change-Id: I16e1d35ad5ee63251e33f113b1579cbba60456da
Reviewed-on: https://skia-review.googlesource.com/42224
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-09-12 20:04:20 +00:00
Chris Dalton
a640c49b7e Minor cleanups for CCPR
Bug: skia:
Change-Id: Ic4838f0e242ded0c3d0cb5c86715ed67d8152f5c
Reviewed-on: https://skia-review.googlesource.com/44520
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-09-12 18:08:21 +00:00
Ravi Mistry
6f0751e50f Fix behavior of automatically adding 'Cq-Include-Trybots' in presubmit
NoTry: true
Bug: skia:7041
Change-Id: I4660db5e9526b29e2135bf4d5f0d134f1f9a5dce
Reviewed-on: https://skia-review.googlesource.com/45880
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
2017-09-12 18:06:35 +00:00
Ravi Mistry
a70cb8ae9b Add checks for 'DO NOT''SUBMIT' in description and file content
NoTry: true
Bug: skia:
Change-Id: I5ce8c40a7deae690b04e7fbe4ac22fa63888ffc7
Reviewed-on: https://skia-review.googlesource.com/45882
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
2017-09-12 18:02:20 +00:00
Xianzhu Wang
0fa353c6c2 Optimize filterBounds() of SkArithmeticImageFilter/SkXfermodeImageFilter
This brings the optimization in blink's FEComposit::MapRect() [1]
into skia.

Previously for these classes we used the default SkImageFilter::
onFilterBounds() which returns the union of the bounds of input filters.
However, this was not optimized if some input filters don't contribute
to the output. When we switch blink SPv2 paint invalidation from using
blink's FilterOperations to cc/skia's filter classes, the non-
optimization caused over-raster-invalidations.

Now override SkImageFilter::onFilterBounds() in these classes to make
their filterBounds() return the same results as the blink counterparts.

Also fix a bug of SkArithmeticImageFilter when k4 is non-zero by
overriding affectsTransparentBlack() to return true in the case, so
that we will use the crop as the final bounds.

[1] https://cs.chromium.org/chromium/src/third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp?l=115

Change-Id: I91d4cadc267e6262ee3f050a0ddac90154419775
Reviewed-on: https://skia-review.googlesource.com/38921
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2017-09-12 18:01:31 +00:00
Ben Wagner
79a1256c22 Simpler version of wait-for-device.
This is a followup to https://skia-review.googlesource.com/43564

No-Try: true
Change-Id: I4bc2a24fe08e6b07f5512e3a1e03eac7e3397155
Reviewed-on: https://skia-review.googlesource.com/45120
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2017-09-12 17:25:30 +00:00
Jim Van Verth
a950b63b44 Add support for additional textures in GrDrawOpAtlas
Step two in supporting growable/shrinkable atlases.

Bug: skia:3550
Change-Id: I0cdec2a9f59cc8ced071bfeec2f8ed5a228c4b7a
Reviewed-on: https://skia-review.googlesource.com/43260
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-09-12 17:16:00 +00:00
Brian Osman
2ab4b2b871 Remove symmetric three stop special case
Just let the general three-stop shader handle all three-stop gradients.
Also, pre-compute values derived from the middle stop to remove all
division (and actually convert computation to FMA form).

Bug: skia:
Change-Id: I1aae069d929d1a942c38aa2e2f3fd5fb7d9b2f10
Reviewed-on: https://skia-review.googlesource.com/45800
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-09-12 15:39:00 +00:00
Ravi Mistry
a6b646986b Break up the prefix to make some presubmits stop complaining
NoTry: true
Bug: skia:7016
Change-Id: If2f405d8309fc63d8592a97b668f826cd606097b
Reviewed-on: https://skia-review.googlesource.com/45801
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
2017-09-12 15:24:00 +00:00
Stephan Altmueller
74dac54548 Make output of all tests verbose
Re-enable more verbose output across all bots. 
There is no good reason why we shouldn't collect additional
information that helps triaging failure. 
Some of the current output might have to be expanded down the road. 

