Commit Graph

869 Commits

Author SHA1 Message Date
Kevin Lubick
cc8a76f3c7 [canvaskit] Add gm helper functions to tests.
Note to the reviewer: Look at tests/util.js first and then
look at the others. Gerrit lets you ignore whitespace changes,
which I would recommend for this.

This emulates tests on the C++ side and dramatically reduces
boilerplate on the test code.

This also uses the beforeEach(async () => {}) trick to save
a lot of promise resolutions before each tests.

I try to clean up the style a bit as I go, seriously thinking
about adding eslint for at least the tests.

Change-Id: Iced4abb57f66572035ab5d1a54b374055e8aaa58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281439
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2020-04-03 19:12:02 +00:00
Brian Osman
b08cc024cd Switch back to stack-based SkSL interpreter
It's slower, but code size is quite a bit smaller, memory usage is
smaller, and we think that mapping it to SkVM is just as easy.

This effectively reverts all of the following commits:

"Fix gcc9 warning around size of memset."
https://skia-review.googlesource.com/c/skia/+/279861

"Remove unused (and misleading) 'instruction' from SkSLInterpreter.h"
https://skia-review.googlesource.com/c/skia/+/278177

"Interpreter: Fix intrinsics when called with vector types"
https://skia-review.googlesource.com/c/skia/+/272721

"Make it easier to add vector versions of byte code instructions"
https://skia-review.googlesource.com/c/skia/+/272527

"Interpreter: Support returns from runStriped"
https://skia-review.googlesource.com/c/skia/+/268941

"add SkSLInterpreter vector instructions"
https://skia-review.googlesource.com/c/skia/+/266560

"Fix crash when editing particle scripts"
https://skia-review.googlesource.com/c/skia/+/269487

"Revert "Revert "Complete rewrite of the SkSL interpreter"""
https://skia-review.googlesource.com/c/skia/+/266205

Change-Id: I4258596399c4ca94489d4faf8aacfec88afeee13
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281205
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-04-03 17:20:04 +00:00
Mike Klein
96f6401789 harmonize rewrite-includes and gn-format checks
The CheckGeneratedFiles bot only required rewriting
.gn files, while the presubmit wants both .gn and .gni files.

It also appears that the #includes rewrite script runs on
both the presubmit and CheckGeneratedFiles bots.

These presubmits run on the CQ before landing right?
If so, no need for them in the CheckGeneratedFIles bot at all.

And of course, format .gni files.

Change-Id: Icd4526d62f85088862ad93566cc9ace11dc3e33f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281505
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-04-03 17:00:54 +00:00
Kevin Lubick
c89ca0ba09 [canvaskit] Tweak matrix benchmarks
Change-Id: Id75580debf87b2c88cfb4c8b052367bffdac8d56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281210
Reviewed-by: Mike Reed <reed@google.com>
2020-04-02 20:42:30 +00:00
Kevin Lubick
6bffe39c98 [canvaskit] Handle passing matrix values into CK ourselves.
This means we take DOMMatrix everywhere now.

This reduced the *_makeShader benchmark by ~25% (4 us -> 3 us)
and cleaned up several callsites.

Trimming this down saves ~3kb in uncompressed code size.

Change-Id: Ie677c7ebb7bc97ed8cd4d4851a039b78b6f8079d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281018
Reviewed-by: Mike Reed <reed@google.com>
2020-04-02 20:42:30 +00:00
Florin Malita
523f02ded3 [skottie] Cleanup pass
A bunch of boring renames, code relocations, unused code removal.

Also specialize TextValueKeyframeAnimator explicitly and remove the
templated KeyframeAnimator.

No functional changes.

TBR=
Change-Id: I229dd5d3adc28456a886ac5004ae3413c65e73b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281198
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-02 17:23:28 +00:00
Kevin Lubick
37d8c64530 [canvaskit] Add tests for RTShader
Change-Id: I43e4d9b173a7ee09da1e8457c86ea129b89637a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281163
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-04-02 13:59:51 +00:00
Chris Dalton
8ce842d38d Fix the CanvasKit viewer build
Change-Id: I82e28478bd9c52f5633e74472ab2b256961cdf45
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281050
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-04-02 11:23:29 +00:00
Mike Klein
a01c6b0b59 reformat GN files
Change-Id: I2d19c4f0ff1439dcd923a3064eb3ba78432a5113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281043
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-04-01 23:23:03 +00:00
Kevin Lubick
9e2d384559 [canvaskit] Add support for DOMMatrix to some APIs
This does a head to head comparison for our JS-implemented
SkMatrix (DOMMatrix is tens of times slower) and adds support.

