G3 prefers license() first.
This was done mechanically with a big find/replace
Change-Id: I8c33c7bc10a6bec42e966cad81c259954e841811
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535898
Reviewed-by: Ben Wagner <bungeman@google.com>
Ran the following commands:
find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} +
buildifier --lint=fix --mode=fix -r .
This had the effect of making sure we can export all of our
files in G3 (until we no longer have legacy targets) and
making all of our cc_libraries shim-able.
bazel/macros.bzl has the human-contributed changes, the rest
were mechanical.
Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359
Reviewed-by: Ben Wagner <bungeman@google.com>
This node was only used to detect recursion while inlining. We no longer
need to do this, because we disallow recursion in all programs.
The removal of one IRNode per inlined function actually allows for
slightly more aggressive inlining, since we restrict inlining based on
IRNode consumption. This allows the "ExponentialGrowth" tests to inline
a bit more deeply than before.
Change-Id: I894dbb1ca3096bb785b67facb01cc9c630f694c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534780
Reviewed-by: Arman Uguray <armansito@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The geometric method for concave shadows seems to be failing in certain
cases. See: https://github.com/flutter/flutter/issues/84262. I've never
been satisfied with this solution and I've been thinking of removing it. This flag allows for Flutter to disable it for the time being until I
can determine if anyone else is using it.
Change-Id: Ia0a3f57002d94928f2baa655c88dc4d10b9edef8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
When drawing the Slug, aboutToDraw was never called resulting
in strange drawing matrices and broken image filters. Call
aboutToDraw in Slug drawing needs to use the initial paint from
the convert call. Store this in the Slug instead of the paint
resulting from aboutToDraw. Plumb the initialPaint and the
paint from aboutToDraw to where they need to go.
Bug: chromium:1302290
Change-Id: Id921aa37bf8ff2ecd21cdcdaad0012a7b90f5322
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533759
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Herb Derby <herb@google.com>
We now have a new type of ProgramKind, private runtime shaders.
`sksl_rt_effect.sksl` is now only loaded for these kinds of program.
Rather than having a special-case check for sk_FragCoord in
SkRuntimeEffect, the symbol will no longer exist at all unless a private
options flag is set.
Change-Id: I9223baaf59d74c44d64f322cd57fc841625342b7
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532784
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Graphite code snippets can be moved into these files; they will be
compiled once at build time and dehydrated for later use. This allows us
to avoid synthesizing and compiling them in each shader where they are
referenced. (Unfortunately, the GPU driver will still need to compile
them each time.)
Change-Id: I5cdc5881d71d7b81a02c91a84d52804f2909b483
Bug: skia:13110
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532259
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:13118
Change-Id: Ica760f58107de021b7823f69b94809dd2f313ac7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531739
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ia799cdff5288efe5d5d53e8d8f77cf32f3343371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529131
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of commit ae5e846047
Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ia575fd49206ad0b665a6a9153317e738bb321446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:13114
Change-Id: I653ab746927abdd1491e070e2e27252bf056d233
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526024
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12974
Change-Id: I15b090e2c3346d71ccf45d5f0d306da3f079821e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523996
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
PS1 regenerates the Bazel files. Use it as the base change when
comparing patchsets.
IWYU seems to do a good job of working with MyFile.cpp and
MyFile.h, but if there is just a MyHeader.h, it doesn't always
seem to throw errors if the includes aren't correct. This was
observed with include/sksl/DSL.h This might be due to the fact
that headers are not compiled on their own, so they are never
sent directly to the IWYU binary.
This change sets enforce_iwyu_on_package() on the all sksl
packages and then fixes the includes until all those checks
are happy. There were a few files that needed fixes outside
of the sksl folder. Examples include:
- src/gpu/effects/GrConvexPolyEffect.cpp
- tests/SkSLDSLTest.cpp
To really enforce this, we need to add a CI/CQ job that runs
bazel build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
If that failed, a dev could make the changes described in
the logs and/or run the command locally to see those
prescribed fixes.
I had to add several entries to toolchain/IWYU_mapping.imp
in order to fix some private includes and other atypical
choices. I tried adding a rule there to allow inclusion of
SkTypes.h to make sure defines like SK_SUPPORT_GPU, but
could not get it to work for all cases, so I deferred to
using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h)
Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Chrome uses a picture to manage some of their drawing in the GPU
process. This CL serializes GrSlugs into an SkPicture, and to
draw from that picture. Pictures with GrSlugs can not be stored;
they must be created and played back directly. In addition, the
SkStrikes used by the slugs must be pinned in the SkStrikeCache.