Bug: skia:
Change-Id: I5ff89a803f1e390bbd859756cba53a359d2801ba
Reviewed-on: https://skia-review.googlesource.com/45140
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Stephan Altmueller <stephana@google.com>
2017-09-12 14:20:00 +00:00
Ravi Mistry
ff72a0857f Add SK_DEBUG to SkUserConfig.h from upload_to_android.py if "--debug" flag is specified
Example uploaded change: https://googleplex-android-review.git.corp.google.com/#/c/platform/external/skia/+/2884102/

NoTry: true
Bug: skia:7016
Change-Id: Ia213e04532c7e4b8c90d01b8138a720f267bfa56
Reviewed-on: https://skia-review.googlesource.com/44822
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
2017-09-12 13:54:30 +00:00
Brian Osman
a8e5744afa Add general three-stop analytic gradient shader
This fixes an Android rendering bug where radial gradients were being used
for "clipping"  (via DstIn blend mode). The gradient stops were placed at
(0, 0.999, 1), which caused our table quantization to drop the last stop.

kThree_ColorType now means "0, any t, 1". The old (special-case)
kThree_ColorType is now called kSymmetricThree_ColorType.

Bug: skia:
Change-Id: I96a0b9e679f2d537862a3e097f7e3446474914ea
Reviewed-on: https://skia-review.googlesource.com/45260
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-09-11 23:48:49 +00:00
Brian Salomon
3261eb219f Remove repeated conditional in TextureOp.
Change-Id: I57ef380202183580a953dec2617c8210ccab8927
Reviewed-on: https://skia-review.googlesource.com/45160
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-09-11 21:45:22 +00:00
Ethan Nicholas
5b5f096a03 Revert "Revert "Switch to the new SkSL lexer.""
This reverts commit 358515491a.

Bug: skia:
Change-Id: I013fac0ed83774d8ae7c6ee6819045cab37f5e97
Reviewed-on: https://skia-review.googlesource.com/45180
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-09-11 21:45:20 +00:00
angle-deps-roller@chromium.org
9194706e8c Roll skia/third_party/externals/angle2/ ef97c613f..06ef36b98 (2 commits)
ef97c613f8..06ef36b988

$ git log ef97c613f..06ef36b98 --date=short --no-merges --format='%ad %ae %s'
2017-09-09 jmadill Add top-level state sync for Samplers.
2017-09-09 jmadill Add top-level dirty bits for texture and samplers.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=stephana@google.com

Change-Id: I16db214539809d92a7c5296b96b55912a62d2e25
Reviewed-on: https://skia-review.googlesource.com/44882
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-09-11 19:01:21 +00:00
Brian Osman
5d034744ab Do software clip mask generation with worker threads
Also refactor the prepare callback stuff to share logic
between software path rendering and clip mask generation.

Bug: skia:
Change-Id: I0c56c6df8703eb59d2d49a4c3985bd4f5ef20f01
Reviewed-on: https://skia-review.googlesource.com/44421
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-09-11 17:58:00 +00:00
angle-deps-roller@chromium.org
3b67faa561 Roll skia/third_party/externals/angle2/ 1aa66bc73..ef97c613f (1 commit)
1aa66bc73d..ef97c613f8

$ git log 1aa66bc73..ef97c613f --date=short --no-merges --format='%ad %ae %s'
2017-09-09 jmadill Roll GYP for VS2017 project support.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=stephana@google.com

Change-Id: I06ee5422131c3e32bed926441af4e5b6d12c38f3
Reviewed-on: https://skia-review.googlesource.com/44920
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-09-11 17:04:00 +00:00
Xianzhu Wang
0bff418eef Add a benchmark for SkXfermodeImageFilter mode kSrcIn
This should exercise the performance benefits of
https://skia-review.googlesource.com/c/skia/+/38921.
Change-Id: Ic9b4c280308aeadbc50152d17ee5d38387be6913
Reviewed-on: https://skia-review.googlesource.com/42181
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2017-09-11 16:43:50 +00:00
Ethan Nicholas
358515491a Revert "Switch to the new SkSL lexer."
This reverts commit c576e93d17.

