Currently this is possible by getting the canvas off of surface and then
getting the context off of the canvas. However, if in the future we wanted
a surface that didn't have a canvas (maybe something that looked like a
mutible image that only had a writePixels call), this would allow us to
still get the GrContext.
Bug: skia:10118
Change-Id: Ie8504bb708c1e4532edc8c7832ead86ae711e237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289479
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
We add a new flushAndSubmit() to replace the current flush() call. In
the future all other flush(GrFlushInfo) type calls will not do a
submission of work to the GPU. Instead an explicit submit call will have
to be made. flushAndSubmit will do a flush and submit.
Also adds a no-op submit call. This allows us to stage the flush submit
changes by updating all clients that use non simple flushes to add
a submit call immediately after each flush. Then we can change the logic
of where the submission happens from flush to submit without breaking
folks.
Bug: skia:10118
Change-Id: I4f02189a21912d52b888597c7734b4ca0baee792
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289478
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
drawPicture(..., paint)
If paint is non-null, drawPicture will always draw the picture into a
temp layer. Thus we should not blindly pass in a "filtered" paint unless
it will actually draw differently (other than the layer itself).
Side-effect: drawing into a layer is also much slower, so a 2nd reason
to not blindly pass in a non-null paint.
Change-Id: I766c0a129d3bb2882cab976fb2780ef9a09278ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289241
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Chrome hopes to use this as a heuristic for when to yield. I.e., if no work is done, keep going but yield after each compile that did work.
Change-Id: I9524ca03078af3cd60f0042b2e8b0ec4c628e5f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288176
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I754fde671fcbaa2acf6443eb0a737b546e5c6f7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287889
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This macro was only necessary to support Visual Studio 2013, which did
not yet support %zu format specifiers. Skia no longer compiles on
Visual Studio 2013.
Change-Id: Ie32a66c7a8e022b8596272476ca3547df1f89a55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287738
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This was meant as a "stop" verb for the old iterators. With the new
iterator, it simply leads to more SkUNREACHABLEs and SkASSERTs.
Change-Id: I9edd0cefaf4aff782f753560aebd528ed7f4ec04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287043
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Will use this in Chrome to support LCDText in saveLayer/restore with
opacity.
This partly reverts https://skia-review.googlesource.com/c/skia/+/181841.
Bug: 1076019
Change-Id: Id870fb1dcc95c9b319797e936725b4447a97d1d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285956
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Xianzhu Wang <wangxianzhu@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Auto-Submit: Xianzhu Wang <wangxianzhu@chromium.org>
Adds a zero-copy "RangeIter" class and rewrites the guts of
SkPath::RawIter to use RangeIter instead. Adds functionality to
SkPathPriv to enable iteration with a standard range-for loop:
for (auto [verb, pts, weights] : SkPathPriv::Iterate(skPath)) {
...
}
Once the usage cases of RawIter are updated, this iterator will be moved
to SkPathPriv.
Using this instead of the copy-heavy SkPath::Iter nearly doubles
performance on GrTessellatePathOp::prepareOuterCubics. The resulting
code is also more neat and keeps the iteration variables
(verb, pts, weights) scoped strictly inside the for-loop.
Change-Id: I64b929d7015a349dd2c64744dc48132a286778b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285751
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
They are hashed to uint32_t at the API boundary (SkCanvas, SkVertices),
but making them functionally strings will make the SkSL interaction much
nicer.
Change-Id: I0979871bf3d21373812129eb7e994987b3030e00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285664
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Add an SkOpts slice for SKX, a.k.a. Skylake Xeon, a.k.a. skylake-avx512,
a.k.a. AVX-512 F+CD+BW+DQ+VL.
I've tried to do this a little differently than usual to see if we can
avoid special compiler flags, instead enabling the features we want from
inside the SkOpts_skx.cpp source file. This is the approach we take in
skcms and that seems to be working fine.
Where we previously checked for AVX-512F before, now check more
carefully for the full SKX feature set, and rename things "SKX" to match.
To start, build raster pipeline stages and SkVM interpreter.
