Commit Graph

3524 Commits

Author SHA1 Message Date
msarett
afb8539f62 Revert of try to speed-up maprect + round2i + contains (patchset #8 id:140001 of https://codereview.chromium.org/2133413002/ )
Reason for revert:
Breaking the roll...
https://build.chromium.org/p/tryserver.chromium.win/builders/win_chromium_rel_ng/builds/253294/steps/compile%20%28with%20patch%29/logs/stdio

Original issue's description:
> try to speed-up maprect + round2i + contains
>
> We call roundOut in a few places. If we can get SkNx::Ceil we could efficiently implement that as well.
>
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2133413002
> CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/b42b785d1cbc98bd34aceae338060831b974f9c5

TBR=mtklein@google.com,reed@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2136343002
2016-07-11 14:57:26 -07:00
halcanary
8a74f13239 tools/SkShaper: factor shaping out of using_skia_and_harfbuzz
Make a clearer demarcation between shaping and layout.

also: refactor using_skia_and_harfbuzz; stop leaking
like a sieve.

Review-Url: https://codereview.chromium.org/2138133002
2016-07-11 14:30:39 -07:00
reed
b42b785d1c try to speed-up maprect + round2i + contains
We call roundOut in a few places. If we can get SkNx::Ceil we could efficiently implement that as well.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2133413002
CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Review-Url: https://codereview.chromium.org/2133413002
2016-07-11 13:17:35 -07:00
mtklein
7e602c2c6c hacking on a single-benchmark tool
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2012413004

Review-Url: https://codereview.chromium.org/2012413004
2016-07-11 11:27:30 -07:00
reed
babc3de2ce deferred canvas
tries to eliminate unneeded clipRects and concats (and their associated save/restores).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2120333002

Review-Url: https://codereview.chromium.org/2120333002
2016-07-08 08:43:28 -07:00
mtklein
ac41bac40f Move sRGB <-> linear conversion components to their own files.
This makes them a little easier to use outside SkColorXform code.

I've added some notes about how best to use them and their eccentricities, and added a test.

Ultimately any software sRGB <-> linear conversion should funnel somehow through here.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002
CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Release-Trybot;client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Committed: https://skia.googlesource.com/skia/+/45e58c8807179638980aae8503573b950b844e4c
Review-Url: https://codereview.chromium.org/2128893002
2016-07-08 06:33:16 -07:00
mtklein
e930459a18 Revert of Move sRGB <-> linear conversion components to their own files. (patchset #5 id:80001 of https://codereview.chromium.org/2128893002/ )
Reason for revert:
Monotonicity assert is failing on ARM.  (Different rsqrt() and invert() precision?)  Will investigate a bit tomorrow... might reland with the test TODO.

Original issue's description:
> Move sRGB <-> linear conversion components to their own files.
>
> This makes them a little easier to use outside SkColorXform code.
>
> I've added some notes about how best to use them and their eccentricities, and added a test.
>
> Ultimately any software sRGB <-> linear conversion should funnel somehow through here.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002
> CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/45e58c8807179638980aae8503573b950b844e4c

TBR=reed@google.com,msarett@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2131793002
2016-07-07 18:34:06 -07:00
mtklein
45e58c8807 Move sRGB <-> linear conversion components to their own files.
This makes them a little easier to use outside SkColorXform code.

I've added some notes about how best to use them and their eccentricities, and added a test.

Ultimately any software sRGB <-> linear conversion should funnel somehow through here.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Review-Url: https://codereview.chromium.org/2128893002
2016-07-07 14:47:36 -07:00
csmartdalton
a7f29640f6 Begin instanced rendering for simple shapes
Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).

