ResourceProviderProxyBase is supposed to forward all virtuals to fProxy,
but it currently drops loadAudioAsset().
TBR=
Change-Id: I8c690802cd3ba6078232e210b032aa67499d7ba8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368116
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
There is now PipelineStage::ConvertProgram, which takes a collection of
callbacks, and processes an entire program. For program objects that may
need name mangling, the callbacks return the new name, which is recorded
and used for future references to that object (eg uniforms & functions).
The callbacks let the FP inject new elements programmatically:
- Declare uniforms and get handles
- Emit child functions
- Invoke child processors for calls to sample()
In a follow-up CL, we can add an skslc `.rte -> .sksl` mode, where the
callbacks just emit the description() of the relevant element. We can
also follow the same pattern to emit declarations of types (structs,
enums), and global variables.
Change-Id: I81df68a2f41bcb48f866d37af3b77ad43e880236
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367058
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This was here for deferred proxies, which are gone now.
Bug: skia:11288
Change-Id: Idc8a3aef7c3cce62d9397338a0c77d41435527a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367881
Commit-Queue: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The leftover tests in shared/ are not easily testable as Runtime
Effects; they do things that ES2 doesn't support or use a feature not
exposed directly by Runtime Effects.
Change-Id: I7ebe170cf713c4a0d2dbef333c1fcbac2410c67f
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367059
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11226
Change-Id: I7939233559e673b10c9e471137d44282b9612f8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366317
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Currently when we create a scratch resource, we immediately add it to
scratch map and it will stay there until we delete the resource. The one
exception to this is adding a unique key will remove a resource from
the scratch map. This means there are resources in the scratch map that
can't be returned when looking for a scratch because they are either
already in use by something else or their budget was changed to
unbudgeted. This means everything time we do a scratch lookup, even
after finding the list of resources that match a key, we still have to
iterate that list to see if we can use that resource or not.
The problem comes when we may have lots of resources that all match the
same key (think 1000s of identical buffers). Then the cost of iterating
this list starts to get very high.
This change makes it so only resources that can actively be used as a
scratch at that moment are stored in the scratch map. Thus when we find
a scratch resource we pull it out of the scratch map. When that resources
refs go back to zero it is added back to the scratch map. Similar removal
is also now used for changing a resource to and from budgeted.
Change-Id: I52b415d0e035dfc589f3d712be85799a56827bf0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367976
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This fixes a regression introduced in 366716, where we
were retaining the scratch bitmap. Before that change we were
destroying it after upload which is what we should do.
Bug: skia:11288
Change-Id: Ib567be037a2ff7595cd305a2ef3502d336795c46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367880
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
This enforces write-only access to the mapped buffers, will enable
chaining of indirect strokes, and gives us the ability to reorder the
fields for Metal.
Bug: chromium:1172543
Bug: skia:11291
Bug: skia:10419
Change-Id: I4449ff85dd0019f6d6d6781ede52bcf26dee8b02
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367416
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We can of course use allow_jit to test with and without JIT!
This testing was the only reason Program::dropJIT() was public. Given
how tricky its implementation is, I'd rather keep it a private detail
than exposed API, in case one day we find need to make it impossible.
Change-Id: Ifa256355309d9baf1bae506d75951381dce9b53c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367896
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We have a global flag controlling whether skvm::Programs JIT,
and this adds a per-Program flag to skvm::Builder::done().
Use it for single-color color filtering, and add a unit test.
Change-Id: I3a87761c8c6b818111d03c97b31f8b30d9f2c194
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367856
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of 3f95357c4c
Original change's description:
> Don't simplify strokes that could have been tessellated
>
> Bug: chromium:1172543
> Change-Id: I3be0d822ca0a338118059c7aa37b2fd7822869b8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362936
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: chromium:1172543
Change-Id: I514211c3d46e62d3bacb0beb8fc9ea6959144e4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367022
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
store() returns a success bool only because it can, because it wasn't
going to return any sort of skvm::Value anyway. But it should never
fail given a well-formed skvm::PixelFormat, e.g. one from
SkColorType_to_PixelFormat. So move the "error handling" inside, really
just asserting/assuming it doesn't fail.
And similarly, skvm::SkColorType_to_PixelFormat() can no longer fail, so
have it return the skvm::PixelFormat directly instead of the bool I used
to stage things back when building this out.
Change-Id: I6dc3b6da32cdaaef377fe59b8c94846e902841ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367796
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
- Treat randomly generated control points as pre-projected
- Use double-precision conic evaluation for "within tolerance" test.
This allows us to test with larger magnitude control points (the
SkConic/SkGeometry single-precision functions lose too much accuracy).
Bug: skia:10419
Change-Id: Iba0915dccb50131e1a1b28a7d556863497f636e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367057
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Cusps are rare, and simply detecting if a curve has one or not is
cheap. This CL handles cusps on the CPU side by chopping them into two
different patches joined by a bowtie. By removing cusps on the GPU
side, we greatly reduce the amount of complexity required in the
tessellation shaders. For now we only remove the line detection in
order to fix a rendering artifact, but in the future we will be able
to significantly simplifty these shaders.
Bug: chromium:1172543
Bug: skia:10419
Change-Id: I9c27c3cf002e0cbd91d4877f0ce7ec5a9136ef2b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367018
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
These aren't used any more in favor of lazy proxies.
