Will need followups on Vertices and SkSL to use these handles.
Change-Id: If775cb01168f601541e889bfa2421129e505b4a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282416
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reduces the skm44_concat benchmark from 2us to .35us, a 5x
speedup.
SkCanvas.concat now takes a 3x2, 3x3, or 4x4 matrix and upscales
them all to 4x4. This makes concat44 redundant.
Removes redundant null checks for matrices, since freeing(0)
in WASM is fine like it is in C++.
Change-Id: I44a776ffd0babb81d8a34f9d94ae4d7831d02b55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281721
Reviewed-by: Mike Reed <reed@google.com>
saveCamera() is no longer experimental
In a separate CL, will stage changes to concat virtual to take M44.
Change-Id: Iaf37ce2f24ab1223c54aeb1e79eaebf18f87fece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This means we take DOMMatrix everywhere now.
This reduced the *_makeShader benchmark by ~25% (4 us -> 3 us)
and cleaned up several callsites.
Trimming this down saves ~3kb in uncompressed code size.
Change-Id: Ie677c7ebb7bc97ed8cd4d4851a039b78b6f8079d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281018
Reviewed-by: Mike Reed <reed@google.com>
This is a reland of 4e79b6730d
Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
>
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: If6b9097b2fcd6b9dbf75c6dd22138e0b2531e70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278780
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: skia:10080
Change-Id: I936d6d696c86c50d5b51dc84894127c38ad753d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279048
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This reverts commit 4e79b6730d.
Reason for revert: Bad canvaskit GM images
Original change's description:
> Switch to using a Float32Array (bound as value array) for color.
>
> Change-Id: I1bcca931954b1399c79f4074a3d57a68847ac785
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276757
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
TBR=kjlubick@google.com,nifong@google.com
Change-Id: I2f5e995ccee415a49f813b5ba61c095acbc445b5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278766
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Updated to use sentinel GL context even when GL backend is not built.
This reverts commit 1171d314ef.
Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
By default, we just ship with PNG encoding/decoding and
then decoding of JPEG, GIF, WEBP.
Change-Id: I19cbb3162acdbfde809df29d49050e3e7cb049db
Bug: skia:9733
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277598
Reviewed-by: Nathaniel Nifong <nifong@google.com>
For API simplicity, if the rectangle is to be omitted, the client
should only provide the paint. (emscripten already does parameter
count checking, so let's use that instead of doing it ourselves).
This also adds tests to help verify the new behavior.
Revert "Revert "Allow null rect for saveLayer""
This reverts commit 7957d53c80.
Bug: skia:10043
Change-Id: I9ed8caabbfc77deab1ca3d9b1a415489e012528f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277399
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Dan Field <dnfield@google.com>
Flutter on the web wants to be able to extract arbitrary frames from
an animated image and pass those into functions like:
drawAtlas, drawImage, drawImageRect
This should allow that to happen w/o having to add lots of variants like
drawAnimatedImage. If this sticks, is drawAnimatedImage still useful?
(maybe it saves a copy?)
Change-Id: I99d7045c5dea61d0a1bd6d335c88e7517f2c4fc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263020
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Moves RTShader to be built behind a flag (and not shipped
to npm [yet])
Bug: skia:9733
Change-Id: Ibdf965bbf3c0191ab7d9689168b1a099488c2ca3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262142
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
This fixes up some other build flag options:
- font-specific js code is correctly omitted when no_font is set
- SKP serialization is only compiled in debug (or with flag).
Bug: skia:9733
Change-Id: Ifdbd2ddac278cfcefa842f6d4826d5429b6ed64b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262137
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bundling the pipeline stage arguments also simplifies the code in
several spots.
Change-Id: I85e81b436a39378f753cc9404b6eeb27fe055525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261778
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This makes the effect *be* the factory, so we can get rid of
SkRuntimeShaderFactory (and later, SkColorFilterFactory).
Change-Id: I2cd95f1380a0ec1e65fe5a18b1226c042598a8bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261439
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkShaders::Empty may be easy to expose, but that doesn't mean we should.
It shouldn't even be public, but Chrome uses it in one place.
Change-Id: I398a5e6f782990a7baec0d9b1d0018f7456ff15f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260956
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Turns out constant doesn't like to take an enum, but needs explicit
coercion to be an int.
Change-Id: I29c761fd2dfd9eb3cde0db3c0c3f0e97dd6ff411
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260698
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: Ib6dc1ff861efe4040508fea09c8a66d8d06db597
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258568
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 3e7af41224.
Change-Id: Id4f66b3956f4bdbe690db20fc478b7365ee89717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>