This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:

 * Passing coord transforms through the texel buffer.
 * Sending FP uniforms through instanced vertex attribs.
 * Using instanced rendering for more draws (stencil writes,
   drawAtlas, etc.).
 * Adding more shapes to the instance processor’s repertoire.
 * Batching draws that have mismatched scissors (analyzing draw
   bounds, inserting clip planes, etc.).
 * Bindless textures.
 * Uber shaders.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003

Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891
Review-Url: https://codereview.chromium.org/2066993003
2016-07-07 08:49:11 -07:00
egdaniel
75d2bfceae Correctly handle mat2x2 in Vulkan
BUG=skia:5497
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2129953002

Review-Url: https://codereview.chromium.org/2129953002
2016-07-07 08:04:08 -07:00
robertphillips
01a19504c4 Move GrNonAAFillRectPerspectiveBatch to its own file
Get this out of the way of the upcoming changes (and add a test for it)

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2108403005

Review-Url: https://codereview.chromium.org/2108403005
2016-07-06 09:58:57 -07:00
djsollen
d5fd2ff490 Compile Vulkan when building for the Android framework.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2129523002

Review-Url: https://codereview.chromium.org/2129523002
2016-07-06 09:17:36 -07:00
liyuqian
97a0918715 Try fix the mac build bot after removing Android SampleApp
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2117793002

Review-Url: https://codereview.chromium.org/2117793002
2016-07-06 07:52:08 -07:00
ksakamoto
ec7f2ac728 Revert of Begin instanced rendering for simple shapes (patchset #20 id:380001 of https://codereview.chromium.org/2066993003/ )
Reason for revert:
This caused static initializer regressions in Chromium (crbug.com/625728).

Relevant build logs here:
Linux:
https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/21849

Mac:
https://build.chromium.org/p/chromium/builders/Mac/builds/17350

Relevant lines from the error log:
Linux:
# InstanceProcessor.cpp GrUniqueKey::GenerateDomain()
# InstanceProcessor.cpp gr_instanced::kShapeBufferDomain
FAILED linux-release-64/sizes/nacl_helper-si/initializers: actual 8, expected 7, better lower
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower

Mac:
FAILED mac-release/sizes/chrome-si/initializers: actual 2, expected 0, better lower

Original issue's description:
> Begin instanced rendering for simple shapes
>
> Adds a module that performs instanced rendering and starts using it
> for a select subset of draws on Mac GL platforms. The instance
> processor can currently handle rects, ovals, round rects, and double
> round rects. It can generalize shapes as round rects in order to
> improve batching. The instance processor also employs new drawing
> algorithms, irrespective of instanced rendering, that improve GPU-side
> performance (e.g. sample mask, different triangle layouts, etc.).
>
> This change only scratches the surface of instanced rendering. The
> majority of draws still only have one instance. Future work may
> include:
>
>  * Passing coord transforms through the texel buffer.
>  * Sending FP uniforms through instanced vertex attribs.
>  * Using instanced rendering for more draws (stencil writes,
>    drawAtlas, etc.).
>  * Adding more shapes to the instance processor’s repertoire.
>  * Batching draws that have mismatched scissors (analyzing draw
>    bounds, inserting clip planes, etc.).
>  * Bindless textures.
>  * Uber shaders.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
>
> Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891

NOTREECHECKS=true
TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:

Review-Url: https://codereview.chromium.org/2123693002
2016-07-05 03:54:53 -07:00
ethannicholas
b442f6834c fixed non-GPU build
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2120543003
NOTREECHECKS=true

Review-Url: https://codereview.chromium.org/2120543003
2016-07-01 19:09:15 -07:00
ethannicholas
b3058bdb10 initial checkin of SkSL compiler
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1984363002
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot

Review-Url: https://codereview.chromium.org/1984363002
2016-07-01 08:22:01 -07:00
bsalomon
9ba1f2565c Disable GPU dithering in Android framework builds
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115683002

Review-Url: https://codereview.chromium.org/2115683002
2016-06-30 14:40:01 -07:00
bsalomon
08d141534c Remove GrTInstanceBatch
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114663003

Review-Url: https://codereview.chromium.org/2114663003
2016-06-30 12:45:18 -07:00
csmartdalton
42eafa4bc0 Begin instanced rendering for simple shapes
Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).

