This reverts commit 754b5cb57d.
Reason for revert: will reland if the other CL does.
Original change's description:
> update p3 GM
>
> The pixmap calls are pretty easy to update.
> There's no equivalent SkBitmap call, so bye bye.
>
> Change-Id: I6eab40c69c0585d51b494e2761cd299a0758e79c
> Reviewed-on: https://skia-review.googlesource.com/c/181985
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,scroggo@google.com,brianosman@google.com
Change-Id: I29cb2685927731e22fc1dedef80f95c7dca49459
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/182102
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This would allow blur-masks alias one another.
Bug: 912595
Bug: 878195
Change-Id: I44e86e893a505cf8abd991975a025cda52011db6
Reviewed-on: https://skia-review.googlesource.com/c/181902
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This reverts commit 6f44647e52.
Reason for revert: checking to see if this is blocking the Chrome roll
Original change's description:
> Make SkBitmap/SkPixmap::erase* do so in sRGB
>
> We generally consider untagged colors to be sRGB, so this makes us more
> consistent with other parts of the API.
>
> Add a test.
>
> Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
> Change-Id: I5468c86ad92164797a65ffd9fbe471e01a97a2ca
> Reviewed-on: https://skia-review.googlesource.com/c/179245
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com,reed@google.com
Change-Id: Ia592adf2c790d294da1e32c1e83f9f34e81d79cc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Reviewed-on: https://skia-review.googlesource.com/c/182083
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
5df1d281a9..eb278cb04e
git log 5df1d281a992..eb278cb04e97 --date=short --no-merges --format='%ad %ae %s'
2019-01-08 jmadill@chromium.org D3D: Log GetLastError when compiler load fails.
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Change-Id: I95aba997d1889a9cd4fe90f5823465109f770542
Reviewed-on: https://skia-review.googlesource.com/c/182040
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The pixmap calls are pretty easy to update.
There's no equivalent SkBitmap call, so bye bye.
Change-Id: I6eab40c69c0585d51b494e2761cd299a0758e79c
Reviewed-on: https://skia-review.googlesource.com/c/181985
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit ded032c4c9.
Bug: skia:
Change-Id: I89a0ef492c1930c9ba248fc0a92bc054f2f17205
Reviewed-on: https://skia-review.googlesource.com/c/181840
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 6a3dc8be46.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> ccpr: Support caching of paths that span multiple tiles
>
> Adds an accumulative "hit rect" for each cache entry that tracks the
> region of the path that has been drawn during its lifetime. Now, a
> path mask can be cached once the "hit rect" covers 50% of the path.
> This allows us to cache a path that spans multiple tiles.
>
> To guard against unnecessarily caching gigantic path masks, we also
> require that 10% of the path be visible during the draw when it is
> cached.
>
> Bug: skia:8462
> Change-Id: Iab2c277102b7a774eaa909c9663211694554c5a5
> Reviewed-on: https://skia-review.googlesource.com/c/180700
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,csmartdalton@google.com
Change-Id: Ibae9d46333e3178856fd623f26317366102dd344
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8462
Reviewed-on: https://skia-review.googlesource.com/c/181982
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We generally consider untagged colors to be sRGB, so this makes us more
consistent with other parts of the API.
Add a test.
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I5468c86ad92164797a65ffd9fbe471e01a97a2ca
Reviewed-on: https://skia-review.googlesource.com/c/179245
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adds an accumulative "hit rect" for each cache entry that tracks the
region of the path that has been drawn during its lifetime. Now, a
path mask can be cached once the "hit rect" covers 50% of the path.
This allows us to cache a path that spans multiple tiles.
To guard against unnecessarily caching gigantic path masks, we also
require that 10% of the path be visible during the draw when it is
cached.
Bug: skia:8462
Change-Id: Iab2c277102b7a774eaa909c9663211694554c5a5
Reviewed-on: https://skia-review.googlesource.com/c/180700
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Illustrations calling SkTextUtils::DrawString must pass font
as well as paint.
