Added code to remove code within switch statements due to break, return,
and continue statements. The logic is applied conservatively and only
among the statements of an individual switch-case statement without
affecting other cases.
Bug: skia:13484
Change-Id: Id5b936ca91e562a5180a31a039a85de9e093961d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/556376
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
@stage() is deprecated, the new form is @vertex or @fragment.
Re-generated the .wgsl files to fix the Housekeeper bot.
Change-Id: I7f0a9ee4a456a1a6b0ddadf0c1063eac77130af2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549096
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: skia:13420
Change-Id: I4b99a5d75e9fa4ce87b3f0bcb1210d2ec47ae112
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/548996
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
"canUseAnyFunction" was totally unused. All of the others that I removed
are only used from C++ code to control higher level logic (not within
shaders). A few of the remainders don't have sk_Caps references today,
but adding usage seems plausible.
Change-Id: I196f7d8abacde9dc6903d792cd18b58a34dc19f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/546858
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Add support for simple assignment expressions, as well as swizzle,
variable references, and type conversion constructors to support
simple assignment test cases that reference built-ins and local variables.
- Handle a case where the type of a SkSL built-in differs from its WGSL
counterpart and emit a type cast when such a variable gets referenced.
- Add additional test cases for supported WGSL features that could not
be tested without simple assignment support.
Bug: skia:13092
Change-Id: Ib1ff3bcef60e436c9be5c08236c9fe4de02dd005
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/538420
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
- Introduced the SK_ENABLE_WGSL_VALIDATION macro which is currently only
enabled when skslc gets compiled when using the `skia_compile_sksl_tests`
setting.
- SkSLCompiler::toWGSL now validates its output using Tint's WGSL reader
structures based on conditionally compiled code depending on the
SK_ENABLE_WGSL_VALIDATION flag.
- Fixed `warning: use of deprecated language feature: struct members should be separated with commas"
warnings that were generated for HelloWorld.wgsl.
Bug: skia:13092
Change-Id: Ib894457030004966221faf82f61360e390b95e22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/537802
Commit-Queue: Arman Uguray <armansito@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
OpenGL docs specifically insist that the sequence (comma) operator
should not be treated as a constant-expression so that attempts to
declare multidimensional arrays with a comma will fail:
http://screen/vJEpAe9yNmbzZTm
(See "12.43 Sequence operator and constant expressions" in the OpenGL
ES3 documentation or read skia:13311 for details.)
In practice, we don't get much benefit from optimizing away unused
comma-expressions; it improves some synthetic tests, but realistically
this will not help Skia in any real-world scenario. The constant folder
no longer attempts this optimization, and comma-expressions are now
rejected in a constant-expression context.
Change-Id: Ic5dea6ff90e36614b548c1ce89a444e81da944ae
Bug: skia:13311
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/539565
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We will continue to fold expressions like `10 + 0` or `5 * 1` or
`PI * 1` (assuming PI is a const float) because both sides are known,
but non-constant-expressions like `x + 0` (assuming x is not a constant)
or `foo *= 1` will be left as-is when the optimizer is off.
This improves the accuracy of the Viewer shader tab, because a runtime
effect expression like `color *= scale` will be preserved in the final
output when optimization is off, instead of being replaced with a Nop
when scale equals one.
Change-Id: I218b327cb0cd12654dca446dee8a5baa96f589b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/539197
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Fixes a minor issue discovered by http://review.skia.org/539198 .
Change-Id: I63f555cc005df33ce50c412796a8c773a501d271
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/539199
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Previously we didn't have any mechanism for disabling the optimizer when
building golden outputs, so every golden output always had optimizations
applied.
Change-Id: I8f370b06daab6cb50bb4339eab0d39578621413b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/539198
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These were not being generated because they were in the "settings" test
group; we have switch-rewrite settings that also need to be tested.
This was a blind spot in our golden output coverage; without these
tests, there is very little switch-statement usage in our corpus.
They are now in the SPIR-V test group as well.
Change-Id: Ic23b726d00c3047f2d19f7f6dc41e58e600e991c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534141
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
(This mirrors an optimization performed in the constant folder.)
Expressions like `OpIEqual %20 %20` or `OpFUnordNotEqual %15 %15` can be
replaced by `true` or `false` on sight. The GLSL spec makes it clear
that checking for NaN is optional:
4.7.1 Range and Precision
"... NaNs are not required to be generated. Support for signaling NaNs
is not required and exceptions are never raised. Operations and built-in
functions that operate on a NaN are not required to return a NaN as the
result."
Change-Id: I2e29b659a73582e9ade0eb61f70f7d362a007c50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531550
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Previously, every expression/statement type was responsible for
pruning or clearing the store-cache when branches were involved. This
was difficult to reason about and easy to get wrong, particularly if
the details are not fresh in your mind.
