Image shaders need to do some geometry work before sampling the image colors:
1) determine dst coordinates
2) map back to src coordinates
3) tiling
Feeding (x,y) through as (dr,dg) registers makes step 1) easy, perhaps trivial, while leaving (r,g,b,a) with their usual meanings, "the color", starting with the paint color.
This is easy to tweak into something like (x+0.5, y+0.5, 1) in (dr,dg,db) once this lands. Mostly I just want to get all the uninteresting boilerplate out of the way first.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4791
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Change-Id: Ia07815d942ded6672dc1df785caf80a508fc8f37
Reviewed-on: https://skia-review.googlesource.com/4791
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This allows us to change the underlying pointer without rebuilding the pipeline, e.g. when moving the blitter from scanline to scanline.
The extra overhead when not needed is measurable but small, <2%. We can always add back direct stages later for cases where we know the context pointer will not change.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3943
Change-Id: I827d7e6e4e67d02dd2802610f898f98c5f36f8cb
Reviewed-on: https://skia-review.googlesource.com/3943
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
I'm not yet caching these in the blitter, and speed is essentially unchanged in the bench where I am now building and compiling the pipeline only once. This may not be able to stay a simple std::function after I figure out caching, but for now it's a nice fit.
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Change-Id: I9545af589f73baf9f17cb4e6ace9a814c2478fe9
Reviewed-on: https://skia-review.googlesource.com/3911
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
I can only think there's something funky going on with the hidden
const_cast inside SkRasterPipeline.cpp, or with the Sk4h -> Sk4f
conversion. So make the const_cast visible and write the test
directly in halfs instead of floats.
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BUG=skia:
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Change-Id: I3a7e19ae165fce44f177b4968a63ec04e25c4b93
Reviewed-on: https://skia-review.googlesource.com/3003
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3001
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Change-Id: I8d26b5484a2bf67d5d5891475640970046e470d8
Reviewed-on: https://skia-review.googlesource.com/3001
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit I0ed569b585f4962a90a0b6993acc484a74055177.
Reason for revert: Mac bots look okay now. I am puzzled.
Original change's description:
> Debug Mac test failure.
>
> CQ_EXTRA_TRYBOTS=master.client.skia:Test-Mac-Clang-MacMini6.2-CPU-AVX-x86_64-Release-GN-Trybot
> TBR=
>
> BUG=skia:
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2933
>
> Change-Id: I0ed569b585f4962a90a0b6993acc484a74055177
> Reviewed-on: https://skia-review.googlesource.com/2933
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I4feef1f58172d1cc649bc311c9e6d3c86f915617
Reviewed-on: https://skia-review.googlesource.com/2963
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
CQ_EXTRA_TRYBOTS=master.client.skia:Test-Mac-Clang-MacMini6.2-CPU-AVX-x86_64-Release-GN-Trybot
TBR=
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2933
Change-Id: I0ed569b585f4962a90a0b6993acc484a74055177
Reviewed-on: https://skia-review.googlesource.com/2933
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
If we want to support VEX-encoded instructions (AVX, F16C, etc.) without a ridiculous slowdown, we need to make sure we're running either all VEX-encoded instructions or all non-VEX-encoded instructions. That means we cannot mix arbitrary user-defined SkRasterPipeline::Fn (never VEX) with those living in SkOpts (maybe VEX)... it's SkOpts or bust.
This ports the existing user-defined SkRasterPipeline::Fn use cases over to use stock stages from SkOpts. I rewrote the unit test to use stock stages, and moved the SkXfermode implementations to SkOpts. The code deleted for SkArithmeticMode_scalar should already be dead.
BUG=skia:
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Change-Id: I94dbe766b2d65bfec6e544d260f71d721f0f5cb0
Reviewed-on: https://skia-review.googlesource.com/2940
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This lets them pick up runtime CPU specializations. Here I've plugged in SSE4.1. This is still one of the N prelude CLs to full 8-at-a-time AVX.
I've moved the union of the stages used by SkRasterPipelineBench and SkRasterPipelineBlitter to SkOpts... they'll all be used by the blitter eventually. Picking up SSE4.1 specialization here (even still just 4 pixels at a time) is a significant speedup, especially to store_srgb(), so much that it's no longer really interesting to compare against the fused-but-default-instruction-set version in the bench. So that's gone now.
That left the SkRasterPipeline unit test as the only other user of the EasyFn simplified interface to SkRasterPipeline. So I converted that back down to the bare-metal interface, and EasyFn and its friends became SkRasterPipeline_opts.h exclusive abbreviations (now called Kernel_Sk4f). This isn't really unexpected: SkXfermode also wanted to build up its own little abstractions, and once you build your own abstraction, the value of an additional EasyFn-like layer plummets to negative.
For simplicity I've left the SkXfermode stages alone, except srcover() which was always part of the blitter. No particular reason except keeping the churn down while I hack. These _can_ be in SkOpts, but don't have to be until we go 8-at-a-time.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2752
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Change-Id: I3b476b18232a1598d8977e425be2150059ab71dc
Reviewed-on: https://skia-review.googlesource.com/2752
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
We used to step at a 4-pixel stride as long as possible, then run up to 3 times, one pixel at a time. Now replace those 1-at-a-time runs with a single tail stamp if there are 1-3 remaining pixels.
This style is simply more efficient: e.g. we'll blend and lerp once for 3 pixels instead of 3 times. This should make short blits significantly more efficient. It's also more future-oriented... AVX+ on Intel and SVE on ARM support masked loads and stores, so we can do the entire tail in one direct step.
This also makes it possible to re-arrange the code a bit to encapsulate each stage better. I think generally this code reads more clearly than the old code, but YMMV. I've arranged things so you write one function, but it's compiled into two specializations, one for tail=0 (Body) and one for tail>0 (Tail). It's pretty tidy.
For now I've just burned a register to pass around tail. It's 2 bits now, maybe soon 3 with AVX, and capped at 4 for even the craziest new toys, so there are plenty of places we can pack it if we want to get clever.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2717
Change-Id: I45852a3e5d4c5b5e9315302c46601aee0d32265f
Reviewed-on: https://skia-review.googlesource.com/2717
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Most visibly this adds a macro SK_RASTER_STAGE that cuts down on the boilerplate of defining a raster pipeline stage function.
Most interestingly, SK_RASTER_STAGE doesn't define a SkRasterPipeline::Fn, but rather a new type EasyFn. This function is always static and inlined, and the details of interacting with the SkRasterPipeline::Stage are taken care of for you: ctx is just passed as a void*, and st->next() is always called. All EasyFns have to do is take care of the meat of the work: update r,g,b, etc. and read and write from their context.
The really neat new feature here is that you can either add EasyFns to a pipeline with the new append() functions, _or_ call them directly yourself. This lets you use the same set of pieces to build either a pipelined version of the function or a custom, fused version. The bench shows this off.
On my desktop, the pipeline version of the bench takes about 25% more time to run than the fused one.
The old approach to creating stages still works fine. I haven't updated SkXfermode.cpp or SkArithmeticMode.cpp because they seemed just as clear using Fn directly as they would have using EasyFn.
If this looks okay to you I will rework the comments in SkRasterPipeline to explain SK_RASTER_STAGE and EasyFn a bit as I've done here in the CL description.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2195853002
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