Change-Id: Ie36ea4d5186f6cca341efc6300b813ec8255bdbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This code is not performance-sensitive, and there doesn't seem to be any
benefit to making it header-only.
Change-Id: Ic83be5cbb96f08c18a144954be7453aaabaa5a72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394900
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will be used by the new stroke tessellator. All the other
tessellators should start chopping and chunking too. That will allow us
to quit cropping paths if we are afraid they might need more segments
than are supported.
Bug: chromium:1172543
Change-Id: I30f0ebb581f56cac099d8c05e0e181c4657c3db8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390096
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Simple refactor to make things reusable for the next non-hardware stroke
tessellator.
Change-Id: I0898b54a616e60f0475ac74cbd6f518e8696e0e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390078
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 8b6788079f.
Reason for revert: Fixed variable type for chrome & flutter
Basically, you can't use objc_externally_retained with `auto` type
variables because the compiler isn't smart enough to deduce the type
before checking that it's compatible with the attribute.
Original change's description:
> Revert "Use objc_externally_retained to cut down retain/release in Metal"
>
> This reverts commit 78381ee5e0.
>
> Reason for revert: breaking chromium and flutter mac builds
>
> Original change's description:
> > Use objc_externally_retained to cut down retain/release in Metal
> >
> > Until we get off of ARC, these extra retains and releases can really
> > add up in previous profiling of Metal, especially on iOS.
> >
> > Change-Id: Ib3aaa0b863c4469bdb6ad930395a170719c0293d
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381110
> > Commit-Queue: Adlai Holler <adlai@google.com>
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=jvanverth@google.com,bsalomon@google.com,adlai@google.com
>
> Change-Id: I36aff7698a70052a42b91a910b92fd512b3eecd4
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388717
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: I5cad02fc9d8c7f21e22021858b2e6e9b038a3de6
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Flutter
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389157
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This allows me to separate the wrapper around the ID3D12PipelineState
from the other data we track with GrD3DPipelineState. In this way I can
create a GrD3DPipeline directly for compute experiments without worrying
about managing graphics-specific objects. In the long run, we'll
probably need GrD3DGraphicsPipelineState and GrD3DComputePipelineState.
Change-Id: I36ff90a93b6e53fae217aaca3f6e0e76d698aa57
Bug: skia:10446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389896
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 78381ee5e0.
Reason for revert: breaking chromium and flutter mac builds
Original change's description:
> Use objc_externally_retained to cut down retain/release in Metal
>
> Until we get off of ARC, these extra retains and releases can really
> add up in previous profiling of Metal, especially on iOS.
>
> Change-Id: Ib3aaa0b863c4469bdb6ad930395a170719c0293d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381110
> Commit-Queue: Adlai Holler <adlai@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,adlai@google.com
Change-Id: I36aff7698a70052a42b91a910b92fd512b3eecd4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388717
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Until we get off of ARC, these extra retains and releases can really
add up in previous profiling of Metal, especially on iOS.
Change-Id: Ib3aaa0b863c4469bdb6ad930395a170719c0293d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381110
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of 7508b54af3
Original change's description:
> Reland "Add GrRuntimeFPBuilder"
>
> This is a reland of 4b39aaf2cb
>
> Original change's description:
> > Add GrRuntimeFPBuilder
> >
> > Like SkRuntimeShaderBuilder but for internal use for creating FPs.
> >
> > Currently it requires that the code be a static string so it can
> > easily make a static SkRuntimeEffect instance for each effect.
> >
> > Bug: skia:11771
> >
> > Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Bug: skia:11771
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-GCC-x86_64-Release-Shared_Docker,Build-Win-Clang-x86_64-Release-Shared,Build-Win-MSVC-x86_64-Release-Shared
> Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11771
Change-Id: Id20797ecf5b34847fdc22e28d3e68db88f2519c3
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388458
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 7508b54af3.
Reason for revert: android roll
Original change's description:
> Reland "Add GrRuntimeFPBuilder"
>
> This is a reland of 4b39aaf2cb
>
> Original change's description:
> > Add GrRuntimeFPBuilder
> >
> > Like SkRuntimeShaderBuilder but for internal use for creating FPs.
> >
> > Currently it requires that the code be a static string so it can
> > easily make a static SkRuntimeEffect instance for each effect.
> >
> > Bug: skia:11771
> >
> > Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Bug: skia:11771
> Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I01a1567edd4162f1054137886052f5065a9e6175
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11771
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388397
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
into a new GrGLSLGeometryProcessor. Since NVPR is no more this
distinction (between GLSL- Primitive and Geometry -Processor)
probably isn't needed/useful.
