The instructions used to implement it don't deliever
the same results across processors, even on the same
architecture.
Bug: skia:11861
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I7831640fa6c0f01540619fce3f509c8969aaaaff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396722
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is structured differently than the GLSL fix, due to the different
semantics of array-types in Metal.
Change-Id: I27ad11539bbbb96abb0686d5686b8fcd2f5dd6d1
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396916
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
We lacked test coverage for this case, and this was broken when compound
VarDeclarations were split from one Statement into several.
Change-Id: I561b4d8acc0bfa01161d873a0c022ec58e316903
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396817
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Modifies helpers on GrGLSLGeometryProcessor that insert, set, and make
keys for view/local matrix uniforms to not omit the uniform when
the matrix is identity or use a float4 when it is scale/trans. Always
uses a 3x3.
Bug: skia:11844
Change-Id: I0f25b60b46b8932d7e2cac4a50159d22b9cd84d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395656
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The instructions used to implement it don't deliever
the same results across processors, even on the same
architecture.
Bug: skia:11861
Change-Id: Ifb87fc04a4ec866f84d7c2f2472c7f4b65661d28
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396721
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: Ie36ea4d5186f6cca341efc6300b813ec8255bdbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reuses the work we're already doing to compute the one-at-a-time
program, and lets us share the result across color filter instances
created from the same effect.
When we added caching of the flag to filter creation, pinpoint found a
performance regression. I expect this to resolve that.
Bug: chromium:1187432
Change-Id: Ie4f8551fa432d298ce950cba8642b9de28f19b81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396758
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This requires the GN processing to be slightly more complex, as GN has
no native support for more than one extension on a file.
Context: https://groups.google.com/a/chromium.org/g/gn-dev/c/RdEpjeYtb-4
Change-Id: I630511fca9eb291f0e414481ef439f18a8e1b72f
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396197
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The long term goal is for the DSLCPPCodeGenerator to replace the
CPPCodeGenerator entirely, but we will need both to coexist while DSL is
still under development.
Currently, the DSLCPPCodeGenerator is cloned from CPPCodeGenerator and
emits almost exactly the same code (it adds a comment at the top to
distinguish its output). Its output will change in followup CLs.
This CL also allows skslc to recognize the `_dsl.cpp` output suffix and
generate code using DSLCPPCodeGenerator instead of CPPCodeGenerator.
This allows test DSL FPs to be created for inspection.
Change-Id: If5136279c307ea53a9df3a292caa18344c1eb259
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396096
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
A subset of these signatures will be available to public SkSL, and
structured in a way that really pushes the coords as the primary
argument (and color as an optional one). In any case, I find this
ordering more natural.
Change-Id: I7b3bc962c5b305b9eeed1ae11ae1dc2ce7269364
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396021
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 45889d1269
Original change's description:
> Remove code to push pixmaps to backend textures from GrGpu classes
>
> Replace GrGpu::updateBackendTexture with narrower method that clears
> a backend texture.
>
> Creation of data for a solid color compressed texture is lifted up to
> GrDirectContext and goes through updateCompressedBackendTexture.
>
> Bug: skia:11786
> Change-Id: I1d617623df5e65686f30e57c361a64f78d77f7bd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392836
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11786
Change-Id: Ibf85794a33e68acb17f0fb704f6815cd6460b3f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396098
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Also switches GrFillRRectOp to call usesMSAASurface.
Bug: skia:11396
Change-Id: I66d0ee2c6dc76819efc0f3283f6e1a0af11f23f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395136
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 45889d1269.
Reason for revert: compressed texture assertion on D3D bot
Original change's description:
> Remove code to push pixmaps to backend textures from GrGpu classes
>
> Replace GrGpu::updateBackendTexture with narrower method that clears
> a backend texture.
>
> Creation of data for a solid color compressed texture is lifted up to
> GrDirectContext and goes through updateCompressedBackendTexture.
>
> Bug: skia:11786
> Change-Id: I1d617623df5e65686f30e57c361a64f78d77f7bd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392836
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: Ie58f52245c44c77f09742b0cb590cc97b97e6e37
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11786
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396097
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We are up to having seven distinct types of codegen, and will soon have
an 8th (DSL C++).
Change-Id: I6758328390c234ba1d5c30c118199dbc820af52a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395817
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I8ca4fbba551624c61a4ebe7a4716750fe0b48196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395818
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Replace GrGpu::updateBackendTexture with narrower method that clears
a backend texture.
Creation of data for a solid color compressed texture is lifted up to
GrDirectContext and goes through updateCompressedBackendTexture.
Bug: skia:11786
Change-Id: I1d617623df5e65686f30e57c361a64f78d77f7bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392836
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Also add unit test of all GLSL type aliases.
