Commit Graph

74 Commits

Author SHA1 Message Date
Michael Ludwig
370de72763 Revert "[canvaskit] Replace RRect objects with TypedArrays."
Revert submission 314622

Reason for revert: breaking wasm bots
Reverted Changes:
Ia1ba13814:[canvaskit] Replace RRect objects with TypedArrays...
Ib80b15e2d:[canvaskit] Change SkRects to be arrays, not objec...
I790b2d6fc:[canvaskit] Add drawRect4f as example 'fast path' ...

Change-Id: I3912ffeb446b497e4e03a6260e51cae1e664bd83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314894
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-09-02 21:21:48 +00:00
Michael Ludwig
1f49ceb404 Revert "[canvaskit] Change SkRects to be arrays, not objects."
Revert submission 314622

Reason for revert: breaking wasm bots
Reverted Changes:
Ia1ba13814:[canvaskit] Replace RRect objects with TypedArrays...
Ib80b15e2d:[canvaskit] Change SkRects to be arrays, not objec...
I790b2d6fc:[canvaskit] Add drawRect4f as example 'fast path' ...

Change-Id: Ie6e4c57ba412ca9ff8e4446b06681b51029da2d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314893
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-09-02 21:21:36 +00:00
Kevin Lubick
bdc214a50e [canvaskit] Change SkRects to be arrays, not objects.
This changes several APIs, so there are lots of breaking
notes in the Changelog.

This made the "draw 100 colored regions" benchmark about
20% faster (1ms -> .8ms).

In theory, rendering should stay the same.

Change-Id: Ib80b15e2d980ad5d568fff4460d2b529766c1b36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312491
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-09-02 20:10:30 +00:00
Kevin Lubick
c9498efc8e [canvaskit] Replace RRect objects with TypedArrays.
This is about 2.5x faster.

Will try to do the same for Rects in a followup CL.

Change-Id: Ia1ba1381435f4eee2fcf4f0cc2738e3306edd5f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312304
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-09-02 20:10:30 +00:00
Elliot Evans
1ec3b1ab2e Fix CanvasKit SkSurface.requestAnimationFrame for web workers
Change-Id: I19d368d6f9f8a2bf4bed73a8f1843be907183096
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305539
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Elliot Evans <elliotevans@google.com>
2020-07-23 16:03:23 +00:00
Nathaniel Nifong
d0c9d0cb7f Replace arcTo with three functions for it's overloads.
I found this to be about 15% faster on a benchmark designed to stress these functions.

https://github.com/flutter/flutter/issues/61305

Change-Id: I9dc2a8396e54c55464bb71562de0c07c853e829c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303024
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-07-17 19:08:03 +00:00
Nathaniel Nifong
6130d5079d Helper function for camera setup
Change-Id: I839fea29c2e56cfc2a4e4557da3197bf211513eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299654
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-07 00:30:03 +00:00
Kevin Lubick
d9b9e5ec4b [canvaskit] High performance Path APIs
https://skia-review.googlesource.com/c/skia/+/297896 draws
several paths with over 1000 points (one has ~250k) and
was pretty slow. We already had a way to provide a flat(ish)
array of all the verbs, points and weights mushed together
(although that should be cleaned up to prefer taking a 1d
array).

This adds an additional way to provide multiple verbs,
points, (and optionally weights, if conics are used) to CanvasKit.
This makes things dramatically faster because of batch copying
the values between JS and WASM (or using Malloc).

Additionally, the above CL revealed a need to be able to
use a subsection of a Malloc'd array efficiently. Thus,
I added subarray as a method of the Malloc object, which
can be used effectively as a pointer (i.e. no copying).

Change-Id: I2c1d26b25118fb9949e878b1b519d93efcfa5019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297841
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2020-06-24 12:40:49 +00:00
Elliot Evans
2879619a29 Added CanvasKit.MakeImageFromCanvasImageSource which is useful as an alternative to
CanvasKit.MakeImageFromEncoded, when used with Browser APIs for loading/decoding images.

