This reverts commit de228e53fe.
Reason for revert: GrReducedClip now assumes context isn't abandoned,
windowrectangles GM abuses GrReducedClip and has to be abandon-aware.
Original change's description:
> Revert "Refactor stencil clip mask generation into helper"
>
> This reverts commit 8b3a8a5238.
>
> Reason for revert: GM assert failure
>
> Original change's description:
> > Refactor stencil clip mask generation into helper
> >
> > Change-Id: If3dc80efde3b44e87ba8e7af3a258896ec5e78e6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288977
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Chris Dalton <csmartdalton@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
>
> Change-Id: I16559f791601145f57d147cdae345c200af313f1
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289237
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
# Not skipping CQ checks because this is a reland.
Change-Id: I6a9372edecd0bdc1a38464ab85f7b7f3ca85e5ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289239
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:10139
Change-Id: I20cd95fcf5f11832366c32e48ed4d442c82b0719
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284082
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of af5f9f008d
This was reverted due to Metal GMs failing. That is a bug in Metal where
pipeline creation fails with "internal error". Reporting to Apple, filing
Skia bug, and moving on.
Original change's description:
> Remove GrDeviceSpaceTextureDecalFragmentProcessor.
>
> It was used to sample clip masks using device coords.
>
> Replace with a more generic GrDeviceSpaceEffect that simply calls a
> child FP with sk_FragCoord.
>
> Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
> at all if they are all applied in the FS (explicit coords). Moreover,
> the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
> var for local coords even when all FPs use explicit coords and wouldn't
> use a local coords var.
>
> Make CPP SkSL code gen for clone copy the explicit coord status of
> children.
>
> Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ia4530e6799019cd92863fe983a2d3c71df6f0620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273511
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit af5f9f008d.
Reason for revert: bad GM results on Metal
Original change's description:
> Remove GrDeviceSpaceTextureDecalFragmentProcessor.
>
> It was used to sample clip masks using device coords.
>
> Replace with a more generic GrDeviceSpaceEffect that simply calls a
> child FP with sk_FragCoord.
>
> Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
> at all if they are all applied in the FS (explicit coords). Moreover,
> the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
> var for local coords even when all FPs use explicit coords and wouldn't
> use a local coords var.
>
> Make CPP SkSL code gen for clone copy the explicit coord status of
> children.
>
> Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ie02951dcc037d282dc3829cad216a0a0c9474038
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272518
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
It was used to sample clip masks using device coords.
Replace with a more generic GrDeviceSpaceEffect that simply calls a
child FP with sk_FragCoord.
Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
at all if they are all applied in the FS (explicit coords). Moreover,
the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
var for local coords even when all FPs use explicit coords and wouldn't
use a local coords var.
Make CPP SkSL code gen for clone copy the explicit coord status of
children.
Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 1c16b43033.
Reason for revert: Red on tree
Original change's description:
> Move makeDeferredRenderTargetContext calls to factory on RTC.
>
> Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I9e3c9d13c66b5437c87ad7136d283fa4ac81df1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263019
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Uses SkISize instead of separate width/height variables in many places.
No functional change.
Change-Id: If87b2c57e43d810f0820c4e3c9ef8e6b8ebd10ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249886
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Also don't specify redundant width/height to SkGpuDevice.
Change-Id: I389df5c4b073c2c05632ba6b7c95b02a22dfaf98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235824
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
config is completely redundant. No caller really cares what the backend
format is.
Change-Id: I93f1feb3ee61db6c21b7915bab3ee3fba5656f92
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225194
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is largely redundant with GrPixelConfig. However, we intend to
remove GrPixelConfig.
Bug: skia:7580
Change-Id: I03d92303be832711f7821f8a97d36387c9b04a9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222883
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
From now on, sample counts always refer to the number of actual color
samples, and render targets don't have separate color and stencil
sample counts.
If mixed samples support is available when making a
"GrAAType::kCoverage" draw, then an op may attach and use a mixed
sampled stencil buffer internally. But this will all be invisible to
the client.
After this CL, we temporarily won't have a mode to use nvpr with mixed
samples. That will soon be fixed by a follow-on CL that enables nvpr
with mixed samples in the normal "gl" and "gles" configs.
Bug: skia:
Change-Id: I1cb8277f0d2d0d371f24bb9f39cd473ed5c5c83b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221878
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.
Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
All GrFillRectOps in core code go through a GrRTC call.
Also adds a utility constructor for non-AA rects since this simplifies clears
and tests/GMs that called GrFillRectOp directly. This helps preserve
readability without forcing them to go through the full rect drawing pipeline.
Change-Id: I6694c1aded3b89d773a897c483f7f2a51b06e6e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215089
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.
Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Replaces the single GrAAType with a set of flags indicating which AA
types are acceptable for the path renderer to use.
Bug: skia:
Change-Id: I773565c904a360355e771966b6cddba697e1165f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200840
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
The path renderers convert paths into Ganesh ops when recording so should also be able to make due with only the GrRecordingContext.
Change-Id: Ie796af73ca5aa2a074ebd037d6d558ec85ff5928
Reviewed-on: https://skia-review.googlesource.com/c/191568
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.
Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:8731
Change-Id: If73216bd427a1ce773fa41044a45c1bbd7ea08e9
Reviewed-on: https://skia-review.googlesource.com/c/189124
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 51b1c12bbc.
Reason for revert: reverting till flutter gets to 1.1 to fix build issues.
Original change's description:
> Have a GrBackendFormat be stored on gpu proxies.
