This was removed in 334422 but got put back due to code
in that area dancing around and merging.
Change-Id: Ic9f51f8de92d3aa763ac6e3a8dc34397230260df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335578
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
This is a reland of 4fdf9f9ce5
No change from the original, which was just reverted to be able to
cleanly revert its parent, which has now been relanded with a fix.
Original change's description:
> SkAnimatedImage: Use fSampleSize
>
> Bug: b/163595585
>
> This will allow using less memory when decoding an animated GIF by
> sampling at decode time. This is tested by the animated_image GMs.
>
> Change-Id: I748b2180827623e4ca1fc0fd4d6dd02733b3b5f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333226
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/163595585
Change-Id: I3249bd04b64750a50a4c5c787db3e80ac4d85e67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335279
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
two reasons:
1. It prevents any crash during reading from prevening a version number being returned from wasm.
2. It lets me use a common solution for reading a version number from SKP files and MSKP files.
bug:skia:10832
Change-Id: Icad27690aac9d614d72140ea4b88b350faf21a4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334897
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
as a reminder that what we do here is not right and we only need it
temporary for Flutter.
Bug: skia:10715
Change-Id: I186edd3f761db72d2973c1128e0d95a78bd332f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335220
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
In desk_gmail.skp, the clips are marked as AA, but are
actually integer bounds. Check for this case and clip
using the CPU. The big benefit for this is that during op
merging the applied clips are nullptr, which allows many more
cases to merge.
Change-Id: Idd000c325da60767b18e22a20cb4afa1c0dd798f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335052
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Previously, MemoryLayout would ABORT if it encountered any types that
we can't layout in memory (e.g. opaque types like samplers). Instead of
an abort, this case is now detected cleanly and an error is reported
identifying the offending type.
This should unwedge the fuzzer, which appears to be very
enthusiatically generating interface blocks with nonsense types inside.
(Note that code generators which don't actually try to compute a memory
layout--that is, GLSL--will still accept these types. This should still
be caught and reported as an error, since it's still illegal in GLSL,
but that's for a future CL.)
Change-Id: I88a9649bcd8c75dadc8cca679f3c5e94570742bc
Bug: skia:10956, oss-fuzz:27525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335196
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Please c.f. https://skia-review.googlesource.com/c/skia/+/302836
and the attached bug.
This restores kEdgeAAQuadColor4f_Version=73 and sets it as the minimum
we can read. No code change is needed for this: there's still code to
handle both sides of the format change marked by the current minimum
kMorphologyTakesScalar_Version=74. We've either mistakenly tagged the
minimum version one too high, or have forgotten to delete this code:
sk_sp<SkFlattenable> SkMorphologyImageFilterImpl::CreateProc(SkReadBuffer& buffer) {
SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
SkScalar width;
SkScalar height;
if (buffer.isVersionLT(SkPicturePriv::kMorphologyTakesScalar_Version)) {
width = buffer.readInt();
height = buffer.readInt();
} else {
width = buffer.readScalar();
height = buffer.readScalar();
}
...
Similarly we do not need to restore any code conditioned on
buffer.isVersionLT(SkPicturePriv::kEdgeAAQuadColor4f_Version); that's
what we'd need to restore if we wanted to support v72 or earlier.
Bug: skia:10832
Change-Id: Ibf49feb401cab7dfd00582e68a3aeb1061ffe08b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335177
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 971b19d0c6.
Reason for revert: See if this CL was causing the Perf-Win10-Clang-ShuttleA-GPU-GTX660-x86_64-Release-All issue
Original change's description:
> Remove SkBaseDevice::flush
>
> Another small step in removing SkCanvas::flush
>
> Change-Id: I6f17edcd1996e1009dad7cc96a97be3b0c4664f4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334417
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,adlai@google.com
Change-Id: I0b9116f8ce4eed3a0d49ccf1cc55d8d89675617e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335216
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
We never want to take things like floats here.
This lets us write more natural select()s.
Change-Id: Ia02d12f2ab46aadc21bd87941273f93768c2afab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335083
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:10913
Change-Id: I845bfad9ef57b57f09bdf96e74dcdab86300b34d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334877
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of fc4fdc5b25
Original change's description:
> SkAndroidCodec: Support decoding all frames
>
> Bug: b/160984428
> Bug: b/163595585
>
> Add support to SkAndroidCodec for decoding all frames with an
> fSampleSize, so that an entire animation can be decoded to a smaller
> size.
>
> dm/:
> - Test scaled + animated decodes
>
> SkAndroidCodec:
> - Make AndroidOptions inherit from SkCodec::Options. This allows
> SkAndroidCodec to use fFrameIndex. (It also combines the two versions
> of fSubset, which is now const for both.)
