Commit Graph

15 Commits

Author SHA1 Message Date
pavel
47eedcc848 Add utils to better quantize grayscale values to three bit indices while
compressing coverage masks.

Signed-off-by: Pavel Krajcevski <pavel@cs.unc.edu>

BUG=skia:

Review URL: https://codereview.chromium.org/669243003
2014-10-23 13:18:50 -07:00
mtklein
406654be7a SkThreadPool ~~> SkTaskGroup
SkTaskGroup is like SkThreadPool except the threads stay in
one global pool.  Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.

This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt).  We just create a new SkTaskGroup and wait for that
to complete.  This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places.  E.g. we can probably now use these in nanobench
for CPU .skp rendering.

Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading.  They'll just ride on the global pool
with all other tests now.

This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.

On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s).  The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f

R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/531653002
2014-09-03 15:34:37 -07:00
mtklein
2460bbdfbb Revert of SkThreadPool ~~> SkTaskGroup (patchset #4 id:60001 of https://codereview.chromium.org/531653002/)
Reason for revert:
Leaks, leaks, leaks.

Original issue's description:
> SkThreadPool ~~> SkTaskGroup
>
> SkTaskGroup is like SkThreadPool except the threads stay in
> one global pool.  Each SkTaskGroup itself is tiny (4 bytes)
> and its wait() method applies only to tasks add()ed to that
> instance, not the whole thread pool.
>
> This means we don't need to bring up new thread pools when
> tests themselves want to use multithreading (e.g. pathops,
> quilt).  We just create a new SkTaskGroup and wait for that
> to complete.  This should be more efficient, and allow us
> to expand where we use threads to really latency sensitive
> places.  E.g. we can probably now use these in nanobench
> for CPU .skp rendering.
>
> Now that all threads are sharing the same pool, I think we
> can remove most of the custom mechanism pathops tests use
> to control threading.  They'll just ride on the global pool
> with all other tests now.
>
> This (temporarily?) removes the GPU multithreading feature
> from DM, which we don't use.
>
> On my desktop, DM runs a little faster (57s -> 55s) in
> Debug, and a lot faster in Release (36s -> 24s).  The bots
> show speedups of similar proportions, cutting more than a
> minute off the N4/Release and Win7/Debug runtimes.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f

R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.org
TBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Author: mtklein@google.com

Review URL: https://codereview.chromium.org/533393002
2014-09-03 14:17:48 -07:00
mtklein
9c7207b5dc SkThreadPool ~~> SkTaskGroup
SkTaskGroup is like SkThreadPool except the threads stay in
one global pool.  Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.

This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt).  We just create a new SkTaskGroup and wait for that
to complete.  This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places.  E.g. we can probably now use these in nanobench
for CPU .skp rendering.

Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading.  They'll just ride on the global pool
with all other tests now.

This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.

On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s).  The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.

BUG=skia:
R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/531653002
2014-09-03 14:06:48 -07:00
dandov
cc03adb909 Proposal for the mesh gradient interface. Implemented as a grid of
patches and uses 4 private arrays to store the values of the control points and
colors. When it needs a patch at a certain position of the grid it just
builds it using the corresponding values of the array and the
grid coordinates provided. Details on implementation are documented in the corresponding classes' comments.

Also added a gm for mesh gradients.

BUG=skia:
R=egdaniel@google.com, reed@google.com

Author: dandov@google.com

Review URL: https://codereview.chromium.org/451723003
2014-08-12 17:14:57 -07:00
mtklein
847092c88b SkThreadPool and co. are not public.
BUG=skia:
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/444583006
2014-08-06 06:55:12 -07:00
dandov
ecfff21bde SkCanvas interface for drawing a patch.
Added function SkCanvas::drawPatch to the API. This function
receives the patch to draw and the paint.

Added function SkBaseDevice::drawPatch to the API. This function also receives the patch to draw and the paint.

Currently SkGpuDevice and SkBitmapDevice generate the mesh taking into
account the scale factor and call the corresponding device's drawVertices.

BUG=skia:
R=jvanverth@google.com, egdaniel@google.com, bsalomon@google.com

Author: dandov@google.com

Review URL: https://codereview.chromium.org/424663006
2014-08-04 10:02:00 -07:00
krajcevski
d5e46c7893 Generalize compressed blitter into its own templated class
R=robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/421593004
2014-07-28 14:14:16 -07:00
krajcevski
b2ef181ed6 Add preliminary ASTC encoder
R=robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/417933005
2014-07-25 07:33:01 -07:00
krajcevski
6c354881b6 Refactor texture compressors into separate files
R=robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/403383003
2014-07-22 07:44:01 -07:00
mtklein
d3e474e20c Deprecate SkPicture::clone().
Chrome will need -DSK_SUPPORT_LEGACY_PICTURE_CLONE.

This removes the modes from our tools that use clone().  No
bots run these.  DM used clone() in a way that we can just
share the picture now.

I plan to bring back the ability to test multithreaded
picture rendering soon.

BUG=skia:2378
R=robertphillips@google.com, mtklein@google.com, bsalomon@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/338633011
2014-06-27 12:34:44 -07:00
caryclark
5fb6bd4b7e use platform-independent font for gm
Create a custom typeface and scaler to render simple paths the
same on all platforms.

GM tests are modified to explicitly select the custom typeface.

R=reed@google.com, mtklein@google.com, bungeman@google.com
TBR=reed

Author: caryclark@google.com

Review URL: https://codereview.chromium.org/348323003
2014-06-23 11:25:00 -07:00
egdaniel
a22ea18823 Move Dashing filterPath to a dashing utils file
From inside GrContext, we have a need to create an SkPath an original path and
some dashing info. We do not have access to the original path effect so we need
a way to make the FilterPath function accessible outside of the effect. So I moved
the core filterPath code (and all need helper functions) out of SkDashPathEffect
and created a SkDashPath in utils to store these helper functions.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/576dcdc793a762ec63fbecdbfd5768066b548fe5

Author: egdaniel@google.com

Review URL: https://codereview.chromium.org/314623004
2014-06-11 06:51:51 -07:00
krajcevski
ae614409e4 Add texture compression utility
R=robertphillips@google.com, egdaniel@google.com, halcanary@google.com, scroggo@google.com, reed@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/325733004
2014-06-10 14:52:28 -07:00
egdaniel
ea902d9150 Add utils gypi file
BUG=skia:
R=bsalomon@google.com, robertphillips@google.com

Author: egdaniel@google.com

Review URL: https://codereview.chromium.org/317733003
2014-06-04 10:37:06 -07:00