This seems like a way to disable SkReadBuffer that won't
require other preprocessor checks in the various effects.
Disable SkReadBuffer in Flutter too, for about 20K.
Change-Id: I87039b67d90ad372a21940d7e96fc46bf5114bfd
Reviewed-on: https://skia-review.googlesource.com/c/165021
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
The distinction between SkJumper and SkRasterPipeline used
to be important, but it's no longer. This CL moves everything
under src/jumper to the appropriate SkRasterPipeline file.
Change-Id: I1181fffafccb3dc4c4eb5f33b442c719ee370462
Reviewed-on: https://skia-review.googlesource.com/c/164627
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I725f8ae52411c39c7df54bfeb4be2ffa25429493
Reviewed-on: https://skia-review.googlesource.com/c/164613
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Android's Clang now correctly handles the default alignment for
new/malloc. The flag is still set in BUILD.gn since outside of an
Android tree, we don't have control over the Clang used to build Skia.
Bug: skia:
Change-Id: Ifc71c033c18232a3b0d2faed6f1ecb7eee8b364e
Reviewed-on: https://skia-review.googlesource.com/c/163647
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
a duplicate include messes up msvs sometimes
R=egdaniel@google.com
Bug: skia:
Change-Id: I3f16c4896064e00213aaf640575c694d1c59a462
Reviewed-on: https://skia-review.googlesource.com/c/164603
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
The 8K table in SkFDot6Constants.cpp is only used by SkAnalyticEdge and
its unit test, so to help LTO trim this when SkAnalyticEdge isn't used,
move it to SkAnalyticEdge.cpp and delete the unit test. (I suspect the
table is never going to change.)
I've also moved setLine() out-of-line into SkAnalyticEdge.cpp to make
this work, and done a little bit of refactoring and renaming.
Change-Id: If1d234f387d100dd58d8860dccac000e5493a2c1
Reviewed-on: https://skia-review.googlesource.com/c/164182
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
SkXfermode_opts.h is moot when SK_FORCE_RASTER_PIPELINE_BLITTER is
defined. There are a couple other blitters and routines and things
that are also just there for 565/8888 performance, so I think we
can just turn on SK_FORCE_RASTER_PIPELINE_BLITTER and start guarding
the rest of them similarly.
Looks like maybe cuts another 13K?
Change-Id: Ib3894b07da649a93e93b6a4cb7686772a57b6def
Reviewed-on: https://skia-review.googlesource.com/c/164181
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
No need to keep the list of all those old unsupported version tags.
Everything related to SkDeduper.h was dead code.
fMemoryPtr was just an always null pointer.
SkReadBuffer::clone() doesn't do anything interesting.
DEBUG_NON_DETERMINISTIC_ASSERT doesn't do anything at all.
The whole custom factory feature was unused except by its unit test
and one other, which was using it to avoid a race to register those
types as deserializable. I think some good old fashioned static
initialization can come to our rescue here...
Change-Id: Ie99dc957fc1035886bb55eaa3fc3339e73f9c320
Reviewed-on: https://skia-review.googlesource.com/c/163984
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This also includes adding drawable Op and plumbing it through to the GPU.
BUG=skia:
Change-Id: I0b2464c5a458c2fbf05b9528e47b9e6e3ac27d57
Reviewed-on: https://skia-review.googlesource.com/c/9645
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
If supported, an Sk*Device can take charge of handling of an SkDrawable.
The specific use case right now will be to use this to execute Vulkan
specific SkDrawable's that need to know information about our Vulkan state
and objects at the time the SkDrawable is executed. If a device does not
support the SkDrawable we fall back to the cavans version like we did
previously.
BUG=skia:
Change-Id: I821fa600a80ff645412f296be36990ef390ae0a9
Reviewed-on: https://skia-review.googlesource.com/c/7740
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I think this ought to cut out a bunch of effects in Flutter,
provided they're not looking to deserialize .skps.
Serialization should still work.
Size ought to drop from ~1346880 to 1265506.
Change-Id: I2cd5d7c9b2e890cbe91b02cd00868872f033de5c
Reviewed-on: https://skia-review.googlesource.com/c/163441
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: skia:7901
Change-Id: Ic83e9f0c2a493335671fe431ffba6f649812d406
Reviewed-on: https://skia-review.googlesource.com/c/163481
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 0c583af06d.
Reason for revert: DDL is failing
Original change's description:
> Widen internal API to support more complex YUV formats
>
> Bug: skia:7901
> Change-Id: I46fec08711b8b483cf58ccae733e4dc2a9689231
> Reviewed-on: https://skia-review.googlesource.com/c/162280
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: Ibe3dd7abbce4a3b6afe74c565198dadc61a9f439
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7901
Reviewed-on: https://skia-review.googlesource.com/c/163257
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:7901
Change-Id: I46fec08711b8b483cf58ccae733e4dc2a9689231
Reviewed-on: https://skia-review.googlesource.com/c/162280
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Removes about 120k uncompressed, 40k gzipped
Bug: skia:
Change-Id: I7e0b404f18fc3c6d4ff6b01d2c9bcd657b7d5e07
Reviewed-on: https://skia-review.googlesource.com/c/163246
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Dropping the "r" makes it consistent with both the class name and
Benchmark::getName.
