created new file src/core/SkColorData.h for
internal consumption. Note that many of the
functions there are unused as well.
Bug: skia: 6898
R: reed@google.com
Change-Id: I25bfd5a9c21f53558c4ca65a77eb5d322d897c6d
Reviewed-on: https://skia-review.googlesource.com/46848
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
There is a perf regression (mainly on the Nexus5) for the https://skia-review.googlesource.com/c/skia/+/46200 (Add method to iterate over a GrOp's GrSurfaceProxies)
This is one candidate.
Change-Id: I995d3a88bad2a914f24b49512abbf01aeaf579c8
Reviewed-on: https://skia-review.googlesource.com/46586
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Ib6a289553ecd15c722599b7dc0d347a7800801cb
Reviewed-on: https://skia-review.googlesource.com/46284
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The extra generality of having a std::function is for MDB reordering. In the current MDB reordering world there is one pass through the surfaceProxies at creation time and a second pass after flush to create the usage intervals.
Change-Id: I3f548417eddc1dad7503d919241301e404255ffe
Reviewed-on: https://skia-review.googlesource.com/46200
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Gives the convex and tessellating renderers first claim on larger
paths, and the distance field renderer first claim on complex,
non-volatile paths. This also requires plumbing the clip bounds
through GrPathRenderer::CanDrawPathArgs.
Bug: skia:
Change-Id: I16e1d35ad5ee63251e33f113b1579cbba60456da
Reviewed-on: https://skia-review.googlesource.com/42224
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This brings the optimization in blink's FEComposit::MapRect() [1]
into skia.
Previously for these classes we used the default SkImageFilter::
onFilterBounds() which returns the union of the bounds of input filters.
However, this was not optimized if some input filters don't contribute
to the output. When we switch blink SPv2 paint invalidation from using
blink's FilterOperations to cc/skia's filter classes, the non-
optimization caused over-raster-invalidations.
Now override SkImageFilter::onFilterBounds() in these classes to make
their filterBounds() return the same results as the blink counterparts.
Also fix a bug of SkArithmeticImageFilter when k4 is non-zero by
overriding affectsTransparentBlack() to return true in the case, so
that we will use the crop as the final bounds.
[1] https://cs.chromium.org/chromium/src/third_party/WebKit/Source/platform/graphics/filters/FEComposite.cpp?l=115
Change-Id: I91d4cadc267e6262ee3f050a0ddac90154419775
Reviewed-on: https://skia-review.googlesource.com/38921
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Also refactor the prepare callback stuff to share logic
between software path rendering and clip mask generation.
Bug: skia:
Change-Id: I0c56c6df8703eb59d2d49a4c3985bd4f5ef20f01
Reviewed-on: https://skia-review.googlesource.com/44421
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit c576e93d17.
Reason for revert: ASAN failures
Original change's description:
> Switch to the new SkSL lexer.
>
> This completely replaces flex with a new in-house lexical analyzer generator,
> which we have done for performance and memory usage reasons. Flex requires us
> to copy strings every time we need the text of a token, whereas this new lexer
> allows us to handle strings as a (non-null-terminated) pointer and length
> everywhere, eliminating most string copies.
>
> Bug: skia:
> Change-Id: I2add26efc9e20cb699520e82abcf713af3968aca
> Reviewed-on: https://skia-review.googlesource.com/39780
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
Change-Id: If27b750a5f696d06a6bcffed12fe9f0598e084a6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/44881
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This completely replaces flex with a new in-house lexical analyzer generator,
which we have done for performance and memory usage reasons. Flex requires us
to copy strings every time we need the text of a token, whereas this new lexer
allows us to handle strings as a (non-null-terminated) pointer and length
everywhere, eliminating most string copies.
Bug: skia:
Change-Id: I2add26efc9e20cb699520e82abcf713af3968aca
Reviewed-on: https://skia-review.googlesource.com/39780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Added a unit test too.
BUG=chromium:756563
Change-Id: Ic77a89b4a98d1a553877af9807a3d3bdcd077bb9
Reviewed-on: https://skia-review.googlesource.com/44420
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
The main change is to make GrSamplerParams smaller by making its enums have byte-sized underlying types. The rest is cosmetic.
Change-Id: Ib71ea50612d24619a85e463826c6b8dfb9b445e3
Reviewed-on: https://skia-review.googlesource.com/43200
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 6e4bbbefe1.
Reason for revert: assertion failure
Original change's description:
> Remove "content" rect from GrTextureAdjuster.
>
> Since we got rid of texture-backed bitmaps this is no longer required.
>
> Change-Id: Id15c745994a3d6a1489e193b5d29916fa0931264
> Reviewed-on: https://skia-review.googlesource.com/36340
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I2229ec05079368ff196ff351107f88062080e5ec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/43720
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Since we got rid of texture-backed bitmaps this is no longer required.