There are a few APIs (e.g. on Canvas) that don't yet support this.
This is because I want to experiment with the speed difference
between SimpleMatrix and emscripten's bindings and us just allocating
an array for the user on the WASM heap.

Change-Id: I47086dd6b40cbd522c6b85e5f9b1a7e819f54f9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280957
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-04-01 18:15:29 +00:00
Florin Malita
eeaabc4ba2 [skottie] Vector-encoded paths
Lottie shapes (paths) are expressed as a sequence of vertices, where
each vertex has a

  - position
  - in-tangent control point (relative to position)
  - out-tangent control point (relative to position)

A nice property of this representation, is that interpolation can be
performed independently on each scalar component.

This seems really close to what VectorAnimator is good at - so can we
shoe-horn shapes into vectors and drop the ShapeValue KeyframeAnimator
specialization?  Yes, we can!

To support the conversion, we need to abstract out two aspects of the
VectorKeyframeAnimator builder:

  - parsing the encoding length of a vector-representable object
  - parsing the actual encoding data of a vector-representable object

(For current/regular vector values, the encoding length is the same as
the json array length, and the encoding data is just the array of json
numbers.)

Shapes are encoded as a sequence of 6 floats per vertex, plus an
additional/trailing boolean maker for the "closed shape" property:

 [v0.posX, v0.posY, v0.inX, v0.inY, v0.outX, v0.outY, ..., closed_flag ]

(thus encoding_len == 6 * vertex_count + 1)

After we're done with parsing, animation/interpolation is handled
via existing VectorKeyframeAnimator - so we can remove
KeyframeAnimator<ShapeValue>.

Converting to SkPath is pretty much the same as for the previous
representation, except the input is now flattened.

Change-Id: I822797fceae561b52b709bf258163bbcc6b565fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280898
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-01 17:06:04 +00:00
Ben Wagner
507e486219 Revert "Enable deprecated-copy-dtor warning."
This reverts commit e990fcc4b0.

Reason for revert: Build-Win-Clang-x86_64-Release-Shared

Original change's description:
> Enable deprecated-copy-dtor warning.
> 
> In C++11 a user declared destructor still requires the compiler to
> implicitly default the copy constructor and copy assignment operator,
> but this is deprecated. Note that a user declared destructor suppresses
> the move constructor and move assignment operator; a user declared
> destructor exists if any '~Foo' method declaration appears inside
> 'class Foo' (even if defaulted); if the copy and move operations are the
> same then copy operations that take 'const Foo&' will do fine double
> duty as move operations.
> 
> Clang seems to have an issue with this warning, in that it does not
> appear to distinguish between compiler defaulted and user defaulted
> destructors. As a result, it does not always warn when it should.
> There may yet be places in the code where a move operation is desired
> but may be suppressed because the implicitly defaulted  moves are not
> declared because a destructor has been declared.
> 
> This wraps dawn and shaderc configs in 'third_party' so that their
> headers will be included through '-isystem' in order to avoid the
> warnings generated by including their headers.
> 
> Change-Id: I681524cd890d86305aa99b6b765a52113b4dfa4b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280406
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>

TBR=mtklein@google.com,bsalomon@google.com,bungeman@google.com

Change-Id: Icd6a2487637d21fcf7c4c7ab7cba7a8adfda5afd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280836
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2020-03-31 22:32:07 +00:00
Ben Wagner
e990fcc4b0 Enable deprecated-copy-dtor warning.
In C++11 a user declared destructor still requires the compiler to
implicitly default the copy constructor and copy assignment operator,
but this is deprecated. Note that a user declared destructor suppresses
the move constructor and move assignment operator; a user declared
destructor exists if any '~Foo' method declaration appears inside
'class Foo' (even if defaulted); if the copy and move operations are the
same then copy operations that take 'const Foo&' will do fine double
duty as move operations.

Clang seems to have an issue with this warning, in that it does not
appear to distinguish between compiler defaulted and user defaulted
destructors. As a result, it does not always warn when it should.
There may yet be places in the code where a move operation is desired
but may be suppressed because the implicitly defaulted  moves are not
declared because a destructor has been declared.

This wraps dawn and shaderc configs in 'third_party' so that their
headers will be included through '-isystem' in order to avoid the
warnings generated by including their headers.

Change-Id: I681524cd890d86305aa99b6b765a52113b4dfa4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280406
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2020-03-31 22:15:07 +00:00
Florin Malita
01f2ce0ba4 [skottie] Use a documenting alias for Animator::seek() return type
Change-Id: I46aeddf1e0739cfac9967e29192d542d6222c6ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280343
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-03-31 10:19:27 +00:00
Florin Malita
0147de41c4 [skottie] Lazy adapter sync
Expand the core animator logic to return whether the computed value is
changing on each tick.  Also rename tick/onTick -> seek/onSeek to better
reflect Skottie semantics.

