Bug: skia:12302
Change-Id: I8cf958acf9214d0de903a4097647afd74f2a659e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441541
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Much easier to maintain, especially with an upcoming change to the
sampling syntax.
Change-Id: I378811b7be0afcce5b7e68a942e7b46d96568155
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441518
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11358
Change-Id: Ie70e45b18c12126c8e86700ad1040bc319be385a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436998
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Instead expand the map that is computed by GrGLSLGP to include a bool
that indicates whether each FP requires coords or not.
Now GrGLSLGP is solely responsible for determining which FPs take coords
and inserting any varyings. The rest of the system follows its lead when
generating FP functions and call sites.
Bug: skia:12198
Change-Id: I3471867fb64e94c7775c0b6209998159abeb6714
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435018
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Runtime shaders, color filters, and blenders are all able to sample from
a blender. These use the blend-function signature; both a src-color and
dst-color must be passed to sample. i.e.: sample(blender, s, d)
Change-Id: I3738e6b0b4af6d1d79e62ca1815c80d6a1ae9d6f
Bug: skia:12257
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432056
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This relaxes our rules to allow calls to declared (but not yet defined)
functions. With that rule change, we have to specifically detect static
recursion and produce an error.
Bug: skia:12137
Change-Id: I39cc281fcd73fb30014bc7b43043552623727e03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431537
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This will allow runtime blenders to leverage existing color filters or
shaders when computing a blend.
Change-Id: I743d5fc6d83a92cd190cb6bfd1c79789d8be2089
Bug: skia:12249
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430658
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Most of these keywords don't exist at all, or they're tested directly by
other tests (eg, 'in' isn't allowed at all).
Change-Id: I40f72678640291b09fb2da752b424735326c92f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431356
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
It's still accessible internally (and by default when using
SkMakeRuntimeEffect), but we don't want clients using this.
If we can come up with a simple and consistent coordinate
model that doesn't expose implementation details, we'll
revisit this.
Change-Id: I77726830480a286541ae887f9cd9822eb10ea913
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430422
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 2fa843abc2.
Reason for revert: Oops, SkSL error in the ES2 path.
Original change's description:
> Convert GrDitherEffect to a runtime FP
>
> Includes a change so that we can create non-ES2 runtime effects, even
> outside of tests/tools. It's still locked to a private API, so clients
> can't access the functionality.
>
> Change-Id: Ie0643da2071bd223fccf05b35f3a7b6f7bbc4876
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423578
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com,michaelludwig@google.com
Change-Id: Icff68da3cadd00868c94b84fbb39e470a7bf45d0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424100
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Includes a change so that we can create non-ES2 runtime effects, even
outside of tests/tools. It's still locked to a private API, so clients
can't access the functionality.
Change-Id: Ie0643da2071bd223fccf05b35f3a7b6f7bbc4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423578
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ife4dcd5627851b2dac1ed05b38c551d5d258e39c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419797
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
A lot of the SkVM-related setup was already hooked up in
http://review.skia.org/416916. This CL finishes the job by hooking up
the SkPaint's SkBlender field to SkVM, and adds various checks
throughout Skia's software drawing code that can detect the presence of
an SkBlender.
Since only SkVM knows how to render an SkBlender correctly, we now need
to avoid the legacy blitter and RasterPipeline blitter whenever an
SkBlender is present on the paint. This CL fixes the cases that I've
found so far, while testing rendering with ovals and images. I'm sure
there are more cases lurking; these will be uncovered and dealt with in
future CLs.
Change-Id: I1a7b3d6625352b3cba8e4f8d4c61129d08ac6ae7
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419576
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkBlenderBase::asFragmentProcessor now returns a working runtime-blender
FP. This FP is appended to the end of the paintFP chain by
skpaint_to_grpaint_impl when an SkPaint contains an SkBlender, and the
GrPaint's XferProcessor factory is set to kSrc.
Unit tests have been added to verify basic functionality is working as
expected; more thorough drawing tests will be added once the CPU side is
running as well (since we don't want GMs that render differently on CPU
and GPU).
