wangyix
|
891f0f35db
|
Added GLVec4ScalarBench that doesn't use VAOs
BUG=skia:
Review URL: https://codereview.chromium.org/1235153008
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2015-07-15 12:26:07 -07:00 |
|
scroggo
|
004aebd42c
|
Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #6 id:90001 of https://codereview.chromium.org/1225383002/)
Reason for revert:
Still failing on Windows. e.g. https://uberchromegw.corp.google.com/i/client.skia/builders/Perf-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Release-ANGLE/builds/231/steps/nanobench/logs/stdio
skbug.com/4053
Original issue's description:
> Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
>
> Added bench for timing vec4 vs scalar type for coverage in shaders
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/6104ced165f17eb2f765ace354d5895c0bc890c5
>
> Committed: https://skia.googlesource.com/skia/+/c734e69e8cf94bacaf68d3d8ee3310d1ad1fe8b8
TBR=joshualitt@google.com,tomhudson@google.com,wangyix@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1239503003
|
2015-07-15 06:36:42 -07:00 |
|
wangyix
|
c734e69e8c
|
Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
Added bench for timing vec4 vs scalar type for coverage in shaders
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/6104ced165f17eb2f765ace354d5895c0bc890c5
Review URL: https://codereview.chromium.org/1225383002
|
2015-07-13 13:09:17 -07:00 |
|
scroggo
|
cd8c499f2e
|
Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #4 id:40002 of https://codereview.chromium.org/1225383002/)
Reason for revert:
This is breaking a buildbot. See https://chromegw.corp.google.com/i/client.skia/builders/Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug-ANGLE/builds/172/steps/nanobench/logs/stdio
We get the following error: ERROR::SHADER::COMPLIATION_FAILED: ERROR: 0:8: '0.f' : Floating-point suffix unsupported prior to GLSL ES 3.00
ERROR: 0:8: '0.f' : syntax error
Original issue's description:
> Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
>
> Added bench for timing vec4 vs scalar type for coverage in shaders
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/6104ced165f17eb2f765ace354d5895c0bc890c5
TBR=joshualitt@google.com,tomhudson@google.com,wangyix@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1235533004
|
2015-07-13 12:03:39 -07:00 |
|
wangyix
|
6104ced165
|
Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
Added bench for timing vec4 vs scalar type for coverage in shaders
BUG=skia:
Review URL: https://codereview.chromium.org/1225383002
|
2015-07-13 10:46:34 -07:00 |
|