TBR=reed@google.com,jcgregorio@google.com
Docs-Preview: https://skia.org/?cl=181562
Bug: skia:
Change-Id: I907c1c69026d3dc40282545b492a790b2349a8a0
Reviewed-on: https://skia-review.googlesource.com/c/181562
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 8e13f69262.
Reason for revert: Layout tests still failing.
Original change's description:
> Support combining per-vertex coverage with color in default GP vertex shader
>
> Leverage this in ops that use tessellation with per-vertex coverage, to
> move the (color * coverage) work into the vertex shader.
>
> For the tessellating path renderer, color is always uniform, but we were
> sending it per-vertex. Added support to the default GP for routing the
> uniform color to the vertex shader (when there is per-vertex coverage and
> coverage can be folded into alpha). The end result is that we do less work
> on the CPU, and send less data (for incompatible blend modes) or the same
> amount (for compatible blend modes).
>
> Finally, because color is never sent through a vertex attribute, this
> solves wide color (and avoids the vertex bloat that would have happened
> when using half-floats). For the linearizing convex path renderer, do the
> usual fix for wide color.
>
> PS6 is the "clean" version of this CL, later versions are guarded to
> rebaseline layout tests.
>
> Bug: skia:
> Change-Id: I7fa87219177d36db800463d4492b78f2cb14a1c3
> Reviewed-on: https://skia-review.googlesource.com/c/179996
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,senorblanco@chromium.org,brianosman@google.com,senorblanco@google.com
Change-Id: Idf2b4c4b4d6bb6683bf6293d9e9a5ba097f38289
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/181762
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This essentially reverts the CL
https://skia-review.googlesource.com/c/skia/+/180375
at this point combining the strike and glyph cache seems like
the wrong direction.
Change-Id: I66a673469fd12869263a3826d6ec6be622b2b9a1
Reviewed-on: https://skia-review.googlesource.com/c/180777
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Sometimes useful when setting up transforms. And we didn't have a simple
way to reference/create an identity skcms_Matrix3x3 yet.
Bug: skia:
Change-Id: Ic35045f38e9c9a75133bf9167f165fcc6790bd69
Reviewed-on: https://skia-review.googlesource.com/c/181662
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Just some cleanup.
Bug: skia:8462
Change-Id: Iad1d3111690c1db1c36a495b4badbe9edd4b5555
Reviewed-on: https://skia-review.googlesource.com/c/180740
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
ToCmds/MakePathFromCmds taken from PathKit, as were the tests
for those methods.
Bug: skia:
Change-Id: I9c52c04fe61e8934543a10f84ebf8b01b449f7f4
Reviewed-on: https://skia-review.googlesource.com/c/181565
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a reland of d6fa45472c
Original change's description:
> ccpr: Rework the path cache to support sporadic flushing
>
> Removes the notion of a stashed atlas that we store from the previous
> flush. Now we just cache every atlas we ever render. Cached atlases
> can either be 16-bit or 8-bit.
>
> The "reuse" and "animation" cases should both behave exactly the same
> as before: Where before we would copy from the stashed atlas to 8-bit
> atlases, we now copy from a cached 16-bit atlas and then invalidate
> it. Where before we would recycle the stashed atlas's backing texture
> object, we now recycle this same texture object from an invalidated
> 16-bit cached atlas.
>
> The main difference is that cases like tiled rendering now work. If
> you draw your whole scene in one flush, you still get one big 16-bit
> cached atlas, just like the "stashed atlas" implementation. But if you
> draw your scene in tiles, you now get lots of little cached 16-bit
> atlases, which can be reused and eventually copied to 8-bit atlases.
>
> Bug: skia:8462
> Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
> Reviewed-on: https://skia-review.googlesource.com/c/179991
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8462
Change-Id: I2f64b0c37e2cd644a202dfc786366dda5d238391
Reviewed-on: https://skia-review.googlesource.com/c/181450
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Leverage this in ops that use tessellation with per-vertex coverage, to
move the (color * coverage) work into the vertex shader.