Reason for revert: ASAN failures

Original change's description:
> Switch to the new SkSL lexer.
> 
> This completely replaces flex with a new in-house lexical analyzer generator,
> which we have done for performance and memory usage reasons. Flex requires us
> to copy strings every time we need the text of a token, whereas this new lexer
> allows us to handle strings as a (non-null-terminated) pointer and length
> everywhere, eliminating most string copies.
> 
> Bug: skia:
> Change-Id: I2add26efc9e20cb699520e82abcf713af3968aca
> Reviewed-on: https://skia-review.googlesource.com/39780
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=bsalomon@google.com,ethannicholas@google.com

Change-Id: If27b750a5f696d06a6bcffed12fe9f0598e084a6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/44881
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-09-11 16:34:02 +00:00
Ethan Nicholas
c576e93d17 Switch to the new SkSL lexer.
This completely replaces flex with a new in-house lexical analyzer generator,
which we have done for performance and memory usage reasons. Flex requires us
to copy strings every time we need the text of a token, whereas this new lexer
allows us to handle strings as a (non-null-terminated) pointer and length
everywhere, eliminating most string copies.

Bug: skia:
Change-Id: I2add26efc9e20cb699520e82abcf713af3968aca
Reviewed-on: https://skia-review.googlesource.com/39780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-09-11 16:17:00 +00:00
Ravi Mistry
a2bdf005f3 Add a "[DO NOT SUBMIT]" prefix to the uploaded Android change
Since the script cannot do anything to prevent submission via the API it might
help to atleast add a "[DO NOT SUBMIT]" prefix.

NoTry: true
Bug: skia:7016
Change-Id: I825f28947df85a4d54ead764f8d363e12f83fbfb
Reviewed-on: https://skia-review.googlesource.com/44840
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2017-09-11 15:28:05 +00:00
Jim Van Verth
6a7a704aa4 Add multitexture support to text and path shaders, take 3.
This does not add additional textures to the atlases, just adds the
ability to access those textures in the shaders.

Bug: skia:3550
Change-Id: I4c1da2bc374a76131f5f4ad946543e03e0ab3126
Reviewed-on: https://skia-review.googlesource.com/44841
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-09-11 15:24:30 +00:00
Ravi Mistry
b816322422 Sync only the current branch and use a shallow checkout
Tried this out locally and it shrunk the size of the checkout from 1010M
to 586M and shaved a few seconds off the running time as well.

NoTry: true
Bug: skia:7016
Change-Id: I472712e88d2cf30f0cfd71a373630d12a4937684
Reviewed-on: https://skia-review.googlesource.com/44820
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
2017-09-11 15:23:00 +00:00
Roger Johannesson
b5f3b656de Add missing stdarg.h include
This file makes use of va_list so it should include stdarg.h. This was handled
implictly by SkString.h before https://skia-review.googlesource.com/34381
landed.

