Commit Graph

15 Commits

Author SHA1 Message Date
bsalomon
f2f1c17e33 One signature for creating unit tests that run on premade GrContexts
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1860593002

Review URL: https://codereview.chromium.org/1860593002
2016-04-05 12:59:06 -07:00
kkinnunen
546eb5c57a Initialize glGen* call id args to zero
Initialize glGenTexture, glGenBuffer call id buffer items to zero before
calls. Otherwise it's not easy to check if the call succeeded or not.

Assert the rule in debug gl context.

Make TesselatingPathRendererTests use debug gl context. It exercises
some of the GenBuffers call sites.

Review URL: https://codereview.chromium.org/1514033002
2015-12-11 00:05:34 -08:00
kkinnunen
1530283c48 Generate list of GPU contexts outside tests
Use DEF_GPUTEST_FOR_*_CONTEXT macros to obtain the
test GPU context.

Makes changing the context -related classes easier,
since not all tests need to be changed.

BUG=skia:2992

Review URL: https://codereview.chromium.org/1448873002
2015-12-01 04:35:26 -08:00
egdaniel
c4b72720e7 Don't create a GXPFactory when blend is SrcOver
BUG=skia:

Review URL: https://codereview.chromium.org/1471053002
2015-11-23 13:20:42 -08:00
robertphillips
504ce5dc77 Optionally pass rendertarget to getTestTarget
This shouldn't really make any difference but allocating and holding on to a GrRenderTarget for each test target generates image differences for Mali GPUs. This CL allows an existing render target to be used for the test target.

TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1447113002
2015-11-16 11:02:05 -08:00
joshualitt
6335a72976 Move PathRenderers to batches folder
BUG=skia:

Review URL: https://codereview.chromium.org/1306143005
2015-09-01 06:50:55 -07:00
halcanary
96fcdcc219 Style Change: NULL->nullptr
DOCS_PREVIEW= https://skia.org/?cl=1316233002

Review URL: https://codereview.chromium.org/1316233002
2015-08-27 07:41:16 -07:00
bsalomon
eae6200acb Some cleanup in GrTextureProvider and GrResourceProvider.
Review URL: https://codereview.chromium.org/1261643004
2015-07-31 13:59:31 -07:00
bsalomon
0aff2fa82a Also provides the ResourceProvider to onDrawPath which allows the DF PR to no longer require access to GrContext.
Review URL: https://codereview.chromium.org/1265763002
2015-07-31 06:48:27 -07:00
bsalomon
d309e7aa0e This replaces the texture creation/caching functions on GrContext with a GrTextureProvider interface. The goal is to pass this narrowly focused object in places that currently take a GrContext but don't need and shouldn't use its other methods. It also has an extended private interface for interacting with non-texture resource types.
Review URL: https://codereview.chromium.org/1107973004
2015-04-30 14:18:54 -07:00
kkinnunen
1899651ffc Extract gpu line dashing to GrDashLinePathRenderer
Move line dashing logic from GrContext::drawPath to
GrDashLinePathRenderer. This makes it possible to let path renderers render arbitrary dashed paths.

End goal is to implement dashing in GrStencilAndCoverPathRenderer.

Review URL: https://codereview.chromium.org/1100073003
2015-04-26 23:18:50 -07:00
senorblanco
c8e934007a Yet more ASAN fixes.
More nullptr checks for factories I have added.
Other checks more Yoda-like I have made. (Skia style this is.)

BUG=skia:

Review URL: https://codereview.chromium.org/1086393004
2015-04-21 07:20:36 -07:00
senorblanco
0e95b116fc Speculative fix for ASAN build.
Check for NULL GrContext in TessellatingPathRendererTests.
Also fix an upload nag (no #includes before GPU #ifdef).

TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1097943004
2015-04-20 15:00:06 -07:00
senorblanco
a2b6d28755 Fix for out-of-bounds intersection (found by fuzzer).
Sometimes, the intersection returned by check_intersection() is
out-of-bounds for both edges (above both tops or below both bottoms)
due to floating-point inaccuracy. This causes split_edge() to create a
tiny negative-length edge on one side (which would then assert).
Although we could safely remove this assert and allow the negative
length edge to be removed, it's faster/safer to simply avoid its
creation in the first place by adjusting one edge to the other edge's
endpoint.

Added a new unit test to exercise this case.

Review URL: https://codereview.chromium.org/968993002
2015-03-02 09:34:13 -08:00
senorblanco
d6ed19cc75 Tessellating GPU path renderer.
This path renderer converts paths to linear contours, resolves intersections via Bentley-Ottman, implements a trapezoidal decomposition a la Fournier and Montuno to produce triangles, and renders those with a single draw call. It does not currently do antialiasing, so it must be used in conjunction with multisampling.

A fair amount of the code is to handle floating point edge cases in intersections. Rather than perform exact computations (which would require arbitrary precision arithmetic), we reconnect the mesh to reflect the intersection points. For example, intersections can occur above the current vertex, and force edges to be merged into the current vertex, requiring a restart of the intersections. Splitting edges for intersections can also force them to merge with formerly-distinct edges in the same polygon, or to violate the ordering of the active edge list, or the active edge state of split edges.

BUG=skia:

Review URL: https://codereview.chromium.org/855513004
2015-02-26 06:58:17 -08:00