Commit Graph

733 Commits

Author SHA1 Message Date
Chris Dalton
abed267359 Reland "Use a custom FP for tessellation atlas clips"
This is a reland of 90a0d9f618

Original change's description:
> Use a custom FP for tessellation atlas clips
>
> Something about GrTextureEffect::MakeSubset was upsetting NVIDIA
> Vulkan. This is cleaner anyway though since we only have to create 2
> fps instead of 3, and since we don't need to make new shaders for
> inverting coverage anymore.
>
> Bug: skia:12102
> Change-Id: I5d03ed12abba5c4053e08062c75ac8d40933b422
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419150
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

Bug: skia:12102
Change-Id: I32c3f698ee22179caee196ef884ae64456595c96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419563
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-18 00:14:13 +00:00
Chris Dalton
fd3ec901e0 Revert "Use a custom FP for tessellation atlas clips"
This reverts commit 90a0d9f618.

Reason for revert: Adreno compiler bug

Original change's description:
> Use a custom FP for tessellation atlas clips
>
> Something about GrTextureEffect::MakeSubset was upsetting NVIDIA
> Vulkan. This is cleaner anyway though since we only have to create 2
> fps instead of 3, and since we don't need to make new shaders for
> inverting coverage anymore.
>
> Bug: skia:12102
> Change-Id: I5d03ed12abba5c4053e08062c75ac8d40933b422
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419150
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=egdaniel@google.com,csmartdalton@google.com,michaelludwig@google.com

Change-Id: I0029410641f3914ab70686e07d1f4faa4952f31c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12102
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419596
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-17 20:44:35 +00:00
Robert Phillips
71143950f4 Switch GrMeshDrawOp::Target to be the stand alone GrMeshDrawTarget class
The Tessellator classes will survive in the NGA and they use
GrMeshDrawOp::Target - but GrMeshDrawOp will not survive.

This is a prelude to making all the remaining GrOp-derived classes OGA-only.

Bug: skia:11837
Change-Id: I62dc92e5f42d672342113f12dcedf3435fab993f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419198
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-17 19:57:43 +00:00
Brian Osman
8e814b3be0 Replace GrClampFragmentProcessor with runtime FPs
Change-Id: Ie271fba0fa26165baac9246eaf1c729df2c7b05a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419476
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-17 19:16:53 +00:00
Chris Dalton
90a0d9f618 Use a custom FP for tessellation atlas clips
Something about GrTextureEffect::MakeSubset was upsetting NVIDIA
Vulkan. This is cleaner anyway though since we only have to create 2
fps instead of 3, and since we don't need to make new shaders for
inverting coverage anymore.

Bug: skia:12102
Change-Id: I5d03ed12abba5c4053e08062c75ac8d40933b422
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419150
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-17 17:51:53 +00:00
Robert Phillips
3674f589ee Make GrPathRenderer and all derived class be OGA-only
Bug: skia:11837
Change-Id: I92aacf8b412d0158036a5f27aa767590e426bd5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417657
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-16 17:09:37 +00:00
Robert Phillips
62214f779f Clean up prior to making GrPathRenderers OGA-only
GrCpuVertexAllocator, GrIsStrokeHairlineOrEquivalent and kLinearizationPrecision are still
useful in the NGA so divorce them from OGA-only classes.

Bug: skia:11837
Change-Id: Ib10e6b5448e0eb2b62c0178cfd019009a3a2e952
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418148
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-15 15:22:17 +00:00
Robert Phillips
1ca0da4b91 Make GrClipStack, GrClipStackClip, and GrReducedClip OGA-only
GrStencilClip and GrStencilMaskHelper just come along for the ride

Bug: skia:11837
Change-Id: I7cfa2dd620b7457e6b6be4abf91b1ecd415d9b73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417680
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-15 12:48:34 +00:00
Jim Van Verth
5856683b9c Wrap MTLRenderCommandEncoder in GrMtlCommandEncoderClass.
This will allow tracking to prevent setting duplicate state.