Change-Id: I255abd057fa75d638a9f2612c1a353be4de9e24c
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419358
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Constant output for constant input is determined automatically from the
SkSL. The other two flags are trickier, so we just let the caller
specify them. This will be a key part of migrating .fp files to runtime
FPs.
Restored the preserves-opaque-input flag for color FPs when the color is
opaque (an optimization that was lost when this was initially converted
to a runtime FP).
Change-Id: I6d649ebc23257e2514f42373e51e22d8a65109a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419161
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
FPs are used to represent effects with varying semantics. In particular,
shaders (that generate colors with no real input), and color filters
(that always have a "primary" input color on which they operate).
Even FPs that are not directly tied to a particular SkShader or
SkColorFilter tend to fall into these two categories. GrSkSLFP was
tailored to the shader semantics. It always supported having child FPs,
but these weren't considered "special" in any way - there could be
multiple, and each one could be sampled in whatever way the SkSL wanted.
This CL adds a dedicated "input" FP slot, so that color filters (and FPs
that resemble color filters) can naturally map better. Previously, we
had to inject an additional FP to do composition of the input and the
SkSL. That worked fine - this change is really about cutting down on
allocations and extra CPU work for that extra FP in the tree.
Change-Id: Ic37457b31f8ed7b4aa8d814a5e78806caa19e1c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418739
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This is a reland of 6034941cc2
Original change's description:
> Add SkRuntimeBlender class.
>
> This class is returned by SkRuntimeEffect::makeBlender when a runtime
> blend is returned. SkRuntimeBlendBuilder is also added as a convenience
> class to simplify creation and uniform setup.
>
> Our ability to add tests is limited in this CL because the SkPaint does
> not contain an SkBlender yet. We do have one test which builds an
> SkBlender, but there's not much we can do with it. Testing will be
> bulked up in the next CL.
>
> Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
> Bug: skia:12080
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12080
Change-Id: Ie41be141ba3787452f9d5c72946ebc748a5d6176
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419160
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 6034941cc2.
Reason for revert: breaking MSVC build
Original change's description:
> Add SkRuntimeBlender class.
>
> This class is returned by SkRuntimeEffect::makeBlender when a runtime
> blend is returned. SkRuntimeBlendBuilder is also added as a convenience
> class to simplify creation and uniform setup.
>
> Our ability to add tests is limited in this CL because the SkPaint does
> not contain an SkBlender yet. We do have one test which builds an
> SkBlender, but there's not much we can do with it. Testing will be
> bulked up in the next CL.
>
> Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
> Bug: skia:12080
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,johnstiles@google.com
Change-Id: Id916f7458b827cbfdbc951c8f02aed16e2f44935
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419159
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This class is returned by SkRuntimeEffect::makeBlender when a runtime
blend is returned. SkRuntimeBlendBuilder is also added as a convenience
class to simplify creation and uniform setup.
Our ability to add tests is limited in this CL because the SkPaint does
not contain an SkBlender yet. We do have one test which builds an
SkBlender, but there's not much we can do with it. Testing will be
bulked up in the next CL.
Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This does basic plumbing work, but lacks a real implementation for the
custom blend subclass. That subclass is added in the followup CL of this
CL chain.
Change-Id: I8db0eb42737a739b49741ffd6f4a283a2c0a9d62
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417005
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
All callsites moved to the new templated GrSkSLFP factory
Change-Id: If8d0419379c96b5a52b2576a5da1b0a3da8cccbf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415916
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
If every use of the coords passed to main was for a call to sample that
was converted to pass-through sampling... We don't actually reference
the sample coords, so we can un-set the flag. This prevents the FP from
requesting an extra set of (unused) coords, which saves a varying
between the vertex and fragment shaders.
Bug: skia:11869
Change-Id: I4e15876031717b8bcf642e742bad8ae26d6bd020
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411871
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
As explained in the bug and comment - if the only reference to sample
coords is from a sample call that gets converted to pass-through, we
don't *actually* need the coords. We don't realize that with today's
analysis, so we end up generating a set of coords for the FP, which is
wasteful (adds an extra varying).