Now, `writeLabel` takes care of the details for you. Pass in the
location of the branch(es) which use the label, and the proper cache
updating behavior will occur automatically.
Some of the label enum types are not strictly necessary and exist for
the benefit of a reader. Specifically:
- `kBranchlessBlock` and `kBranchIsOnPreviousLine` are synonyms
- `kBranchIsBelow` and `kBranchesOnBothSides` are also synonyms
The hope is that extra enum names will be easier for a reader to
follow, versus fewer but very-verbose enum names (like
`kBranchIsBelowOrOnBothSides`).
This change earned some very minor switch-related dividends. Previously,
every label in a switch was treated as a forward-branch, but in fact,
the very first label in a switch is privileged. This is because we are
branching from the previous line, and the store cache is trustworthy in
this case. (Versus "branching from above," where the store cache needs
to be pruned before it can be trusted.)
Change-Id: I38b539069c22be9f0777b632f60f0eab2409d687
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531540
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We now have two functions `writeOpLoad` and `writeOpStore` which are
in charge of writing SpvOpLoad and SpvOpStore instructions.
`writeOpStore` also keeps track of pointer stores in a "store cache."
Subsequent loads from that same pointer will be found in the cache and
will return the value stored in that pointer instead.
Such a cache definitely cannot work in the face of control flow, so we
make the following concessions:
- `pruneReachableOps` is now `pruneConditionalOps`. Any pointers that
are altered inside a potentially-unreachable block are cleared from
the cache entirely.
- The entire store cache is cleared at all OpLabels within a loop.
The cache also cannot work in the presence of swizzled stores, so we
make another significant concession:
- The entire store cache is cleared whenever we store into a non-memory
pointer (e.g., assigning into a swizzled LValue, such as `foo.xz`).
Despite these significant limitations, this manages to dramatically
shrink many real-world examples.
Change-Id: I0981a0cf7b45b064e153e9ada271494c8e00cad5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530054
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, we would determine the operandType by calling
`getActualType`. This function converts half-precision types to full-
precision ones, which seems to have been unintentional. Fortunately, the
operand type is not actually emitted into the SPIR-V by most code paths
(most paths use the resultType instead) so it was not a significant
impact in practice. A few matrix-based paths emitted ops using this type
and these paths now emit RelaxedPrecision as expected.
Change-Id: I32f4c0327427476fee6b78953284818b7970b6e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530543
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Previously, we only handled the simple case of extracting from an
OpConstantComposite. Now we also handle the complex case of extracting
from an OpCompositeConstruct, where vectors can be composed of other
vectors.
This is particularly challenging because OpCompositeConstruct can
contain SpvIds from almost any other instruction, so we need to be
able to decode those instructions and figure out their type. For
instance:
%5 = OpFAdd Vec2 %1 %2
%6 = OpFAdd Scalar %3 %4
%7 = OpCompositeConstruct FloatVec3 %5 %6
%8 = OpCompositeExtract %7 2
The %8 (OpCompositeExtract) could be replaced with %6 but we need to
peek at the type in *both* OpFAdd instructions to decode this. It
only works when the affected instructions are in-cache, so many
opportunities are currently not optimized because their code still
uses the original, uncached form of writeInstruction.
Change-Id: I5719ae6284f32e1d6f2c898eca282c22b94fc764
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529743
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:13219
Change-Id: I57c5c2aa40e6eb85d5e6045d6f3374d0379efd39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530337
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This removes the assert from the SPIR-V generator so the
tests compile. The generated SPIR-V is incorrect. The next
CL fixes the generator, and restores the assert.
Change-Id: I77b507cf7fb5eac481322887000bd1c73cd5c899
Bug: skia:13219
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530336
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of commit 60ff0facbf
Structs are now deduplicated using a [Type*, SpvId] map.
Original change's description:
> Use op cache when emitting types.
>
> We no longer need to maintain a separate `fTypeMap` for mapping types
> to SpvIds, since the op cache handles this automatically.
>
> We also now support deduplicating instructions that don't have a result,
> such as decorations. (In particular, we needed to avoid emitting the
> SpvDecorationArrayStride op every time the array type was accessed, but
> this op doesn't have a result ID.)
>
> Change-Id: I779b8c8e3de5973b8f487b28c0a8ece9a1041845
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529732
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I9f6a78d58e8af38a1fd690a8860d8b5aa3193be6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529748
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I800fa2a1fb0e64ad478c76ea2d5cda176ea8f48b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529746
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 60ff0facbf.
Reason for revert: Broke D3D bots
Original change's description:
> Use op cache when emitting types.
>
> We no longer need to maintain a separate `fTypeMap` for mapping types
> to SpvIds, since the op cache handles this automatically.
