This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.
Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:8731
Change-Id: If73216bd427a1ce773fa41044a45c1bbd7ea08e9
Reviewed-on: https://skia-review.googlesource.com/c/189124
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Rather that returning nullptr for a recording
canvas, return a raster canvas instead.
R=reed@google.com,robertphillips@google.com
Bug: skia:
Change-Id: I211d8ef368b9aec6d14cc72d1652ac6a03f3fa7b
Reviewed-on: https://skia-review.googlesource.com/151666
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Now that surface creation is more picky about its imageinfo, we need to
allow clients to know when they should clean-up their alphatype (like
our own gm)
Bug: skia:
Change-Id: Ic110c75769e0154a8343d7e2160d3351f02cf48f
Reviewed-on: https://skia-review.googlesource.com/106320
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This does math on the sampled color. In order to do that math in the
destination color space, I split the behavior up - the threshold FP
now operates on the input color, and we construct a series with a
simple texture effect (possibly wrapped in a color xform), then the
threshold.
I also added a GM that verifies this behavior. All other GMs using
this effect were operating on a layer source, which is always
created in the destination color space. The new GM explicitly makes
a DAG with an image source, so the alpha threshold filter needs to
handle any color space mismatch.
Bug: skia:
Change-Id: I1ed08c99f4eed17f68176bf751677a3ae1614fe3
Reviewed-on: https://skia-review.googlesource.com/61942
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 2aeae78a2c.
Reason for revert: It looks like this is breaking the android roll
out/target/product/angler/obj/SHARED_LIBRARIES/libandroid_runtime_intermediates/android_graphics_Canvas.o frameworks/base/core/jni/android_graphics_Canvas.cpp"
frameworks/base/core/jni/android_graphics_Canvas.cpp:178:15: error: incomplete type 'SkRegion' named in nested name specifier
Original change's description:
> IWYU
>
> BUG=skia:
>
> Change-Id: Ib6b4d52841dbe3fa69a86ddb6b97d6a5d0f004ee
> Reviewed-on: https://skia-review.googlesource.com/8231
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
>
TBR=fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: If979c3dd9dc3fe08ac450ced113b3d1e9a86f02a
Reviewed-on: https://skia-review.googlesource.com/8346
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This CL does 3 things:
It updates the imagealphathreshold GMs so they would've caught this bug
It updates SkAlphaImageThresholdFilter to fix the bug
It updates the imagealphathreshold_surface GM to match the imagealphathreshold_crop GM (which it was, presumably, originally written to do)
The bug in question is that the prior mapping from src to dst space was correct as long as the imageOffset was (0, 0).
BUG=675332
Change-Id: I3aa1f463a2234576fb2277797caa2fc4aba2650d
Reviewed-on: https://skia-review.googlesource.com/6291
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Stephan White <senorblanco@chromium.org>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Fix imagealphathreshold_surface GM to test gamut conversion.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2867
Change-Id: Id9aaebe72d1dadc613ef1a8d17d066b51049300f
Reviewed-on: https://skia-review.googlesource.com/2867
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkAlphaThresholdFilter was always allocating a mask texture
of the same size as the source texture. In addition to
potentially wasting VRAM, this could cause the mask to be
offset from the source texture, if the resulting bounds
were a different size than the source texture.
The fix is to allocate a mask texture only as large as the
bounds, and to offset it to the bounds origin on draw.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1609573002
Review URL: https://codereview.chromium.org/1609573002
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007