> - Respect fFrameIndex, and call SkCodec::handleFrameIndex to decode
> the required frame.
> - Disallow decoding with kRespect + fFrameIndex > 0 if there is a
> non-default orientation. As currently written (except without
> disabling this combination), SkPixmapPriv::Orient would draw the new
> portion of the frame on top of uninitialized pixels, instead of the
> prior frame. This could be fixed by
> - If SkAndroidCodec needs to decode the required frame, it could do so
> without applying the orientation, then decode fFrameIndex, and then
> apply the orientation.
> - If the client provided the required frame, SkAndroidCodec would need
> to un-apply the orientation to get the proper starting state, then
> decode and apply.
> I think it is simpler to force the client to handle the orientation
> externally.
>
> SkCodec:
> - Allow SkAndroidCodec to call its private method handleFrameIndex. This
> method handles decoding a required frame, if necessary. When called by
> SkAndroidCodec, it now uses the SkAndroidCodec to check for/decode the
> required frame, so that it will scale properly.
> - Call rewindIfNeeded inside handleFrameIndex. handleFrameIndex calls a
> virtual method which may set some state (e.g. in SkJpegCodec). Without
> this change, that state would be reset by rewindIfNeeded.
> - Simplify handling a kRestoreBGColor frame. Whether provided or not,
> take the same path to calling zero_rect.
> - Updates to zero_rect:
> - Intersect after scaling, which will also check for empty.
> - Round out instead of in - this ensures we don't under-erase
> - Use kFill_ScaleToFit, which better matches the intent.
>
> Change-Id: Ibe1951980a0dca8f5b7b1f20192432d395681683
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333225
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/160984428
Bug: b/163595585
Change-Id: I7c1e79e0f92c75b4840eef65c8fc2b8497189e81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334842
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Currently only in IOS, makes the iOS app more background-friendly
and sets up for storing Metal context state.
Bug: skia:10804
Change-Id: I267cfad2bf78b1691fe71986716d2986729dd237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334678
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Change-Id: I6706f32162206a6cfaeaf71f9a42a5ba66379148
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335042
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Metal-specific tests are pretty thin on the ground here, and some of
the remaining tests no longer added value as they were already covered
pretty well by existing tests in Shared. The majority of remaining tests
were specific to Metal's lack of flexible matrix casting (and SkSL's
ability to paper over this with helper functions).
Change-Id: I7b3c445268b95320e7f46ec88d793c315d43ee8a
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334956
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Before this you'd need to set the bundle name to launch the app
via the Xcode debugger. With this it's set automatically.
Change-Id: Ic84a6c8ba020580d5ff4afa9c104efbc2360b60e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334898
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Another small step in removing SkCanvas::flush
Change-Id: I6f17edcd1996e1009dad7cc96a97be3b0c4664f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334417
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Will be used Chrome to convert subsampled info to k444.
Bug: skia:10632
Change-Id: Ife9bdf3a28aeb6db1de063539a8b1664bdcbdb5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334958
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
9eff989526..60570b859f
2020-11-14 timvp@google.com Update emulated_prerotation_ to emulatedPrerotation
2020-11-14 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Vulkan-Loader from e2b55419a370 to be6ccb9ecaf7 (1 revision)
2020-11-14 syoussefi@chromium.org Fix texture buffer width query
2020-11-14 timvp@google.com Metal: Suppress TransformFeedbackTest::BufferOutOfMemory()
2020-11-13 syoussefi@chromium.org Fix texture buffer unbind and size query
2020-11-13 senorblanco@chromium.org Wrap a paragraph in DevSetup docs to 100 chars.
2020-11-13 senorblanco@chromium.org Fix some apostrophes, because I'm possessive like that.
2020-11-13 timvp@google.com Vulkan: Suppress VkSubpassDescriptionDepthStencilResolve
2020-11-13 timvp@google.com Add test running flag: --delay-test-start
2020-11-13 senorblanco@chromium.org Fix EGL_ANGLE_platform_extension* filenames in DevSetup docs.