Bug: chromium:1302036
Change-Id: I19fa9c06c08f64ad066326e90bc6425dd90b3342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/514360
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I677ad3073725219897bec9f82d88ad3ba3fedb53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521002
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL switches almost all instances of line tracking over to track
Positions instead. This does not yet add full range support - only the
start offsets will be correct currently. Followup CLs will extend the
ranges to fully cover their nodes.
Change-Id: Ie49aee02f35dcb30a3adb8a35f3e4914ba6939d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518137
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
PS1 regenerates BUILD.bazel files
I suggest reviewing the deltas between PS1 and the latest
PS to focus on the interesting bits.
The changes here allow for a Vulkan-only build of HelloWorld
based on sk_app. The toughest change was properly fetching
the VisualID after removing the gl calls that used to
fill that in.
There are a few changes that fix resolution of Dawn
header files, but those won't actually be built until
a follow-on CL.
Change-Id: I54fb58b5dd7ecd4313562aed401759b3eaed53c0
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516999
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This was motivated by SkScalerContextFlags putting `kNone` into the
global namespace. Instead of adding a suffix, change these internal
enums to be scoped and update the users.
Because SkScalerContextFlags is used like a bitfield,
`SK_MAKE_BITFIELD_OPS` is used to provide the appropriate operators. The
macro implementation is updated to handle scoped enums, remove the very
dangerous, unwanted, and unused templated operators, and add operator~
since that is needed by one existing user.
Also, for some reason this allows the compiler to find an unused field
which is removed.
Change-Id: Id31c80b381bffaf9b623f6a8ec7d86751d3d99f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/517616
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
ag/16935648 added a method to detect the color depth of R/G/B channel
for input sources. This change does the following: (1) call this new method and default
SkAndroidCodec to 1010102 for 10-bit images; (2) add color-depth to
SkEncodedInfo.
Change-Id: I3ede4a7a6223da2d4c075403d6ee280db086e0be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512076
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
We seem to save about 1K of code size each time an unordered_set/map is
replaced.
Change-Id: I7e04076d470e6c7ad4ae8301ded231ae69168bc8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/515361
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This will allow us to easily replace unordered_set/unordered_map in more
places.
Change-Id: Ic0b5245e8cdce2918d7b043bfc370eca95caf889
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/515319
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This will allow these types to be used as the key in an SkTHashSet/Map
without providing a custom Traits class.
Change-Id: I41bfc1d43f3909d3653b4f12ac39e2a288235052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/515356
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
In order to extract the PNG files produced by our CanvasKit gms,
we need our JS tests to POST them to a server which can write to
disk. The easiest way to do this is to use the test_on_env
rule defined in the Skia Infra repo for exactly this purpose.
This required https://skia-review.googlesource.com/c/buildbot/+/510717
to be able to configure the binary correctly and
https://skia-review.googlesource.com/c/buildbot/+/511862, for nicer
debugging so the skia-infra dep was updated via the following commands:
$ go get go.skia.org/infra@d8a552a29e
$ go mod download
$ make -C infra/bots train
$ make -C bazel gazelle_update_repo
This caused many automated changes to infra/bots/tasks.json
The flow is:
1. User types bazelisk test :hello_world_test_with_env
2. The test_on_env rule starts gold_test_env and waits
for the file defined in $ENV_READY_FILE to be created.
3. gold_test_env starts a web server on a random port. It
writes this port number to $ENV_DIR/port. Then, it
creates $ENV_READY_FILE to signal ready.
4. test_on_env sees the ready file and then starts the
karma_test rule. (Reminder: this is a bash script
which starts karma using the Bazel-bundled chromium).
5. The karma_test rule runs the karma.bazel.js file (which
has been injected with some JS code to fill in Bazel
paths and settings) using Bazel-bundled node. This reads
in the port file and sets up a Karma proxy to redirect
/gold_rpc/report to http://localhost:PORT/report
6. The JS tests run via Karma (and do assertions via Jasmine).
Some tests, the gms, make POST requests to the proxy.
7. gold_test_env gets these POST requests writes the images
to a special Bazel folder on disk as defined by
$TEST_UNDECLARED_OUTPUTS_DIR.
8. test_on_env identifies that the tests finish (because the
karma_test script returns 0). It sends SIGINT to gold_test_env.