Bug: skia:10679
Change-Id: I93e21621c11adfe3f114d0c55fb8043518e62696
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395718
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
In http://review.skia.org/393397, I replaced a Constructor::Convert call
with a call directly to ConstructorCompoundCast::Make.
This worked fine if the input expression was actually a compound, but
if it was not, the code would assert/crash. The fuzzer detected this
error right away. (Enums are not considered to be a scalar, a vector or
a matrix in SkSL.)
Change-Id: Ie0df4c5771ff4f4d8f5251d4703e9c3516b6baad
Bug: oss-fuzz:33113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395720
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Two of the tests are now (correctly) detected as invalid code, but were
previously checked into /shared/ because they compiled when the fuzzer
first reported them (that is, after the crash was fixed). These have
been moved into the /errors/ test folder.
One of the tests was only generating an error because its main function
was named `a` instead of `main`, so I renamed it to `main`.
Change-Id: I1a2346fb16e304b0c66ff377a3f9bf7e7ee89ba9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394899
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This allows the caller to decide whether a plan is feasible before
committing to it. In this CL the drawing manager doesn't actually
call it, but we test it. We'll call it in a follow-up CL
Bug: skia:10877
Change-Id: Ie3a6c14a0196f595c522a0c961aba7b10c980711
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394157
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
A follow-up CL allows the user to check the budget headroom
in between these two steps.
Bug: skia:10877
Change-Id: Ie0e6f23029065158b2eadb0dc26caf32f54433e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394999
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
These builtins have been obsolete for a long time; they were only
implemented on the GLSL backend. These values are provided in
u_skRTHeight and u_skRTWidth instead. (See GrGLSLProgramBuilder's
addRTHeightUniform and addRTWidthUniform.)
Change-Id: I8cceca348cbf9071939618f913693c316d35dbc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395001
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The code which assembled a uniform-scale matrix (aka
`ConstructorDiagonalMatrix`) accidentally looped over columns instead of
rows when assembling the matrix.
Change-Id: Iefb9ae645a7a85f61443e6e96b752ba729f40c9c
Bug: skia:11278
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394997
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This test fell into disrepair when constant propagation was removed; it
assumed that @if and @switch would work on all unchanging variables, not
just those with the `const` modifier.
Change-Id: Ie9c1816f9c0852fdea998e4e156047e4cca9ad5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395000
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adding new tests in an upcoming CL. This sets the stage for that.
I also outlined the Register ctor so that the diff in the next CL is
more readable.
Bug: skia:10877
Change-Id: I604f1ce811cddf1d1105716f114e27ce12bf8249
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394998
Commit-Queue: Adlai Holler <adlai@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
DSLVar is normally implicitly converted to DSLExpression wherever it is
used, but the naively template-ized nature of DSLFunction::operator()
meant that it was accepting DSLVar parameters directly. Since DSLVar is
non-copyable, this meant DSLVar couldn't be passed directly to a DSL
function.
The smarter templates in this change are able to pass DSLVar by
reference.
Change-Id: Id04531f909cefd29b377c46e37fc4525bb29953c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394161
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
GLSL (post-ES2) allows array comparison: http://screen/8gryPvb9T7gndyb
Unfortunately, because ES2 does not support array comparisons, we can't
add this test to the dm test suite.
Change-Id: I06b71683e49b2631669cff801dc647951a81a299
Bug: skia:11849
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394162
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Icc710e414388e4026a5e9819a53b8dac8ee0a2d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394896
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is allowed in OpenGL ES2, and its absence in SkSL has been a pain
point for new users adopting Runtime Effects.
Change-Id: Id2ed78261a2cd2b14b49ad22cb74cdc9e0905f8a
Bug: skia:11368
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393418
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
No functionality changes, just making the naming consistent with our
other enums.
Change-Id: Ic9bc4a89f8373e4dc1060067a41468fb626e5fa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394160
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This function will be used by the resource allocator to figure out
whether an allocation plan is feasible without committing to it.
Bug: skia:10877
Change-Id: I135b7b80d53d9c3541d2fa0313d91d14a1d54eb2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394156
Commit-Queue: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
RSXForm is not stored directly in the glyph run. The Tx and
Ty portions are stored in the positions, and the scos, and ssin
portions in a span of SkVector.
This CL just adds the space for the extra information, but does
not utilize it yet.
Change-Id: I93e2140fb28a6638a57b6d811ed6dc823e8de6ae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394217
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
OpenGL ES2 allows structs to be compared: http://screen/6KnX4ZfkdLtqDWv
This already worked in GLSL, Metal and SkVM.
