SkRacy<T> is a zero-overhead wrapper for a T, except it also
silences race warnings when TSAN is running.
Here we apply in several classes. In SkMatrix and SkPathRef,
we use it to opportunistically cache some idempotent work.
In SkPixelRef, we wrap the genIDs. We think the worst that
can happen here is we'll increment the global next-genID a
few times instead of once when we go to get another ID.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/d5e3e6ae1b3434ad1158f441902ff65f1eeaa3a7
CQ_EXTRA_TRYBOTS=tryserver.skia:Canary-Chrome-Ubuntu13.10-Ninja-x86_64-ToT-Trybot,Canary-Chrome-Win7-Ninja-x86-SharedLib_ToT-Trybot,Test-Ubuntu13.10-GCE-NoGPU-x86_64-Release-TSAN-Trybot
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/371363004
Reason for revert:
hidden symbol 'AnnotateBenignRaceSized' in obj/base/third_party/dynamic_annotations/libdynamic_annotations.a(obj/base/third_party/dynamic_annotations/dynamic_annotations.dynamic_annotations.o) is referenced by DSO lib/libblink_platform.so
Original issue's description:
> Add SkRacy
>
> SkRacy<T> is a zero-overhead wrapper for a T, except it also
> silences race warnings when TSAN is running.
>
> Here we apply in several classes. In SkMatrix and SkPathRef,
> we use it to opportunistically cache some idempotent work.
>
> In SkPixelRef, we wrap the genIDs. We think the worst that
> can happen here is we'll increment the global next-genID a
> few times instead of once when we go to get another ID.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/d5e3e6ae1b3434ad1158f441902ff65f1eeaa3a7R=reed@google.com, mtklein@chromium.orgTBR=mtklein@chromium.org, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/377693005
SkRacy<T> is a zero-overhead wrapper for a T, except it also
silences race warnings when TSAN is running.
Here we apply in several classes. In SkMatrix and SkPathRef,
we use it to opportunistically cache some idempotent work.
In SkPixelRef, we wrap the genIDs. We think the worst that
can happen here is we'll increment the global next-genID a
few times instead of once when we go to get another ID.
BUG=skia:
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/371363004
Now that all creation of SkImageFilters goes through
factory Create() methods, there's no real reason for the
convenience constructors. Some SkImageFilter subclasses
which actually have zero DAG-able inputs were passing NULL
to the superclass constructor. This actually means 1 input,
with a NULL value, not zero inputs. This becomes more
relevant for the upcoming cache infrastructure, where this
indicates that the filter will use its src input, where in
fact some of these filters do not (they are image generators
only).
Limiting SkImageFilter to a single constructor resolves this
ambiguity.
Along the way, I removed all of the default parameters to
the constructors, since the Create methods always call them
with the full argument list.
BUG=skia:
R=reed@google.com
Author: senorblanco@chromium.org
Review URL: https://codereview.chromium.org/376953003
This CL begins setting up the SkPicturePlayback split by simplifying the class and componentizing it a bit. It:
fuses SkPictureData::OperationList into SkPicture::OperationList
adds a handleOp method to SkPicturePlayback that can be reused by derived classes
removes a couple debugging tools (ENABLE_TIME_DRAW & SPEW_CLIP_SKIPPING)
R=mtklein@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/378703002
This splits the playback functionality out of SkPictureData. The old SkPictureData::draw method is pulled out along
with its supporting functions as verbatim as possible. Some follow on CLs will be required to:
re-enable profiling in the debugger (and remove the vestiges of SkTimedPicture)
re-enable display of command offsets in the picture (this should probably wait until we've switched to SkRecord though)
Clean up CachedOperationList (maybe fuse with SkPicture::OperationList)
Split SkPicturePlayback into a base class and two derived classes
Implement parallel version of GatherGPUInfo for SkRecord
Landing this is blocked on removing Android's use of the abortPlayback entry point.
R=mtklein@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/377623002
Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232cR=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
Move SkBitmap's validate_alphaType to SkImageInfo, with the new
name SkColorTypeValidateAlphaType. Use it in SkPixelRef's constructors,
as well as in SkDecodingImageGenerator. This fixes a bug where an
SkPixelRef's SkAlphaType could get out of sync with its SkBitmap,
when both were assigned the same SkAlphaType.
R=reed@google.com, halcanary@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/346593003