This reverts commit 90791c202d.
Reason for revert: Jumped the gun, just need to update blacklist
Original change's description:
> Revert "Update SkCanvas' experimental SkiaRenderer API"
>
> This reverts commit 4bf964602a.
>
> Reason for revert: vulkan dm crashes
>
> Original change's description:
> > Update SkCanvas' experimental SkiaRenderer API
> >
> > This lifts the temporary functions in SkGpuDevice into SkCanvas and
> > deprecates the older experimental_DrawImageSetV1 and
> > experimental_DrawEdgeAARect. The new functions can handle paints and
> > transform batching. Internally, SkCanvas routes the old functions to the
> > new entry points and all device-level code is updated to handle the new
> > API features.
> >
> > While touching all of the canvas/device/recording areas, the
> > experimental functions are grouped in an "EdgeAA" cluster instead of being
> > separated into the image category and the rectangle category.
> >
> > Bug: skia:8739
> > Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
>
> Change-Id: I87a5a258c5a1bd15e16389cdf91743772d6fa98a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:8739
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201226
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I75e9b6cbf079a7739b69a7e208730a930621abf9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201229
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
This reverts commit 4bf964602a.
Reason for revert: vulkan dm crashes
Original change's description:
> Update SkCanvas' experimental SkiaRenderer API
>
> This lifts the temporary functions in SkGpuDevice into SkCanvas and
> deprecates the older experimental_DrawImageSetV1 and
> experimental_DrawEdgeAARect. The new functions can handle paints and
> transform batching. Internally, SkCanvas routes the old functions to the
> new entry points and all device-level code is updated to handle the new
> API features.
>
> While touching all of the canvas/device/recording areas, the
> experimental functions are grouped in an "EdgeAA" cluster instead of being
> separated into the image category and the rectangle category.
>
> Bug: skia:8739
> Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I87a5a258c5a1bd15e16389cdf91743772d6fa98a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201226
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This lifts the temporary functions in SkGpuDevice into SkCanvas and
deprecates the older experimental_DrawImageSetV1 and
experimental_DrawEdgeAARect. The new functions can handle paints and
transform batching. Internally, SkCanvas routes the old functions to the
new entry points and all device-level code is updated to handle the new
API features.
While touching all of the canvas/device/recording areas, the
experimental functions are grouped in an "EdgeAA" cluster instead of being
separated into the image category and the rectangle category.
Bug: skia:8739
Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: If5b71aba04964b61a634ccda7115c9f37a777468
Reviewed-on: https://skia-review.googlesource.com/c/195367
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
This was based on old ideas about color management. We have better
mechanisms for testing this now.
Bug: skia:
Change-Id: If59b5039f31ab0ebbdbed4205c941dd9266f67c1
Reviewed-on: https://skia-review.googlesource.com/c/172860
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The platform generators seem to leave memory uninitialized on these
files without reporting an error. Blacklist them so we do not get lots
of random images in Gold
Change-Id: If5f2b65d7a20c8a3c71716591d194556bdbf17a5
Reviewed-on: https://skia-review.googlesource.com/c/163254
Commit-Queue: Leon Scroggins <scroggo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Previously we didn't do this at all for multiple-texture ops.
Improve the test detecting when filtering can be disabled.
Make draw_image_set GM create tiles with pixel of overlap for correct
filtering.
Add draw_image_set_rect_to_rect to exercise filtering/aa disablement
in combination with tiling.
Makes SkGpuDevice filter out inverted src rects (as is done implicitly
in SkBaseDevice by relying on drawImageRect).
Puts GrTextureOp::fFilter in bitfield.
Change-Id: Iee96cb54d665877c7f4aee422a3a7af2b249b1d6
Reviewed-on: https://skia-review.googlesource.com/c/161641
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is a reland of b8fef7c986
readpixels is now disabled on serialize-8888.
The image encoding means it doesn't quite round trip,
though the image looks fine to the eye.