Change-Id: Iaf7029c0c1ea9d447348c8280a2788f0d36befad
Bug: skia:11846
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393598
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This allows it to access the resource cache as well as the provider,
and paves the way for memory budgeting inside the resource allocator.
Bug: skia:10877
Change-Id: I01e9c02e445494ac431b288f41006ae7360ff791
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394116
Auto-Submit: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
As part of this we also create two fbos now for
multisampled_render_to_texture: one msaa and one not.
Bug: skia:11396
Change-Id: If519b52ec79de4b2abeac2c5658f766f1c7e8d9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392746
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We believe with advent of GrBackendSurfaceMutableState that this is
only needed for inline atlas uploads. Those call GrGpu directly.
Bug: 1191058
Change-Id: Iad851ebc9f5b7df21d16064a84caa9575da98634
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393082
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11374
Change-Id: I63d605eabbe514a0469d00d8a671969874f3edd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393081
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 5a2de5e72f.
Reason for revert: Upon further investigation this still leaks
Original change's description:
> put an arena on GrSurfaceDrawContext
>
> This is part one of two CLs. In this CL, I put a
> sk_sp<GrArenas> on GrSurfaceFillContext where GrArenas wraps
> a SkArenaAlloc to add ref counting. Creating
> a GrOpsTask shares the GrArenas with the ops task. New plumbing
> was added to GR_DRAW_OP_TEST_DEFINE to allow a proper
> GrSurfaceDrawContext to be passed to GrAtlasTextOp's
> GR_DRAW_OP_TEST_DEFINE so the arena will have a proper lifetime.
>
> The second CL will work on replacing GrOpsTask's fAllocators
> system with the shared arena.
>
> Change-Id: Ife3be0ab265441cbffab360f2808f5eed86db8b3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392936
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=bsalomon@google.com,herb@google.com
Change-Id: I9ca5c8b1e16b468003788cd3126eda1d40ff93ed
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393177
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit f00d6a8efd.
Reason for revert: In the long run, it seems like this might leak.
Original change's description:
> remove fAllocators from GrOpsTask
>
> Change-Id: I5901f005c2758a92692e5cd70ba46a2b5ad797fd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393116
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Adlai Holler <adlai@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=herb@google.com,robertphillips@google.com,csmartdalton@google.com,adlai@google.com
Change-Id: I895e47c999c6961fa14c356d6d5bde80dd86b63e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393176
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Also adds tests of non-uniform shader declarations. These are currently
allowed, but will be detected as an error in the next CL.
Bug: skia:11374
Change-Id: I3fee0a0c97ae590f7bc6952cb367f7e94436b891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393080
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This shook out a long-standing bug; constant folding would treat a
matrix resize as if the cells not covered by the original matrix were
all zero. This is wrong; GLSL populates the unknown cells with an
identity matrix. We actually tested for the wrong behavior, so the tests
were updated to match the correct behavior, and an equivalent test was
added that does not constant-fold (to verify that our constant folder
matches reality).
Change-Id: I03df10ce646fbef0a36e9c1a841a7637182de122
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392916
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is part one of two CLs. In this CL, I put a
sk_sp<GrArenas> on GrSurfaceFillContext where GrArenas wraps
a SkArenaAlloc to add ref counting. Creating
a GrOpsTask shares the GrArenas with the ops task. New plumbing
was added to GR_DRAW_OP_TEST_DEFINE to allow a proper
GrSurfaceDrawContext to be passed to GrAtlasTextOp's
GR_DRAW_OP_TEST_DEFINE so the arena will have a proper lifetime.
The second CL will work on replacing GrOpsTask's fAllocators
system with the shared arena.
Change-Id: Ife3be0ab265441cbffab360f2808f5eed86db8b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392936
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Herb Derby <herb@google.com>
When growing a matrix, the new cells should contain the identity matrix.
`writeMatrixCopy` was populating every cell with zeros instead.
Also, `writeMatrixCopy` had some code for handling int matrices, but
we don't support this in SkSL anywhere else; replaced with an assert
that the component type is float.
Change-Id: Icb80ae711d5c4f1417b62168b203a661f52e8d7d
Bug: skia:11835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393037
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is a reland of 8ce24b1d11
Original change's description:
> Make RGB_888x pixel operations work.
>
> Also remove vulkan-specific conversions in GrVkGpu and rely
> on higher level SurfaceContext to convert correctly.
>
> Bug: skia:8862
> Change-Id: Ib8b0541c8c5831148b7129c4bbed3f925660116e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392378
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:8862
Change-Id: I5d085e47398a4a2947228ee67f867552fa93123a
Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-Clang-NUC5PPYH-GPU-IntelHD405-x86_64-Debug-All-Vulkan
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392842
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>