With interesting workarounds for,
- clang-cl immintrin.h
- build error with clamp() in ix_and_ptr() I don't understand
Change-Id: Ifb10da2c6b472567310d42b03893100577164df5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285343
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We don't have a way to erase with a non-sRGB color.
Update the P3 gm to test this, removing the SkBitmap erase case where
there's no option for even an SkColor4f, let alone non-sRGB. I'm not
sure it's really important to have one when we've got this on pixmap.
Updated release notes.
Change-Id: Ie98270d3f83e041593b4c6b2da8e325b36d4ff18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285341
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
CAMetalLayer is available on iOS versions above 8.0. However, when using the
simulator, this version is bumped up to 13.0. This is done via a separate header
altogether and there is no provision to specify simulator versions in
API_AVAILABLE. SK_API_AVAILABLE_CA_METAL_LAYER must be used to signal correct
API availability in all versions of iOS including simulators.
Change-Id: I628e3062fd9531869400dc8a29d42f96afb11d82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284988
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Chinmay Garde <chinmaygarde@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
For now, getting the 4x4 matrix is still opt-in, and the vast majority
of code will continue to use the 3x3 matrix. This does fix marked
matrices when the CTM includes any Z.
Most of these changes ensure that APIs used to save and restore the CTM
operate on the 4x4, so that we don't accidentally discard Z.
Change-Id: Id6a690fc84c7fa1a0d686ec6d1cbeef6532c696e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284930
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 832c931d5b.
Reason for revert: To confirm whether it was blocking, and update
Chrome if necessary
Bug: skia:8663
Original change's description:
> Revert "Make SkBitmap/SkPixmap::erase* do so in sRGB"
>
> This reverts commit 6f44647e52.
>
> Reason for revert: checking to see if this is blocking the Chrome roll
>
> Original change's description:
> > Make SkBitmap/SkPixmap::erase* do so in sRGB
> >
> > We generally consider untagged colors to be sRGB, so this makes us more
> > consistent with other parts of the API.
> >
> > Add a test.
> >
> > Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
> > Change-Id: I5468c86ad92164797a65ffd9fbe471e01a97a2ca
> > Reviewed-on: https://skia-review.googlesource.com/c/179245
> > Commit-Queue: Leon Scroggins <scroggo@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Reviewed-by: Mike Klein <mtklein@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com,reed@google.com
>
> Change-Id: Ia592adf2c790d294da1e32c1e83f9f34e81d79cc
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
> Reviewed-on: https://skia-review.googlesource.com/c/182083
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=djsollen@google.com,mtklein@google.com,robertphillips@google.com,scroggo@google.com,brianosman@google.com,reed@google.com
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel;luci.chromium.try:android-kitkat-arm-rel;luci.chromium.try:android-marshmallow-arm64-rel;luci.chromium.try:linux-chromeos-rel;luci.chromium.try:linux_chromium_asan_rel_ng;luci.chromium.try:win7_chromium_rel_ng;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:mac_chromium_rel_ng;luci.chromium.try:linux_chromium_tsan_rel_ng;luci.chromium.try:linux_chromium_rel_ng;
Change-Id: I226fd5b6f298fad648b1d05c8a8e806eac874a46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/182142
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
The GPU thread has privileged access to the GPU so its work can't be easily borrowed.
Change-Id: I1eae4c86ff1c36cc1248f74fc48d76b1c243f0b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284764
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Make it more explicit when we're converting between SkMatrix and
SkM44 (in either direction).
The IsScaleTranslate helper could have been static in SkCanvas,
but we're probably going to need it when we start pushing SkM44
down to SkDevice.
Change-Id: Ia013c7f59cdbac78b5a04fdcaafb62a0a626cb53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284735
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I65cec59749f0e7f5fb13675293720afecffa6a80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284321
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This better matches Chrome's use of DDLs.
With path, image, and text draws stripped out, here is the perf impact of this change:
before CL after CL
w/ DDLs 7.792 1.038
w/o DDLs 0.800 0.876
This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces.
This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces.
TBR=bsalomon@google.com
Bug: 1056730
Change-Id: Ic04d322cad96df845e75437211208495862c6555
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283866
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Also warn about unused returns from transpose(), which has different
semantics than the SkMatrix44 version.