2020-11-13 jmadill@chromium.org Revert "Roll glslang from 142cb87f803d to beec2e4a7c4d (12 revisions)"
2020-11-13 cnorthrop@google.com Tests: Add Real Commando Secret Mission trace
2020-11-13 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Vulkan-Tools from df1edd1738a6 to 67d0fc6389ff (2 revisions)
2020-11-13 angle-autoroll@skia-public.iam.gserviceaccount.com Roll glslang from 142cb87f803d to beec2e4a7c4d (12 revisions)
2020-11-13 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 4ed9d3498dcf to e4c1a25cc679 (16 revisions)
2020-11-13 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from a927c079f7db to 28c8eb1aa6b4 (519 revisions)
2020-11-13 syoussefi@chromium.org Vulkan: Fix deferred clears vs swap
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC lovisolo@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: lovisolo@google.com
Test: Test: KHR-GLES31.core.texture_buffer.texture_buffer_parametersTest: Test: TextureBufferTestES31.QueryWidthAfterBufferResizeTest: Test: TransformFeedbackTest.BufferOutOfMemory/ES3_MetalTest: Test: angle_perftests --gtest_filter="*real_commando_secret_mission*"Test: Test: dEQP-GLES31.functional.state_query.texture_level.texture_buffer.width_*Test: Test: dEQP-GLES31.functional.texture.texture_buffer.state_query.texture_buffer_size_integer
Change-Id: Id0fcbdfcd7db640235e6405b89a96225e8d20826
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335016
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This prevents OOMing when given a pathological input, but is large
enough that almost all inputs should continue to compile as-is.
Change-Id: If5c46711b886ee08495bfd09af537e9dc7ea5649
Bug: skia:10945, oss-fuzz:27442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334838
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is needed to help ease the migration from SkImageFilters::Paint,
until image shaders always force you to embed sampling options.
Change-Id: Id8dc8c3196a7935073677a5fbb8d35c3bd22f9ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333757
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Both of these have variants with mixed scalar/vector parameters. Ensure
that all parameters are vectorized, or we fail SPIR-V validation.
Bug: skia:10913
Change-Id: I1a5be7fc02695e4c7047b5b9c3c08d12b2071e21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334896
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
In practice, the inline threshold does a good job of limiting the
blast radius here.
Change-Id: I495184116e733262ea9d84fec30885ea047ca116
Bug: skia:10945
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334597
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This fixes a fuzzer crash in Metal.
Private types aren't meant to be used directly; we can't generate a
valid MemoryLayout for them. We will now detect them during IR
generation and report an error. (Note that unreferenced structs
currently don't have any IR representation at all, so structs have to be
used somewhere in the code to trigger the error.)
Bug: oss-fuzz:27288
Change-Id: I432f0a69fbb54cd33ff5b90a9f3d4757a9370117
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334830
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Without an early return, the inliner tries to inline a function inside
of itself, eating up gigabytes of memory before hitting its inline
threshold.
This normally wouldn't be possible because functions are meant to be
fully assembled before they're added to the list of ProgramElements, so
the inliner shouldn't find a function as a candidate to be inlined into
itself at all. However, the fuzzer found that an existing function
could be extended by re-declaring it; in this case, it is findable as
a ProgramElement and becomes inlinable.
Change-Id: I4c02a7b52e4b75151b75c94cb70dfadb8e4c9e6b
Bug: oss-fuzz:27442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334556
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Command lines with delimiters are a simpler approach; they don't require
a scratch file to be created and parsed. (I didn't consider this
approach until after implementing worklists.)
This also fixes a minor issue with result codes when processing multiple
files at once; in particular, unit tests can ignore compile errors, but
regular fragment processor compilation should treat compile errors as
fatal and stop the build.
Change-Id: I3f153e7670d757c6b021bf60a260a2cd3f2090aa
Bug: skia:10919
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334428
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
To help stage clients away from SkFilterQuality
Change-Id: Icf9d192880caa16a82f9774cc99c97e096f8e678
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334162
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Also inline some helper functions into newer factory method
that are no longer shared.
Bug: skia:10632
Change-Id: I466c59f668d882802087acad1ec1f229505a3377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334596
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Add 2 lottie files given by wearos.
Measure startup time.
Measure total time for 7 seconds starting from second frame.
Test: Ran tests on wearos and android.
Change-Id: I87ddcd116df0cd39df42636cca518a91c3be0329
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300044
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
This reverts commit fc4fdc5b25.
Reason for revert: Google3 and ASAN failures
Change-Id: I890cd76109c0375391637f879550837d01e650f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334840
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 4fdf9f9ce5.
Reason for revert: Google3 and ASAN failures caused by the prior
change, which this depends on.
Original change's description:
> SkAnimatedImage: Use fSampleSize
>
> Bug: b/163595585
>
> This will allow using less memory when decoding an animated GIF by
> sampling at decode time. This is tested by the animated_image GMs.
>
> Change-Id: I748b2180827623e4ca1fc0fd4d6dd02733b3b5f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333226
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,scroggo@google.com
Change-Id: I0d30ada4eba2302ce0c5f85b1174d0618ae0f589
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/163595585
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334839
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Rather than adding unique Modifiers to a vector and then returning
vector indices as opaque Handle objects, we can instead add them to an
unordered_set and return back the address of the object inside the set.
This removes a lot of complexity and saves an indirection.
STL unordered_sets guarantee pointer stability, so this is safe:
https://en.cppreference.com/w/cpp/container/unordered_set/insert
"If rehashing occurs due to the insertion, all iterators are
invalidated. Otherwise iterators are not affected. References are not
invalidated."
