As we move toward dmsaa, we need stencil attachments on the single and
multisample attachments both. This is only a temporary solution until
the new surface world is finished.
Bug: skia:11396
Change-Id: I48928343e1fc9fd2e00362a534be9eb3ade92656
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399838
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Mixed samples is no longer relevant for Ganesh. DMSAA and the new
Ganesh architecture both rely on full MSAA, and any platform where
mixed samples is supported will ultimately not use the old
architecture.
Change-Id: I5acc745010e090ef26310d92ec6240be2cd494cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399837
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This function will be used by the resource allocator to figure out
whether an allocation plan is feasible without committing to it.
Bug: skia:10877
Change-Id: I135b7b80d53d9c3541d2fa0313d91d14a1d54eb2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394156
Commit-Queue: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 4a0bc2b344.
Reason for revert: reland with crash workaround
Original change's description:
> Revert "Only store resources in the GrResourceCache::fScratchMap that are available to be scratch."
>
> This reverts commit 1a2326363a.
>
> Reason for revert: breaking win10 quadro400 perf bot on vk and vkmsaa
>
> Original change's description:
> > Only store resources in the GrResourceCache::fScratchMap that are available to be scratch.
> >
> > Currently when we create a scratch resource, we immediately add it to
> > scratch map and it will stay there until we delete the resource. The one
> > exception to this is adding a unique key will remove a resource from
> > the scratch map. This means there are resources in the scratch map that
> > can't be returned when looking for a scratch because they are either
> > already in use by something else or their budget was changed to
> > unbudgeted. This means everything time we do a scratch lookup, even
> > after finding the list of resources that match a key, we still have to
> > iterate that list to see if we can use that resource or not.
> >
> > The problem comes when we may have lots of resources that all match the
> > same key (think 1000s of identical buffers). Then the cost of iterating
> > this list starts to get very high.
> >
> > This change makes it so only resources that can actively be used as a
> > scratch at that moment are stored in the scratch map. Thus when we find
> > a scratch resource we pull it out of the scratch map. When that resources
> > refs go back to zero it is added back to the scratch map. Similar removal
> > is also now used for changing a resource to and from budgeted.
> >
> > Change-Id: I52b415d0e035dfc589f3d712be85799a56827bf0
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367976
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com
>
> Change-Id: I1e57e10e75f930adfecb0e4167c1d6269798c893
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368236
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: Ied3995b963f8383954fc4a53a1de9e17234e5e6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368239
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 1a2326363a.
Reason for revert: breaking win10 quadro400 perf bot on vk and vkmsaa
Original change's description:
> Only store resources in the GrResourceCache::fScratchMap that are available to be scratch.
>
> Currently when we create a scratch resource, we immediately add it to
> scratch map and it will stay there until we delete the resource. The one
> exception to this is adding a unique key will remove a resource from
> the scratch map. This means there are resources in the scratch map that
> can't be returned when looking for a scratch because they are either
> already in use by something else or their budget was changed to
> unbudgeted. This means everything time we do a scratch lookup, even
> after finding the list of resources that match a key, we still have to
> iterate that list to see if we can use that resource or not.
>
> The problem comes when we may have lots of resources that all match the
> same key (think 1000s of identical buffers). Then the cost of iterating
> this list starts to get very high.
>
> This change makes it so only resources that can actively be used as a
> scratch at that moment are stored in the scratch map. Thus when we find
> a scratch resource we pull it out of the scratch map. When that resources
> refs go back to zero it is added back to the scratch map. Similar removal
> is also now used for changing a resource to and from budgeted.
>
> Change-Id: I52b415d0e035dfc589f3d712be85799a56827bf0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367976
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I1e57e10e75f930adfecb0e4167c1d6269798c893
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368236
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Currently when we create a scratch resource, we immediately add it to
scratch map and it will stay there until we delete the resource. The one
exception to this is adding a unique key will remove a resource from
the scratch map. This means there are resources in the scratch map that
can't be returned when looking for a scratch because they are either
already in use by something else or their budget was changed to
unbudgeted. This means everything time we do a scratch lookup, even
after finding the list of resources that match a key, we still have to
iterate that list to see if we can use that resource or not.
