The removal of IORefs from GrSurface makes a lot of other cruft obsolete.
Change-Id: I0e02d680a17dc4f4ec705cb6ee4c294738271e28
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239919
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
We will use this flag to check whether a proxy needs manual msaa
resolve, and if so, install a render task to do just that when it is
dirty and about to be read from.
For the time being, we are leaving GrRenderTarget::getResovleType in
place. This will allow us to assert that requiresManualMSAAResolve
works as expected. Long term, we plan to delete the former in favor of
the latter.
Bug: skia:
Change-Id: I155fa2a6d876edd339232c7c8208015d5da2c8ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234436
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This leaves just width, height, and GrPixelConfig. Once we remove the
latter we can replace GrSurfaceDesc with SkISize.
Also remove unused GrRenderTarget::overrideResolveRect
Also remove GrSurfaceProxy::Renderable and use GrRenderable instead.
Change-Id: I652fe6169a22ca33d199b144ec6385286ac07b5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228570
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is the last surface desc flag, so remove flags from GrSurfaceDesc.
Bug: skia:6718
Change-Id: Id3ed66b161289927b62f40bfb1f6482cf544deda
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227858
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
As the powers-of-2 get larger the coarse binning can burn a lot of VRAM.
Granted it isn't the best metric but, with this CL, the number of textures created and scratch textures reused remains unchanged when running the GMs.
Change-Id: I84abbbae0ed01aabb387671b5ee0e4fcdb82b671
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226226
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This CL allows user to indicate that they have a protected content in
GrVkBackendContext creation which results in protected CommandPool and Queue
usage.
Bug: skia:9016
Change-Id: I6a478d688b6988c2c5e5e98f18f58fb21f9d26ae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210067
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Emircan Uysaler <emircan@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
From now on, sample counts always refer to the number of actual color
samples, and render targets don't have separate color and stencil
sample counts.
If mixed samples support is available when making a
"GrAAType::kCoverage" draw, then an op may attach and use a mixed
sampled stencil buffer internally. But this will all be invisible to
the client.
After this CL, we temporarily won't have a mode to use nvpr with mixed
samples. That will soon be fixed by a follow-on CL that enables nvpr
with mixed samples in the normal "gl" and "gles" configs.
Bug: skia:
Change-Id: I1cb8277f0d2d0d371f24bb9f39cd473ed5c5c83b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221878
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Now that we never re-fulfill a promise image we no longer need to deinstantiate
promise image proxies. They now can use kSingleUse callback semantics.
This was the only usage of the kDeinstantiate lazy callback type so it is
removed. The DeinstantiateProxyTracker is also no longer required and is
removed.
The GrTexture idle callback mechanism now uses GrReleaseProcHelper, which has
been extended to support chaining multiple callbacks together and an abandon()
method that aborts calling the callback in the destructor. It has been renamed
GrRefCntedCallback to reflect its more general usage.
Bug: skia:8800
Change-Id: I857c9eec57fdf706631a266ec8bea682d6657a7c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196500
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This flag is annoying to set correctly when writing test code.
Fortunately it has become redundant with the "is GL FBO 0" flag.
Change-Id: Ifd88292d2d6ea05bfe0d269e853baff857e70bfe
Reviewed-on: https://skia-review.googlesource.com/c/178929
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Read only textures and proxies fail writePixels, as copy dsts, and mip
regeneration.
Bug: skia:8509
Change-Id: Iaa0b473cc9a9930fde3ef0e91373d5040650de35
Reviewed-on: https://skia-review.googlesource.com/c/174316
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 51b1c12bbc.
Reason for revert: reverting till flutter gets to 1.1 to fix build issues.
Original change's description:
> Have a GrBackendFormat be stored on gpu proxies.
>
> Bug: skia:
> Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
> Reviewed-on: https://skia-review.googlesource.com/c/168021
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:903701 chromium:903756
Reviewed-on: https://skia-review.googlesource.com/c/169835
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
Reviewed-on: https://skia-review.googlesource.com/c/168021
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Removes flag indicating rectangle or external as its now redundant.
Bug: skia:
Change-Id: Ia475b557390e7a6b0f19f6e189cf8c27090e397c
Reviewed-on: https://skia-review.googlesource.com/144346
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 01422bc8ef.
Reason for revert: follow on change may be ready
Original change's description:
> Revert "Reland "Require mips to be allocated at texture creation time and disable late allocations.""
>
> This reverts commit 9eb36b9eb8.
>
> Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
>
> Original change's description:
> > Reland "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit 0c78238e29.
> >
> > Reason for revert: <INSERT REASONING HERE>
> >
> > Original change's description:
> > > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> > >
> > > This reverts commit cd2c3f9055.
> > >
> > > Reason for revert: Looks to be causing angle failures on initial clear test
> > >
> > > Original change's description:
> > > > Require mips to be allocated at texture creation time and disable late allocations.
> > > >
> > > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > > will copy the texture into a new mipped texture.
> > > >
> > > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > > in a follow up CL.
> > > >
> > > > Bug: skia:
> > > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > >
> > >
> > >
> > > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Bug: skia:
> > > Reviewed-on: https://skia-review.googlesource.com/133041
> > > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > Bug: skia:
> > Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> > Reviewed-on: https://skia-review.googlesource.com/133340
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133680
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Ic3df69f65a89962b21cdb50ee436a29fd121ab1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133740
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 9eb36b9eb8.
Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
Original change's description:
> Reland "Require mips to be allocated at texture creation time and disable late allocations."