Change-Id: I580cad12b3711d490baab417affb8895f7fa18e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334598
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
47b3db22be..9eff989526
2020-11-13 syoussefi@chromium.org Sensible default for --emulated-pre-rotation on rotated targets
2020-11-13 syoussefi@chromium.org Faster stack traces on Linux
2020-11-13 syoussefi@chromium.org Vulkan: Fix incorrect reordering of barriers
2020-11-13 jmadill@chromium.org Vulkan: Move device queue management to CommandQueue.
2020-11-13 jmadill@chromium.org Vulkan: Merge async command queue features.
2020-11-13 jmadill@chromium.org Vulkan: Move CommandBuffer management to RendererVk.
2020-11-13 jmadill@chromium.org Vulkan: Merge CommandQueue and TaskProcessor.
2020-11-13 syoussefi@chromium.org Fix texture buffer validation w.r.t to non-existing buffer
2020-11-13 jmadill@chromium.org Vulkan: Align CommandQueue and TaskProcessor.
2020-11-13 timvp@google.com Vulkan: Suppress VkSubpassDescriptionDepthStencilResolve
2020-11-12 cclao@google.com Vulkan: Let RewriteInterpolateAtOffset use FlipRotateSpecConst
2020-11-12 jmadill@chromium.org Vulkan: Align submit and serial management code.
2020-11-12 jmadill@chromium.org Vulkan: Remove queue/device wait idle in favor of finish().
2020-11-12 timvp@google.com Vulkan: Skip copy_tex_image_conversions.* on Pixel 2
2020-11-12 cclao@google.com Reland "Vulkan: Let shader use rotation specialized constant"
2020-11-12 cclao@google.com Vulkan: Factor out DriverUniform code to tree_utils/DriverUniform.cpp
2020-11-12 jmadill@chromium.org Vulkan: Remove in-flight commands lock in TaskProcessor.
2020-11-12 jmadill@chromium.org Vulkan: Move vk::CommandQueue to RendererVk.
2020-11-12 m.maiya@samsung.com Vulkan: Disable OES_shader_multisample_interpolation
2020-11-12 jmadill@chromium.org Perf Tests: Add mutex around trace events.
2020-11-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Vulkan-Loader from f635feea18cb to e2b55419a370 (1 revision)
2020-11-12 timvp@google.com Revert "Suppress RenderbufferBlitFramebufferTest"
2020-11-12 timvp@google.com Revert "Suppress Additional MultisampledRenderToTextureES3Test"
2020-11-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SPIRV-Tools from a61d07a72763 to 1cda495274bb (1 revision)
2020-11-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from ca966cfbaa65 to a927c079f7db (518 revisions)
2020-11-12 jmadill@chromium.org Tests: Fix async queue feature comparision.
2020-11-11 timvp@google.com Suppress BestPractices-vkCreateDevice-specialuse-extension
2020-11-11 timvp@google.com Suppress Additional MultisampledRenderToTextureES3Test
2020-11-11 m.maiya@samsung.com Vulkan: Support VK_KHR_image_format_list for PbufferSurfaces
2020-11-11 timvp@google.com Suppress RenderbufferBlitFramebufferTest
2020-11-11 timvp@google.com Suppress VulkanPerformanceCounterTest::DepthStencilTextureClearAndLoad
2020-11-11 jmadill@chromium.org Improve stack backtraces on Linux.
2020-11-11 jmadill@chromium.org Vulkan: Enable async feature in end2end_tests.
2020-11-11 timvp@google.com Revert "Vulkan: Let shader use rotation specialized constant"
2020-11-11 jmadill@chromium.org Revert "Created test and fixed texture storage bug in d3d11"
2020-11-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 902580740a6e to ca966cfbaa65 (459 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC jlavrova@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: jlavrova@google.com
Test: Test: MultisampledRenderToTextureES3Test.RenderbufferBlitFramebufferTestTest: Test: PbufferTest.ClearAndBindTexImageSrgb*VulkanTest: Test: VulkanPerformanceCounterTest.DepthStencilTextureClearAndLoadTest: Test: dEQP.KHR_GLES31/core_texture_buffer_texture_buffer_errors
Change-Id: Iae725a028a0500f87532d53d8803e8f5c847c74e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334660
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
The deprecated ones can be removed when the polymer debugger is gone.
Change-Id: I351f1c691d7a95fea594c7e001f9b16c15d216a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334160
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Bug: b/163595585
This will allow using less memory when decoding an animated GIF by
sampling at decode time. This is tested by the animated_image GMs.
Change-Id: I748b2180827623e4ca1fc0fd4d6dd02733b3b5f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333226
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>