Change-Id: I7cc72125a5dce9efbd957f1dfffc85ce45681048
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418146
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
2021-06-15 12:31:47 +00:00
Chris Dalton
7ae272f043 Add a single-pass tessellation Op for convex fills
Bug: skia:10419
Change-Id: I0592adc43c1e426795fce133c37844ea7530058b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416979
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-06-10 18:47:05 +00:00
Robert Phillips
7b931f8f78 Add possibility of not compiling OGA files
The plan is to be able to compile and test NGA-only, OGA-only and both

Bug: skia:11837
Change-Id: Ib79cc2c2c437c72def8649392b345648f49300fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416799
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-10 13:10:19 +00:00
Brian Osman
d1b530a785 Convert GrMagnifierEffect to a runtime FP
Change-Id: Ic44d272fff7a5bf8610b2f9b8e6c3270c54a20c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412957
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-09 14:46:19 +00:00
Chris Dalton
031d76b674 Rename GrPathStencilFillOp -> GrPathStencilCoverOp
"Fill" is an overloaded term. Switch to saying "cover", which I
believe is more true to the Redbook terminology anyway.

Bug: skia:10419
Change-Id: I906122c58462ac374b29dcb96e35bb3f86e55b0d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416079
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-08 23:33:50 +00:00
Chris Dalton
26666bda75 Replace the indirect patch tessellator with fixed count
Bug: skia:10419
Change-Id: Icb3395565060d736624d03ba1465926bd9188e44
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416078
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-06-08 23:16:50 +00:00
John Stiles
87960de2ae Migrate GrDstProxyView to its own header.
Change-Id: Ic1b362a38d60c50ee6b4ead307fb57eb26c375e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415459
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-06-04 14:13:33 +00:00
Chris Dalton
d9bdc32347 Split GrPathTessellator subclasses into their own files
It was becoming a bit chaotic to have so many different algorithms in
one file.

Bug: skia:10419
Change-Id: I477b7b65439d16b0f983e10952cb41ec881e8183
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413856
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-02 18:46:56 +00:00
Chris Dalton
feb099c403 Delete GrStrokeIndirectTessellator
Bug: skia:10419
Change-Id: I3393dbdbe33967d03e31ced4d1612fa228fc7acc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414584
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-02 15:50:53 +00:00
Robert Phillips
1e3121af47 Replace replaceSurfaceDrawContext with replaceBackingProxy
Change-Id: Iba2641f71bdc541d1a55a22c022031949c326c27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414444
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-02 13:35:53 +00:00
Chris Dalton
b63711a6c4 Hide path tessellation shaders in private files
Replaces the public class definitions with factory methods. Separates
the class definitions into their own separate files.

Bug: skia:10419
Change-Id: I574d920d5a3d0dc98fa5eb231c9b510e04aebf78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413796
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-01 21:37:57 +00:00
Chris Dalton
3b412788fd Move tessellation shader files into a subdirectory
Also renames GrStrokeShader -> GrStrokeTessellationShader.

Bug: skia:10419
Change-Id: I75b09f794ef86a4cd8c467a1fd61cc87fe68091b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413756
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-01 20:26:13 +00:00
Chris Dalton
2f733ec2dd Restructure path tessellation shaders
Merges the GrStrokePathShader and GrFillPathShader classes together.
Creates a new base class called GrPathTessellationShader. Now they all
have a uniform color and can all be draw to stencil and color both.
This is necessary cleanup in general, but will also allow us to create
a convex tessellation op that bypasses the stencil buffer.

Bug: skia:10419
Change-Id: Ifc492c94d3de044a36bd9ea95b1d5aa22e007905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413696
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-01 19:11:43 +00:00
Brian Osman
9a4c965b2b Remove GrBlurredEdgeFragmentProcessor, use GrRuntimeFPBuilder
Change-Id: Ia5d849a2ab3fc233c4feacb5198a0684978ca3a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410794
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-25 18:26:12 +00:00
Brian Osman
77a5bc3212 Remove GrArithmeticProcessor, use GrRuntimeFPBuilder instead
This also converts "enforcePMColor" to a uniform (rather than baking it
in). It's easier to write this way, and I can't imagine it made that
much difference to performance.

Change-Id: Idd202678740077412a2fb4e5122ebb9118f1d7bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410096
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-05-20 23:16:55 +00:00
Chris Dalton
e73c070911 Refactor stroke tessellation shaders
Splits the instanced and tessellation implementations into their own
separate files and merges their common code into a shared base class.
Renames GrStrokeTessellateShader to GrStrokeShader.

Bug: skia:10419
Change-Id: Ia731509858e682a605ee65c9ced1fd163e4c03f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409036
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
2021-05-17 23:18:10 +00:00
Chris Dalton
0cfe5e1628 Add a GrCullTest class
GrCullTest quickly determines whether a set of points will be visible
or not. It will be used to guard against exponential recursion when
chopping paths at an extreme zoom level.