>
> This reverts commit 0c78238e29.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit cd2c3f9055.
> >
> > Reason for revert: Looks to be causing angle failures on initial clear test
> >
> > Original change's description:
> > > Require mips to be allocated at texture creation time and disable late allocations.
> > >
> > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > will copy the texture into a new mipped texture.
> > >
> > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > in a follow up CL.
> > >
> > > Bug: skia:
> > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> >
> >
> > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:
> > Reviewed-on: https://skia-review.googlesource.com/133041
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> Bug: skia:
> Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> Reviewed-on: https://skia-review.googlesource.com/133340
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 0c78238e29.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Require mips to be allocated at texture creation time and disable late allocations."
>
> This reverts commit cd2c3f9055.
>
> Reason for revert: Looks to be causing angle failures on initial clear test
>
> Original change's description:
> > Require mips to be allocated at texture creation time and disable late allocations.
> >
> > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > will copy the texture into a new mipped texture.
> >
> > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > in a follow up CL.
> >
> > Bug: skia:
> > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > Reviewed-on: https://skia-review.googlesource.com/132830
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
>
>
> Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133041
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
Reviewed-on: https://skia-review.googlesource.com/133340
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit cd2c3f9055.
Reason for revert: Looks to be causing angle failures on initial clear test
Original change's description:
> Require mips to be allocated at texture creation time and disable late allocations.
>
> If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> will copy the texture into a new mipped texture.
>
> Clean up of unused code in the GPU backends for reallocating for mips will be done
> in a follow up CL.
>
> Bug: skia:
> Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> Reviewed-on: https://skia-review.googlesource.com/132830
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133041
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
If we get a non-mipped texture for a draw that wants to be use mip map filter, we
will copy the texture into a new mipped texture.
Clean up of unused code in the GPU backends for reallocating for mips will be done
in a follow up CL.
Bug: skia:
Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
Reviewed-on: https://skia-review.googlesource.com/132830
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
GpuResources now dump optional string values that describe the type and
category of the resource. The type provides a description of the kind
of resource it is (e.g. texture, buffer object, stencil, etc.) and the
category describes what the resource is currently tasked to do (e.g.
path masks, images, scratch, etc.)
This CL also refactors the dump logic in an attempt to consolidate
duplicated code into GrGpuResources.cpp.
Bug: b/74435803
Change-Id: I83cae825f41e6450a21398ab3ecea349c7c61c15
Reviewed-on: https://skia-review.googlesource.com/115989
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
For DDLs, Ganesh needs to know about External & Rectangle textures prior to instantiation (or PromiseImage fulfillment). These new flags allow the client to provide this information when the lazyProxy is created.
The new texture flags work analogously to the render target flags:
GrSurface and GrSurfaceProxy get a new set of accessors for the new flags
The new flags are set appropriately on a GrGLTexture when it is created
For wrapped texture proxies the flags are just copied off of the GrSurface
For lazy-proxies/promise-images the flags are computed up front and passed to the proxy
The GrSurfaceProxy/GrSurface flags equivalence is verified in GrSurfaceProxy::assign
Change-Id: Ia8e1998aa0a36ce4481bfd9e56be21f990e83148
Reviewed-on: https://skia-review.googlesource.com/114985
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL:
moves GrRenderTarget::fFlags to GrSurface::fSurfaceFlags
adds a GrInternalSurfaceFlags type and uses it for GrSurfaceProxy::fSurfaceFlags
The goal of this is to provide a location where GrTexture/GrTextureProxy-specific flags
(i.e., isExternal & isRectangle) can be stored.
Change-Id: I8df7b79036a6853dd378ff6cf10d4b37c60dd511
Reviewed-on: https://skia-review.googlesource.com/114796
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Additionally this changed triggered a cascade of plumbing GrMipMapped
down throughout Ganesh.
Bug: skia:
Change-Id: I4181f44d9046d66139bb491c7abf86703305aaeb
Reviewed-on: https://skia-review.googlesource.com/63000
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This mainly consists of rm origin from GrSurface and the wrapBackEnd*
methods and then re-adding an explicit origin parameter to all the
GrGpu methods that need it.
TBR=bsalomon@google.com
Change-Id: I4248b2a4749ef844da4233ce53b0dc504bc9eb74
Reviewed-on: https://skia-review.googlesource.com/30280
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit df0e09feac.
Reason for revert: Experimental revert to see if this is blocking the roll
Original change's description:
> Remove origin field from GrSurface
>
> This mainly consists of rm origin from GrSurface and the wrapBackEnd*
> methods and then re-adding an explicit origin parameter to all the
> GrGpu methods that need it.
>
> Change-Id: Iabd79ae98b227b5b9409f3ab5bbcc48af9613c18
> Reviewed-on: https://skia-review.googlesource.com/26363
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Id606aa01e84e2b83be71d833eefca477c1ad0d01
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/29220
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This mainly consists of rm origin from GrSurface and the wrapBackEnd*
methods and then re-adding an explicit origin parameter to all the
GrGpu methods that need it.
Change-Id: Iabd79ae98b227b5b9409f3ab5bbcc48af9613c18
Reviewed-on: https://skia-review.googlesource.com/26363
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Stores the config, origin, and dimensions in GrSurfaceProxy, sample count in GrRenderTargetProxy, and "was constructed with mip maps" in GrTextureProxy.
Change-Id: Iee058674dce49107a991cca9d083cd33e3572809
Reviewed-on: https://skia-review.googlesource.com/17209
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>