The problem comes when we may have lots of resources that all match the
same key (think 1000s of identical buffers). Then the cost of iterating
this list starts to get very high.
This change makes it so only resources that can actively be used as a
scratch at that moment are stored in the scratch map. Thus when we find
a scratch resource we pull it out of the scratch map. When that resources
refs go back to zero it is added back to the scratch map. Similar removal
is also now used for changing a resource to and from budgeted.
Change-Id: I52b415d0e035dfc589f3d712be85799a56827bf0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367976
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
... and lots and lots of IWYU
Change-Id: Ie5157dcdd2e6d29b95c71b39153278ab48ef4eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346778
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Essentially GrGpuResources have two counts now. The original fRefCnt has
not changed and is still used for things like knowing if we can reuse
a scratch texture. The new fCommandBufferUsageCnt is used to track
when a resource is in use on a command buffer or gpu in general. We now
delay calling notifyRefCntIsZero until both of the counts are zero.
Bug: skia:11038
Change-Id: I1df62f28e4b98e8c1a5ab2fd33d4aead19788d93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343098
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 21f8b51099.
Reason for revert: D3D traced resource assert from unit test
Original change's description:
> Revert "Revert "Use ManagedBackendTexture in place of TestUtils backend texture helpers.""
>
> This reverts commit f625e4ce45.
>
> Change-Id: Id73c53ec7ab8d4a5951712dc150d86e6349addbf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325658
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: I407f1d522d5c4f28d070cc2ce87af7faffca11fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325860
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 5ee0556048.
Reason for revert: breaking bots
Original change's description:
> Use ManagedBackendTexture in place of TestUtils backend texture helpers.
>
> Unify on a single family of helpers for making backend textures.
>
> Stresses callback systems in more tests by avoiding artificial
> flush/submit/syncs.
>
> some misc test cleanup along the way.
>
> Change-Id: Ia692e8927ba97b391ee77ea06ebf437a555617b2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324710
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I7d4fc9412c870ae13f7498671379b871dbf5a6c4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325619
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Unify on a single family of helpers for making backend textures.
Stresses callback systems in more tests by avoiding artificial
flush/submit/syncs.
some misc test cleanup along the way.
Change-Id: Ia692e8927ba97b391ee77ea06ebf437a555617b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324710
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is a reland of 6113d50ec4
Original change's description:
> Rename GrStencilAttachment class to generic GrAttachment
>
> Additional this adds a UsageFlags member to the new GrAttachment
> class.
>
> Bug: skia:10727
> Change-Id: Ifc0bfffd959f5fbc46bfcdf269e1b2a933929753
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323107
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10727
Change-Id: Ie0ff0885e01c9f0666fb0cfaa765e463dcc6d0a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324277
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 6113d50ec4.
Reason for revert: Breaking MSAN bot
Original change's description:
> Rename GrStencilAttachment class to generic GrAttachment
>
> Additional this adds a UsageFlags member to the new GrAttachment
> class.
>
> Bug: skia:10727
> Change-Id: Ifc0bfffd959f5fbc46bfcdf269e1b2a933929753
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323107
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
Change-Id: I2ee2a1fcabd75bc24d3b7c3f76d971a3adb370a3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10727
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324276
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Additional this adds a UsageFlags member to the new GrAttachment
class.
Bug: skia:10727
Change-Id: Ifc0bfffd959f5fbc46bfcdf269e1b2a933929753
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323107
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Part of this change is to move some of this static format information
off of GrCaps since it is not cap dependent in anyway. This allows us
to the need for caps in many places. Also changes the low level format
query to be based off of bytes per block so it can be shared for
compressed and non compressed formats.