Original change's description:
> clamp gamut if needed in SkConvertPixels
>
> We need to clamp here for all the same reasons we need to clamp when
> blitting. I've centralized the clamp's implementation to help that.
>
> I've allowed any --config to run this GM. --config 565 was actually
> pointing out this problem by asserting, and now looks fine.
>
> Change-Id: Icc066792fc53747b161302d200abdd8dc4669f7f
> Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
> Reviewed-on: https://skia-review.googlesource.com/158721
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I07601149e1d1e070bf96361f5303569b6a7b4e2a
Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
Reviewed-on: https://skia-review.googlesource.com/c/159001
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We don't have anything drawing colors outside sRGB,
but now that we've got SkPaint::setColor4f(), that's easy.
Looks like we have lots of work to do.
Pin GrColor4f floats before converting to unsigned.
Underflowing floats would get pinned to 255 spuriously
instead of to 0. I think this fixes the failing CQ
bot, and the white square problem.
Change-Id: I866963ff026e6ab891b4c7d57decc43538000099
Reviewed-on: https://skia-review.googlesource.com/153640
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Move all CPU configs except 8888 to new BonusConfigs bots
(and keep them running on the *SAN bots), and turn on the
new rec2020 configs there too.
Change-Id: I0bba4b88c580cb627e2842f136318d98373c0543
Reviewed-on: https://skia-review.googlesource.com/147813
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
This is mainly to debug TSAN issues.
I'm not exactly sure why we run this config on ASAN and MSAN bots.
This CL will disable them along with TSAN, and depending on how
much time that saves on the bots, I might only turn TSAN back on
in the end.
Change-Id: Id4d92f27a917b4e14b96c25e97e8be70ca2004f5
Reviewed-on: https://skia-review.googlesource.com/143302
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
- Rename 'srgbnl' to just 'srgb'.
- Add 'narrow' and 'enarrow' for testing a gamut narrower than sRGB.
Tested by running xfermodes2 in DM... all look different, what a mess.
I also ran a few nanobenches and they seemed somewhat sane.
Change-Id: Iacdc391dc0eef4153a76f5b4f78d72c57a4371ee
Reviewed-on: https://skia-review.googlesource.com/135871
Commit-Queue: Mike Klein <mtklein@chromium.org>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Now that "srgb" is broken I don't want to accidentally run it.
"srgbnl" if of course identical, and not broken so much as
simply not yet working. :)
While here, simplify the configs we run in nanobench too, eliminating
565 and moving F16 to GCE-only (i.e. fast, abundant machines).
Similarly, remove "adobe" VIA that doesn't use Adobe RGB correctly...
Change-Id: Ic295dec97a2caadadbe8500655243db36dd2c43d
Reviewed-on: https://skia-review.googlesource.com/132932
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:6473
Change-Id: I730cb860abc72473aaa9af98527fd220b9a55120
Reviewed-on: https://skia-review.googlesource.com/131389
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Bug: skia:6473
Change-Id: If243b6afb748529d2bdb212e360cd4338edc929c
Reviewed-on: https://skia-review.googlesource.com/130942
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Bug: skia:
Change-Id: Idea4ffae37dc2c2f339af60a2b74ded476091758
Reviewed-on: https://skia-review.googlesource.com/127600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:6473
Change-Id: I67b0dbf6dba26233df1d8e44f3e2f69ca0cc9d3e
Reviewed-on: https://skia-review.googlesource.com/128320
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Code:
- Add a non-linear blending bit and makeNonlinearBlending()
to SkColorSpace
- remove enough F16=linear checks to make it possible to
create surfaces and encode pngs with nonlinear F16
Testing:
- add "esrgb" software config to DM, run it
- add "srgbnl" software config, run it
- deemphasize importance of "srgb" config on bots
- update unit tests to reflect relaxed F16 constraints
- add a new unit test file with _really_ basic tests,
and a new unit test that's not working yet
Bug: skia:7942
Change-Id: I8ac042bdf9f3d791765393b68fd9256375184d83
Reviewed-on: https://skia-review.googlesource.com/127325
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Each recipe now includes its own setup steps.