This information allows us to skip adapter updates for static/hold
animation segments.

This effectively hoists some of the scene graph lazy-update logic to the
Skottie model level, and culls unneeded conversions (e.g. we were
converting ShapeValue -> SkPath on every tick, even when the shape was
not changing).

TBR=
Change-Id: I1ea4e19ae8f993d659826269de6b0465fec70189
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279816
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-30 16:06:02 +00:00
Nathaniel Nifong
32494ad12f Remove deprecated functions
MakeSkDashPathEffect, MakeLinearGradientShader, MakeRadialGradientShader, MakeTwoPointConicalGradientShader,
MakeSkCornerPathEffect, MakeSkDiscretePathEffect, Animation.seek

Change-Id: I07aad20b07bdf45f5c3ee4296a15c2b007570fa1
Docs-Preview: https://skia.org/?cl=278765
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278765
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2020-03-27 17:13:58 +00:00
Ben Wagner
833313b21a Add back deprecated warnings.
Unfortunately in clang 'deprecated' is both a set of warnings (at least
one of which we don't want) and a group of warnings (most of which we do
want). Leave the top level disabled, but re-enable all the warnings in
the group.

Most of the code changes are for the deprecated-copy diagnostic. In
C++11 implementing a copy constructor xor copy assignment operator
the default implementation of the other is still required to be the
default but is deprecated (the compiler can warn against doing this).
The idea is that if there was a need for a non-default copy constructor
or copy assignment operator then both should be implemented explicitly,
since it is unlikely that the default will do what is expected.

Note that the deprecated-copy-dtor has not yet been enabled as there
will need to be a lot more work to enable this diagnostic. Similar to
deprecated-copy, in C++11 when implementing a destructor the copy
constructor and copy assignment operator are still defaulted if not
declared, but this is also deprecated. The idea here is that if some
special handling is needed to destroy the object there is probably some
need to do something non-trivial when copying the object (or copying
should be disallowed).

Also, there are still some deprecated-declarations to clean up on
Android and Mac.

Change-Id: I5fc4b62713220e6f7d3724fd7342b4c8c74a3c67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278916
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2020-03-27 14:18:49 +00:00
Florin Malita
bb7d95f0f0 [skottie] Cleanup: relocate Animator base class out of SkSG
Decouple animator semantics from the scene graph.

No functional changes, just shuffling code around.

TBR=
Change-Id: I9a4592c424d2f8eb45b1b5f3e1f4b885cfaff9f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-26 20:50:10 +00:00
Julia Lavrova
a169b00a54 Respect grapheme clusters when wrapping text
Bug: skia:10075
Change-Id: I52fad5db0944e74c780c1dbfa0c8e6eb7fa42cf1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278468
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2020-03-26 18:33:29 +00:00
Nathaniel Nifong
e5d3254ece Reland "Switch to using a Float32Array (bound as value array) for color."
This is a reland of 4e79b6730d

Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
> 
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

Change-Id: If6b9097b2fcd6b9dbf75c6dd22138e0b2531e70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278780
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-26 14:41:29 +00:00
Chris Dalton
bccb5f3b38 Add a simple FPS meter to CanvasKit viewer
Change-Id: I7577f9634afd2555543ca56ca774219724b90ce8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279206
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-25 21:09:26 +00:00
Kevin Lubick
988ce0490a remove localmatrix parameter from Blend and Lerp compose shaders
Bug: skia:10080
Change-Id: I936d6d696c86c50d5b51dc84894127c38ad753d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279048
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-03-25 17:56:26 +00:00
Chris Dalton
2b5989005c Bootstrap a very simple viewer implementation in CanvasKit
Adds a "viewer" option to the build system that brings in tooling code
and sample code. Adds a very simple "MakeSlide" binding that knows
how to create the WavyPathText sample slide. Adds viewer.html with
code to animate viewer slides.

This can hopefully be the starting point for future work on bringing
viewer to CanvasKit.

Change-Id: Ia26e08726384b40b3f544fe8254f430dc9db08db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278892
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-25 17:31:56 +00:00
Florin Malita
ae58199380 [skottie] Initial drop shadow style support
Plumb layer style parsing, and extend existing DropShadowAdapter to
support both drop shadow style and drop shadow effect.