This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:

 * Passing coord transforms through the texel buffer.
 * Sending FP uniforms through instanced vertex attribs.
 * Using instanced rendering for more draws (stencil writes,
   drawAtlas, etc.).
 * Adding more shapes to the instance processor’s repertoire.
 * Batching draws that have mismatched scissors (analyzing draw
   bounds, inserting clip planes, etc.).
 * Bindless textures.
 * Uber shaders.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003

Review-Url: https://codereview.chromium.org/2066993003
2016-06-30 12:15:49 -07:00
msarett
a5cf4f45bb Fix png encoding in skia debugger
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2119513002

Review-Url: https://codereview.chromium.org/2119513002
2016-06-30 10:06:51 -07:00
msarett
085cad4abc Move SkColorSpace ICC parsing/writing code to its own file
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2101823003

Review-Url: https://codereview.chromium.org/2101823003
2016-06-28 07:16:40 -07:00
dvonbeck
12c4fc2579 SkLightingShader normal vector CPU computation refactor.
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.

This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/

What this CL includes:

- A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002

Committed: https://skia.googlesource.com/skia/+/790a70118327a129cb6b48fabe80f4e184c1e67c
Review-Url: https://codereview.chromium.org/2050773002
2016-06-27 11:40:45 -07:00
dvonbeck
2c80711f90 Revert of Refactoring of CPU NormalMap handling out into its own class (patchset #13 id:240001 of https://codereview.chromium.org/2050773002/ )
Reason for revert:
GMs are crashing on Windows Test trybots

Original issue's description:
> SkLightingShader normal vector CPU computation refactor.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/
>
> What this CL includes:
>
> - A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002
>
> Committed: https://skia.googlesource.com/skia/+/790a70118327a129cb6b48fabe80f4e184c1e67c

TBR=egdaniel@google.com,reed@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2101653002
2016-06-27 09:30:19 -07:00
dvonbeck
790a701183 SkLightingShader normal vector CPU computation refactor.
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.

This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/

What this CL includes:

- A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002

Review-Url: https://codereview.chromium.org/2050773002
2016-06-27 08:43:58 -07:00
reed
81700f69b0 remove DownSample imagefilter
was just created early on as a test filter

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2094083002

TBR=

Review-Url: https://codereview.chromium.org/2094083002
2016-06-25 14:30:44 -07:00
rmistry
7bde5659d3 Revert of Remove Android SampleApp (patchset #5 id:80001 of https://codereview.chromium.org/2096683002/ )
Reason for revert:
Testing to see if this CL caused the failures in Build-Mac-Clang-Arm7-Debug-Android

Original issue's description:
> Remove Android SampleApp
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2096683002
>
> Committed: https://skia.googlesource.com/skia/+/41bb5b40e71411ee39538399ea125986ec760a90

TBR=djsollen@google.com,liyuqian@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2099693002
2016-06-24 05:24:16 -07:00
liyuqian
41bb5b40e7 Remove Android SampleApp
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2096683002

Review-Url: https://codereview.chromium.org/2096683002
2016-06-23 12:08:06 -07:00
mtklein
9834696ed8 Work around missing __mulodi4() on ARMv7 + Clang builds.
__mulodi4() is roughly,

    int64_t __mulodi4(int64_t a, int64_t b, int* overflow) {
        int64_t result = a*b;
        *overflow = did_overflow(result);
        return result;
    }

It's used by Clang's __builtin_smulll_overflow(), which is basically the same
except it swaps the positions of the return value and the out parameter.

DNG SDK in turn uses __builtin_smulll_overflow().

When building ARMv7 binaries with Clang, __mulodi4() turns up as a missing symbol.
That's because it's defined in a separate compiler-rt library.  I have not been
able to link that.  Instead, I've provided our own trivial __builtin_smulll_overflow().

