Commit Graph

7 Commits

Author SHA1 Message Date
senorblanco
531237ef3a Tessellator: stop copying vertices into Polys and Monotones.
The vertices which are produced by stage 5 of the
tesselator are copied into the Polys and MonotonePolys it
produces. This is necessary because each vertex may have an
arbitrary valence, since it may participate in an arbitrary
number of Polys, so we can't use the vertex's prev/next
pointers to represent all the Monotones of which this
vertex may be a member.

However, each Edge can only be a member of two Polys (one
on each side of the edge). So by adding two prev/next
pointer pairs to each Edge, we can represent each Monotone
as a list of edges instead. Then we no longer need to copy
the vertices.

One wrinkle is that the ear-clipping stage (6) of the
tessellator does require prev/next pointers, in order to
remove vertices as their ears are clipped. So we convert
the edge list into a vertex list during Monotone::emit(),
using the prev/next pointers temporarily for that monotone.

This change improves performance by 7-20% on a non-caching
version of the tessellator, and reduces memory use.

Other notes:

1) Polys are initially constructed empty (no edges), but
with the top vertex, which is needed for splitting
Polys. Edges are added to Polys only after their bottom
vertex is seen.

2) MonotonePolys are always constructed with one edge, so
we always know their handedness (left/right).
MonotonePoly::addEdge() no longer detects when a monotone
is "done" (edge of opposite handedness); this is handled
by Poly::addEdge(), so MonotonePoly::addEdge() has no
return value.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2029243002

Review-Url: https://codereview.chromium.org/2029243002
2016-06-02 11:36:48 -07:00
scroggo
96f16e835e Use DEF_GM everywhere
BUG=skia:1902

Review URL: https://codereview.chromium.org/1518893002
2015-12-10 13:31:59 -08:00
bungeman
d3ebb48320 IWYU: 'core' target, files starting A-C.
TBR=reed@google.com
Verbal lgtm, does not change API.

Committed: https://skia.googlesource.com/skia/+/7403d87db8e43d4c2b5b25ac22a0ebc22bd09d69

Review URL: https://codereview.chromium.org/1265033002
2015-08-05 13:57:49 -07:00
reed
fb8c1fcab1 Revert of IWYU: 'core' target, files starting A-C. (patchset #5 id:80001 of https://codereview.chromium.org/1265033002/ )
Reason for revert:
revert to unblock DEPS roll

../../chrome/browser/chromeos/display/overscan_calibrator.cc:43:10: error: variable has incomplete type 'SkPath'
  SkPath base_path;

Original issue's description:
> IWYU: 'core' target, files starting A-C.
>
> TBR=reed@google.com
> Verbal lgtm, does not change API.
>
> Committed: https://skia.googlesource.com/skia/+/7403d87db8e43d4c2b5b25ac22a0ebc22bd09d69

TBR=reed@google.com,mtklein@google.com,bungeman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1273613002
2015-08-04 18:44:57 -07:00
bungeman
7403d87db8 IWYU: 'core' target, files starting A-C.
TBR=reed@google.com
Verbal lgtm, does not change API.

Review URL: https://codereview.chromium.org/1265033002
2015-08-04 14:56:53 -07:00
mtklein
36352bf5e3 C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
NOPRESUBMIT=true

BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002

Review URL: https://codereview.chromium.org/1037793002
2015-03-25 18:17:32 -07:00
senorblanco
d6ed19cc75 Tessellating GPU path renderer.
This path renderer converts paths to linear contours, resolves intersections via Bentley-Ottman, implements a trapezoidal decomposition a la Fournier and Montuno to produce triangles, and renders those with a single draw call. It does not currently do antialiasing, so it must be used in conjunction with multisampling.

A fair amount of the code is to handle floating point edge cases in intersections. Rather than perform exact computations (which would require arbitrary precision arithmetic), we reconnect the mesh to reflect the intersection points. For example, intersections can occur above the current vertex, and force edges to be merged into the current vertex, requiring a restart of the intersections. Splitting edges for intersections can also force them to merge with formerly-distinct edges in the same polygon, or to violate the ordering of the active edge list, or the active edge state of split edges.

BUG=skia:

Review URL: https://codereview.chromium.org/855513004
2015-02-26 06:58:17 -08:00