 - `CanvasKit.MakeImageFromCanvasImageSource` takes either an HTMLImageElement,
   SVGImageElement, HTMLVideoElement, HTMLCanvasElement, ImageBitmap, or OffscreenCanvas and returns
   an SkImage. This function is an alternative to `CanvasKit.MakeImageFromEncoded` for creating
   SkImages when loading and decoding images. In the future, codesize of CanvasKit may be able to be
   reduced by removing image codecs in wasm, if browser APIs for decoding images are used along with
   `CanvasKit.MakeImageFromCanvasImageSource` instead of `CanvasKit.MakeImageFromEncoded`.
-  Three usage examples of `CanvasKit.MakeImageFromCanvasImageSource` in core.spec.ts. These 
   examples use browser APIs to decode images including 2d canvas, bitmaprenderer canvas, 
   HTMLImageElement and Blob.
-  Added support for asynchronous callbacks in perfs and tests.

Here are notes on the image decoding approaches we tested and perfed in the process of finding ways 
to use Browser APIs to decode images:

1. pipeline:
  ArrayBuffer → ImageData → ctx.putImageData →
  context.getImageData → Uint8Array → CanvasKit.MakeImage
 Problem: ImageData constructor expects decoded bytes already.

2. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded (async function)
pipeline:
  ArrayBuffer → Blob -> HTMLImageElement ->
  draw on Canvas2d -> context.getImageData → Uint8Array →
  CanvasKit.MakeImage
 Works
⏱ Performance: 3rd place (in my testing locally)

3. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2 (async function)
  ArrayBuffer → Blob → ImageBitmap → draw on Canvas2d →
  context.getImageData → Uint8Array → CanvasKit.MakeImage
 Works
⏱ Performance: 2nd place (in my testing locally)

4. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded3 (async function)
  ArrayBuffer → Blob → ImageBitmap →
  draw on canvas 1 using bitmaprenderer context →
  draw canvas 1 on canvas 2 using drawImage → context2d.getImageData →
  Uint8Array → CanvasKit.MakeImage
 Works
⏱ Performance: 1st place (in my testing locally) - quite surprising, this in some ways seems to be a more roundabout way of CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2, but it seems bitmaprenderer context is fairly fast.

Bug: skia:10360
Change-Id: I6fe94b8196dfd1ad0d8929f04bb1697da537ca18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295390
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-15 19:35:09 +00:00
Nathaniel Nifong
d05fd0c7d2 Accept Flat Uint32Array, Float32Array, or 2d Float32Array as the color argument to MakeLinearGradient
TODO:
  1. Accept a Color builder or a TypeArray from CanvasKit.Malloc
  2. Apply the same treatment to all other gradient functions, MakeSkVertices, and drawAtlas
Change-Id: I94fa67a3c00d7b1ecdc004af4ffd3193404c1a30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294707
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-11 13:51:53 +00:00
Kevin Lubick
e7b329e1ee [canvaskit] Fix freeing of memory in computeTonalColors
Change-Id: I82317cf762362a4fb74933d7d7145555d397c850
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294700
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-06-05 20:23:29 +00:00
Nathaniel Nifong
cd75b17943 Unit test of drawAtlas and fixes for bugs uncovered by it
Change-Id: I3583a5b3930aba03ae843daade50223e87c4ac6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294338
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-05 16:02:29 +00:00
Kevin Lubick
69e46da716 [canvaskit] Fix infrequent crash in SkFontMgr.FromData
The bug here is very subtle, as is the mitigation.

Quick background on WASM memory, there is an object
called wasmMemory (which might be hoisted into scope for
CanvasKit's pre-js functions), of type WebAssembly.Memory
which is a resizable ArrayBuffer. Emscripten provides the
JS code to initialize this and handle size increases.
Emscripten also provides TypedArray "views" into this buffer.
These are called CanvasKit.HEAPU8, CanvasKit.HEAPF32, etc.