Bug: skia:
Change-Id: I74fc50463549481a0e8835943823e627bc288dd8
Reviewed-on: https://skia-review.googlesource.com/44740
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2017-09-11 14:09:30 +00:00
Ben Wagner
cf9365a0bc Retry adb commands on flaky devices.
No-Try: true
Change-Id: I3519131cf064d0a9676abd0fb9d7e946646ce27f
Reviewed-on: https://skia-review.googlesource.com/43564
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
2017-09-11 14:09:20 +00:00
Justin Novosad
8b1360dcfa Reland "Optimize SkColorSpaceXformCanvas for GPU-acceleration"
This is a reland of 1d3df3848f
Original change's description:
> Optimize SkColorSpaceXformCanvas for GPU-acceleration
> 
> This change ensures that SkImages are uploaded to the GPU before
> applying the xform when the destination canvas is on the GPU. This
> makes it possible to get hits in the texture cache and it ensures
> that transforms get computed on the GPU.
> 
> This fixes a severe performance regression in Chrome that happened
> when color correction was enabled.
> 
> Associated chromium patch for layout test rebaselines:
> https://chromium-review.googlesource.com/c/chromium/src/+/655483
> 
> Merge dependency: Merging this change to the M-62 and M-61
> branches also requires merging the following change, otherwise
> there will be rendering errors:
> https://skia-review.googlesource.com/c/skia/+/43562
> 
> BUG=chromium:760738
> 
> Change-Id: I49fd5ef7968272d311249c3824fe15bee4648b73
> Reviewed-on: https://skia-review.googlesource.com/43183
> Commit-Queue: Justin Novosad <junov@chromium.org>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: chromium:760738
Change-Id: I94a3482713dc4ff824ae21ea640c04d06bb7e29d
Reviewed-on: https://skia-review.googlesource.com/44760
Reviewed-by: Justin Novosad <junov@chromium.org>
Commit-Queue: Justin Novosad <junov@chromium.org>
2017-09-11 14:01:00 +00:00
angle-deps-roller@chromium.org
abd6774558 Roll skia/third_party/externals/angle2/ 6f0c17c7d..1aa66bc73 (1 commit)
6f0c17c7d5..1aa66bc73d

$ git log 6f0c17c7d..1aa66bc73 --date=short --no-merges --format='%ad %ae %s'
2017-09-06 mradev Add ANGLE_multiview sample

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=stephana@google.com

Change-Id: I41d9f48dcdc260b55ae2ba03893ce801e4b8ac9b
Reviewed-on: https://skia-review.googlesource.com/44700
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-09-11 10:01:00 +00:00
Mike Klein
bc7b1eab6c update clang_linux package to Clang 5
Disable some new warning flags to get us building.

Change-Id: I10299d667b06fb61d03e52329883c634bd42f45c
Reviewed-on: https://skia-review.googlesource.com/44341
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-09-10 13:20:49 +00:00
UpdateSKPs
e5964bc7d4 Update SKP version
Automatic commit by the RecreateSKPs bot.

TBR=update-skps@skia.org
NO_MERGE_BUILDS

Change-Id: Ie30d4614101383044b76c9c2dcb959ce447c1a67
Reviewed-on: https://skia-review.googlesource.com/44640
Reviewed-by: update-skps <update-skps@skia.org>
Commit-Queue: update-skps <update-skps@skia.org>
2017-09-10 08:01:58 +00:00
Florin Malita
ebca0ddac0 Fix SkSVGDOM length & presentation context scoping
TBR=
BUG=skia:7033

Change-Id: I07584acc35253acfd6ca2c3c91c615bb507f7601
Reviewed-on: https://skia-review.googlesource.com/44620
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-09-09 14:06:28 +00:00
Petr Hosek
8bc6917053 Use enum value as the lower bound
This is triggering a compilation error in the latest version of Clang
because of the new Wtautological-unsigned-zero-compare warning.

Change-Id: I578eb1244719fd331113b9444e2eca672912afc8
Reviewed-on: https://skia-review.googlesource.com/44580
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2017-09-09 13:02:59 +00:00
Mike Klein
11cd4640d4 explicitly set user email to <self>@google.com
I have my global user.email set to mtklein@chromium.org,
and Android's Gerrit won't let me upload that way.

Change-Id: Id5c1a0843fa7912b67ef6f32c0e262ca85a9139f
Reviewed-on: https://skia-review.googlesource.com/44500
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-09-08 22:57:17 +00:00
Mike Klein
acc8d2e11a Revert "Revert "Revert "Add multitexture support to text and path shaders"""
This reverts commit 6c251d24cf.

Reason for revert: crashes Fuchsia.