Change-Id: Id99a419dacd06dc38dc4cf84ff4ecb92218c45f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279020
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-25 12:14:26 +00:00
Robert Phillips
cb77eab343 Revert "Switch to using a Float32Array (bound as value array) for color."
This reverts commit 4e79b6730d.

Reason for revert: Bad canvaskit GM images

Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
> 
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

TBR=kjlubick@google.com,nifong@google.com

Change-Id: I2f5e995ccee415a49f813b5ba61c095acbc445b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278766
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-24 14:20:04 +00:00
Nathaniel Nifong
4e79b6730d Switch to using a Float32Array (bound as value array) for color.
Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-24 13:32:55 +00:00
Julia Lavrova
99ede42ffe Some bengali text does not have cluster index in ascending order
Bug: skia:10050
Change-Id: Ia8933d43e9c08687e52398528460b98eb5d59935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277464
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2020-03-23 16:23:43 +00:00
Ben Wagner
9339266839 Infer NodeType in attachDiscardableAdapter.
This makes the call sites a bit simpler, doesn't materially change
anything in an optimized build, allows NRVO, and generally fixes a
number of warnings in gcc 9 about pessimizing-move.

Change-Id: I0ea5f57db163425da728630bfa6c1add7c416bd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278178
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
2020-03-20 19:50:12 +00:00
Brian Salomon
f4ba4ec796 Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""""
Updated to use sentinel GL context even when GL backend is not built.

This reverts commit 1171d314ef.

Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-20 17:11:58 +00:00
Brian Salomon
1171d314ef Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""
This reverts commit fb27c9a25f.

Revert "Remove MoltenVK support"

Reason: TSAN Vulkan bots hanging.

This reverts commit 6cafe73da9.

Change-Id: I8ec9db35c112f3c8da8636dab2065e6f18de7d0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277936
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-19 13:10:59 +00:00
Chris Dalton
fabad15705 Remove ln "-T" option from cavaskit demo
-T isn't supported on mac.

Change-Id: Ic25dd48de1cfddcccb4d4b09f12585d889e5184d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277779
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-19 11:12:05 +00:00
Kevin Lubick
d3b92b910c [canvaskit] Add tests for gradients
Change-Id: I28a001f281d9dc0c64c37ad1f22a6387eadca843
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277607
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-03-18 20:03:16 +00:00
Kevin Lubick
afa83bc20b [canvaskit] Update to 0.14.0
Change-Id: I35b1c05e8e92a4dc01a3bf2b0502af18d8cb8b41
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277743
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-18 19:47:15 +00:00
Kevin Lubick
f279c63a60 [canvaskit] Add tests for patheffects
Also move around internal Dash PathEffect api.

Change-Id: I445626462f4e76523474b027555da45a58d54632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277599
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-03-18 19:33:50 +00:00
Kevin Lubick
8febecfee6 [canvaskit] Make codec inclusion configurable
By default, we just ship with PNG encoding/decoding and
then decoding of JPEG, GIF, WEBP.

Change-Id: I19cbb3162acdbfde809df29d49050e3e7cb049db
Bug: skia:9733
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277598
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2020-03-18 19:32:32 +00:00
Brian Salomon
fb27c9a25f Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""
This reverts commit 00ba5ef4a6.

Bug: skia:10051

Change-Id: I13fd5494b7e7e64159e6330f168ab8c16a2db149
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 18:12:11 +00:00
Florin Malita
3a76975a7c [skottie] VectorValue specialization
Currently we're handling VectorValues via a generic animator => we use
vector<vector<float>> for storage.  That's kinda clunky, especially for
small-size vectors (3d values, colors).

Introduce a more efficient VectorKeyframeAnimator:

  - stores vector values in a contiguous/consolidated float array
  - keyframes reference value offsets in storage
  - fast/sk4f lerp impl

Change-Id: Ia9538068f2c722c2d2209f87e26564f0fe28ac31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277578
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-18 17:57:41 +00:00
Brian Salomon
00ba5ef4a6 Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"
This reverts commit f6784a8c84.

Reason for revert: breakage of builds

Original change's description:
> Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
> 
> Misc fixes to omit GL-dependent targets and fix assumptions that
> SK_SUPPORT_GPU implies SK_GL.
> 
> Bug: skia:10051
> Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I4e02f675fd8820ed3c8efee192c64e570a23c3e5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10051
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-18 14:42:28 +00:00
Brian Salomon
f6784a8c84 Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
Misc fixes to omit GL-dependent targets and fix assumptions that
SK_SUPPORT_GPU implies SK_GL.

