Once I noticed this, I had to go for it.
Change-Id: Ibd720e8b731298ab716eab8409c6fe05417c12b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332721
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Especially while I'm fiddling with the implementation, we don't
want the user to be surprised when using DDLs also triggers
this other codepath.
Bug: skia:10877
Change-Id: I660ea08189fff45acd7a45df12e15c45f607758a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332720
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
In addition, place all the subruns, and helpers in
an anonymous namespace. Add helper has_some_antialiasing.
Change-Id: Iee7dc24f7e568e2bace03ee00c1c98dbf3050634
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332744
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit 4cb5c5e172, and fixes
the Chromium issue by declaring sign(x) in sksl_public.sksl.
Original description:
This makes numerous internal and GLSL types or intrinsics hidden from
public (runtime effect) SkSL. In particular:
- Only core numeric types are visible to all program types. GLSL types
involving images, textures, and sampling are restricted to internal use.
- sk_Caps is no longer visible to runtime effects.
- The set of intrinsics available to runtime effects is now a separate,
curated list in sksl_public.sksl. It exactly matches the GLSL ES 1.00
spec order.
- The blend intrinsics are no longer visible, which also fixes a bug.
These are nice, but we're not going to offer them yet - they involve
enums, which creates complications.
Bug: skia:10680
Bug: skia:10709
Bug: skia:10913
Cq-Include-Trybots: luci.chromium.try:linux-chromeos-rel,linux-rel
Change-Id: I42deeeccd725a9fe18314d091ce253404e3572e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332750
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
We already allowed narrowing type conversions, so GLSL type aliases
could be used almost exclusively. This fixes the last spot that a
client would be forced to use half4 rather than vec4.
Bug: skia:10679
Change-Id: Ie9cfc161650b238678861b9b126ce586c229162d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332743
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Supporting this filter will also allow us to start implementing and
testing the filter result DAG via the filters-color-01-b test. That test
is one of the simplest that involves filter result storage, so it's a
good candidate to start with.
Bug: skia:10841
Change-Id: Id8317ccfb78031cc6af83c9f3e3f382dcb6dee98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332599
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This should never be possible.
Bug: skia:10877
Change-Id: I476ece42182b2296da528a2b3a3a2587c5bfedea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332719
Auto-Submit: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This makes both APIs have the same arguments with the two
source coordinates first and all the destination params
(image info, optional buffer, optional rowBytes) after.
Bug: skia:10717
Change-Id: I483e4f33f24e226793db6113d5ba5b1955cd892e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332622
Reviewed-by: Mike Reed <reed@google.com>
Experimenting with a single struct for everything, to simplify the
number of API changes/additions needed.
e.g. makeShader(...)
Idea is to use SkSampleOptions to augment drawBitmap calls, so we can
remove SkFilterQuality enum from SkPaint.
Change-Id: I9045ff483f58af29148d7dc21d30b294c4a718a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332739
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is a reland of 87bc83eaa6
Original change's description:
> Add memsets to the GrBlockAllocator unit tests.
>
> These will verify that our blocks are actually set up properly--if not,
> we'll stomp over a sentinel word and/or trip an ASAN poisoned byte,
> causing the test to fail.
>
> Change-Id: I2dcb5b913d00c408f70c71f2660c6ec6017b452c
> Bug: skia:10885
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332260
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Bug: skia:10885
Change-Id: Ie1ffcfeffec14a016b50e6464fc23878b4dd2ccb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332716
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This implements constant folding optimizations on int vectors
(== != + - * /) that were previously only supported on float vectors.
Bug: skia:10908
Change-Id: Ibf61ab43eb7ae2ce8e99cce21cc55777359817e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332424
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This gives template code a generic way to access IntLiteral/
getIVecComponent or FloatLiteral/getFVecComponent based on their
template type.
(Interestingly, we have BoolLiterals and support vectors of bools, but
don't have any paths in the optimizer that support constant-folding bool
vectors, so we don't have a getBVecComponent.)