Original change's description:
> Revert "Revert "Add multitexture support to text and path shaders""
> 
> This does not add additional textures to the atlases, just adds the
> ability to access those textures in the shaders.
> 
> Bug: skia:3550
> Change-Id: I552e2c2e4713a5ea68801fdb8e3bab3867e77988
> Reviewed-on: https://skia-review.googlesource.com/44261
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=jvanverth@google.com,robertphillips@google.com

Change-Id: I25cc5f11a1fa76ca7b2cf24920ae3a2a15aac723
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:3550
Reviewed-on: https://skia-review.googlesource.com/44540
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2017-09-08 22:19:08 +00:00
Ravi Mistry
e1e47b70e0 Script that uploads a specified Skia change to Android's Gerrit instance
This script does the following:
* Downloads the repo tool.
* Inits and checks out the bare-minimum required Android checkout.
* Sets the required git config options in external/skia.
* Cherry-picks the specified Skia patch.
* Modifies the change subject to append a "Test:" line required for presubmits.
* Uploads the Skia change to Android's Gerrit instance.

After the change is uploaded to Android, developers can trigger TH and download binaries (if required) after runs complete.
The script re-uses the workdir when it is run again. To start from a clean slate delete the workdir.

Timings:
* ~1m15s when using an empty/non-existent workdir for the first time.
* ~15s when using a workdir previously populated by the script.

Example usage:
  $ python upload_to_android.py -w /repos/testing -c 44200

Bug: skia:7016
Change-Id: I9a34b05de7f119a2c321687f7391add7e8cfd7ba
Reviewed-on: https://skia-review.googlesource.com/44380
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-09-08 21:19:20 +00:00
Brian Osman
5ad87aad68 Copy benchmark names, which may be transient strings
Bug: skia:
Change-Id: Ic4073aa17a04e8b400cc4a9db9a0669ee4a5c894
Reviewed-on: https://skia-review.googlesource.com/44203
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2017-09-08 20:30:48 +00:00
Ben Wagner
2e4e73f732 Omit encode-platform also for Debug Mac CPU.
Bug: skia:6992
No-Try: true
Change-Id: I824e44f0e9f08f607aa3aaa5e0074bce72a2b4ee
Reviewed-on: https://skia-review.googlesource.com/44202
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
2017-09-08 20:29:58 +00:00
angle-deps-roller@chromium.org
71c05ead16 Roll skia/third_party/externals/angle2/ ec3a9cbb5..6f0c17c7d (1 commit)
ec3a9cbb54..6f0c17c7d5

$ git log ec3a9cbb5..6f0c17c7d --date=short --no-merges --format='%ad %ae %s'
2017-09-08 jmadill Update docs to mention Win 10 SDK is required.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=robertphillips@google.com

Change-Id: I6986e8ba3854f795ec6dcec997a972c925e975e0
Reviewed-on: https://skia-review.googlesource.com/44144
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-09-08 20:01:43 +00:00
Greg Daniel
21918231b2 Revert "Remove isMipMapped from GrSurfaceDesc" and follow up find exact scratch CL
This reverts commit 52cb5fe23b.
This reverts commit e1fbf17058.

TBR:bsalomon@googole.com

Bug: chromium:763333
Change-Id: Ie94e00c3c7231e32f009b9dc7bb51ebb53baf7b1
Reviewed-on: https://skia-review.googlesource.com/44400
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-09-08 19:58:18 +00:00
Mike Klein
1170a553be Don't allow iteration through non-finite points.
Added a unit test too.

BUG=chromium:756563

Change-Id: Ic77a89b4a98d1a553877af9807a3d3bdcd077bb9
Reviewed-on: https://skia-review.googlesource.com/44420
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2017-09-08 19:56:38 +00:00
Chris Dalton
900cd05037 CCPR: Check for flat lines before crunching on curves
Bug: skia:
Change-Id: Ib99f3f83aee4c261ef1cfc4e1045b2be3113e1ae
Reviewed-on: https://skia-review.googlesource.com/43100
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-09-08 19:29:58 +00:00
Jim Van Verth
6c251d24cf Revert "Revert "Add multitexture support to text and path shaders""
This does not add additional textures to the atlases, just adds the
ability to access those textures in the shaders.