9. gold_test_env stops the webserver. The special Bazel folder
will zip up anything inside it and make it available for
future rules (e.g. a rule that will upload to Gold via goldctl).
Suggested Review Order:
- bazel/karma_test.bzl to see the test_on_env rule bundled into
the karma_test macro. I chose to put it there because it might
be confusing to have to define both a karma_test and test_on_env
rule in the same package but not be able to call one because it
will fail to talk to the server.
- gold_test_env.go to see how the appropriate files are written
to signal the environment is ready and the handlers are set up.
- karma.bazel.js to see how we make our own proxy given the
port from the env binary. The fact that we could not create
our own proxy with the existing karma_test rule was why the
chain ending in https://skia-review.googlesource.com/c/skia/+/508797
had to be abandoned.
- tests/*.js to see how the environment is probed via /healthz
and then used to make POST requests with data.
- Everything else.
Change-Id: I32a90def41796ca94cf187d640cfff8e262f85f6
BUG: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510737
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
PS1 is the automatic regenerated changes.
PS2-3 adds an #ifdef guard to the addToKey method on shaders.
The SkShaderCodeDictionary class helps generate SkSL and is
only necessary when we are building with SkSL (gpu builds and
cpu builds with SkVM).
Suggested Review order:
- Use Gerrit to diff PS 1 and the last PS
- src/core/BUILD.bazel adds some sources to the "only
necessary if sksl is enabled" bucket
- All the .cpp and .h files to see the #ifdef is added
correctly.
Change-Id: I4d4ce61a4957ef1e0840204acff08ce7e616f9cb
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512157
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This is a reland of 0596094b81
Original change's description:
> Remove skstd::optional entirely.
>
> Change-Id: Id9862712ea3e769797abd654922879ce6bc4487c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504976
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: Ie5bae44de729aabe50c4e51ad3c7cc476fbc5dc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512358
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
These weren't used and added complexity to the dependency graph.
Change-Id: I7e97d73d520b7123e534485d7840538d6b468c48
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512145
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
SkTArray.h uses std::max() which is part of <algorithm>.
Some libc++ changes have stopped exporting <algorithm> from certain headers, causing skia to break with ToT libc++.
2e2f3158c6
Change-Id: Iee4e00b3b3a6cbe2c1881453d05c0658e95a767b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512016
Commit-Queue: Arthur Eubanks <aeubanks@google.com>
Auto-Submit: Arthur Eubanks <aeubanks@google.com>
Reviewed-by: Erik Rose <erikrose@google.com>
Commit-Queue: Erik Rose <erikrose@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Switch to using the public API similar to SkTextBlob for
serialize/Deserialize. Add deserializeSlug to SkStrikeClient.
Bug: chromium:1278340
Change-Id: I91b93487859c662e3bfdfba49ba4758f13529cd9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/511601
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This CL using GPU draws every TextBlob by converting it to a
Slug, flattening the Slug, unflattening the Slug to a dstSlug,
and then uses the dstSlug to draw the TextBlob.
Since only DirectMask sub runs are working I have disabled some
code to all empty sub runs. This will be restored in the final
version.
This adds a compile-time flag to control this behavior:
SK_EXPERIMENTAL_SIMULATE_DRAWGLYPHRUNLIST_WITH_SLUG_SERIALIZE
Bug: chromium:1278340
Change-Id: I7674593b0d6e1f871e1c526af76407a1977a8836
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510419
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit f436cf2343.
Reason for revert: May need to be behind flag or more
suppressions. Breaking linux-rel vulkan_swiftshader_blink_web_tests
css3/filters/effect-blur-hw.html .
Original change's description:
> Preserve base device origin on saveLayer and image filters
>
> SaveLayerOriginTest taken from https://skia-review.googlesource.com/c/skia/+/277977
>
> Bug: skia:12732
> Change-Id: I5ce75355bb16237043c229e1cbc7a106eb636d18
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/508919
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12732
Change-Id: I74cc8dc279d22c4fbd313ae3caeb4d0748daf003
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510196
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
I don't have serialization working yet, but I have enough of the
plumbing to sketch out an API. It seems simplistic, but notice it
requires access to the SkStrikeClient.
Change-Id: I29f046b62f20c635cee86f0666e8112ac3097f16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507837
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Destroying a mutex while it is held is never valid, and can be extremely
hard to debug.
Change-Id: I42ff79de7892006337f204621ff59bf84112dcd7
Bug: skia:12943
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507998
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>