Bug: skia:10051
Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 14:26:28 +00:00
Kevin Lubick
beefcb9d38 Reland saveLayer can omit the rectangle argument.
For API simplicity, if the rectangle is to be omitted, the client
should only provide the paint. (emscripten already does parameter
count checking, so let's use that instead of doing it ourselves).

This also adds tests to help verify the new behavior.

Revert "Revert "Allow null rect for saveLayer""

This reverts commit 7957d53c80.

Bug: skia:10043
Change-Id: I9ed8caabbfc77deab1ca3d9b1a415489e012528f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277399
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Dan Field <dnfield@google.com>
2020-03-17 17:38:54 +00:00
Florin Malita
141ac68fa0 [skottie] Cleanup: split animators into separate CUs
No functional changes, just code reshuffle.

TBR=

Change-Id: Ia04add9d51d6e84903d010534434c9a60464a72a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277457
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-17 15:48:17 +00:00
Kevin Lubick
7957d53c80 Revert "Allow null rect for saveLayer"
This reverts commit f2e9709266.

Reason for revert: Breaking the build

Original change's description:
> Allow null rect for saveLayer
> 
> Bug: skia:10043
> Change-Id: Ia049e72565810e1f72500141678e166027230535
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277097
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

TBR=kjlubick@google.com,dnfield@google.com

Change-Id: I0aae159380cbdfd4ead0f8e3e9c9de284c2dc103
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10043
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277182
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2020-03-16 18:08:45 +00:00
Dan Field
3d44f73b64 Sweep gradient support for CanvasKit
Change-Id: I04af9ea7aa6c6f95de6ff1eaf5ee41d59df7f09e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-16 16:57:03 +00:00
Dan Field
f2e9709266 Allow null rect for saveLayer
Bug: skia:10043
Change-Id: Ia049e72565810e1f72500141678e166027230535
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277097
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-03-16 16:46:12 +00:00
Mike Reed
ba96256581 hide getters so we can change the internals of SkVertices
Bug: skia:9984
Change-Id: Id8d8d568fb29b006d19079248c579282207279c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275692
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-03-13 12:08:12 +00:00
Florin Malita
6509bc715f [skottie] Cleanup VectorValue use
Replace with Vec2Value where appropriate.

TBR=

Change-Id: I530b451d6d858621615e33791e610a562d9643ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276644
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-12 15:35:20 +00:00
Florin Malita
c02e77ce0a [skottie] Effects cleanup pass
1) switch 2D properties to new Vec2Value type
2) convert vebose binding code to more concise EffectBinder pattern

TBR=

Change-Id: If0244fea887c350dd3d59ddd50a7be75e058d799
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276639
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-12 14:03:00 +00:00
Florin Malita
06e5a15567 [skottie] Power reduce trivial spatial Berzier
A significant number of spatial keyframes have trivial Bezier control
points - e.g. located on the linear interpolation segment.  The
corresponding cubics have no effect and can be discarded.

Change-Id: I706546653c3621fd0d3eb9c285627ccd4d0bc549
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276410
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-11 18:12:17 +00:00
Florin Malita
6e7eac9fff [skottie] Simplify the separate-dimensions vector interpolator
No need for an intermediate adapter object - just bind individual/scalar
fields using existing mechanisms.

No functional side effects.

TBR=
Change-Id: I16be769e5fb92dba0ebb6ce3b0584c5cdcc2b92c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276215
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-10 19:55:50 +00:00
Florin Malita
92ec801a2b [skottie] 2D spatial interpolation support
AE discriminates [1] between basic 2-dimensional properties
(PropertyValueType.TwoD - e.g. scale), and spatial 2D properties
(PropertyValueType.TwoD_SPATIAL - e.g. position).

For the latter it provides additional keyframe controls (tangent in &
tangent out) to describe a non-linear interpolation path ("spatial
interpolation").  This composes on top of the usual temporal
interpolation (with its own optional cubic mapping).

To support spatial interpolation:

  - introduce a new Skottie value type (Vec2Value), to represent
    TwoD and TwoD_SPATIAL properties
  - introduce a KeyframeAnimator specialization for Vec2Value, which
    tracks per-keyframe tangent information
  - for spatial keyframes, instantiate/store an SkContourMeasure, and
    use instead of straight Vec2 LERP
  - switch interesting 2D properties to the new value type (transform
    position, anchor point, scale)

(we could look into separating TwoD/TwoD_SPATIAL if needed, but the new
specialization is already more efficient than the old
opaque-vector-with-late-binding approach)

[1] http://docs.aenhancers.com/properties/property/#property-propertyvaluetype

Change-Id: I0863fd970cec4c5ff15cf01b2fb5c6602a468179
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274283
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-10 17:50:55 +00:00