For the tessellating path renderer, color is always uniform, but we were
sending it per-vertex. Added support to the default GP for routing the
uniform color to the vertex shader (when there is per-vertex coverage and
coverage can be folded into alpha). The end result is that we do less work
on the CPU, and send less data (for incompatible blend modes) or the same
amount (for compatible blend modes).
Finally, because color is never sent through a vertex attribute, this
solves wide color (and avoids the vertex bloat that would have happened
when using half-floats). For the linearizing convex path renderer, do the
usual fix for wide color.
PS6 is the "clean" version of this CL, later versions are guarded to
rebaseline layout tests.
Bug: skia:
Change-Id: I7fa87219177d36db800463d4492b78f2cb14a1c3
Reviewed-on: https://skia-review.googlesource.com/c/179996
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Wuffs ships as a "single file C library". Previously, that single file
was a .h file. Now it is a .c file.
The contents of the file are practically the same. The different file
name extension means that the build system (GN/ninja) will treat that
file as a .c file, or "something that generates code", and not merely a
.h file, or "something #include'd by things that generate code".
This should hopefully fix mysterious linker errors when updating the
third_party/wuffs checkout results in the builder doing no work, since
no .c files changed.
Bug: skia:8235
Change-Id: I451e251d8cd23f3f0db359bbe03caa429c00fcea
Reviewed-on: https://skia-review.googlesource.com/c/180420
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
I think this would only commonly happen for cases which files aren't
being loaded (debug asmjs), but could happen if multiple ready() calls
are made (which is discouraged).
Bug: skia:
Change-Id: If848aad8603f997661502563136ac590cc9a6d5a
Reviewed-on: https://skia-review.googlesource.com/c/181409
Reviewed-by: Kevin Lubick <kjlubick@google.com>
86b0868d36..5df1d281a9
git log 86b0868d367c..5df1d281a992 --date=short --no-merges --format='%ad %ae %s'
2019-01-07 jiajia.qin@intel.com Add std430 support (continue)
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Change-Id: I2002a41ea291d4195dfa57957be734d99cc2e43f
Reviewed-on: https://skia-review.googlesource.com/c/181531
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f75e654d19..86b0868d36
git log f75e654d1966..86b0868d367c --date=short --no-merges --format='%ad %ae %s'
2019-01-06 fjhenigman@chromium.org Enable RenderingProgramFailsWithProgramInstalled.
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Change-Id: Id4c6ce4268c472275ad3b87435047dab2c056684
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dbc605cecc..f75e654d19
git log dbc605cecc64..f75e654d1966 --date=short --no-merges --format='%ad %ae %s'
2019-01-06 jmadill@chromium.org Add DrawElements on WGL perf test.
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Change-Id: I47431ebff6ca01eeb4ca413db6dc266a14f12241
Reviewed-on: https://skia-review.googlesource.com/c/181493
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Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.
Originally landed as:
https://skia.googlesource.com/skia/+/a9549ab31630fc244094e6f1692371cbaf87f666
Re-landing with a new serialization format, but maintaining ability to
load old serialized color spaces, for SKP compatibility.
Bug: skia:
Change-Id: Ib84a6e1cd5d7d9816175773fdbaff2ca32658667
Reviewed-on: https://skia-review.googlesource.com/c/181176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
9db8df4c3e..dbc605cecc
git log 9db8df4c3e6e..dbc605cecc64 --date=short --no-merges --format='%ad %ae %s'
2019-01-05 jmadill@chromium.org Vulkan: Optimize VBO state changes.
2019-01-05 jmadill@chromium.org Pass GN header visibility check.
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If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=bungeman@google.com
Change-Id: I900e2b169742de87ad73d232da56ace051820bd9
Reviewed-on: https://skia-review.googlesource.com/c/181483
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>