Bug: skia:10419
Change-Id: I85183826d820bbca0349a1e794b0696f776b134b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407297
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2021-05-13 17:30:58 +00:00
Robert Phillips
09b2bcbb81 Add SkBaseGpuDevice ...
between SkBaseDevice/SkClipStackDevice and SkGpuDevice/SkGpuDevice_nga

The idea is that SkCanvas will deal with SkBaseGpuDevices rather than SkGpuDevice*s

Change-Id: I1bffeccab44d2a2b73413f50d7c905fa2df8eedc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407459
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-05-12 19:26:52 +00:00
Michael Ludwig
4e9d5e2bdf Use Wang's formula for quadratic and cubic point counts
- most of the small diffs are because I moved GrWangsFormula.h out
   of the tessellate/ directory and into the geometry/ directory since
   it's more general than HW tessellation.

The previous implementation was based on the heuristic that the distance
from the true curve to the line segment would be divided by 4 every time
the curve was recursively subdivided. This was a reasonable
approximation if the curve had balanced curvature on both sides of the
split. However, in the case of the new GM's curve, the left half was
already very linear and the right half had much higher curves.

This lead to the approximation reporting fewer points than required.
Theoretically, those few points that weren't utilized by the left half
of the curve could have been made available to the right half, but the
implementation of that would be tricky.

Instead, it now uses Wang's formula to compute the number of points.
Since recursive subdivision leads to linearly spaced samples assuming it
can't stop early, this point count represents a valid upper bound on
what's needed. It also then ensures both left and right halves of a
curve have the point counts they might need w/o updating the
generation implementations. However, since the recursive point
generation exits once each section has reached the error tolerance, in
scenarios where the prior approximation was reasonable, we'll end up
using fewer points than reported by Wang's. Hopefully that means there
is negligible performance regression since we won't be increasing
vertex counts by that much (except where needed for correctness).

Bug: skia:11886
Change-Id: Iba39dbe4de82011775524583efd461b10c9259fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405197
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-05-12 18:33:33 +00:00
Chris Dalton
2ed22faaa1 Rename GrTessellatingStencilFillOp -> GrPathStencilFillOp
This makes the class name conform to the same pattern as the other
tessellation ops: stroke tessellation ops begin with GrStroke* and
fill tessellation ops now begin with GrPath*.

Change-Id: I454341ec95438637ee2a4e501a374f8f59622550
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405018
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-05-06 22:59:47 +00:00
Robert Phillips
3b97aa2cc9 Add NGA compilation stubs
Change-Id: I5309005146b8121528ad23589fa64cc6bf286aee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402578
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-05-05 16:48:01 +00:00
Brian Salomon
768d97133d Remove last usage of GrTextureAdjuster and delete it and parent class.
Last use case was creating cached mipmapped copies of uncached
views backing SkImage_Raster (pinned) or SkImage_Gpu. Add a helper
to SkImage_Base as replacement.

Bug: skia:11877
Change-Id: I1f39842e7aeee3d34f6086618e164058e8e43128
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402776
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-04-30 18:09:38 +00:00
Brian Salomon
1450643c1d Remove unused class GrTextureMaker
Bug: skia:11877
Change-Id: If715cff4632b2ed0c4cddccedd5eaf614a0c0275
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402616
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-04-29 17:01:47 +00:00
Brian Salomon
2ee0f48d3f Remove GrImageTextureMaker.
Make proxy view directly in SkImage_Lazy::onAsView.

Temporarily lean on GrTextureAdjuster for
SkImage_Lazy::asFragmentProcessor.

Bug: skia:11877
Change-Id: I2f8b35d0571ebcf9ffba945ecdf1ac51db6e3eba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402400
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-29 15:45:47 +00:00
Brian Salomon
27c4202f4b Remove GrBitmapTextureMaker.
Replace with two methods in SkGr.h that make cached/uncached texture
proxies from SkBitmap. Move code that makes a GrFP from the proxy
to SkImage_Raster::asFragmentProcessor.

Bug: skia:11877
Change-Id: I51a0ae687561be9b0e44b98ee50f171e42476d94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401920
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-28 17:24:56 +00:00
Chris Dalton
82007f568d Implement a fixed count stroke tessellator
This new tessellator renders strokes as fixed-count triangle strip
instances. Any extra triangles not needed by the instance are emitted
as degenerate triangles. Since it draws in order, this tessellator
allows us to batch dynamic colors even when hw tessellation is not
supported.

