An error from addr2line (e.g. unknown binary type) can truncate the
output, hiding the remainder of the stack trace. Instead print the
original line.
Change-Id: I563aae4333a79a17560378e399e79b60c79f9ac7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261288
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Implements tessellation support at the Ganesh level, and adds back
door methods for supplying raw GLSL strings directly to the OpenGL
driver. Adds a new gm to verify tessellation is works in GL.
Change-Id: Idfc285b955cbe5e8e6bf0475be8b518b0cc6ed2c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261196
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Also update some recipe expectations to use job names that currently
exist.
Bug: skia:9632
Change-Id: I35883474a91ffb9fb2ab3b16089c7c80b5df0bd6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255982
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ben Wagner aka dogben <benjaminwagner@google.com>
Since we've moved compilation to a Debian10 Docker container, the
resulting binaries won't run on Debian9 unless we also run them in a
Debian10 Docker container.
Test-Debian10-GCC-GCE-CPU-AVX2-x86-Debug-All-Docker failures are
tracked in skia:9664.
Bug: skia:9632, skia:9664
Change-Id: I97edc142cf558e30d11bd7bc3b5d1b423ba2418b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255152
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
I think we may not need this limit since 3.15.0 added f16c support.
Cq-Include-Trybots: skia.primary:Test-Ubuntu18-GCC-Golo-GPU-QuadroP400-x86_64-Release-All-Valgrind_PreAbandonGpuContext,Perf-Ubuntu18-GCC-Golo-GPU-QuadroP400-x86_64-Release-All-Valgrind,Test-Ubuntu18-GCC-Golo-GPU-QuadroP400-x86_64-Release-All-Valgrind,Test-Ubuntu18-GCC-Golo-GPU-QuadroP400-x86_64-Release-All-Valgrind_AbandonGpuContext
Change-Id: I4de547069ca0c77f2208c86f995496880df75d36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255342
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
More cleaning to do if we like this idea...
Change-Id: I608143db085911565dd5f5426f7ee6436ec58cdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254680
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of 598741667a
Original change's description:
> Enable Programs (formerly GLPrograms) test for other APIs
>
> Bug: skia:9365
> Change-Id: I2eeac4e628425411b0a8f9ffa94ad61d58254b77
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249806
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Eric Boren <borenet@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:9365
Change-Id: I94db6cb2b1465edbb2e6d32708b835a76e12cbc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250016
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 598741667a.
Reason for revert: segfaults on Pixel bots
Original change's description:
> Enable Programs (formerly GLPrograms) test for other APIs
>
> Bug: skia:9365
> Change-Id: I2eeac4e628425411b0a8f9ffa94ad61d58254b77
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249806
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Eric Boren <borenet@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=borenet@google.com,jvanverth@google.com,robertphillips@google.com
Change-Id: I286c637490bb8a21c0020a8935ce4c850b98f6b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9365
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249978
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:9365
Change-Id: I2eeac4e628425411b0a8f9ffa94ad61d58254b77
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249806
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
It seems like we see quite a few "force quarantined" bots when pushing
resources to the device fails. Rewrite copy_directory_contents_to_device
to use the _adb method, which automatically retries.
Change-Id: Iae36f8e42e85a58fdddc8c9dc80e693a371fab8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248560
Commit-Queue: Eric Boren <borenet@google.com>
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Bug: skia:9517
Change-Id: Iaf0a44056c6a893a8b64989edc2615fa5d9cdef8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247037
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
With Metal up and running these are no longer needed.
Change-Id: I79948707060afc3a9d2d3a4d531a7d3e5d08298d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243696
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
The 5x vulkan driver is starting to show a lot of its bugs that are becoming
a pain to work around for testing. Since the driver will probably not be updated
on this device so we wouldn't ship vulkan on it, I am removing it from our test
pool.