Bug: skia:6473
Change-Id: I97eab2cd63f5004c07408e844cbbed735aac355f
Reviewed-on: https://skia-review.googlesource.com/125660
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
This reverts commit ea51393ba9.
Reason for revert: try again after many fixes of the threaded backend
Original change's description:
> Revert "Exercise the threaded backend in test bots"
>
> This reverts commit a39991ebd7.
>
> Reason for revert: Random bots timeout
>
> Original change's description:
> > Exercise the threaded backend in test bots
> >
> > We can't draw everything correctly now, but it's at least not crashing.
> >
> > The draw_to_canvas is modified by adding flush because now the raster
> > canvas also needs flush like GPU canvases because of the threaded
> > backend. (Previously, AndroidCodecSrc vetoed GPU (non-raster) sink
> > and that's why it was not crashing.)
> >
> >
> > Bug: skia:
> > Change-Id: I222d706c33e15326e1b97d6bef6c46b8c35cebfd
> > Reviewed-on: https://skia-review.googlesource.com/118886
> > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > Commit-Queue: Yuqian Li <liyuqian@google.com>
>
> TBR=kjlubick@google.com,stephana@google.com,liyuqian@google.com
>
> Change-Id: Ib1089d937b6e25cc39d90ad4de35b3a4c406f6b1
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/119100
> Reviewed-by: Yuqian Li <liyuqian@google.com>
> Commit-Queue: Yuqian Li <liyuqian@google.com>
TBR=kjlubick@google.com,stephana@google.com,liyuqian@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:7838
Change-Id: I1405212204bf694b2f31dfc38154759e1d3e363f
Reviewed-on: https://skia-review.googlesource.com/121680
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Bug: skia:7050
Change-Id: Icf0bcfbbc505c90a4e8cee7437037a3037bdf33b
Reviewed-on: https://skia-review.googlesource.com/121781
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
This reverts commit f39bbe5a31.
Reason for revert: Broke lots of bots
Original change's description:
> Reland "[infra] Run recipes through Kitchen"
>
> Bug: skia:7050
> Change-Id: I331014c408dd5b6f7baafd78ffd12f1235c5bfe7
> Reviewed-on: https://skia-review.googlesource.com/121481
> Commit-Queue: Eric Boren <borenet@google.com>
> Reviewed-by: Ben Wagner <benjaminwagner@google.com>
> Reviewed-by: Ravi Mistry <rmistry@google.com>
TBR=borenet@google.com,benjaminwagner@google.com,rmistry@google.com
Change-Id: I4548c66a9cb0b4f105e2bc3b1c7185d14549172f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7050
Reviewed-on: https://skia-review.googlesource.com/121463
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Bug: skia:7050
Change-Id: I331014c408dd5b6f7baafd78ffd12f1235c5bfe7
Reviewed-on: https://skia-review.googlesource.com/121481
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Bug: skia:7050
Change-Id: I50632444eb4ca7f9ae2b1b30b766e531092ccad4
Reviewed-on: https://skia-review.googlesource.com/82500
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
This reverts commit a39991ebd7.
Reason for revert: Random bots timeout
Original change's description:
> Exercise the threaded backend in test bots
>
> We can't draw everything correctly now, but it's at least not crashing.
>
> The draw_to_canvas is modified by adding flush because now the raster
> canvas also needs flush like GPU canvases because of the threaded
> backend. (Previously, AndroidCodecSrc vetoed GPU (non-raster) sink
> and that's why it was not crashing.)
>
>
> Bug: skia:
> Change-Id: I222d706c33e15326e1b97d6bef6c46b8c35cebfd
> Reviewed-on: https://skia-review.googlesource.com/118886
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Yuqian Li <liyuqian@google.com>
TBR=kjlubick@google.com,stephana@google.com,liyuqian@google.com
Change-Id: Ib1089d937b6e25cc39d90ad4de35b3a4c406f6b1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/119100
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
We can't draw everything correctly now, but it's at least not crashing.