When there is a call to CanvasKit._malloc, wasmMemory may
be resized. If that happens, the previous TypedArray views
become invalid. However, in the same call to _malloc,
emscripten will refresh the views [1]. So, dealing with
CanvasKit.HEAPU8 directly (quick aside, we never expect clients
to mess with these views, only us in our glue JS code
[e.g. interface.js]), should always be safe because if they
were to be invalidated in a call to _malloc, the views would
be refreshed before _malloc continues.

The problem that existed before was when we were passing
CanvasKit.HEAP* as a parameter to a function, in which the
function would call _malloc before using the typed array
parameter:
  //... let us suppose wasmMemory is backed by ArrayBuffer D
  copy1dArray(arr, HEAPU32);
  // The HEAPU32 TypedArray (backed by ArrayBuffer D) is stored
  // to a function parameter "dest"
    function copy1dArray(arr, dest, ptr) {
    // ...
    if (!ptr) {
      ptr = CanvasKit._malloc(arr.length * dest.BYTES_PER_ELEMENT);
      // Suppose _malloc needs to resize wasmMemory and is
      // now backed by ArrayBuffer E.
      // Note: The field CanvasKit.HEAPU32 is correctly backed
      // by ArrayBuffer E, but variable dest still points to a
      // TypedArray backed by ArrayBuffer D.
    }
    // dest.set will fail with a "neutered ArrayBuffer" error
    // because ArrayBuffer D is effectively gone (replaced by E).
    dest.set(arr, ptr / dest.BYTES_PER_ELEMENT);

The fix here is to pass in the field name indicating the TypedArray
view we want to write our data into instead of using the
view itself as the parameter.

[1] e427159553/src/preamble.js (L344)


Change-Id: I46cfb98f8bdf928b61690a5ced034a5961356398
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294516
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-06-05 13:32:46 +00:00
Kevin Lubick
b42660f584 [canvaskit] Speculative fix for flaky dommatrix test
There's some flakes on the _dommatrix test. This adds an extra assertion
to maybe shed some light on that flake.

Change-Id: I548d3294c8f3c620a9702e4d4889da745a2d91fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293764
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-03 15:04:31 +00:00
Kevin Lubick
93f1a38fb5 [canvaskit] Add flexibility to setColor API
Change-Id: Ib0946bb05bc5cbf485a6687e46c7e61312bcd24c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293344
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-06-03 11:38:54 +00:00
Nathaniel Nifong
3392ebe974 Additional tests covering parts of path interface
Change-Id: I28fa842a56c3ff6464b6f4175baee1e6f1d99994
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292970
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-01 18:37:03 +00:00
Kevin Lubick
6aa3869f76 [canvaskit] Use scratch arrays for colors and matrices
At startup, we allocate a few scratch arrays and then use those
instead of having to malloc and free a bunch of arrays during
runtime.

The benchmark that was added is a bit noisy (probably because
of the garbage collection going on from the created Float32Arrays),
but a few percent faster.

We also don't set the paragraph background/foreground colors to
transparent because we check them being falsey before sending them
over the wire. I noticed that if foreground was transparent black,
no text shows up at all, which was unexpected.

Change-Id: I9f3a590a122d7de222cb5f58ea40e86b2d261c96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292685
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-06-01 15:47:07 +00:00
Bryce Thomas
9331ca0704 CanvasKit: implement client-supplied dirty rect support for software surface.
Surface clients can now specify a dirty rect that will constrain HTML canvas
repaints to a particular region.

Bug: NONE
Change-Id: Ia77d6e864c061297bfc82cfa09030523052ee0e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293056
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-01 12:05:08 +00:00
Kevin Lubick
cf11892ab2 [canvaskit] Do not automatically free things provided by Malloc.
If ever CanvasKit accepts an array as a parameter, if the array
provided was produced by Malloc, CanvasKit will use the pointer
of that array and not free it after.