Bug: skia:3550
Change-Id: I552e2c2e4713a5ea68801fdb8e3bab3867e77988
Reviewed-on: https://skia-review.googlesource.com/44261
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-09-08 17:23:00 +00:00
Mike Klein
71b45fbc4f update SkJumper stages to clang 5
To continue building stages, update Clang and update your GN args:
  $ brew update
  $ brew upgrade llvm
  $ find . | grep args.gn | xargs sed -ie 's/clang-4.0/clang-5.0/g'

Some interesting codegen changes I noticed:
  - ARMv7: generally better register assignment, tighter code
  - ARMv7: dropped the 128-bit alignment hint when loading and storing dst "registers",
           unclear why.
  - HSW:   now clearing the destination register before vgatherdps,
           to break a dependency on the previous value

Change-Id: I4f804a4cbfcde530fad5ed535438174e852a9593
Reviewed-on: https://skia-review.googlesource.com/44241
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-09-08 16:57:53 +00:00
Greg Daniel
0d53780b8c Update GrResourceCache changeUniqueKey to stay in valid state after each step
The issues are that we are intertwining removing things from the old and new
resource. This changes it so we do all the removal on the old resource first
then start updating the new resource.

Bug: skia:
Change-Id: I7ce4a309290cd499cdc4398c87d1cfd42ef6994d
Reviewed-on: https://skia-review.googlesource.com/44242
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-09-08 16:04:33 +00:00
Brian Osman
33fea05c3f Skip making a surface context when doing threaded SW paths
Bug: skia:
Change-Id: I4f78abc836f22a216e94a47cb2a7414edccbd2b6
Reviewed-on: https://skia-review.googlesource.com/44201
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-09-08 15:26:53 +00:00
Jim Van Verth
e7492fe49c Revert "Add multitexture support to text and path shaders"
This reverts commit 7f754260f7.

Reason for revert: Bot failures.

Original change's description:
> Add multitexture support to text and path shaders
> 
> This does not add additional textures to the atlases, just adds the
> ability to access those textures in the shaders.
> 
> Bug: skia:3550
> Change-Id: I636b329a6f748b6753f5f92a70066fb412623df2
> Reviewed-on: https://skia-review.googlesource.com/43000
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: I5c28ea48ed9bdde2cd936ef4f96fc720d5e4b4a5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:3550
Reviewed-on: https://skia-review.googlesource.com/44162
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-09-08 14:43:54 +00:00
Brian Salomon
336ce7babc Revert "Revert "Make TextureOp use multitexturing to batch draws of different SkImages.""
This reverts commit 4e95a88c83.

Bug: skia:
Change-Id: I5f849abff3f8406587e3d7cf990f50ef14fc4656
Reviewed-on: https://skia-review.googlesource.com/44220
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-09-08 14:23:00 +00:00
Ben Wagner
407a3b7874 Update NexusPlayers to Android O PR6.
No-Try: true
Change-Id: I0abb5e6d9d705d352089024a303d2f8be0f051aa
Reviewed-on: https://skia-review.googlesource.com/43203
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-09-08 14:22:58 +00:00
angle-deps-roller@chromium.org
3ef63abb13 Roll skia/third_party/externals/angle2/ 95644f92d..ec3a9cbb5 (2 commits)
95644f92dd..ec3a9cbb54

$ git log 95644f92d..ec3a9cbb5 --date=short --no-merges --format='%ad %ae %s'
2017-09-07 oetuaho Only support GL_OVR_multiview extension variant
2017-09-07 mradev Restructure InstanceID initialization to fix HLSL warning

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=robertphillips@google.com

Change-Id: I32441134de5ccd86335fd11b25c40c669f87dee7
Reviewed-on: https://skia-review.googlesource.com/44141
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-09-08 14:17:55 +00:00
Jim Van Verth
7f754260f7 Add multitexture support to text and path shaders
This does not add additional textures to the atlases, just adds the
ability to access those textures in the shaders.

Bug: skia:3550
Change-Id: I636b329a6f748b6753f5f92a70066fb412623df2
Reviewed-on: https://skia-review.googlesource.com/43000
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-09-08 14:17:53 +00:00