Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
To do this, this patch changes the "offset/loc" parameter in filterImage() / onFilterImage() from an inout-param to an out-param only, so that the calling filter can know how much the input filter wants its result offset (and doesn't include the original primitive position). This offset can then be applied to the current filter's crop rect. (I've renamed the parameter "offset" in all cases to make this clear.) This makes the call sites in SkCanvas/SkGpuDevice responsible for applying the resulting offset to the primitive's position, which is actually a fairly small change.
This change also fixes SkTileImageFilter and SkOffsetImageFilter to correctly handle an input offset, which they weren't before. This required modifying the GM's, since they assumed the broken behaviour.
NOTE: this will require rebaselining the imagefiltersgraph test, since it has a new test case.
NOTE: this will "break" the Blink layout tests css3/filters/effect-reference-subregion-chained-hw.html and css3/filters/effect-reference-subregion-hw.html, but it actually makes them give correct results. It should be suppressed on the skia roll, and I'll rebaseline it.
R=reed@google.com
Review URL: https://codereview.chromium.org/112803004
git-svn-id: http://skia.googlecode.com/svn/trunk@12895 2bbb7eff-a529-9590-31e7-b0007b416f81
Fix blend filters when input textures are "sloppy" (approx scratch texture match)
Add a new test case to gm/imagefiltersgraph, and reduce its size.
NOTE: this will require new baselines for the imagefiltersgraph GM.
BUG=950
Review URL: https://codereview.appspot.com/6769043
git-svn-id: http://skia.googlecode.com/svn/trunk@6073 2bbb7eff-a529-9590-31e7-b0007b416f81
for filters with a single image input. This provides functionality to store,
flatten and unflatten a single SkImageFilter input, as well as to recursively
evaluate it on the CPU or GPU. The following classes were re-parented to
implement DAG connectivity: SkBlurImageFilter, SkDilateImageFilter,
SkErodeImageFilter, SkColorFilterImageFilter. The constructors for each
have been appended with a new parameter, representing the input filter
(default NULL).
This change also implements an arbitrary SkBitmap input source for filtering,
SkBitmapSource.
NOTE: This CL will require gyp file changes when rolling past this revision.
Review URL: https://codereview.appspot.com/6462071/
git-svn-id: http://skia.googlecode.com/svn/trunk@5170 2bbb7eff-a529-9590-31e7-b0007b416f81