Change-Id: I4806a48e5e030edd787944f652984ea3516b3022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292561
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-05-28 19:45:52 +00:00
Nathaniel Nifong
b1ebbb19bc Wide color gamut support and working example.
Fixes release-cpu build issue, un-revert cl 289733

Color space arguments accepted at surface creation, paint, gradient, and other call sites.
Works correctly only when chrome happens to be rendering itself in the same color space
the canvaskit user has chosen, there's not yet end to end color management of
canvases supported in browsers.

readPixels not yet working due to possible chrome bug.

Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289733
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I65ce1c643dac57e14b8476f598c96b12b7e040ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291896
2020-05-26 20:13:33 +00:00
Nathaniel Nifong
67e21a1925 Revert "Wide color gamut support and working example."
breaks CPU-backed canvaskit build

This reverts commit 3d52abc846.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Wide color gamut support and working example.
> 
> Color space arguments accepted at surface creation, paint, gradient, and other call sites.
> Works correctly only when chrome happens to be rendering itself in the same color space
> the canvaskit user has chosen, there's not yet end to end color management of
> canvases supported in browsers.
> 
> readPixels not yet working due to possible chrome bug.
> 
> Change-Id: I3dea5b16c60a3871cd2a54f86716f4a438a90135
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289733
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

TBR=kjlubick@google.com,brianosman@google.com,nifong@google.com

Change-Id: I2e03155c2512eec6730ecccda19df78174146008
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291339
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-05-21 20:22:08 +00:00
Nathaniel Nifong
3d52abc846 Wide color gamut support and working example.
Color space arguments accepted at surface creation, paint, gradient, and other call sites.
Works correctly only when chrome happens to be rendering itself in the same color space
the canvaskit user has chosen, there's not yet end to end color management of
canvases supported in browsers.

readPixels not yet working due to possible chrome bug.

Change-Id: I3dea5b16c60a3871cd2a54f86716f4a438a90135
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289733
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-21 19:26:11 +00:00
Nathaniel Nifong
00de91c591 Add markCTM to canvaskit API, use in 3D cube example
Change-Id: Id0eafdf0fd69f080e26e2bee5c7b38eb55b6a5c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287897
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-06 21:10:34 +00:00
Nathaniel Nifong
1bedbeb081 Pass 4f colors to private functions with float pointers
Change-Id: I4534a246c37870750298d39edcbc869781dc1008
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286880
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-05-05 13:17:28 +00:00
Mike Reed
7fe6ee30c4 Add markCTM(id) api, to replace functionality of saveCamera.
Will need followups on Vertices and SkSL to use these handles.

Change-Id: If775cb01168f601541e889bfa2421129e505b4a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282416
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-04-09 17:07:36 +00:00
Kevin Lubick
c1d0898d0a [canvaskit] Handle 4x4 matrix passing ourselves.
This reduces the skm44_concat benchmark from 2us to .35us, a 5x
speedup.

SkCanvas.concat now takes a 3x2, 3x3, or 4x4 matrix and upscales
them all to 4x4. This makes concat44 redundant.

Removes redundant null checks for matrices, since freeing(0)
in WASM is fine like it is in C++.

Change-Id: I44a776ffd0babb81d8a34f9d94ae4d7831d02b55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281721
Reviewed-by: Mike Reed <reed@google.com>
2020-04-06 19:21:58 +00:00
Kevin Lubick
9b56cea5fa [canvaskit] Add test and gm for 4x4 matrix
Would be nice to eventually follow up with test involving camera.

Change-Id: I264d0a0dc3467a971103264df21701c094323b80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281719
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-04-06 13:28:15 +00:00
Kevin Lubick
c89ca0ba09 [canvaskit] Tweak matrix benchmarks
Change-Id: Id75580debf87b2c88cfb4c8b052367bffdac8d56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281210
Reviewed-by: Mike Reed <reed@google.com>
2020-04-02 20:42:30 +00:00
Kevin Lubick
6bffe39c98 [canvaskit] Handle passing matrix values into CK ourselves.
This means we take DOMMatrix everywhere now.