The draw_to_canvas is modified by adding flush because now the raster
canvas also needs flush like GPU canvases because of the threaded
backend. (Previously, AndroidCodecSrc vetoed GPU (non-raster) sink
and that's why it was not crashing.)
Bug: skia:
Change-Id: I222d706c33e15326e1b97d6bef6c46b8c35cebfd
Reviewed-on: https://skia-review.googlesource.com/118886
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Bug: skia:7720
Change-Id: I044ca5281354b21c9deffa408ad7ec20c51d2e2e
Reviewed-on: https://skia-review.googlesource.com/115122
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
ViaSingletonPictures simulates a load pattern that Blink no longer produces.
I don't even remember what Via2ndPic and ViaTwice are meant to test,
but I imagine they're quite obsolete.
There was a lingering reference to ViaMojo, which otherwise doesn't exist.
Bug: skia:7544
Change-Id: I033fd344314054ad66c363e5dbd0a373be188069
Reviewed-on: https://skia-review.googlesource.com/88780
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
- fill in a couple switches to allow software to rasterize gray8
- add a gray8 config to DM so we can test it
- enable this config on some bots
Today we draw gray8 using SkRasterPipeline, loading it as {g,g,g,1}
and storing using the same fixed luma math as SkLumaColorFilter.
One day it'd be nice to use the color space's luma vector if present.
Can we support this on GPU?
Change-Id: I4ee661c8bd5f33f5db2433ffb6e1bc2483af8397
Reviewed-on: https://skia-review.googlesource.com/92681
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:
Change-Id: Iefef7d617e58de2b3be2e27aac075f822641e4ce
Reviewed-on: https://skia-review.googlesource.com/77641
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
a.k.a. GM fontpocalypse
Change-Id: If834940574adea29b48f35abec61f0a1c9bd59d3
Reviewed-on: https://skia-review.googlesource.com/69881
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
The 4444 image in all_bitmap_configs now draws slightly different before
and after serialization. (It's serialized as 8888.) Still looks fine.
Change-Id: I1396cf1550b6769a1734ed25d59bd5b1866dfacd
Reviewed-on: https://skia-review.googlesource.com/65960
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 5b9a037bf4.
Reason for revert:
I got confused in here somewhere and everything is drawing wrong.
Original change's description:
> gbr- has been brg- this whole time...
>
> Rewrite things to make that a little clearer.
>
> A red pixel ends up in channel 2, what would naively draw as blue
> without a rotation. A green pixel ends up in channel 0, which would
> naively draw as red without rotation. A blue pixel ends up in channel
> 1, which would naively draw as green without this rotation.
>
> So this transformation is:
>
> r -> b
> g -> r
> b -> g
>
> i.e. rgb_to_brg
>
> Change-Id: I12331ff2622194e34a44f421f656fbe4db5d3dca
> Reviewed-on: https://skia-review.googlesource.com/65521
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@chromium.org,brianosman@google.com
Change-Id: Ib29800b242bf736b20d61375d3c437c8f4ffdce0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/65781
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Rewrite things to make that a little clearer.
A red pixel ends up in channel 2, what would naively draw as blue
without a rotation. A green pixel ends up in channel 0, which would
naively draw as red without rotation. A blue pixel ends up in channel
1, which would naively draw as green without this rotation.
So this transformation is:
r -> b
g -> r
b -> g
i.e. rgb_to_brg
Change-Id: I12331ff2622194e34a44f421f656fbe4db5d3dca
Reviewed-on: https://skia-review.googlesource.com/65521
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The first "sharding" technique we will try is just by test config
(e.g. 8888, gles, etc). Thus, for backwards compatibility,
the default "shard" is All, as in all configs
Bug: skia:
NOTRY=true
Change-Id: Ia02362477a5d97f8f74d688b5f0c4f45fc129375
Reviewed-on: https://skia-review.googlesource.com/59563
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>