Change-Id: I7af754f77544716cf6cd5c6703a07fb3dd1d5173
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332742
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
No-Try: true
Change-Id: Ief2f5af2d7ea827f772c5ee1c32bae761fc8d60b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332748
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- Add rendering test for the empty path case
Bug: skia:10909
Change-Id: I19188c58d4ee0841e441c33f4c1a5ed27dc2fd25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332736
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit bea0dc67f4.
No-Try: true
Change-Id: I7b000de199dc23bd3719a4ee835b2a8d3c93fefd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332747
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 1277971939.
Change-Id: I7985ef22ddd19adcab468acc684b330ce6978c8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332738
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This simplifies our world a little bit.
Bug: skia:10877
Change-Id: I2fb27cd53e9fda0f279c046f6eaa50fd02774e72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332604
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit f8f23b2030.
Reason for revert: b/172617382 is creating issues for Android's Webview
Original change's description:
> Draw image filters directly under non-axis-aligned transforms
>
> This removes hacking the canvas CTM and wrapping the paint's image
> filter in a special MatrixTransform that computed a post-transform
> instead of its documented pre-transform effect. Performance-wise, the
> computed layer sizes should be about the same, but we avoid one less
> render target switch because we apply the transformation while drawing
> to the dst device, vs. transforming into another temporary layer and
> then drawing that to the dst device.
>
> Several important changes in behavior here:
> 1. The DeviceCM record no longer has a stashed matrix to restore and
> holds its restoration paint directly.
> 2. Devices for image filter inputs can now have device-to-global
> transforms that are not integer translates.
> 3. The MatrixTransform hack punted when there was perspective because it
> could produce excessively large temporary images, but the new version
> appears to work around that. We now impose a maximum layer size to
> protect against that and automatically scale the layer to prevent it.
> Perspective image filters otherwise now draw correctly.
> 6. Updated layer sizing code to use the new image filter APIs
> 7. Updated backdrop filter and restore filters to go through the same
> code paths, although restore filters skip the intermediate image
> transform.
> - layer bounds and transforms now go through the updated skif API
> and is hopefully more straight forward to understand.
> 8. Now we can optimize root color filter nodes of a filter DAG, even if
> the entire DAG can't be represented as a color filter. The last node
> is pulled off and composed with the restoration paint instead.
>
> Bug: skia:9074,skia:9283
> Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I098d0e4b8ee067b436400eb9fea047e629544eec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9074
Bug: skia:9283
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332737
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
We have the ability to copy or move an SkSTArray into an SkTArray, or
vice versa. However, this was not reflected anywhere in our test
coverage, and not all copy/move paths were exercised on every platform.
This led to a blind spot in our tests, meaning that Skia could
successfully build locally but fail on CQ bots due to SkSTArray usage in
various platform-specific code.
Change-Id: Ie77ccc0a4be5c2a47f1eaa026c910c59d38a3e60
Bug: skia:10891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332602
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This makes numerous internal and GLSL types or intrinsics hidden from
public (runtime effect) SkSL. In particular:
- Only core numeric types are visible to all program types. GLSL types
involving images, textures, and sampling are restricted to internal use.
- sk_Caps is no longer visible to runtime effects.
- The set of intrinsics available to runtime effects is now a separate,
curated list in sksl_public.sksl. It exactly matches the GLSL ES 1.00
spec order.
- The blend intrinsics are no longer visible, which also fixes a bug.
These are nice, but we're not going to offer them yet - they involve
enums, which creates complications.
Bug: skia:10680
Bug: skia:10709
Bug: skia:10913
Change-Id: I8fa1c94f6e4899f38530bb9cff33d147f6983ab3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332597
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This removes hacking the canvas CTM and wrapping the paint's image
filter in a special MatrixTransform that computed a post-transform
instead of its documented pre-transform effect. Performance-wise, the
computed layer sizes should be about the same, but we avoid one less
render target switch because we apply the transformation while drawing
to the dst device, vs. transforming into another temporary layer and
then drawing that to the dst device.
Several important changes in behavior here:
1. The DeviceCM record no longer has a stashed matrix to restore and
holds its restoration paint directly.
2. Devices for image filter inputs can now have device-to-global
transforms that are not integer translates.
3. The MatrixTransform hack punted when there was perspective because it
could produce excessively large temporary images, but the new version
appears to work around that. We now impose a maximum layer size to
protect against that and automatically scale the layer to prevent it.