This reduced the *_makeShader benchmark by ~25% (4 us -> 3 us)
and cleaned up several callsites.

Trimming this down saves ~3kb in uncompressed code size.

Change-Id: Ie677c7ebb7bc97ed8cd4d4851a039b78b6f8079d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281018
Reviewed-by: Mike Reed <reed@google.com>
2020-04-02 20:42:30 +00:00
Kevin Lubick
9e2d384559 [canvaskit] Add support for DOMMatrix to some APIs
This does a head to head comparison for our JS-implemented
SkMatrix (DOMMatrix is tens of times slower) and adds support.

There are a few APIs (e.g. on Canvas) that don't yet support this.
This is because I want to experiment with the speed difference
between SimpleMatrix and emscripten's bindings and us just allocating
an array for the user on the WASM heap.

Change-Id: I47086dd6b40cbd522c6b85e5f9b1a7e819f54f9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280957
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-04-01 18:15:29 +00:00
Nathaniel Nifong
e5d3254ece Reland "Switch to using a Float32Array (bound as value array) for color."
This is a reland of 4e79b6730d

Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
> 
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

Change-Id: If6b9097b2fcd6b9dbf75c6dd22138e0b2531e70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278780
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-26 14:41:29 +00:00
Kevin Lubick
988ce0490a remove localmatrix parameter from Blend and Lerp compose shaders
Bug: skia:10080
Change-Id: I936d6d696c86c50d5b51dc84894127c38ad753d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279048
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-03-25 17:56:26 +00:00
Robert Phillips
cb77eab343 Revert "Switch to using a Float32Array (bound as value array) for color."
This reverts commit 4e79b6730d.

Reason for revert: Bad canvaskit GM images

Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
> 
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

TBR=kjlubick@google.com,nifong@google.com

Change-Id: I2f5e995ccee415a49f813b5ba61c095acbc445b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278766
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-24 14:20:04 +00:00
Nathaniel Nifong
4e79b6730d Switch to using a Float32Array (bound as value array) for color.
Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-24 13:32:55 +00:00
Kevin Lubick
f279c63a60 [canvaskit] Add tests for patheffects
Also move around internal Dash PathEffect api.

Change-Id: I445626462f4e76523474b027555da45a58d54632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277599
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-03-18 19:33:50 +00:00
Kevin Lubick
7957d53c80 Revert "Allow null rect for saveLayer"
This reverts commit f2e9709266.

Reason for revert: Breaking the build

Original change's description:
> Allow null rect for saveLayer
> 
> Bug: skia:10043
> Change-Id: Ia049e72565810e1f72500141678e166027230535
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277097
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

TBR=kjlubick@google.com,dnfield@google.com

Change-Id: I0aae159380cbdfd4ead0f8e3e9c9de284c2dc103
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10043
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277182
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2020-03-16 18:08:45 +00:00
Dan Field
3d44f73b64 Sweep gradient support for CanvasKit
Change-Id: I04af9ea7aa6c6f95de6ff1eaf5ee41d59df7f09e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-16 16:57:03 +00:00
Dan Field
f2e9709266 Allow null rect for saveLayer
Bug: skia:10043
Change-Id: Ia049e72565810e1f72500141678e166027230535
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277097
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-16 16:46:12 +00:00
Nathaniel Nifong
c8f95e27c4 Fix deprecated names
Change-Id: I40756339e3ef61f05da2b0df510318ff4329c8ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275999
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-03-09 17:06:18 +00:00
Nathaniel Nifong
23b0ed9480 Name name changes suggested in API review
Bug: skia:9843
Change-Id: Ib7e30a129dff17ecde81daa1ff665304908face3
Docs-Preview: https://skia.org/?cl=275048
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275048
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-03-05 15:13:41 +00:00
Mike Reed
5caf9358c3 remove bones from SkVertices
Bug: skia:9984
Change-Id: I7c4f33ee82087eb1b0a60243183f0c68e310f10d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274547
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-02 20:30:59 +00:00
Nathaniel Nifong
cc5415a8ce Modify 3D example with light and bump shader.
Depends on what I assume the final version of https://skia-review.googlesource.com/c/skia/+/272646 will be
Change-Id: I53485c5f47e0fef120c8a1bd6d0620fddfb3cde9
Bug: skia:9866
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272529
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-02-24 12:46:35 +00:00
Nathaniel Nifong
77798b4585 Expose 4x4 matrices on canvas in a way similar to SimpleMatrix, add example.
Bug: skia:9866
Change-Id: I718455743e482e4f60a462027b629dc19b1dbad3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270201
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-02-22 00:12:13 +00:00
Kevin Lubick
52379335eb [canvaskit] Fix test for drawOnce
I belatedly realized that drawOnce's test would always be blank now
that drawOnce is async.