This change will also make it easier to add stencil/depth formats in
follow on change since we don't have to fill in a whole caps
FormatInfo block just so we can get the bytesPerPixel which is all
they need.
Bug: skia:10727
Change-Id: I2e6fdabf3ed699b4145ef9e6f0a73078d32a0444
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321463
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Mechanically updated via Xcode "Replace Regular Expression":
typedef (.*) INHERITED;
-->
using INHERITED = $1;
The ClangTidy approach generated an even larger CL which would have
required a significant amount of hand-tweaking to be usable.
Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
No longer needed as GrSurface and GrRenderTarget are private.
Change-Id: I2ec653b2d9daa115233bb7eaa1f2b7f880772c0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305730
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This should be the last batch of tests. All the remaining uses of
GrContext should be resolved when SkImage no longer requires a context.
Change-Id: I47eeb3b74c28f483c20d9bec4daecbdb6d2cb982
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305541
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Ia2cfbca8982b57399b6681cbb4501c2933ab4df7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304576
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
In order to stage the transition from GrContext to GrDirectContext, both
of them will have to have the factories for a while.
This CL also removes all internal uses of the old (GrContext) factories.
Change-Id: Ibe1edd0818ea23a0d54257c55f35f12526047ef3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302263
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This CL makes it explicit that the unit tests always get a direct context.
It is mainly a mechanical CL.
Change-Id: I49e0628851d9c81eb47386ef978edf905c6469d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299866
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The callback lets the caller know when the data uploads to the texture
from the create call are finished. This is important since the caller
cannot delete the backend texture till the gpu is finished on vulkan
and d3d.
This change also removes the hard sync in vulkan during creation.
Change-Id: I660d142219474e22b1337d2b0c81cda66fe18a4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286517
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:10118
Change-Id: I53e3b9f1bd28a00276a3d35b5160aa0cfec30cfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282417
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: Ic6c0de262e13c3c3ea9e7777ccdd04f22ff6ae0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280345
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This reverts commit e5a06ce678.
Reason for revert: Need to make change in google3 first
Original change's description:
> Move GrGpuResource GrSurface and GrTexture into src.
>
> Must land https://chromium-review.googlesource.com/c/chromium/src/+/2087980
> before this can land.
>
> Bug: skia:7966
> Change-Id: I60bbb1765bfbb2c96b2bc0c9826b6b9d57eb2a03
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275077
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Id39e0a351e49a87209de88a6ad9fadb0219db72c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7966
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275216
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Replace with SkISize.
Also change some const SkISize& params to just SkISize.
Change-Id: I3c72d961662eefeda545fba17d63e877cd5ca813
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269374
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This whole change is basically work that will all get reverted shortly
when GrSurfaceProxy no longer stores swizzle. But for now this helps
get rid of a use of pixel config.
Bug: skia:6718
Change-Id: If911360a8a9d2c52a58b5795386484634885b3f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265579
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This also now requires that when using a vulkan GrContext, the backing VkDevice,
Queue, and Instance must be alive when the GrContext is first destroyed or
abandoned. Additionally any GrBackendTextures created from the GrContext must
be deleted before destroying or abandoning the GrContext.
Bug: skia:9603
Change-Id: Ibf194d2ffdcddd61e34214d7d59a2d9a33c880e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257921
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
90% of this CL is just renaming. The only two substantive changes are:
holding a GrTexture* (rather than a GrGpuResource*) in the GrTextureFreedMessage (this avoids the downcast)
adding the abandoned() checks to the two GrContext::purgeUnlockedResources methods (this prevents accesses of the message queue)
Bug: 1011368, 1014993
Change-Id: Ifff3842f7802add6b7cd34595578369543698ba1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249001
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
One describes the color type use case for the texture and the other
the color type of the texel data, a la writePixels().
Bug: skia:6718
Change-Id: I3ca2ab9f76aaeca4b2861a171b1aaacaa0709d1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240679
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>