Commit Graph

11 Commits

Author SHA1 Message Date
Mike Reed
22874781cf make more constructors constexpr
Intended to help https://skia-review.googlesource.com/c/skia/+/303271

Change-Id: I9a66e39ae7de84c30900f208b7368bdc1e2d8f0e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304740
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-07-21 17:44:57 +00:00
Mike Reed
6d0ab954e9 read/write m44
Inspired by https://skia-review.googlesource.com/c/skia/+/303271

Change-Id: I64816f8db1742d263c8f668a7b44a08f20d82f5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304065
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-07-20 20:45:04 +00:00
Florin Malita
8155976877 [skottie] Add line-spacing animator support
AE allows animating the line spacing text property [1].

Observed semantics:

  - spacing is applied as an offset to all fragments in a line
  - for selector/partial coverage, the spacing for a given line
    is the average of the computed spacing for each fragment
  - spacing is cumulative (applies to all lines following)

Plumb the new animator prop ("ls") and expand the existing line
tracking logic to also apply computed spacing offsets.

(also requires a Bodymovin update to export the line spacing property)

[1] https://helpx.adobe.com/after-effects/using/animating-text.html#text_animator_properties

Change-Id: I5517acea8dbc1b2fbae09cb0874f1e53cd2acb90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300377
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-07-06 15:41:12 +00:00
Brian Osman
f8865057e8 Make SkDevice preserve SkCanvas' 4x4 matrix
For now, getting the 4x4 matrix is still opt-in, and the vast majority
of code will continue to use the 3x3 matrix. This does fix marked
matrices when the CTM includes any Z.

Most of these changes ensure that APIs used to save and restore the CTM
operate on the 4x4, so that we don't accidentally discard Z.

Change-Id: Id6a690fc84c7fa1a0d686ec6d1cbeef6532c696e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284930
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-04-23 20:35:38 +00:00
Brian Osman
d8f611dff1 Remove SkCanvasMatrix
Make it more explicit when we're converting between SkMatrix and
SkM44 (in either direction).

The IsScaleTranslate helper could have been static in SkCanvas,
but we're probably going to need it when we start pushing SkM44
down to SkDevice.

Change-Id: Ia013c7f59cdbac78b5a04fdcaafb62a0a626cb53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284735
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-21 21:29:54 +00:00
Brian Osman
1c61eba304 SkM44: Remove unused determinant & redundant checks in invert
Also warn about unused returns from transpose(), which has different
semantics than the SkMatrix44 version.

Change-Id: I0cf271ee5e020a81ddd696cc269bdada937a841e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284116
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-16 20:25:41 +00:00
Prashant Nevase
7a9c9d66f1 Make SkM44 public.
Make SkM44 public to be used in embedders as SkMatrix44 is deprecated.

Bug: skia: None
Change-Id: I16ac43ec80026f1486bf151aabbd9940698be7ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283836
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Prashant Nevase <prashant.n@samsung.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-04-16 11:50:37 +00:00
Mike Reed
3ef77ddf9e clean up public m44 and camera api
saveCamera() is no longer experimental

In a separate CL, will stage changes to concat virtual to take M44.

Change-Id: Iaf37ce2f24ab1223c54aeb1e79eaebf18f87fece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-04-06 15:34:17 +00:00
Florin Malita
178b860769 [skottie] Initial support for per-character 3D
When per-character 3D is enabled, text properties can be animated in
3 dimensions.

 - position and scale become 3-value vectors
 - in addition to existing "r" (really rz), rotation gains "rx" and "ry"
 - instead of specializing for 3D, expand the existing structures to
   handle both 3D and 2D modes
 - also ensure that sksg::Transform does not flatten to SkMatrix

Change-Id: I426a7ee1ff38c1702deb85e9f1db80f6069f36d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272648
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-21 21:14:02 +00:00
Mike Reed
415caceb11 adopt new name convention
Change-Id: I7dedf2c8724256cf6889d8a608b425cb9188c030
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272597
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-21 17:28:42 +00:00
Mike Reed
46f5c5f08b Make SkM44 public
Need to migrate clients from private/ to core/ include
Unexperimentalize concat44() methods on SkCanvas

Change-Id: I64b8816722a9d93316cb8b8691d2d9a3e36f167f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-21 15:50:31 +00:00