Change-Id: I0cf271ee5e020a81ddd696cc269bdada937a841e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284116
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Make SkM44 public to be used in embedders as SkMatrix44 is deprecated.
Bug: skia: None
Change-Id: I16ac43ec80026f1486bf151aabbd9940698be7ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283836
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Prashant Nevase <prashant.n@samsung.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 7ae9d2fca6.
Reason for revert: Triggering Vulkan Debug layer errors
Original change's description:
> Update DDL test harness to use backendTextures to back tiles
>
> This better matches Chrome's use of DDLs.
>
> With path, image, and text draws stripped out, here is the perf impact of this change:
>
> before CL after CL
> w/ DDLs 7.792 1.038
> w/o DDLs 0.800 0.876
>
> This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces.
>
> This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces.
>
> TBR=bsalomon@google.com
> Change-Id: Ice3993ca125fce37804e58c353c265cf659dbe2f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283456
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Ife023ede0774ec2cce4c0d6e7708c036347ebf54
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283648
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This better matches Chrome's use of DDLs.
With path, image, and text draws stripped out, here is the perf impact of this change:
before CL after CL
w/ DDLs 7.792 1.038
w/o DDLs 0.800 0.876
This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces.
This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces.
TBR=bsalomon@google.com
Change-Id: Ice3993ca125fce37804e58c353c265cf659dbe2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283456
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:9984
Change-Id: Ie799ffa19304978e2076f9ba790e8a34c1b03adf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283225
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- owned by canvas
- pointed to by devices
Change-Id: Ia5abc60434cd34810ceea09ecab63c6b25eb972e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283436
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Will need followups on Vertices and SkSL to use these handles.
Change-Id: If775cb01168f601541e889bfa2421129e505b4a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282416
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Always treated as unpremul, RGB(A) sRGB colors. Automatically
transformed to destination color space, and premuled.
Bug: skia:9984
Change-Id: I78fdb16482f70714a8a8b64a9552e8874d7966fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282336
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
From my scanning of clients this should not change how any of our main
users interact with semaphores. The biggest change here is that we don't
give up on submitted all the semaphores if a creation fails. We just
submit the semaphores we do have. It also makes it explicit that the
client is responsible for deleting any initialized semaphore regardless
if we were able to submit the semaphores or not or if the semaphore was
wrapped or created by Skia.
The motivation for this change is to more align the current API with
how things will work when we separate flushing and submit into different
calls.
Bug: skia:10118
Change-Id: I3e8b5d3a9852ddb2b5dc972fee21bf46ded7a36f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282265
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SK_SUPPORT_LEGACY_DIDCONCAT44
Change-Id: Ie208c245d7121fddc693a7d3c5d6866441c27433
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281864
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: Iff486ae8dbf94971cfd513954299e2635c13ef1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281585
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:9984
Change-Id: I237585fe8c7178f3a0a108afaa02d07fd8e202b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281438
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
saveCamera() is no longer experimental
In a separate CL, will stage changes to concat virtual to take M44.
Change-Id: Iaf37ce2f24ab1223c54aeb1e79eaebf18f87fece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: I8bad4ba28034400890f52cd1c4ef0f907de17007
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281579
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:9984
Change-Id: Ib79cf2509f5f92672cbb0b6060b8b33f99e9ac28
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281162
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We already checked the SkSafeRange earlier (after its last use). Here we
need to be checking the SkSafeMath object. Oops.
The counts are directly copied from the constructor to the vertices'
fields - the user already knows what they are (and the tests are
verifying a tautology).
Bug: skia:9984
Change-Id: I33c62e02825718e497834b0dfa40d0d56e46a197
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280963
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Adds structure to the per-vertex (now custom) data.
Attributes currently just have a type, but the next
step is to augment that with semantic flags to handle
transformation logic in the vertex shader.
Added unit tests and GMs that exercise attributes of
varying float counts, as well as normalized bytes.
Bug: skia:9984
Change-Id: I02402d40b66a6e15b39f71125004efb98bc06295
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280338
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ie9026e49719ddca5d4da24c84df32afcc6d7a603
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280902
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I84117c64177b263ed99638d055eda484a1959534
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280637
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>