Bug: skia:9124
Bug: skia:9027
Bug: skia:9271
Change-Id: I89166af19f77c3c00a1f877dc4fe78596bbfa9c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243422
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
We need to specify attribute locations and (sometimes) frag shader
output locations. Desktop GL worked fine without this, but Flutter
ran into this problem, and a Pixel 2 reproduced the issue.
Note that both APIs (BindFragDataLocation and BindAttribLocation)
don't take effect until the next time the program is linked, so
we have to relink the program after applying those changes.
I was afraid that re-linking would eliminate the perf benefits of
pre-compiling the shaders, but (at least on Pixel 2) that's not
the case. I traced the life of a single program, and the initial
link (during precompile) was 4.4 ms. The re-link took 0.23 ms.
Change-Id: Iadb3b425a8cf9f6a52e015c2e37f875c0fd73d6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241758
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I28be8b0d6c21cfea662e7bb234ea4962b6612d40
Bug: skia:9421
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240796
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Add GM that generates reference blur rect images and compares against
actual.
Change-Id: If0ce291e211fefe96af8afdf0a60636b5f40ef47
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239757
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The lack of 'rmfile' steps is OK because all of the temporary paths
are created within swarming's sandbox; swarming will clean everything
up after the recipe has quit.
R=borenet@google.com
Change-Id: Ibb8dc612ec8eb98fe966c9caa90ba59db48dbfba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239797
Auto-Submit: Robbie Iannucci <iannucci@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
The client can do a test run of their application with
a persistent cache set to SkSL mode. They store the key
and data blobs that are produced.
Ship those blobs with the application. At startup, call
GrContext::precompileShader for each key/data pair. This
compiles the shaders, and stores the GL program ID, plus
a small amount of metadata in our runtime program cache.
Caveats:
* Currently only implemented for the GL backend. Other
backends will require more metadata to do any useful
amount of work. Metal may need a more drastic workflow
change, involving offline compilation of the shaders.
* Currently only implemented for cached SkSL (not GLSL
or program binaries). Supporting other formats again
requires more metadata, and the cached shaders become
increasingly specialized to GPU and driver versions.
* Reusing the cached SkSL on different hardware is not
supported. Many driver workarounds are implemented in
the SkSL -> GLSL transformation, but some are higher
level. Limiting device variance by artificially hiding
extensions may help, but there are no guarantees.
* The 'gltestprecompile' DM config exercises this code
similarly to 'gltestpersistentcache', ensuring that
results are visually identical when precompiling, and
that no cache misses occur after precompiling.
Change-Id: Id314c5d5f5a58fe503a0505a613bd4a540cc3589
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239438
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We've failed to get these bots to report where issues happen
any more finely than the name of the executable, which makes
them a real pain to fix when they go red.
We don't expect we'll be able to run cleanly in this mode for
long without bots enforcing it, so remove support from GN too.
Change-Id: Ie86f0cbf2f5f859ac2ddb869da7e5b8d31b33fa0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237195
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Today we do a fairly decent job of tracking device bounds as an SkIRect,
with a little more of that plumbed through here, but that gets foiled in
SkNoPixelsDevice's constructor where we only look at bounds.width() and
bounds.height().
I think the idea was to follow the usual constraint that a "base" layer
has an origin at (0,0) and only temporary "save" layers on top might be
offset, but for a device without any pixels it's pretty reasonable for
the base layer to be offset too.
This makes picture_cull_rect draw correctly in serialize-8888 mode.
Bug: skia:9334
Change-Id: I845e74779bb21cbfd4051b0ef07381e684176eac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236859
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit f0696bd4da.
Bug: chromium:527565, chromium:983926
Change-Id: I549c9f384c9c2ca81052a86df68501d5a7057c98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235021
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:9334
Change-Id: I54a70c529b520538a3c8050a5592bbf419dd1890
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234355
Commit-Queue: Yuqian Li <liyuqian@google.com>
Auto-Submit: Yuqian Li <liyuqian@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
- Blacklist the (recently crashing) GLPrograms unit test
- Only test ANGLE ES3 (not ES2) on our Windows-on-ARM bot
With recent changes, ANGLE always returns an ES3 context. They may
reverse that decision, but at the moment there is no actual difference
so the testing is redundant. For this bot in particular, each config
takes upwards of 20 minutes, so this will significantly speed up one of
our slowest bots.