>
> We also now support deduplicating instructions that don't have a result,
> such as decorations. (In particular, we needed to avoid emitting the
> SpvDecorationArrayStride op every time the array type was accessed, but
> this op doesn't have a result ID.)
>
> Change-Id: I779b8c8e3de5973b8f487b28c0a8ece9a1041845
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529732
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I0e2187f88f2a945fd6f88ce75ff815e03d2f7df5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529747
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
We no longer need to maintain a separate `fTypeMap` for mapping types
to SpvIds, since the op cache handles this automatically.
We also now support deduplicating instructions that don't have a result,
such as decorations. (In particular, we needed to avoid emitting the
SpvDecorationArrayStride op every time the array type was accessed, but
this op doesn't have a result ID.)
Change-Id: I779b8c8e3de5973b8f487b28c0a8ece9a1041845
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529732
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, we stringized the types and put them into fTypeMap. Using
the op cache is a simpler mechanism that should work equally well.
Output diffs are almost all ID reorderings. In a few cases we
managed to deduplicate function types that stringize differently but
come out the same in SPIR-V (e.g. no float/half distinction).
Change-Id: If7de5b2dafa12d05c3c2c497a243e9e3908dfee7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529805
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I3f6e25ec7b31339bfc9bd2435bc9226e6d9be06b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529498
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: Ic19d7591c90f75f04dd1c58b406f2b770f9780c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529351
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
If we start with an OpConstantComposite, then we do an
OpCompositeExtract from it, we can look up the result directly from op
cache and avoid doing any work. This helps our matrix code a lot.
Change-Id: Idfbdc0c69676b9c1e91cdc57bf0d6382b9b5d8d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529339
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, we didn't usually generate OpConstantComposite ops for
matrices. Now, a matrix assembled from constants should come out as a
constant.
Change-Id: I458718901686dffb84e4079a81017d61195420d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529338
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The output changes here are almost entirely a wash, because we already
had support for caching scalars and vectors. Almost all changes are just
inconsequential reorderings of IDs, and the removal of RelaxedPrecision
decorators on constants (which were not meaningful).
Change-Id: I45340c4a240cb504b7c4a934b3db178d2f39ec99
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528709
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
* Wire up the WGSLCodeGenerator to SkSLCompiler.
* Wire up build rules to generate WGSL from unit tests.
* Include HelloWorld.sksl as the first complete program.
Bug: skia:13092
Change-Id: I283cf5971b6856126b9fc23340afacff5cc54697
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526760
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
Previously, we used unscoped blocks for two similar functions:
- Rewrite one statement as two simpler statements:
`int a, b;` -> `int a; int b;`
- Group together multiple statements without braces. e.g. the inliner
uses unscoped Blocks to rearrange statements.
Conceptually, these are different from the debugger's perspective. The
compound statements should be treated as one unit; the grouped
statements should be treated individually (and the enclosing Block
should be ignored). A Block now contains a BlockKind enum to
distinguish between these cases.
Change-Id: Ie14a570bb46992689fb96b8fd3b67f2ca6e5239f
Bug: skia:13189
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528655
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
`writeComposite` can write and deduplicate constants, so it's preferable
to manually emitting an OpCompositeConstruct opcode.
Change-Id: I0c4ac8f8a456c8561c0b6a90cd316934f20895e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528638
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
`writeComposite` can write and deduplicate constants, so it's preferable
to manually emitting an OpCompositeConstruct opcode.
Change-Id: Ie5c23af76822da762eadac8ff0ab0c6cc0febd31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528637
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Some GPUs (Adrenos in particular) perform noticeably better when we
use OpConstantComposite instead of OpCompositeConstruct. This also gives
us some deduplication of redundant ops.
Change-Id: I53b7a3e1cf61e51647a661a08ff4c7b53ee60f10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528636
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Previously, when we vectorized scalars, we would not place them in the
constant buffer, so we could emit simple vectors like (0,0,0) or (1,1,1)
more than once. Now, we use `writeConstructorSplat` to vectorize, which
knows how to write constants.
Change-Id: Ic97c0ce5415fd46ff8c7fb7dac9205844633ef3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527921
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
SkSL errors now identify the specific range of code they are describing,
rather than just the line number.
Change-Id: Ifabb3148476f9b4cd8e532f23e5b38e1cf33a87e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528039
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
We were not propagating the position into a double-negated expression,
leading to an assertion failure in PrefixExpression.
Change-Id: I1970ff1a06d9631582626c68e151f12f6b3ef278
Bug: oss-fuzz:46381
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527507
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This is a reland of commit 1aedd5dc11
Original change's description:
> Always apply mipmap sharpening on GPU
>
> Bug: skia:13078
>
> Change-Id: If459a96eba09fb10e967bc364435f79b83fdc1ec
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522099
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:13078
Change-Id: Ic05b38fc07566f090d609431f2738d64dfdc8a66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524218
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of commit 355f0f9fa2
Original change's description:
> Change GPU LOD bias to be just shy of -.5.