Change-Id: Id15c745994a3d6a1489e193b5d29916fa0931264
Reviewed-on: https://skia-review.googlesource.com/36340
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
As DAA does not chop edges at Y extrema, it's valid for convex edges to
have only one edge (e.g., a single cubic edge with the valley shape \_/).
This wasn't an issue for production because DAA is never called for
convex paths by default.
Bug=skia:7015
Change-Id: Iac79801d6a24188970ef6f7bf723494a25d92a1e
Reviewed-on: https://skia-review.googlesource.com/42942
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
The newlines got accidentally converted to CRLF in
https://skia-review.googlesource.com/c/skia/+/39521
This CL simply runs dos2unix to convert them back.
There are probably more files affected by 39521, but
these 3 files are the major ones that got thousands
of newlines converted.
Bug: skia:
Change-Id: I0aab5c9e2ab3d491bfe746d6b2db19532a89d654
Reviewed-on: https://skia-review.googlesource.com/42921
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
fuzzer causes pathops to loop
somewhere finding complex
intersections, but does not
have a reproducible test case.
Somewhat grasping at straws,
the failing condition in this
CL was triggered by the fuzzer
tests, but may or may not be
related to the hang.
TBR=reed@google.com
Bug: 754434
Change-Id: Ia8edc0709cec559b277ed83a5ad6feb67d8088c6
Reviewed-on: https://skia-review.googlesource.com/42780
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
We like a LIFO default thread pool in tools like DM for better
memory/time locality... the bots use less memory this way, and
generally run faster.
But most use cases want a FIFO queue, so that they can get going
on the next parts of early work while later work is still running.
This splits the implementation into one using SkTArray and pop_back
for LIFO, and a new one using std::deque and pop_front for FIFO.
Change-Id: Ief203b6869a00f1f8084019431a781d15fc63750
Reviewed-on: https://skia-review.googlesource.com/41849
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Re-land of: https://skia-review.googlesource.com/36560
All information needed by the thread is captured by the prepare
callback object, the lambda captures a pointer to that, and does the
mask render. Once it's done, it signals the semaphore (also owned by the
callback). The callback defers the semaphore wait even longer (into the
ASAP upload), so the odds of waiting for the thread are REALLY low.
Also did a bunch of cleanup along the way, and put in some trace markers
so we can monitor how well this is working.
Traces of a GM that includes GPU and SW path rendering (path-reverse):
Original:
https://screenshot.googleplex.com/f5BG3901tQg.png
Threaded, with wait in the callback (notice pre flush callback blocking):
https://screenshot.googleplex.com/htOSZFE2s04.png
Current version, with wait deferred to ASAP upload function:
https://screenshot.googleplex.com/GHjD0U3C34q.png
Bug: skia:
Change-Id: Idb92f385590749f41328a9aec65b2a93f4775079
Reviewed-on: https://skia-review.googlesource.com/40775
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This mainly consists of rm origin from GrSurface and the wrapBackEnd*
methods and then re-adding an explicit origin parameter to all the
GrGpu methods that need it.
TBR=bsalomon@google.com
Change-Id: I4248b2a4749ef844da4233ce53b0dc504bc9eb74
Reviewed-on: https://skia-review.googlesource.com/30280
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This avoids the dangerous overload problem of
growToInclude(0, 0)
matching to (const SkPoint[], count) rather than growToInclude(x, y)
Bug: skia:
Change-Id: Iaba8b1a579638ff363fde62e4e3004052dd2b2ac
Reviewed-on: https://skia-review.googlesource.com/39501
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This was created by looking at warnings produced by clang's
-Wzero-as-null-pointer-constant. This updates most issues in
Skia code. However, there are places where GL and Vulkan want
pointer values which are explicitly 0, external headers which
use NULL directly, and possibly more uses in un-compiled
sources (for other platforms).
Change-Id: Id22fbac04d5c53497a53d734f0896b4f06fe8345
Reviewed-on: https://skia-review.googlesource.com/39521
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is then used when need to update GPU only buffers with data of size
greater than 65536. We create a temporary transfer buffer and then copy
that buffer into our GPU buffer.
Bug: skia:
Change-Id: I4bb9cb660f2ac1ccbbd1b508bb4ca6876342136f
Reviewed-on: https://skia-review.googlesource.com/38725
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The tiny path added to PathTest.cpp has
tinier cross products (e.g. 1e-12)
so appears to be a series of unbending
lines as far as getConvexity is concerned.
This point fix looks for paths that
do not bend left or right or go backwards,
but do have a bounds, and calls them
concave.
A better fix may be to consider empty
and degenerate paths to be concave
instead of convex; I don't know if
anyone relies on the existing behavior.