Bug: skia:11288
Change-Id: I992e1a3dd343e0ebc7f3a4f18c0054453dfebbaf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366896
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
These cover new ground; when combined with some additional optimization
work, they can cause crashes in the optimizer that we don't see from any
existing test.
Change-Id: I3958a5522cfe0929d0753e6e617d72e032c7f5a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367063
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
b2de0688d7..6b20e1c884
2021-02-08 cnorthrop@google.com Tests: Add Hill Climb Racing trace
2021-02-08 cnorthrop@google.com Tests: Add Worms Zone io trace
2021-02-07 doughorn@google.com Micro-optimizations for setUniform*
2021-02-06 natsu@google.com Use __system_property* to read Android props
2021-02-05 cnorthrop@google.com Tests: Add Romancing Saga trace
2021-02-05 geofflang@chromium.org Skip happy_color trace on Windows AMD Vulkan
2021-02-05 ianelliott@google.com Create MSAA-swapchain windows' VkImages differently
2021-02-05 cnorthrop@google.com Tests: Add Rise of Kingdoms trace
2021-02-05 cnorthrop@google.com Tests: Add Clash Royale trace
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC borenet@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: borenet@google.com
Test: Test: Run the dEQP shader tests.Test: Test: angle_perftests --gtest_filter="*clash_royale*"Test: Test: angle_perftests --gtest_filter="*hill_climb_racing*"Test: Test: angle_perftests --gtest_filter="*rise_of_kingdoms*"Test: Test: angle_perftests --gtest_filter="*romancing_saga*"Test: Test: angle_perftests --gtest_filter="*worms_zone_io*"Test: Test: aosp/1574848 presubmitTest: Test: roll_aosp.sh && m && launch Cuttlefish w/ SwANGLE
Change-Id: I2ac7b4deec28f1f6ec6c00868b66cdaaaead9d32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367636
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
with unit test
Change-Id: I7f0e30435bf4e054fe7436daaadb3512936a58ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367237
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is now structured like the VM generator: Just a function that does
the conversion. Moved all relevant types and constants out of the
compiler, too. The key thing is that we don't need/want an error
handler, because it's too late to fail. We *must* catch all errors
during IR generation.
This is also another step along the path of directly emitting to the
fragment shader builder, rather than generating strings with
placeholders.
Bug: skia:11127
Change-Id: I18591270aa6e56dae1f040275a4b7d4a245007db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366956
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: I3593e7ab0caac2fd572346038cbc8ff63e6fe970
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366406
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkSL.
It would previously catch 1 / 0, but fail to detect x / 0.
Bug: skia:11051
Change-Id: I3adb5942cce03a7ad40a13a8ca5d5a7f2029d6ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366720
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Ifa5fa8bd80ffc48408f133f96951f8a74d572751
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366959
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Create a simple linked list to sequence the subruns preparing
the way for a more focused allocator for managing subruns
at the end of the GrTextBlob.
Change-Id: I595e2ce2810d161332a23405e4615724d2953471
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366957
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:11226
Change-Id: I58fc7e02dc9ea9a06e855107aad4fbbd7b98d347
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366316
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Useful in client code to document what we're doing as we switch away
from SkFilterQuality.
Change-Id: I05737beb99a567a46a3c3ec418b7f7da71b1ff62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366723
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
This is largely mechanical, with large chunks of the GLSL generator
functionality removed. There are some obvious further improvements to be
made, but it should be easier starting from here.
Change-Id: I93b1aa1936c4151af83f83e6d03233d89682496d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366402
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This takes away one of our gadgets for thwarting dead-code elimination
in unit tests, but it's the right thing to do. Comma expression left-
sides without side effects are clearly dead code.
Change-Id: Iaee490b4a742d06a0a0be94cddaa69a51543d8f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366719
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
63e7ab8d63..b2de0688d7
2021-02-05 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 14dcbed947ce to ff010f9f0131 (2 revisions)
2021-02-05 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from f5e138b74576 to 19ae187233a0 (532 revisions)
2021-02-05 cnorthrop@google.com Tests: Add Happy Color trace
2021-02-05 cnorthrop@google.com Tests: Add Sniper 3D trace
2021-02-05 cnorthrop@google.com Tests: Add Coin Master trace
2021-02-05 jmadill@chromium.org Revert "Test Runner: Pick single/multi-process mode automatically."
2021-02-05 cnorthrop@google.com Tests: Add Fallout Shelter Online trace
2021-02-04 sokcevic@google.com Move metadata in OWNERS files to DIR_METADATA files
2021-02-04 jmadill@chromium.org Vulkan: Don't request aliased FB attachments.
2021-02-04 sugoi@google.com Enable packing extensions for the Vulkan backend
2021-02-04 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 6b006f95bb79 to f5e138b74576 (467 revisions)
2021-02-04 cnorthrop@google.com Tests: Add Shadow Fight 2 trace
2021-02-04 cnorthrop@google.com Tests: Add Hay Day trace
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC robertphillips@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: robertphillips@google.com
Test: Test: angle_perftest --gtest_filter="*coin_master*"Test: Test: angle_perftest --gtest_filter="*sniper_3d*"Test: Test: angle_perftests --gtest_filter="*fallout_shelter_online*"Test: Test: angle_perftests --gtest_filter="*happy_color*"Test: Test: angle_perftests --gtest_filter="*shadow_fight_2*"Test: Test: angle_perftests --gtest_filters="*hay_day*"
Change-Id: If577bcd6ae5b8bc2597874aaa8905a769a50150c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366816
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>