Commit Graph

13 Commits

Author SHA1 Message Date
Mike Reed
d50fd8c189 remove dead file: PathOpsSkpClipTest.cpp
BUG=skia:

Change-Id: If11dd014b14aa902082f93bf678b9d0f1b2e1c34
Reviewed-on: https://skia-review.googlesource.com/6893
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-01-11 19:42:17 +00:00
reed
7c554222dd remove SkGPipe
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1568883003

Review URL: https://codereview.chromium.org/1568883003
2016-01-08 06:30:14 -08:00
mtklein
cd1f2daf44 add -Iinclude/private anywhere we have -Isrc/core
I'll be moving headers from src/core to include/private, so this guarantees
that anyone who was finding them via -Isrc/core can now find them via
-Iinclude/private.

This is purely mechanical, mostly to preserve my sanity, so it's likely
(harmless) overkill.

Chromium's GYP and GN builds already set -Iinclude/private for Skia builds.

BUG=skia:4126

Review URL: https://codereview.chromium.org/1265443002
2015-07-28 08:55:14 -07:00
scroggo
3e5622764a Add copyright headers to remaining gyp files.
Prevents some PRESUBMIT errors.

TBR=mtklein@google.com

Review URL: https://codereview.chromium.org/1035523003
2015-03-25 10:22:41 -07:00
mtklein
ecf987559b Turn SkTaskGroups back on.
Revert "Disable SkTaskGroup in SkMultiPictureDraw temporarily."
Revert "Revert harder, removing SkTaskGroup.cpp from core temporarily."

NOTREECHECKS=true

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/2100c5ed7a5e5470a04e7af7309d8bd3fc4249f7

Review URL: https://codereview.chromium.org/687263007
2014-11-03 17:41:08 -08:00
mtklein
e9f7fbfaee Revert of Turn SkTaskGroups back on. (patchset #1 id:1 of https://codereview.chromium.org/687263007/)
Reason for revert:
precautionary revert.  may have caused WinXP crashes on Chrome tree: https://code.google.com/p/chromium/issues/detail?id=429207

Original issue's description:
> Turn SkTaskGroups back on.
>
> Revert "Disable SkTaskGroup in SkMultiPictureDraw temporarily."
> Revert "Revert harder, removing SkTaskGroup.cpp from core temporarily."
>
> NOTREECHECKS=true
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/2100c5ed7a5e5470a04e7af7309d8bd3fc4249f7

TBR=reed@google.com,mtklein@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/693993002
2014-10-31 11:30:22 -07:00
mtklein
2100c5ed7a Turn SkTaskGroups back on.
Revert "Disable SkTaskGroup in SkMultiPictureDraw temporarily."
Revert "Revert harder, removing SkTaskGroup.cpp from core temporarily."

NOTREECHECKS=true

BUG=skia:

Review URL: https://codereview.chromium.org/687263007
2014-10-31 06:38:25 -07:00
mtklein
13a8de0b51 Revert harder, removing SkTaskGroup.cpp from core temporarily.
Not all linkers are seeing the SkThread code is not needed.

BUG=skia:
NOTREECHECKS=true

Review URL: https://codereview.chromium.org/673903007
2014-10-30 08:19:19 -07:00
reed
89889b6939 MultiPictureDraw is taskgroup aware.
SampleApp is multipicturedraw aware.

BUG=skia:

Review URL: https://codereview.chromium.org/684923002
2014-10-29 12:36:45 -07:00
mtklein
406654be7a SkThreadPool ~~> SkTaskGroup
SkTaskGroup is like SkThreadPool except the threads stay in
one global pool.  Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.

This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt).  We just create a new SkTaskGroup and wait for that
to complete.  This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places.  E.g. we can probably now use these in nanobench
for CPU .skp rendering.

Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading.  They'll just ride on the global pool
with all other tests now.

This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.

On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s).  The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f

R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/531653002
2014-09-03 15:34:37 -07:00
mtklein
2460bbdfbb Revert of SkThreadPool ~~> SkTaskGroup (patchset #4 id:60001 of https://codereview.chromium.org/531653002/)
Reason for revert:
Leaks, leaks, leaks.

Original issue's description:
> SkThreadPool ~~> SkTaskGroup
>
> SkTaskGroup is like SkThreadPool except the threads stay in
> one global pool.  Each SkTaskGroup itself is tiny (4 bytes)
> and its wait() method applies only to tasks add()ed to that
> instance, not the whole thread pool.
>
> This means we don't need to bring up new thread pools when
> tests themselves want to use multithreading (e.g. pathops,
> quilt).  We just create a new SkTaskGroup and wait for that
> to complete.  This should be more efficient, and allow us
> to expand where we use threads to really latency sensitive
> places.  E.g. we can probably now use these in nanobench
> for CPU .skp rendering.
>
> Now that all threads are sharing the same pool, I think we
> can remove most of the custom mechanism pathops tests use
> to control threading.  They'll just ride on the global pool
> with all other tests now.
>
> This (temporarily?) removes the GPU multithreading feature
> from DM, which we don't use.
>
> On my desktop, DM runs a little faster (57s -> 55s) in
> Debug, and a lot faster in Release (36s -> 24s).  The bots
> show speedups of similar proportions, cutting more than a
> minute off the N4/Release and Win7/Debug runtimes.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f

R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.org
TBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Author: mtklein@google.com

Review URL: https://codereview.chromium.org/533393002
2014-09-03 14:17:48 -07:00
mtklein
9c7207b5dc SkThreadPool ~~> SkTaskGroup
SkTaskGroup is like SkThreadPool except the threads stay in
one global pool.  Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.

This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt).  We just create a new SkTaskGroup and wait for that
to complete.  This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places.  E.g. we can probably now use these in nanobench
for CPU .skp rendering.

Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading.  They'll just ride on the global pool
with all other tests now.

This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.

On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s).  The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.

BUG=skia:
R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/531653002
2014-09-03 14:06:48 -07:00
caryclark
19eb3b2f0a update pathops core and tests
split out skpclip (the test of 1M pictures) into its own project

TBR=reed

Author: caryclark@google.com

Review URL: https://codereview.chromium.org/400033002
2014-07-18 05:08:14 -07:00