Bug: skia:
Change-Id: I17bcf699d162c678daabf92b4e39b7230428b98b
Reviewed-on: https://skia-review.googlesource.com/c/163280
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
All of Flutter's non-test drawing is done with Ganesh,
and the few shaders that are legacy-only are not used by Flutter.
This should cut a bunch of essentially-dead code from Flutter, though
some of the Flutter test images may change because those test images are
software rasterized. Hopefully nothing should look terribly different.
Looks like this cuts ~27K from Flutter.
Change-Id: I4c8078db17fe9d24b15ed9d8c6adb528a382f02a
Reviewed-on: https://skia-review.googlesource.com/c/163165
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 222e275b0a.
Reason for revert: perf regression
Original change's description:
> converted AARectEffect to new FP system
>
> Bug: skia:
> Change-Id: I0e4141c7f547bab92c65a6abff120ed04d5c2c66
> Reviewed-on: https://skia-review.googlesource.com/c/153550
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I3d7036a78d8582d6790c77b20a60e6e5257d1881
Reviewed-on: https://skia-review.googlesource.com/c/162283
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: If29580a039aaafcd8bc8392325e4035e708a3129
Reviewed-on: https://skia-review.googlesource.com/c/162201
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The intersection of devices that Flutter targets
and devices that support NVPR is very slim.
Change-Id: Idcb1278df4895ed253a4c0eb6044c4cc53c68cb8
Reviewed-on: https://skia-review.googlesource.com/c/162100
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
One less SkCanvas subclass to deal with...
Change-Id: I21e81648026be5d732e8d9a28baed55015492a04
Reviewed-on: https://skia-review.googlesource.com/c/161584
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Flutter barely needs the float stages, and
probably doesn't care at all about these.
Change-Id: I663e5496f4f9a6c689c1ef0137b2318177fb3760
Reviewed-on: https://skia-review.googlesource.com/c/161582
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 0a0304c426.
Reason for revert: Breaking metal
Original change's description:
> Add experimental API to draw a set of SkImages in one SkCanvas call.
>
> The client provides a src and dst rect for each image as well as
> a bitfield that indicates whether each edge of the image should be
> antialiased. This per-edge AA is useful for tiled compositors.
>
> Rather than take a full SkPaint this API only takes an alpha, a filter
> quality (which is pinned to kLow), and a blend mode. This is a likely
> point of future evolution.
>
> Currently the API is only fully implemented for kSrcOver on the GPU
> backend. With other blend modes or on other backends AA will be ignored
> for images that do not have all four edge AA flags set.
>
> BUG: skia:8444
>
> Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
> Reviewed-on: https://skia-review.googlesource.com/c/159062
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com,reed@google.com
Change-Id: I815baaeee5de9c6722cf2b9d071a8e2f7c1b6a96
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/161622
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The client provides a src and dst rect for each image as well as
a bitfield that indicates whether each edge of the image should be
antialiased. This per-edge AA is useful for tiled compositors.
Rather than take a full SkPaint this API only takes an alpha, a filter
quality (which is pinned to kLow), and a blend mode. This is a likely
point of future evolution.
Currently the API is only fully implemented for kSrcOver on the GPU
backend. With other blend modes or on other backends AA will be ignored
for images that do not have all four edge AA flags set.
BUG: skia:8444
Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
Reviewed-on: https://skia-review.googlesource.com/c/159062
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 1421120316
PS2 rescopes a variable tighter, and reindents to make the #if-#else
logic stand out a little more clearly.
Original change's description:
> disable DAA and AAA in flutter
>
> If we're looking to cut out unnecessary code in Flutter,
> SkScan_AAA always jumps out to me as a bunch of code that
> is not logically required for GPU rendering.
>
> Looking at a treemap[1], SkScan_AAA is the biggest chunk of
> code under src/core. I don't see DAA... maybe it's small,
> or somehow already trimmed? Anyway, I cut it out too.
>
> [1] https://storage.googleapis.com/flutter_infra/flutter/c8755d74c17e949ee7c19cd114f084b465dac632/android-arm-release/sizes/index.html
>
> Change-Id: I4acf4aec365504c90e6b66393fd265a399f0f525
> Reviewed-on: https://skia-review.googlesource.com/c/159760
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I6770781c26a0a581ed0df33c404386415472bed5
Reviewed-on: https://skia-review.googlesource.com/c/161581
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 1421120316.
Reason for revert
Unused variable in Google3:
constexpr SkScalar kSmallCubicThreshold = 16;
Huh.