Bug: skia:10419
Change-Id: If03a8b76319471ae4d4580dda019b69204d9197b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398416
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-04-22 20:34:04 +00:00
Herb Derby
d5a676441a use GrArenas for direct glyph drawing
The existing code incorrectly uses the recordTimeAllocator.
Add a SubRunAllocator to the GrArenas, and use GrArenas to
store direct glyph drawing information.

Change-Id: I38ba25658364a48af5c775315331795d3d22121f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397476
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-04-22 16:43:31 +00:00
Brian Salomon
354147a23c Replace GrConstColorProcessor with a runtime FP
Change-Id: Ie36ea4d5186f6cca341efc6300b813ec8255bdbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-04-14 18:40:18 +00:00
John Stiles
f2c2d3020e Migrate PersistentCacheUtils logic into a cpp file.
This code is not performance-sensitive, and there doesn't seem to be any
benefit to making it header-only.

Change-Id: Ic83be5cbb96f08c18a144954be7453aaabaa5a72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394900
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-12 14:09:59 +00:00
Chris Dalton
8ed7a8d1c6 Extract a GrVertexChunkArray class with a builder
This will be used by the new stroke tessellator. All the other
tessellators should start chopping and chunking too. That will allow us
to quit cropping paths if we are afraid they might need more segments
than are supported.

Bug: chromium:1172543
Change-Id: I30f0ebb581f56cac099d8c05e0e181c4657c3db8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390096
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-03-31 17:27:52 +00:00
Chris Dalton
9b5b7db793 Move GrStrokeTessellator into its own header file
Simple refactor to make things reusable for the next non-hardware stroke
tessellator.

Change-Id: I0898b54a616e60f0475ac74cbd6f518e8696e0e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390078
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-03-30 18:00:16 +00:00
Adlai Holler
194b239e09 Reland "Use objc_externally_retained to cut down retain/release in Metal"
This reverts commit 8b6788079f.

Reason for revert: Fixed variable type for chrome & flutter

Basically, you can't use objc_externally_retained with `auto` type
variables because the compiler isn't smart enough to deduce the type
before checking that it's compatible with the attribute.

Original change's description:
> Revert "Use objc_externally_retained to cut down retain/release in Metal"
>
> This reverts commit 78381ee5e0.
>
> Reason for revert: breaking chromium and flutter mac builds
>
> Original change's description:
> > Use objc_externally_retained to cut down retain/release in Metal
> >
> > Until we get off of ARC, these extra retains and releases can really
> > add up in previous profiling of Metal, especially on iOS.
> >
> > Change-Id: Ib3aaa0b863c4469bdb6ad930395a170719c0293d
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381110
> > Commit-Queue: Adlai Holler <adlai@google.com>
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=jvanverth@google.com,bsalomon@google.com,adlai@google.com
>
> Change-Id: I36aff7698a70052a42b91a910b92fd512b3eecd4
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388717
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>


Change-Id: I5cad02fc9d8c7f21e22021858b2e6e9b038a3de6
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Flutter
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389157
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-03-30 14:43:15 +00:00
Jim Van Verth
7b41798fd6 Add GrD3DPipeline.
This allows me to separate the wrapper around the ID3D12PipelineState
from the other data we track with GrD3DPipelineState. In this way I can
create a GrD3DPipeline directly for compute experiments without worrying
about managing graphics-specific objects. In the long run, we'll
probably need GrD3DGraphicsPipelineState and GrD3DComputePipelineState.

Change-Id: I36ff90a93b6e53fae217aaca3f6e0e76d698aa57
Bug: skia:10446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389896
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-03-29 21:50:14 +00:00
Michael Ludwig
8b6788079f Revert "Use objc_externally_retained to cut down retain/release in Metal"
This reverts commit 78381ee5e0.

Reason for revert: breaking chromium and flutter mac builds

Original change's description:
> Use objc_externally_retained to cut down retain/release in Metal
>
> Until we get off of ARC, these extra retains and releases can really
> add up in previous profiling of Metal, especially on iOS.
>
> Change-Id: Ib3aaa0b863c4469bdb6ad930395a170719c0293d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381110
> Commit-Queue: Adlai Holler <adlai@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=jvanverth@google.com,bsalomon@google.com,adlai@google.com

Change-Id: I36aff7698a70052a42b91a910b92fd512b3eecd4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388717
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-03-24 19:06:05 +00:00
Adlai Holler
78381ee5e0 Use objc_externally_retained to cut down retain/release in Metal
Until we get off of ARC, these extra retains and releases can really
add up in previous profiling of Metal, especially on iOS.

