Change-Id: I9ea41625fd80433f7f6480fe539321d8df7b7930
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258877
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
- Change SkRuntimeEffect::Make so *it* can fail, and returns
[Effect, ErrorText].
- Initial tests just test for expected failure conditions.
Next steps are to add tests for effects that should work,
and to validate results on CPU and GPU.
Change-Id: Ibac8c3046104577434034263e9e4a4b177e89129
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261095
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Now optimizes away identity swizzles and collapses swizzles of swizzles
down to a single swizzle.
Bug: skia:9180
Change-Id: I259ff4b316ec3479647abf9615a0e4c61c0f34c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241880
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:9181
Change-Id: Iedefbb94bbb05ce37fcf66ca0b40c97f2adf7698
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241276
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This is a stop gap. We should probably base the precision decision on the texture format.
Also removes all code used to add sampler precision to program keys. The precision that
was added to the key did not affect the generated GLSL.
Bug: skia:8863
Bug: skia:6718
Change-Id: Ibdb702e1aca5d48d83e2f24cb24010a0b7270871
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234322
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I2ae0caf08f8434302cae8151ae1ea0fda8d56928
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230397
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: oss-fuzz:14409
Change-Id: I837083139489d46f7db2f697ce85a0cabf85fb94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219997
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:
Change-Id: I83e3a094d26085fc4d586e5d2581e0d61c55634e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/145080
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I545d75a5b95833c6a78f225769ea30656700f785
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218543
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Bug: skia:
Change-Id: I796a40db46174b405495af8234c5b8d7920a46d6
Reviewed-on: https://skia-review.googlesource.com/c/189985
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This is a reland of 91c1d08bc3
Original change's description:
> SkSL is now pickier about type conversions
>
> Bug: skia:
> Change-Id: I4e8b8f229f4e4344f160b0dbb41832764d0b75bd
> Reviewed-on: https://skia-review.googlesource.com/c/188311
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I727cad061afc0a5ee6f4d2df789330d809dd110a
Reviewed-on: https://skia-review.googlesource.com/c/189643
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit a34e6eac3c.
Reason for revert: Broken gold images on Adreno 530 and 540
Original change's description:
> Fix performance regresion on Mali, while preserving sk_FragCoord.w
>
> Bug: skia:
> Change-Id: I9269288bbb861cd02efa7b5dfe2c9434ec39064e
> Reviewed-on: https://skia-review.googlesource.com/c/174309
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: Id344219c101564a5fd06477895386fad2d8dfa78
Reviewed-on: https://skia-review.googlesource.com/c/175986
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:
Change-Id: I9269288bbb861cd02efa7b5dfe2c9434ec39064e
Reviewed-on: https://skia-review.googlesource.com/c/174309
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 10273c1d5f.
Reason for revert: bad gms
Original change's description:
> Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
>
> We used to unnormalize them in the shader via SkSL.
>
> This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
> available in GLSL.
>
> Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
> Reviewed-on: https://skia-review.googlesource.com/c/174068
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I9bf38e1040578becba28ac8cccd81e2af2844278
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/175252
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We used to unnormalize them in the shader via SkSL.
This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
available in GLSL.
Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
Reviewed-on: https://skia-review.googlesource.com/c/174068
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I04b6cbfe083c32a25205e04a4b15672d4b678a9c
Reviewed-on: https://skia-review.googlesource.com/c/174063
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:
Change-Id: I0bb0506bbe6973c004ced22648588d82d2bac497
Reviewed-on: https://skia-review.googlesource.com/151820
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 9335c28e40.
Reason for revert: breaking vulkan and maybe metal in gold
Original change's description:
> added support for sk_Dimensions to SkSL
>
> Bug: skia:
> Change-Id: I5f6a9941822b7b4a3ad85b22b1bcd31d58320f90
> Reviewed-on: https://skia-review.googlesource.com/146640
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
Change-Id: I5e9dcfffd118ef125afb7b7792f16cb51dd779a3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/148680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This allows us to identify clockwise-winding triangles, in terms of
Skia device space, in all backends and with all render target origins.
Bug: skia:
Change-Id: I220e1c459e0129d1cc4dee6458ef94277fbedd21
Reviewed-on: https://skia-review.googlesource.com/142662
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).
This is almost entirely mechanical.
Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This adds a fixed bias (-0.5) to the computed LOD of all
mip-mapped texture fetches. (Technically, to all texture
fetches, but that only matters for mip-mapped ones).
Clients can opt-in with a new GrContextOption.
Bug: skia:7541
Bug: chromium:562162
Change-Id: Ie3cd0679c4ab66f62d2dc32e7e68e5c99355115e
Reviewed-on: https://skia-review.googlesource.com/106322
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also ensure that sk_FragCoord x and y values are at pixel centers when
workaround is used.
Change-Id: Ib748af9e496a406a50622e00e96e1346cbb5eb26
Reviewed-on: https://skia-review.googlesource.com/97064
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>