Bug: skia:11869
Change-Id: Iff818bb2c3deb96162a8cf107ccf4ecb35344bb1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411244
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I6019418526def09c6c9f4b22567a2c76542d043c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409876
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of adadb95a9f
... adds a temporary workaround for some Android framework code.
Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
> stage was declared, not just the name). The factories verify that the
> declared types in the SkSL match up with the C++ types being passed.
> Today, we still only support adding children of the same type, so the
> checks are simple. Once we allow mixing types, we'll be testing the
> declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
> is now the only way to invoke a colorFilter child. Internally, we
> support passing a color when invoking a child shader, but I'm not
> exposing that. It's not clearly part of the semantics of the Skia
> pipeline, and is almost never useful. It also exposes users to
> several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
> to filter individual colors. In that case, we don't set the constant
> output for constant input optimization, and filterColor4f falls back
> to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:11813 skia:11942
Change-Id: I2c31b147ed86fa8c4dddefb7066bc1d07fe0d285
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404637
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit adadb95a9f.
Reason for revert: breaking android
Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
> stage was declared, not just the name). The factories verify that the
> declared types in the SkSL match up with the C++ types being passed.
> Today, we still only support adding children of the same type, so the
> checks are simple. Once we allow mixing types, we'll be testing the
> declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
> is now the only way to invoke a colorFilter child. Internally, we
> support passing a color when invoking a child shader, but I'm not
> exposing that. It's not clearly part of the semantics of the Skia
> pipeline, and is almost never useful. It also exposes users to
> several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
> to filter individual colors. In that case, we don't set the constant
> output for constant input optimization, and filterColor4f falls back
> to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I94ba57e73305b2302f86fd0c1d76f667d4e45b92
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11813 skia:11942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404117
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This does a few things, because they're all intertwined:
1) SkRuntimeEffect's API now includes details about children (which Skia
stage was declared, not just the name). The factories verify that the
declared types in the SkSL match up with the C++ types being passed.
Today, we still only support adding children of the same type, so the
checks are simple. Once we allow mixing types, we'll be testing the
declared type against the actual C++ type supplied for each slot.
2) Adds sample variants that supply the input color to the child. This
is now the only way to invoke a colorFilter child. Internally, we
support passing a color when invoking a child shader, but I'm not
exposing that. It's not clearly part of the semantics of the Skia
pipeline, and is almost never useful. It also exposes users to
several inconsistencies (skbug.com/11942).
3) Because of #2, it's possible that we can't compute a reusable program
to filter individual colors. In that case, we don't set the constant
output for constant input optimization, and filterColor4f falls back
to the slower base-class implementation.
Bug: skia:11813 skia:11942
Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This CL adds a RuntimeEffect option flag which skips over the various
`strictES2Mode` checks sprinkled throughout IR generation.
Runtime Effects still won't allow a lot of ES3 things (the Pipeline
stage will reject unsupported statement types, SkVM doesn't support most
non-ES2 constructs, etc). However, this change will give us the ability
to test many more features involving arrays and structs that previously
were off-limits due to ES2 restrictions, and will shore up some
legitimate gaps in our testing. This is a useful starting point to allow
for improved test coverage.
Change-Id: I4a5bc43914e65fc7e59f1cecb76a0ec5a7f05f2f
Bug: skia:11209
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402157
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
and remove SkRuntimeEffectInvalidColorFilters.
Change-Id: I80753e635fb0b2e93637a8b2a7f2add66020e4c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402196
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
All clients have been moved to the stage-specific factories. The old
flexible factories are still used internally (for now), but this
prevents any new usage from creeping in accidentally.
Bug: skia:11813
Change-Id: I6c34dfd19b396541f9a0e2f9eab8a51591ed8b70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402156
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
As explained, this is *very* conservative. It only works when the child
is sampled from within main, and using a direct reference to the coords
parameter. If that parameter is ever modified (even after being used),
the optimization doesn't happen. For most cases, this is fine.