Another better fix may be to change
the math to compute the path turns
even though the numbers are very small;
on the surface, very difficult.
R=bsalomon@google.com,reed@google.com
Bug:755839
Change-Id: Ie2280f3f0b95fecab2899f5fc579fd39258e0647
Reviewed-on: https://skia-review.googlesource.com/38720
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
This reverts commit 76323bc061.
Reason for revert: Breaking NUC bots in threaded gm comparison:
https://chromium-swarm.appspot.com/task?id=382e589753187f10&refresh=10
Original change's description:
> Threaded generation of software paths
>
> All information needed by the thread is captured by the prepare
> callback object, the lambda captures a pointer to that, and does the
> mask render. Once it's done, it signals the semaphore (also owned by the
> callback). The callback defers the semaphore wait even longer (into the
> ASAP upload), so the odds of waiting for the thread are REALLY low.
>
> Also did a bunch of cleanup along the way, and put in some trace markers
> so we can monitor how well this is working.
>
> Traces of a GM that includes GPU and SW path rendering (path-reverse):
>
> Original:
> https://screenshot.googleplex.com/f5BG3901tQg.png
> Threaded, with wait in the callback (notice pre flush callback blocking):
> https://screenshot.googleplex.com/htOSZFE2s04.png
> Current version, with wait deferred to ASAP upload function:
> https://screenshot.googleplex.com/GHjD0U3C34q.png
>
> Bug: skia:
> Change-Id: I3d5a230bbd68eb35e1f0574b308485c691435790
> Reviewed-on: https://skia-review.googlesource.com/36560
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,mtklein@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com
Change-Id: Icac0918a3771859f671b69ae07ae0fedd3ebb3db
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/38560
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
All information needed by the thread is captured by the prepare
callback object, the lambda captures a pointer to that, and does the
mask render. Once it's done, it signals the semaphore (also owned by the
callback). The callback defers the semaphore wait even longer (into the
ASAP upload), so the odds of waiting for the thread are REALLY low.
Also did a bunch of cleanup along the way, and put in some trace markers
so we can monitor how well this is working.
Traces of a GM that includes GPU and SW path rendering (path-reverse):
Original:
https://screenshot.googleplex.com/f5BG3901tQg.png
Threaded, with wait in the callback (notice pre flush callback blocking):
https://screenshot.googleplex.com/htOSZFE2s04.png
Current version, with wait deferred to ASAP upload function:
https://screenshot.googleplex.com/GHjD0U3C34q.png
Bug: skia:
Change-Id: I3d5a230bbd68eb35e1f0574b308485c691435790
Reviewed-on: https://skia-review.googlesource.com/36560
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
NaNs can't be correctly sorted.
Don't run the unit test on VK backend, since it requires large (>64K bytes) vertex buffer uploads.
Bug: 757650
Change-Id: I667693f135a090a5d9076bb7a2ec6879fc06d645
Reviewed-on: https://skia-review.googlesource.com/37484
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
GrContextOptions has an SkExecutor field, allowing clients to supply a
thread pool. If present, the GrContext will create an SkTaskGroup that
can be used for internal threading work.
Bug: skia:
Change-Id: I8b01245515a21a83f9fe838caf0a01c9a26c0003
Reviewed-on: https://skia-review.googlesource.com/37580
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
NaNs can't be correctly sorted.
Bug: 757650
Change-Id: Id1ca2fe1d1de7884da2a64ceef9491b1da7e8e77
Reviewed-on: https://skia-review.googlesource.com/37220
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Make initializeColorXform private, and only call in the base class.
Add virtual method to skip initializeColorXform, for classes that do
not need one.
Change SkCodec::FrameInfo's SkAlphaType to an SkEncodedInfo::Alpha.
This allows proper checking internally whether SkCodec needs to do a
color correct premultiply.
Depends on https://chromium-review.googlesource.com/c/620947, for this
API change.
(Separated from review.skia.org/25746)
Bug: skia:5609
Bug: skia:6839
Change-Id: Icb0d46659c546060c34d32eaf792c86708726c7a
Reviewed-on: https://skia-review.googlesource.com/35880
Reviewed-by: Chris Blume <cblume@chromium.org>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Move common code into the base class, so subclasses need not call
conversion_possible.
Use SkEncodedInfo rather than SkImageInfo, and use the proper frame.
API Changes:
- SkAndroidCodec:
- Add getEncodedInfo(), for SkBitmapRegionCodec
- SkEncodedInfo:
- Add opaque() helper
- SkBitmapRegionDecoder:
- Remove unused conversionSupported
(Split off from skia-review.googlesource.com/c/25746)
Bug: skia:5601
Change-Id: If4a40d4b98a3dd0afde2b6058f92315a393a5baf
Reviewed-on: https://skia-review.googlesource.com/34361
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>