>
> We want to ensure that when a MIP level is 1:1 with device space
> that kNearest picks that level instead of a larger level.
>
> Bug: skia:13078
>
> Change-Id: I703d08ab394e1d39b31d16946067a2ead415c72a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524224
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:13078
Change-Id: I7fc765a8718d770ebdac68adf9c59ff15d8c8451
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526517
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 355f0f9fa2.
Reason for revert: blocking chrome roll, should be #if defined(...) for the guard
Original change's description:
> Change GPU LOD bias to be just shy of -.5.
>
> We want to ensure that when a MIP level is 1:1 with device space
> that kNearest picks that level instead of a larger level.
>
> Bug: skia:13078
>
> Change-Id: I703d08ab394e1d39b31d16946067a2ead415c72a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524224
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:13078
Change-Id: I42d6e99509a87f0354f104f2c0177e78cf0d0e21
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526462
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
We want to ensure that when a MIP level is 1:1 with device space
that kNearest picks that level instead of a larger level.
Bug: skia:13078
Change-Id: I703d08ab394e1d39b31d16946067a2ead415c72a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524224
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The builtin variable scanner did not check builtin code for the presence
of sk_FragColor, etc. We currently get away with this because none of
the existing builtin code uses a builtin variable.
Now FindAndDeclareBuiltinVariables checks shared program elements too.
Change-Id: Ifb3ee3857ef73b18d9e4f406970f0f67681dd4be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525042
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
MSL does not support the unary "-" operator on matrix types. Similarly
the SPIR-V OpFNegate/OpSNegate operations only work on scalar and vector
type.
* An expression such as "-<mat>" is now transformed to "-1.0 * <mat>" when
generating MSL.
* The same expression now generates a component-wise negation in SPIR-V,
matching what glslang outputs for GLSL.
* A unary "+" is now treated as NOP for MSL, matching the SPIR-V backend.
An expression such as "+<expr>" is now evaluated as "<expr>".
* The shared/Negation.sksl has been moved to folding/ as much of its
contents exercise constant-folding of comparison expressions.
* The shared/UnaryPositiveNegative.sksl test has been extended to
exercise scalar and matrix types.
NOTE: The SPIR-V backend changes have caused a minor re-ordering of SSA
IDs generated when writing out a prefix-expression. The affected gold
files have been updated.
Bug: skia:12627, skia:12992
Change-Id: Iec5cdafc591aed7e49b3b52bda42a02661380bab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/513976
Auto-Submit: Arman Uguray <armansito@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
On modern hardware, this will give the correct result for `NaN != x`
(true).
Change-Id: I9683f74756da5da5f34ccacec02c1f2449791f26
Bug: skia:12977
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/513317
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
Test "InlinerHonorsGLSLOutParamSemantics" was failing on Wembley devices
and is now disabled on that GPU.
Also, it turns out that the inliner has ignored functions with out
params for a long time now, but our test names haven't been updated to
account for this. So, did some additional cleanup:
- "InlinerHonorsGLSLOutParamSemantics" (the test in question) has been
moved to shared/ and renamed to "OutParamsAreDistinct."
- Removed test "OutParamsNoInline" as it is functionally the same as
"OutParams".
Change-Id: I1431ed197b9216cb482eee4f5e4eb2579a5303f7
Bug: skia:12858
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502303
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Removed a special case from `writeFunctionCallArgument` which avoided
using a scratch variable for out params; now we always use the scratch
variable and copy it back to the original variable at the end.
Change-Id: I0e446a3fde6d19554943384210bd911f6f9c8cfa
Bug: skia:11052, skia:11919, skia:12858
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501836
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The test input was removed at http://review.skia.org/497742.
Change-Id: I7b30f2f70cd0812b900c9c67b70e742b3d96930a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/499574
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
The test has been moved to shared/, since it's a valid test, but it is
no longer related to inlining, as the inliner no longer attempts to
inline functions with inouts at all.
Also, one function here (outParameterIgnore) actually invoked undefined
behavior and has been removed. According to the GLSL ES2 docs: "If a
function does not write to an out parameter, the value of the actual
parameter is undefined when the function returns." SkVM leaves the value
unchanged, so SKSL_TEST_CPU would pass, but a GPU might clear it (and in
fact, my GPU does).
Change-Id: I77c77ed1354bc980344ec5c406992bd62015f5e5
Bug: skia:11919
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/499752
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
GLSL supports adding, subtracting, multiplying, and dividing matrices
with scalars. This works by splatting the scalar across every matrix
component and then performing the op componentwise. Our constant folder
now knows how to fold out these simplifications.
Change-Id: Idb8751ec16135e1b61da0d58cfd0505ab31ac087
Bug: skia:12819
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497738
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>