Bug: skia:9275
Change-Id: I04d6e37ae176fab14d7d06c8ebf55d19f9775b53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229761
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:8243, skia:9255
Change-Id: I006d1bace2bec5ea24b0e2be560a8ff26127f503
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227402
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:9247
Change-Id: I8b4261fc81f31f56d24ae3aa84ae81c33ea2b2b4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226501
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Also don't use GrPixelConfig to create the VkImage.
Bug: skia:7959
Bug: skia:6718
Change-Id: Ia13c5ed2fbe0542c060b725694eff9d566c491f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226078
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:9225 chromium:527565
Change-Id: I7c543bce011c247cd93cad90aca15c9754678202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225731
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 2a7c6d5e2a.
Bug: skia:9235
Change-Id: Id6dc51c3254fac69665c525e73798f97a3099a17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225539
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I0795eaf6c1416f08c9c602eb15a02b27d97519f5
Bug: skia:9235
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225424
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Cq-Include-Trybots: skia.primary:Test-Android-Clang-Pixel-CPU-Snapdragon821-arm-Release-All-Android_ASAN
Change-Id: I14abc54f97c083287ee98ccab1ed0f63cb9bd0e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225483
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Updated caps to allow MSAA on newer Intel GPUs.
This reverts commit 41f937f042.
Bug: skia:9225
Change-Id: I15bdc4d4a754945fafcc4bc7d1afaa701d6f0426
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224958
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit e0b2dafeb6.
Reason for revert: Need to blacklist more unit tests
Original change's description:
> Test MSAA on Gen9 Intel GPUs
>
> Change-Id: Ie5441350fc150356ffb7d6acffe1089ca1de4364
> Bug: skia:9225
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224539
> Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,benjaminwagner@google.com,brianosman@google.com
Change-Id: I49c7a2f1132baeef80fa5296c2f2313f2bef0830
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9225
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224956
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The majority of our gm testing has been disabling nvpr, which doesn't
match our real-world behavior where we use nvpr whenever available.
This CL fixes the issue by completely removing the explicit nvpr
configs. Now if we have nvpr, you get it.
This CL also lowers the nvpr priority in the path renderer chain and
adds a "NonNVPR" job on Quadro where we can continue to test our
non-nvpr codepaths on NVIDIA.
Bug: skia:
Change-Id: I6a36f1101c8218adcaaf10cab25d2c28e70371f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223828
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
Please review the expectation changes, and LGTM+CQ.
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
recipe_engine:
https://crrev.com/4b7e794e4dbf7abefd1732b76ff9539570d0be7f [file] Record written data in step presentation. (joshuaseaton@google.com)
R=kjlubick@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Ic59ac87f9de5f6abe73e03feb5a94ce4b0dd35f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222573
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Robbie Iannucci <iannucci@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Run the Skottie tests checked under resources/skottie/ on Lottie bots.
Bug: skia:8925
Change-Id: I240608f1cbc70440cd1a35af52f98a7ef250ec31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223182
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Also, removed the blacklist for skia:8706 since the tests are passing
before this CL.
Bug: skia:8587, skia:8659, skia:8706, skia:8961, skia:9023
Change-Id: Ib7bf3268b1981ba9860f77ea7e12673976105ef9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222041
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ben Wagner aka dogben <benjaminwagner@google.com>
Bug: skia:8659
Change-Id: Ic51077d915559f8acd0200b422020dae0f63c3c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222102
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Tests more filter types since their implementations may differ in how
they access the underling SkSpecialImages.
Includes reference slides that use saveLayer with filters instead of
makeWithFilter+draw.
Bug: skia:9177
Change-Id: Ic40e2fb2c81ab72b2999ed3dbd9b06870d95d31e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221117
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>