Bug: skia:11760
Change-Id: I75621725bd2b0ef3dbac2ea6449bd571551babab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388036
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 4b39aaf2cb
Original change's description:
> Add GrRuntimeFPBuilder
>
> Like SkRuntimeShaderBuilder but for internal use for creating FPs.
>
> Currently it requires that the code be a static string so it can
> easily make a static SkRuntimeEffect instance for each effect.
>
> Bug: skia:11771
>
> Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11771
Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-GCC-x86_64-Release-Shared_Docker,Build-Win-Clang-x86_64-Release-Shared,Build-Win-MSVC-x86_64-Release-Shared
Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
With the removal of NVPR we no longer need this distinction.
Bug: skia:11760
Change-Id: I225a4feb764395fb72aca3ffc8b6d05396bf0b1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386890
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 4b39aaf2cb.
Reason for revert: DLL fail
Original change's description:
> Add GrRuntimeFPBuilder
>
> Like SkRuntimeShaderBuilder but for internal use for creating FPs.
>
> Currently it requires that the code be a static string so it can
> easily make a static SkRuntimeEffect instance for each effect.
>
> Bug: skia:11771
>
> Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I13e22674a1bcb07b86342189bab84fc6cbb357e9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11771
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387817
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Like SkRuntimeShaderBuilder but for internal use for creating FPs.
Currently it requires that the code be a static string so it can
easily make a static SkRuntimeEffect instance for each effect.
Bug: skia:11771
Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This converts ccpr to just a poorly named atlas manager. The atlas
gets rendered by normal calls on its MSAA draw context:
for (;;) {
surfaceDrawContext->stencilPath(); // Stencil.
}
surfaceDrawContext->stencilRect(atlasBounds); // Cover.
Bug: chromium:1158093
Change-Id: I758ffd372b2ed5bb8b370156b6f80f6204146700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381618
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
All that's left is a clip atlas renderer.
Bug: chromium:1158093
Change-Id: I8b509904a752a202ff1321e5302c41a3f57a5edb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383741
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This declutters the atlas generation code so there are fewer variables.
Next we will delete all the lower level rendering code and render the
atlas with stencilPath/stencilRect instead.
Bug: chromium:1158093
Change-Id: I36cff285d0f7de6f8ece4b027e62ae84aa01adc8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380656
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 40a9061203
Original change's description:
> rename GrSDFTOptions to GrSDFTControl
>
> Change-Id: Ie03fce7a99a9f71b18d54e3cd35e7675fb7f8912
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379616
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Iba0816159a8ef99448a0040c487e56700b96be5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379845
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
GrThreadSafePipelineBuilder is the generic, base object the
GrContextThreadSafeProxy will hold. Each backend will create a
backend-specific version that is shared between the direct context
and the (possibly many) utility contexts.
Right now GrThreadSafePipelineBuilder just holds the pipeline
creation stats. Relatedly only GrGLGpu::ProgramCache and
GrVkResourceProvider::PipelineStateCache currently derive from
the new class (since they are the only backends that generate
pipeline stats).
Change-Id: I58f441c5c2b870bb5970c29cba19d1775864d52e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378320
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
The intent of this class was to abstract the internal linked list used
by GrStrokeTessellateOp, but it seems to just make things more
complicated. We have a need now to iterate the list with more freedom
than is offered by GrSTArenaList, so it seems best to just use a plain
C-style linked list instead.
Bug: chromium:1172543
Change-Id: Ia76be83c523bd3c285200099a529ccd3818490b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372656
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I898fc64d8df625d22750cfe1145ba4b02acdfbb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372078
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I4475982f0a5b17bcc4bae4b3f75557969cc70fd2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369856
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:11226
Change-Id: I5f507a0d3ffe0a2698b10b0535486986c2a8b5b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367977
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:11226
Change-Id: I7939233559e673b10c9e471137d44282b9612f8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366317
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This enforces write-only access to the mapped buffers, will enable
chaining of indirect strokes, and gives us the ability to reorder the
fields for Metal.
Bug: chromium:1172543
Bug: skia:11291
Bug: skia:10419
Change-Id: I4449ff85dd0019f6d6d6781ede52bcf26dee8b02
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367416
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
These aren't used any more in favor of lazy proxies.