Change-Id: If30bbdd895039bd8de050a59dd348ba6849c5835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266631
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-27 15:11:34 +00:00
Bryce Thomas
2c5b856a7f Add drawOnce() API to SkSurface.
The existing |SkSurface.requestAnimationFrame| API provides a convenient way of
drawing Skia animations using the same idiom as the well known
|Window.requestAnimationFrame|.  It gracefully handles providing the caller with
access to the right canvas, as well as flushing after the user-supplied
callback.

The new |SkSurface.drawOnce| API added in this change provides the same
conveniences around access to the right canvas and flushing, but for the
use-case where the user wishes to draw a single frame only.  Importantly, this
new API disposes of the SkSurface upon completion, i.e. frees the memory
associated with the underlying pixel storage an surface.  This avoids memory
leaks that occur when |SkSurface.requestAnimationFrame| is used for single-frame
purposes.

Bug: NONE
Change-Id: Ic4e48e65dffc4809513ceaf72260ac0432b98952
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265604
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-01-27 13:45:47 +00:00
Kevin Lubick
319524ba72 [canvaskit] Fix colorType bug
Bug: skia:9788
Change-Id: I1c7eeefb0e2883edc9095599ff2f10e8419f54c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265956
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-22 20:35:54 +00:00
Bryce Thomas
1fa54044ef rm CanvasKit.HEAPU8.buffer caching (fix UAF bug).
Cached references to the WASM heap buffer are invalid following memory growth:
https://github.com/emscripten-core/emscripten/issues/6747#issuecomment-400081465.
This change replaces references to the cached CanvasKit.buffer with direct
references to CanvasKit.HEAPU8.buffer.  The symptom of this bug is a Javascript
error thrown in the Chrome console: "Uncaught TypeError: Cannot perform
Construct on a neutered ArrayBuffer", causing the operation in question to fail.

Bug: NONE
Change-Id: I27462e80db1d33e0e77ee7295b25039c9036d2e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264477
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-01-15 14:48:36 +00:00
Kevin Lubick
a4f218dd68 Add support for reading .skp files in CanvasKit.
Bug: skia:9760
Change-Id: Ifecd819a0e4b6b8f8818ce593afd546e10c36df3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262159
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-01-15 14:46:37 +00:00
Kevin Lubick
f3d6c36de3 [canvaskit] Add npm release target to ship smaller binaries
Moves RTShader to be built behind a flag (and not shipped
to npm [yet])

Bug: skia:9733
Change-Id: Ibdf965bbf3c0191ab7d9689168b1a099488c2ca3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262142
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-06 13:13:06 +00:00
Kevin Lubick
933ea8c301 [canvaskit] Add build flag for pathops
This fixes up some other build flag options:
 - font-specific js code is correctly omitted when no_font is set
 - SKP serialization is only compiled in debug (or with flag).


Bug: skia:9733
Change-Id: Ifdbd2ddac278cfcefa842f6d4826d5429b6ed64b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262137
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-01-06 13:10:43 +00:00