>
> Bug: skia:
> Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
> Reviewed-on: https://skia-review.googlesource.com/c/168021
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:903701 chromium:903756
Reviewed-on: https://skia-review.googlesource.com/c/169835
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
Reviewed-on: https://skia-review.googlesource.com/c/168021
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I5386e27edbcf39233880d869841a6632ecb9416c
Reviewed-on: https://skia-review.googlesource.com/c/168261
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
These are meant to enable several things (eventually)
- fission Align off of paint
- fission TextEncoding off of paint
- fission SkFont of of paint
The first one is explicitly enabled here. The others will (I plan) follow later.
The final state of the world (the goal)
- paint has no font-ish parameters (no typeface or size)
- font has no paint-ish parameters (no aa or lcd)
- neither has alignment or encoding
Bug: skia:8493, skia:8501
Change-Id: I5fcb945b6bcab30ef5e7019dfccb682661f56230
Reviewed-on: https://skia-review.googlesource.com/c/165061
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This adds SkPMColor4f conversions to/from RGBA bytes (ie GrColor).
I had previously made some free functions that did the same thing.
I'm ambivalent about which option is nicer, but wanted to have one
method, so I converted everything to use the new versions.
Bug: skia:
Change-Id: I4194c44b5bd12228075fd1932a14cf31c8d6a3c1
Reviewed-on: https://skia-review.googlesource.com/c/162560
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 222e275b0a.
Reason for revert: perf regression
Original change's description:
> converted AARectEffect to new FP system
>
> Bug: skia:
> Change-Id: I0e4141c7f547bab92c65a6abff120ed04d5c2c66
> Reviewed-on: https://skia-review.googlesource.com/c/153550
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I3d7036a78d8582d6790c77b20a60e6e5257d1881
Reviewed-on: https://skia-review.googlesource.com/c/162283
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).
This is almost entirely mechanical.
Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Moves getCaps() from GrContext to GrContextPriv and removes unused refCaps().
Change-Id: Ic6a8951b656c0d1b2773eae73bff8e88af819866
Reviewed-on: https://skia-review.googlesource.com/127389
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit a466228a61.
Reason for revert: Turned up a vulkan driver bug
Original change's description:
> Delete GPU alpha clip masks
>
> The cost of switching render targets on each draw to make a custom
> clip is enormous. There are virtually no circumstances where this will
> outperform our cached, multi-threaded software mask generator. The
> tried-and-true approach to clipping on-GPU is with analytic FPs. And
> now that we support CCPR clip FPs, there ulitmately should be very few
> clip stacks that even require a mask as long as they don't use
> deprecated SkClipOps.
>
> Bug: skia:
> Change-Id: I79c5558c93c1b99179f1e933d029f69b14ad1ce3
> Reviewed-on: https://skia-review.googlesource.com/116724
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=robertphillips@google.com,brianosman@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: Iba289e00ba2eca7084dc8517491cfb5f6ab6266f
Reviewed-on: https://skia-review.googlesource.com/117420
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
The cost of switching render targets on each draw to make a custom
clip is enormous. There are virtually no circumstances where this will
outperform our cached, multi-threaded software mask generator. The
tried-and-true approach to clipping on-GPU is with analytic FPs. And
now that we support CCPR clip FPs, there ulitmately should be very few
clip stacks that even require a mask as long as they don't use
deprecated SkClipOps.
Bug: skia:
Change-Id: I79c5558c93c1b99179f1e933d029f69b14ad1ce3
Reviewed-on: https://skia-review.googlesource.com/116724
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
A mechanical bulk move just to get these out of the public API.
TBR=bsalomon@google.com
Change-Id: I813efbd54a09dd448275697c0e50947753a5cfd3
Reviewed-on: https://skia-review.googlesource.com/112262
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Adds Qualcomm to the set of GL devices on which we prefer fullscreen
clears.
Renames fullscreenClearIsFree in GrCaps to preferFullscreenClears.
Replaces 'bool canIgnoreClip' on GrRenderTargetContext::clear with an
enum.
Bug: skia:
Change-Id: I5b30298c4d0b092c398b9fea6060f3e2bea91e46
Reviewed-on: https://skia-review.googlesource.com/83060
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Also limit small radius bail in GrCircleEffect to clip out cases.
Change-Id: I14ce736969b05203219d68f30283c36c84f78f3a
Reviewed-on: https://skia-review.googlesource.com/80621
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
It doesn't make sense to multiply by coverage when drawing to stencil.
This could theoretically work with FPs that discard and/or modify
the sample mask, but for the time being an analytic FP means one that
calculates a coverage value.
Bug: skia:7190
Change-Id: I44140a5823f8683ec08244bdf9d369f51fa05dd9
Reviewed-on: https://skia-review.googlesource.com/68362
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 4c92d4aa3e.
Reason for revert: Chromecast bot failure
Original change's description:
> Don't use analytic clip FPs when drawing to stencil
>
> It doesn't make sense to multiply by coverage when drawing to stencil.
> This could theoretically work with FPs that discard and/or modify
> the sample mask, but for the time being an analytic FP means one that
> calculates a coverage value.
>
> Bug: skia:7190
> Change-Id: Ic40cf6c19c377cba80bad458993582f5cc07022a
> Reviewed-on: https://skia-review.googlesource.com/67423
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com
Change-Id: Ie5bd4852c201e47daee0920f5644141bee2d8a46
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7190
Reviewed-on: https://skia-review.googlesource.com/68400
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
It doesn't make sense to multiply by coverage when drawing to stencil.
This could theoretically work with FPs that discard and/or modify
the sample mask, but for the time being an analytic FP means one that
calculates a coverage value.
Bug: skia:7190
Change-Id: Ic40cf6c19c377cba80bad458993582f5cc07022a
Reviewed-on: https://skia-review.googlesource.com/67423
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>