robertphillips
175dd9b5e3
Clean up test drawContext usage
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The general idea is to provide access to SkGpuDevice's drawContext rather than its GrRenderTarget. That is usually what the testing framework actually wants.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930623003
Review-Url: https://codereview.chromium.org/1930623003
2016-04-28 14:32:04 -07:00
halcanary
9d524f22bf
Style bikeshed - remove extraneous whitespace
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002
Review URL: https://codereview.chromium.org/1842753002
2016-03-29 09:03:53 -07:00
bsalomon
3c481001b1
Make the debug interface a GrGLTestInterface subclass.
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The debug interface subsumes the GrDebugGL singleton which allows multiple instances.
Fixes a few issues that existed before this CL (pack alignment wasn't tracked or respected, and we weren't initializing a texture id to 0 in one GM). Apparently this is not currently run on the bots.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1812323002
Review URL: https://codereview.chromium.org/1812323002
2016-03-21 09:04:26 -07:00
reed
9ce9d6772d
update callsites for Make image factories
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not forced yet, as we still have the build-guard. waiting on chrome CL
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1810813003
TBR=
Review URL: https://codereview.chromium.org/1810813003
2016-03-17 10:51:11 -07:00
reed
1a9b964084
Reland of "more shader-->sp conversions (patchset #5 id:80001 of https://codereview.chromium.org/1789633002/ )"
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This reverts commit 9283d20afc
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1793303002
Review URL: https://codereview.chromium.org/1793303002
2016-03-13 14:13:58 -07:00
reed
9283d20afc
Revert of more shader-->sp conversions (patchset #5 id:80001 of https://codereview.chromium.org/1789633002/ )
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Reason for revert:
seems to have changed pictureshadertile
Original issue's description:
> more shader-->sp conversions
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002
>
> Committed: https://skia.googlesource.com/skia/+/ce563cdd48ec7ce4e0420dd88760df9be9dba50c
TBR=fmalita@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1790353002
2016-03-13 13:01:57 -07:00
reed
ce563cdd48
more shader-->sp conversions
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002
Review URL: https://codereview.chromium.org/1789633002
2016-03-13 12:32:36 -07:00
reed
5671c5b912
SkImage now has makeShader to return sk_sp
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1785473002
Review URL: https://codereview.chromium.org/1785473002
2016-03-09 14:47:34 -08:00
bsalomon
e179a9167f
Texturing support for RECTANGLE textures.
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Uses textureSize() to unnormalize texture coords when reading from a RECTANGLE texture. Because of this we also require a later GLSL version to use rectangle textures (1.40).
Note that this causes a issue with the bicubic effect. The texture coords seem to have poor precision and the result is ugly. textureSize() is intended as a workaround until effects can be updated to handle unnormalized coords themselves.
Updates places where we were looking for OpenGL version 3.2 for rectangle support. It was actually added in 3.1.
BUG=skia:3868
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1594483003
Review URL: https://codereview.chromium.org/1594483003
2016-01-20 06:18:10 -08:00