Perspective image filters otherwise now draw correctly.
6. Updated layer sizing code to use the new image filter APIs
7. Updated backdrop filter and restore filters to go through the same
code paths, although restore filters skip the intermediate image
transform.
- layer bounds and transforms now go through the updated skif API
and is hopefully more straight forward to understand.
8. Now we can optimize root color filter nodes of a filter DAG, even if
the entire DAG can't be represented as a color filter. The last node
is pulled off and composed with the restoration paint instead.
Bug: skia:9074,skia:9283
Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Makes it more sensible.
A bunch of call sites we're already written to expect this. Update
some others.
Change-Id: I77c28045ebf01e6aa9d92d2ebc37287604ec10c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332544
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit a2d6b31f66.
Reason for revert: breaking bots
Original change's description:
> Additional SkSL benches
>
> This adds additional benchmarks to give us better insight into how long
> the various compilation phases take. The four benches per size now
> cover just parsing, parsing + converting to IR, parsing + converting to
> IR + optimizing, and finally parsing + converting to IR + optimizing +
> generating GLSL.
>
> Change-Id: I7099a5a9f40ae5031e330dc4e1bb08c2a20ada63
> Bug: skia:10805
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332262
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Idb3e3082d11f72978131068b2229ce2578d645c3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10805
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332601
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Supports a streamlined breakpoint workflow in the new debugger.
not used in the current debugger.
Change-Id: I9f30c92357c24e145a19c794e935e2c05594d883
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332256
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
This test is meant to demonstrate that constant folding for int and
float vectors is not on equal footing. Float vectors currently generate
better-optimized output.
Change-Id: Ib4822c7b594e9bc4eb4fb9cfe6ab46f7f76268d6
Bug: skia:10908
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332423
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This adds additional benchmarks to give us better insight into how long
the various compilation phases take. The four benches per size now
cover just parsing, parsing + converting to IR, parsing + converting to
IR + optimizing, and finally parsing + converting to IR + optimizing +
generating GLSL.
Change-Id: I7099a5a9f40ae5031e330dc4e1bb08c2a20ada63
Bug: skia:10805
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332262
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
On an x86_64 Windows machine, the original GrAtlasTextOp is 1304 bytes
total, with the following breakdown:
- SkAutoSTMalloc<12, Geometry> = 1160 bytes, 16 of which are state and
the rest is all usable data for Geometry (each Geom is 96 bytes).
- Op state = 144 bytes, 8 of which is related to managing the
auto-malloc, 32 bytes hold the processor set, and 64 bytes come from
GrMeshDrawOp and parent classes.
- This was probably particularly unfortunate when we used the memory
pool for op allocations, because its block size was 16k. We would
quickly use up an entire allocation with <16 atlas text ops.
With this change and https://skia-review.googlesource.com/c/skia/+/331657,
GrAtlasTextOp is 264 bytes broken down as:
- GrTBlockList<Geometry, 1> = 152 bytes, 96 is an inline Geometry and
the rest is state.
- Op state = 112 bytes, 96 bytes hold the processor set and same
parent class state as before.
- The old atlas op had logic to grow its total storage following the
sequence 12, 18, 27, 40, 60, 90...
- The updated op configures the block list to grow with the following
sequence 6, 18, 36, 60, 90...
- This can be easily tweaked if we want to explore more aggressive or
conservative approaches. The current multiplier and policy was
chosen to reasonably match the old 12*(1.5)^n policy, which is not
an implemented option in GrBlockAllocator (although seems more
useful than the 2^n exponential policy).
Overall, a large reduction in the upfront allocation size, since it does
not assume every atlas text op will need to accumulate additional
geometry. GrTBlockList does have more overhead in what it tracks since
it has a linked list of byte arrays (24 vs. 56 bytes), but this lets it
avoid memory copies during a merge without it relying on realloc to be
successful. This extra built-in overhead is paid for by packing the
various flags/config options from 32 bytes into a 4 byte bitfield. Since
the atlas op does not upgrade its config as ops are merged, this
bitfield is effectively const and captures the majority of the logic
needed in combineIfPossible() with just an equals test.