Before this patch both nanobench and DM failed dynamically linking __mulodi4().  After this patch nanobench runs for a while, eventually segfaulting.  DM immediately segfaults.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2011073002

Review-Url: https://codereview.chromium.org/2011073002
2016-06-23 11:20:58 -07:00
herb
4d1dd6643f Add stub for avx.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087343002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Review-Url: https://codereview.chromium.org/2087343002
2016-06-23 09:40:30 -07:00
egdaniel
9cb6340a62 Start using GrGpuCommandBuffer in GrDrawTarget.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2052263003

Review-Url: https://codereview.chromium.org/2078483002
2016-06-23 08:37:06 -07:00
brianosman
52ede1d905 More removal of SkColorProfileType...
Scrub GMs. Remove the gDefaultProfile thing (it's unused now), along with
the command line flag that was setting it in DM and nanobench.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2071393002

Committed: https://skia.googlesource.com/skia/+/944876f2745a62a839e49275daf93a0329372e67
Review-Url: https://codereview.chromium.org/2071393002
2016-06-20 08:25:02 -07:00
egdaniel
802acec187 Revert of More removal of SkColorProfileType... (patchset #2 id:20001 of https://codereview.chromium.org/2071393002/ )
Reason for revert:
This was still used in chrome

Original issue's description:
> More removal of SkColorProfileType...
>
> Scrub GMs. Remove the gDefaultProfile thing (it's unused now), along with
> the command line flag that was setting it in DM and nanobench.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2071393002
>
> Committed: https://skia.googlesource.com/skia/+/944876f2745a62a839e49275daf93a0329372e67

TBR=msarett@google.com,reed@google.com,bsalomon@google.com,brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2074103004
2016-06-17 15:11:46 -07:00
hstern
992a22d2e9 Fix mixup where SamplePathOverstroke wasn't added
- My sampleapp for the stroking bugs was inflight or something when
this change got made, so it didn't get added to this file.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2076283002

Review-Url: https://codereview.chromium.org/2076283002
2016-06-17 14:06:13 -07:00
brianosman
944876f274 More removal of SkColorProfileType...
Scrub GMs. Remove the gDefaultProfile thing (it's unused now), along with
the command line flag that was setting it in DM and nanobench.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2071393002

Review-Url: https://codereview.chromium.org/2071393002
2016-06-17 13:43:27 -07:00
egdaniel
58daedb12e Update GYP for linux Vulkan to support SDK 1.0.13
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2077043002

Review-Url: https://codereview.chromium.org/2077043002
2016-06-17 12:04:05 -07:00
jvanverth
063ece7184 Enable viewer in non-Vulkan builds
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067023002

Committed: https://skia.googlesource.com/skia/+/746b792a9aad1230ab69158a51c49b2e5437d95b
Review-Url: https://codereview.chromium.org/2067023002
2016-06-17 09:29:14 -07:00
bungeman
2853f00728 Move headers in include/utils/win to src/utils/win.
These headers are not intended for external use and are only used in src.

Review-Url: https://codereview.chromium.org/2070983002
2016-06-16 15:31:43 -07:00
dvonbeck
8811e40850 Refactoring of GPU NormalMap handling out into its own class.
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.

What this CL includes:

- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.

- Encapsulates this new fragment processor on a new class NormalMapSource.

- Created a NormalSource abstraction that will interface with SkLightingShader.

- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002

Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318
Review-Url: https://codereview.chromium.org/2043393002
2016-06-16 12:39:25 -07:00
jvanverth
c7027ab03f Add samples to Viewer.
This adds support with animation, assuming the sample has
implemented onAnimate. Event handling has not been
implemented.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2056343004

Committed: https://skia.googlesource.com/skia/+/76963e73704a42a18c29d6fbdcccb566e5c67658
Review-Url: https://codereview.chromium.org/2056343004
2016-06-16 09:52:35 -07:00
egdaniel
4132de7069 Revert of Refactoring of GPU NormalMap handling out into its own class (patchset #9 id:160001 of https://codereview.chromium.org/2043393002/ )
Reason for revert:
break deps roll

Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
> Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318

TBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2068983005
2016-06-15 14:28:18 -07:00
egdaniel
963632f686 Revert of Enable viewer in non-Vulkan builds (patchset #2 id:20001 of https://codereview.chromium.org/2067023002/ )
Reason for revert:
breaking compile bots

Original issue's description:
> Enable viewer in non-Vulkan builds
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067023002
>
> Committed: https://skia.googlesource.com/skia/+/746b792a9aad1230ab69158a51c49b2e5437d95b

TBR=djsollen@google.com,jvanverth@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2072563002
2016-06-15 14:23:40 -07:00
jvanverth
746b792a9a Enable viewer in non-Vulkan builds
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2067023002

Review-Url: https://codereview.chromium.org/2067023002
2016-06-15 13:44:15 -07:00
dvonbeck
a7d1e2a57a Refactoring of GPU NormalMap handling out into its own class.
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.

What this CL includes:

- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.

- Encapsulates this new fragment processor on a new class NormalMapSource.

- Created a NormalSource abstraction that will interface with SkLightingShader.

- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002

Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
Review-Url: https://codereview.chromium.org/2043393002
2016-06-15 12:07:56 -07:00
dvonbeck
115e925dc8 Added warning for variable-length arrays to GYP, since they are unsupprted under Win targets
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2068863002

Review-Url: https://codereview.chromium.org/2068863002
2016-06-15 09:13:51 -07:00
hstern
9bd4c69302 Add SampleApp that shows problems in stroking
- When the stroke width gets too big the raster algorithm produces
  incorrect output
- This also causes the GPU path to produce incorrect output if the width
  is larger than an arbitrary limit in GrAALinearizingConvexPathRenderer
  (which is the renderer used for this specific geometry)

- Other non-convex geometries probably also produce strange results

BUG=skia:5405,skia:5406
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2060903002

Review-Url: https://codereview.chromium.org/2060903002
2016-06-15 09:13:35 -07:00
egdaniel
da743935fa Revert of Refactoring of GPU NormalMap handling out into its own class (patchset #7 id:120001 of https://codereview.chromium.org/2043393002/ )
Reason for revert:
Breaking build and deps roll. Need to move include of SkBitmapProcShader in SkLightingShader.cpp from gpu include list to general list.

Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da

TBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2062133004
2016-06-14 15:30:05 -07:00
dvonbeck
87b0dd00cf Refactoring of GPU NormalMap handling out into its own class.
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.

What this CL includes:

- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.

- Encapsulates this new fragment processor on a new class NormalMapSource.

- Created a NormalSource abstraction that will interface with SkLightingShader.

- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002

Review-Url: https://codereview.chromium.org/2043393002
2016-06-14 14:43:52 -07:00
egdaniel
f533f116e6 Revert of Add samples to Viewer. (patchset #4 id:60001 of https://codereview.chromium.org/2056343004/ )
Reason for revert:
breaking on android compile

Original issue's description:
> Add samples to Viewer.
>
> This adds support with animation, assuming the sample has
> implemented onAnimate. Event handling has not been
> implemented.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2056343004
>
> Committed: https://skia.googlesource.com/skia/+/76963e73704a42a18c29d6fbdcccb566e5c67658

TBR=bsalomon@google.com,jvanverth@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2063883002
2016-06-13 11:30:10 -07:00
jvanverth
76963e7370 Add samples to Viewer.
This adds support with animation, assuming the sample has
implemented onAnimate. Event handling has not been
implemented.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2056343004

Review-Url: https://codereview.chromium.org/2056343004
2016-06-13 09:31:27 -07:00
kjlubick
b7b4293524 Create .gyp rules for shaderc libraries
To build shaderc, gyp used to punt to cmake, which did not work well on the bots and I couldn't find any way to pipe the variables into cmake which would have made it happy.

So, I wrote a gyp file for shaderc and its dependencies.  Nothing super complicated (thank goodness), except for the files that spirv-tools needed generated.

BUG=skia:5186
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2047833003

Review-Url: https://codereview.chromium.org/2047833003
2016-06-10 12:07:50 -07:00