Original change's description:
> disable DAA and AAA in flutter
>
> If we're looking to cut out unnecessary code in Flutter,
> SkScan_AAA always jumps out to me as a bunch of code that
> is not logically required for GPU rendering.
>
> Looking at a treemap[1], SkScan_AAA is the biggest chunk of
> code under src/core. I don't see DAA... maybe it's small,
> or somehow already trimmed? Anyway, I cut it out too.
>
> [1] https://storage.googleapis.com/flutter_infra/flutter/c8755d74c17e949ee7c19cd114f084b465dac632/android-arm-release/sizes/index.html
>
> Change-Id: I4acf4aec365504c90e6b66393fd265a399f0f525
> Reviewed-on: https://skia-review.googlesource.com/c/159760
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,csmartdalton@google.com,liyuqian@google.com,reed@google.com
Change-Id: I40c912aeed656d21455ca983b9001b1c1e1558a1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/161720
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This can reduce code size where CCPR is not supported (e.g. WebGL 1.0)
Drops 130k uncompressed, 50k compressed.
Bug: skia:
Change-Id: I8af7e681e1f3520a18e0c0d55e318dcf88206584
Reviewed-on: https://skia-review.googlesource.com/c/161041
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This makes GL & Vulkan render the wacky_yuv_formats GM correctly (transparency and all).
Bug: skia:7903
Change-Id: I09cf872beae3fd0fc1c5109b03ca1714ed51ae85
Reviewed-on: https://skia-review.googlesource.com/c/160162
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
also:
delete src/core/SkSinglyLinkedList.h
add prependToAndReset() to SkDynamicMemoryWStream.
All test PDFs are identical.
Change-Id: I528873f2f5061f07dd416a71f39d97ee97ef3c7d
Reviewed-on: https://skia-review.googlesource.com/c/159323
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
FreeType is moving their memory APIs from 'long' to 'size_t'. This
generally uses the same number of bits, but these are usually different
types (signed vs. unsigned). Detect the actual type in use where needed.
Change-Id: Id85b9b874f7418fbe308739d23eb3d22ecd765a8
Reviewed-on: https://skia-review.googlesource.com/c/159840
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I2cfc365e41942ad7cc3fbdf9b815df6e25b1f36f
Reviewed-on: https://skia-review.googlesource.com/c/160601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:7901
Change-Id: I78a947edb924e0a1240537a83aa0bc111239e567
Reviewed-on: https://skia-review.googlesource.com/c/159320
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I3da7c566cdf9256e57ac7e7f30fee18b9c1a144d
Reviewed-on: https://skia-review.googlesource.com/c/159460
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of f065907ccc
3rd time's the charm:
The new analytic gradient shader was sporadically triggering violations of the coverage as alpha
compatibility optimization. Unfortunately, even when using the same device and random seed for the
test, the bots did not always reproduce the error. However, we identified the likely cause of the
violation.
The test requires that all output channels are less than the input alpha, which it uses to validate
whether or not the shader is modulating its values by the input alpha. This test does not pass if
the RGB values are greater than 1. The original version of the analytic gradient shader used half4s
for its scale and bias values. Given the threshold limit for hardstops of 0.00024 (SkNearlyZero),
a very small interval that is not treated as a hardstop can create a scale or bias of over 4000.
This moves into the very imprecise region of 16-bit floats, making it plausible that the gradient
outputs colors greater than 1, due to rounding. The kicker is that the random test generation for
stop locations does not use a uniform distribution, but is instead biased towards the remaining
interval, which increases the likelihood of generating a small interval that is not treated as a
hard stop. We are keeping this behavior since ill-conditioned gradients are useful in testing.
Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit 9461dcf130.
>
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
>
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: I2d050624781c77cdd160291cadbadac602b48bde
Reviewed-on: https://skia-review.googlesource.com/c/157569
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I08181d2f5a81a4f0781304dd7fab2cb1452b2c30
Reviewed-on: https://skia-review.googlesource.com/c/159300
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:7903
Change-Id: I2399e4aaae6b91914d637ff0e921e04596b52836
Reviewed-on: https://skia-review.googlesource.com/159141
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Also adds an enum to make YUV index more explicit.
Bug: skia:7903
Change-Id: I21ae4cac126275fa7fd257235910fd3be155d293
Reviewed-on: https://skia-review.googlesource.com/c/159160
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 412dd56589.
Reason for revert: serialize-8888
Original change's description:
> Add GM for less common YUV formats
>
> Bug: skia:7903
> Change-Id: I0d6e6d6274d66a71aaf24b68b6d9ceb0f2148b68
> Reviewed-on: https://skia-review.googlesource.com/157601
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,robertphillips@google.com
Change-Id: I3c8375244ddee5d12836076793ec78a46cc04450
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7903
Reviewed-on: https://skia-review.googlesource.com/c/159043
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I911ee066ce4d0175cee3ee3868a86955d486687c
Reviewed-on: https://skia-review.googlesource.com/159060
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>