GrTBlockList is one of the types I'm hoping can be relied upon by all of
Ganesh's ops to store the geometric/per-draw state that must be
accumulated during a merge. The atlas text op would be one of the early
adopters but also hopefully shows benefits on lower end devices. Perf
tests came out tied for me on my high-end machine, which is not
surprising, but I also feel like the code simplification is worth it
even if perf is no net change.
If it does turn out to have regressions, then we can revert and I can
circle back to optimizing the list class more.
Change-Id: Ibb5b198e42006d0ed8aab6f17d9e371fbcad94dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330738
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This CL improves on the previous fix for oss-fuzz:26789 by actually
propagating the negation from the PrefixExpression inside the
constructor, which unblocks further optimizations.
Interestingly, this fix also exposes a further missing optimization--we
optimize away comparisons of constant-vectors for floats, but fail to
do the same for ints.
Change-Id: I9d4cb92b10452a74db96ff264322cdc8a8f2a41f
Bug: oss-fuzz:26830, oss-fuzz:26789, skia:10908
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332263
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
- remove the custom-func SkSVGAttributeParser::parse version and always
dispatch via SkSVGAttributeParser::parse<T>(T*) - this should
avoid adding any other parse helper declarations in the future
- relocate the turbulence parse helpers to SkSVGAttributeParser (while
keeping the definition in SkSVGFETurbulence.cpp)
- update ParseResult initialization to use move semantics
Change-Id: I8ed9811671a6fbc5971f9d1f14e7b9c07da7dec0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332540
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
dimensions.
This gets checked later anyway, but doing it early prevents access to
uninit memory. (Though, maybe we should always init the memory.
Leaving that for separate change).
Change-Id: I4c18747a47056cae6e0db24d767ede7d1cc637b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332537
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 87bc83eaa6.
Reason for revert: breaking some platforms on tree
Original change's description:
> Add memsets to the GrBlockAllocator unit tests.
>
> These will verify that our blocks are actually set up properly--if not,
> we'll stomp over a sentinel word and/or trip an ASAN poisoned byte,
> causing the test to fail.
>
> Change-Id: I2dcb5b913d00c408f70c71f2660c6ec6017b452c
> Bug: skia:10885
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332260
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,michaelludwig@google.com,johnstiles@google.com
Change-Id: I93abff1ead8430a233c18e9ff30c76192a090ab9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10885
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332545
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit bea4197f8b.
Reason for revert: b/172455654
Original change's description:
> cull glyphs that have far out positions
>
> If a glyph's position is > 32K or < -32K, then it is not
> on the device. Don't bother adding it to the GrOp. This
> reduces the glyph position from SkIPoint to
> Vec<2, int16_t>.
>
> But, if some of the glyphs are dropped, and the blob is
> scrolled, then the glyphs may be in range. Add a flag
> to track if glyphs were dropped, and force a redraw if
> not exactly the same matrix is used to draw.
>
> In addition,
> * Rename VertexData to DevicePosition
> * Add needed calls to GrGlyphRect
>
> Change-Id: Ifdb8aa86d3da0b69d46c11fce5f33803781d880c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330622
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,herb@google.com
Change-Id: I48e6b7c2d196573e091d91f7d29008795c80dcdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332543
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Derek Sollenberger <djsollen@google.com>
GM constructors will run even for tests that have been disabled via -m.
Using onOnceBeforeDraw prevents this code from executing unless the test
is actually being run.
(This CL isn't intended to comprehensively fix every GM with a
constructor; this is just a handful that I encountered.)
Change-Id: Id1b8d2e25100c19dd672d98afcc0c4c73c3955ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332536
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
In the long run msaa isn't really a usage and the usage is as a color
attachment. The msaa-ness can be inferred by the sample count.
Bug: skia:10727
Change-Id: Ibd3671301f86e542e147ea3ada5e7a5caac25849
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331596
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
These will verify that our blocks are actually set up properly--if not,
we'll stomp over a sentinel word and/or trip an ASAN poisoned byte,
causing the test to fail.
Change-Id: I2dcb5b913d00c408f70c71f2660c6ec6017b452c
Bug: skia:10885
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332260
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>