Bug: skia:11288
Change-Id: I992e1a3dd343e0ebc7f3a4f18c0054453dfebbaf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366896
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:11226
Change-Id: I58fc7e02dc9ea9a06e855107aad4fbbd7b98d347
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366316
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Now there is only one op to tessellate a stroke, and it creates its
own GrStrokeIndirectTessellator or GrStrokeHardwareTessellator
internally. This will allow us to dynamically switch into hardware
tessellation when we need to batch strokes that have different
parameters or colors.
Bug: chromium:1172543
Bug: skia:10419
Change-Id: I3cddb855fdbb9ab018785584497c843e3e31b75e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366056
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:11226
Change-Id: Ia6a0e86722bc718e6827c0da8ee5035d90a2deb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365536
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
The goal here is remove the need for all the specialized vulkan buffer
subclasses and to not have the new class use GrVkResources for tracking
lifetime on command buffers.
This CL just makes the new class and it is not actually used by anything
yet.
Bug: skia:11226
Change-Id: I5f8d8d112af773ba1e8da17e07e75f6f4100e927
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364617
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This reverts commit 3b8204039b.
Reason for revert: GrVkTypesPriv and GrD3DTypesPriv are now listed twice and break VS.
Original change's description:
> Add missing Gr headers to GN file.
>
> Change-Id: Id01cc2c3bf54bad21cba105b8302d57f424e1ba2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363938
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,johnstiles@google.com
Change-Id: I3e6e18aacc8880d60dfa6c60b97c4b5c8f5018a8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363786
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: Id01cc2c3bf54bad21cba105b8302d57f424e1ba2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363938
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Simplifies the op to always triangulate the inner fan. We ensure this
will always work by using breadcrumb triangles. Also removes the
fail-on-non-simple mode from GrInnerFanTriangulator since it isn't
being used anymore.
Bug: skia:10419
Change-Id: Idb849712bf2bc4e5ef785bc3f9b8db03119d230e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359565
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This reverts commit 1eea1ea8c1.
Reason for revert: fixed implicit copy cons
Original change's description:
> Revert "Write pixels goes through GrRenderTask system."
>
> This reverts commit 27efe6cb1e.
>
> Reason for revert: wasm compile
>
> Original change's description:
> > Write pixels goes through GrRenderTask system.
> >
> > The specific motivation is to remove some uses of GrResourceProvider
> > making textures with data in lazy callbacks. But it's a general
> > improvement that could allow use cases like writePixels in DDL
> > recordings.
> >
> > Bug: skia:11204
> >
> > Change-Id: Ic55c3f75976a1d3a7d93981e21be75a3053ef069
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356845
> > Reviewed-by: Adlai Holler <adlai@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,adlai@google.com
>
> Change-Id: I116caf1e4dd9015270b9d4f810bd26e0e30a6497
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11204
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359559
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,adlai@google.com
# Not skipping CQ checks because this is a reland.
Bug: skia:11204
Change-Id: I7d8f92415995f03301ffb147500d972e6bd17640
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359561
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Adds a new op, GrPathStencilFillOp, that is a greatly simplified
rewrite of GrPathTessellateOp without inner fan triangulation. This op
is a very simple Redbook method built on tessellation. For now we
leave GrPathTessellateOp as-is. The next CL will change it to do inner
fan triangulation exclusively.
Bug: skia:10419
Change-Id: Ia67f4ab038a541e6454f5bf304ecd3c1d8805427
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357138
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 27efe6cb1e.
Reason for revert: wasm compile
Original change's description:
> Write pixels goes through GrRenderTask system.
>
> The specific motivation is to remove some uses of GrResourceProvider
> making textures with data in lazy callbacks. But it's a general
> improvement that could allow use cases like writePixels in DDL
> recordings.
>
> Bug: skia:11204
>
> Change-Id: Ic55c3f75976a1d3a7d93981e21be75a3053ef069
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356845
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,adlai@google.com
Change-Id: I116caf1e4dd9015270b9d4f810bd26e0e30a6497
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11204
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359559
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The specific motivation is to remove some uses of GrResourceProvider
making textures with data in lazy callbacks. But it's a general
improvement that could allow use cases like writePixels in DDL
recordings.
Bug: skia:11204
Change-Id: Ic55c3f75976a1d3a7d93981e21be75a3053ef069
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356845
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Rather than copying these triangles twice, we can run "pathToPolys"
during onPrePrepare and "polysToTriangles" during onPrepare.
Also adds a benchmark for normal and inner-fan triangulation.
Bug: skia:10419
Change-Id: Id301afde5de11d93ae026e75e42ac03a50867687
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355177
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>