Change-Id: Ib3aaa0b863c4469bdb6ad930395a170719c0293d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381110
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-03-24 16:32:42 +00:00
Brian Salomon
5ca24f94ab Reland "Reland "Add GrRuntimeFPBuilder""
This is a reland of 7508b54af3

Original change's description:
> Reland "Add GrRuntimeFPBuilder"
>
> This is a reland of 4b39aaf2cb
>
> Original change's description:
> > Add GrRuntimeFPBuilder
> >
> > Like SkRuntimeShaderBuilder but for internal use for creating FPs.
> >
> > Currently it requires that the code be a static string so it can
> > easily make a static SkRuntimeEffect instance for each effect.
> >
> > Bug: skia:11771
> >
> > Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Bug: skia:11771
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-GCC-x86_64-Release-Shared_Docker,Build-Win-Clang-x86_64-Release-Shared,Build-Win-MSVC-x86_64-Release-Shared
> Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: skia:11771
Change-Id: Id20797ecf5b34847fdc22e28d3e68db88f2519c3
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388458
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-03-24 16:11:42 +00:00
Brian Salomon
bb0ed8e487 Revert "Reland "Add GrRuntimeFPBuilder""
This reverts commit 7508b54af3.

Reason for revert: android roll

Original change's description:
> Reland "Add GrRuntimeFPBuilder"
>
> This is a reland of 4b39aaf2cb
>
> Original change's description:
> > Add GrRuntimeFPBuilder
> >
> > Like SkRuntimeShaderBuilder but for internal use for creating FPs.
> >
> > Currently it requires that the code be a static string so it can
> > easily make a static SkRuntimeEffect instance for each effect.
> >
> > Bug: skia:11771
> >
> > Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Bug: skia:11771
> Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: I01a1567edd4162f1054137886052f5065a9e6175
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11771
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388397
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-03-23 18:11:47 +00:00
Robert Phillips
f10535f6fa Fuse GrGLSLPrimitiveProcessor and GrGLSLGeometryProcessor ...
into a new GrGLSLGeometryProcessor. Since NVPR is no more this
distinction (between GLSL- Primitive and Geometry -Processor)
probably isn't needed/useful.

Bug: skia:11760
Change-Id: I75621725bd2b0ef3dbac2ea6449bd571551babab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388036
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-23 14:30:18 +00:00
Brian Salomon
7508b54af3 Reland "Add GrRuntimeFPBuilder"
This is a reland of 4b39aaf2cb

Original change's description:
> Add GrRuntimeFPBuilder
>
> Like SkRuntimeShaderBuilder but for internal use for creating FPs.
>
> Currently it requires that the code be a static string so it can
> easily make a static SkRuntimeEffect instance for each effect.
>
> Bug: skia:11771
>
> Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:11771
Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-GCC-x86_64-Release-Shared_Docker,Build-Win-Clang-x86_64-Release-Shared,Build-Win-MSVC-x86_64-Release-Shared
Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-03-23 14:08:48 +00:00
Robert Phillips
787fd9d80a Fuse GrPrimitiveProcessor & GrGeometryProcessor into a new GrGeometryProcessor
With the removal of NVPR we no longer need this distinction.

Bug: skia:11760
Change-Id: I225a4feb764395fb72aca3ffc8b6d05396bf0b1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386890
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-03-22 19:44:40 +00:00
Brian Salomon
50af8c2656 Revert "Add GrRuntimeFPBuilder"
This reverts commit 4b39aaf2cb.

Reason for revert: DLL fail

Original change's description:
> Add GrRuntimeFPBuilder
>
> Like SkRuntimeShaderBuilder but for internal use for creating FPs.
>
> Currently it requires that the code be a static string so it can
> easily make a static SkRuntimeEffect instance for each effect.
>
> Bug: skia:11771
>
> Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: I13e22674a1bcb07b86342189bab84fc6cbb357e9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11771
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387817
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-03-22 18:24:18 +00:00
Robert Phillips
22970175f7 Remove sample locations usage from GL backend
Bug: skia:8921

Change-Id: If9e65a78f9e1fddb5c5ad5afa5612294935122e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386837
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-03-22 18:00:06 +00:00