Reland changes the logic in GrSkSLFP slightly, to avoid turning all
samples into pass-through when a child is sampled with both pass-through
and explicit coordinates.
Bug: skia:11869
Change-Id: Iec18f059b4e78df0d2f53449aa0c2945c58a58f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401677
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit cc3d2d25c5.
Reason for revert: Subtle bug snuck past testing.
Original change's description:
> Runtime effects: Detect passthrough sample calls automatically
>
> As explained, this is *very* conservative. It only works when the child
> is sampled from within main, and using a direct reference to the coords
> parameter. If that parameter is ever modified (even after being used),
> the optimization doesn't happen. For most cases, this is fine.
>
> Bug: skia:11869
> Change-Id: Ia06181730a6d07e2a4fe2de4cc8e8c3402f0dc52
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397320
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11869
Change-Id: Icfc756cde745d450966eaa49f5067a73232635b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401158
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11813
Change-Id: I9748a2806fe4636111fbb5740a3ebdb0814cfc35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401018
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We were testing this with .rtcf and .rts files, but those don't go
through the MakeForXXX factories. This would have caught the bug fixed
in https://skia-review.googlesource.com/c/skia/+/398229
Change-Id: Id824e7bf32982c043978b2981cfd91dd7a9b2585
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398183
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This is another strange, experimental feature that clutters the
implementation and isn't used by anyone (to my knowledge).
Change-Id: I538b7eca0cd28aab32f4739b23459731ade9105e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398226
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
As explained, this is *very* conservative. It only works when the child
is sampled from within main, and using a direct reference to the coords
parameter. If that parameter is ever modified (even after being used),
the optimization doesn't happen. For most cases, this is fine.
Bug: skia:11869
Change-Id: Ia06181730a6d07e2a4fe2de4cc8e8c3402f0dc52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397320
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reuses the work we're already doing to compute the one-at-a-time
program, and lets us share the result across color filter instances
created from the same effect.
When we added caching of the flag to filter creation, pinpoint found a
performance regression. I expect this to resolve that.
Bug: chromium:1187432
Change-Id: Ie4f8551fa432d298ce950cba8642b9de28f19b81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396758
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Also add unit test of all GLSL type aliases.
Bug: skia:10679
Change-Id: I93e21621c11adfe3f114d0c55fb8043518e62696
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395718
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11374
Change-Id: I63d605eabbe514a0469d00d8a671969874f3edd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393081
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also adds tests of non-uniform shader declarations. These are currently
allowed, but will be detected as an error in the next CL.
Bug: skia:11374
Change-Id: I3fee0a0c97ae590f7bc6952cb367f7e94436b891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393080
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11803
Change-Id: I925f14be282b96355721986de6049090b35adf3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/391856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Add GrCPixmap, a GrPixmap but with const void* instead of void*. Share
impl via template base class GrPixmapBase.
Change-Id: I7dfdf24a73c1bc8557ff7b90f93a9399da2f3f75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350022
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This CL will be used to test for potential performance regressions (or
improvements) that we might cause by disabling this optimization pass.
It will be reverted in ~1 day.
Change-Id: I26b7687c341eb6d81231406381c39869cfccf6d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381259
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 50b1b2b90d.
Reason for revert: ending experiment
Original change's description:
> Disable control-flow analysis in SkSL. (Performance experiment)
>
> This CL will be used to test for potential performance regressions (or
> improvements?) that we might incur by disabling this optimization pass.
>
> It will be reverted in ~1 day.
>
> Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68
> Bug: skia:11319
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ie385a82db237ff5651348d82b9651f8ba09375b9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379581
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This CL will be used to test for potential performance regressions (or
improvements?) that we might incur by disabling this optimization pass.
It will be reverted in ~1 day.
Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Simply build the skvm program and look to see if in.a.id == out.a.id.
This obviously is conservative, with false negatives possible. I
haven't done it here, but one possible improvement is to splat uniforms
so constant folding can peer through uniforms too.
Add some basic tests.
Change-Id: I5578ba38ff490b96bf84538025e08d9d352f0320
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370825
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>