e4109f2713..9db8df4c3e
git log e4109f27136d..9db8df4c3e6e --date=short --no-merges --format='%ad %ae %s'
2019-01-04 thakis@chromium.org Slightly simplify .def file use.
Created with:
gclient setdep -r third_party/externals/angle2@9db8df4c3e6e
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
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TBR=bungeman@google.com
Change-Id: Ib7b6a4b0cee708614dbcecad053360fd9b660806
Reviewed-on: https://skia-review.googlesource.com/c/181371
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Seperate concerns so that cache lookup and run setup are different code.
This will allow the common code in painter to do the caache lookup.
Change-Id: I30a208ebc715c07f5720a7a8fc8240aabfda869d
Reviewed-on: https://skia-review.googlesource.com/c/180928
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit d6fa45472c.
Reason for revert: Assertion failures
Original change's description:
> ccpr: Rework the path cache to support sporadic flushing
>
> Removes the notion of a stashed atlas that we store from the previous
> flush. Now we just cache every atlas we ever render. Cached atlases
> can either be 16-bit or 8-bit.
>
> The "reuse" and "animation" cases should both behave exactly the same
> as before: Where before we would copy from the stashed atlas to 8-bit
> atlases, we now copy from a cached 16-bit atlas and then invalidate
> it. Where before we would recycle the stashed atlas's backing texture
> object, we now recycle this same texture object from an invalidated
> 16-bit cached atlas.
>
> The main difference is that cases like tiled rendering now work. If
> you draw your whole scene in one flush, you still get one big 16-bit
> cached atlas, just like the "stashed atlas" implementation. But if you
> draw your scene in tiles, you now get lots of little cached 16-bit
> atlases, which can be reused and eventually copied to 8-bit atlases.
>
> Bug: skia:8462
> Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
> Reviewed-on: https://skia-review.googlesource.com/c/179991
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com
Change-Id: Iad74a14fcb09da12f32b9b78f803b8472a5d60ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8462
Reviewed-on: https://skia-review.googlesource.com/c/181444
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Removes the notion of a stashed atlas that we store from the previous
flush. Now we just cache every atlas we ever render. Cached atlases
can either be 16-bit or 8-bit.
The "reuse" and "animation" cases should both behave exactly the same
as before: Where before we would copy from the stashed atlas to 8-bit
atlases, we now copy from a cached 16-bit atlas and then invalidate
it. Where before we would recycle the stashed atlas's backing texture
object, we now recycle this same texture object from an invalidated
16-bit cached atlas.
The main difference is that cases like tiled rendering now work. If
you draw your whole scene in one flush, you still get one big 16-bit
cached atlas, just like the "stashed atlas" implementation. But if you
draw your scene in tiles, you now get lots of little cached 16-bit
atlases, which can be reused and eventually copied to 8-bit atlases.
Bug: skia:8462
Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
Reviewed-on: https://skia-review.googlesource.com/c/179991
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
When parsing numbers with long decimals, the fast-path decimal factor
may collapse to zero. Catch this condition (and defer to the slow parse
path).
Bug: skia:8499
Change-Id: I4e364402aecdcca9558d027a55ff297170e2a195
Reviewed-on: https://skia-review.googlesource.com/c/181179
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Prior to this, CanvasKit was unintentionally a thenable, which means if
it was used to resolve a Promise, certain logic would be called which
would put it into an infinite loop. By adding a .ready() which returns
a proper Promise and removes the .then(), this should make the CanvasKit
libary safer.
For now, the .then() still exists unless .ready() is called. .then will
be removed unconditionally in 0.4.0 which will be out after all known
clients (e.g. jsfiddle.skia.org) are changed.
See: https://github.com/kripken/emscripten/issues/5820
Bug: skia:
Change-Id: Ie4093f6b0ce03070ef737941693b06dfff93f61c
Reviewed-on: https://skia-review.googlesource.com/c/181177
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
This is slightly preemptive, since paint still has getters/setters for
these fields, but skia no longer looks at them, so...
Reduces serial size by 20-bytes + size of a typeface
Bug: skia:2664
Change-Id: If1997c823db5b3d83b04cb7e1bc1d6787795b70a
Reviewed-on: https://skia-review.googlesource.com/c/181174
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
* add reset(const SkDescriptor&) to SkAutoDescriptor
* move impl to .cpp
* general updating of code
Change-Id: Id224d73456576927f78b4ba3afecc759c1fe3a1b
Reviewed-on: https://skia-review.googlesource.com/c/181175
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit a9549ab316.
Reason for revert: SKPs changed?
Original change's description:
> Add SkColorSpace factory from 3x3 row-major gamut and transfer function
>
> Moved named common transfer functions and gamuts to constexpr values in
> SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
>
> Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
> new factory with the named values. Multiple clients want a way to
> extract named transfer function and gamut - this still doesn't provide
> that, but this may be a better path forward for honestly advertising how
> SkColorSpace works internally.
>
> Bug: skia:
> Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
> Reviewed-on: https://skia-review.googlesource.com/c/180360
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com,reed@google.com
Change-Id: Ie888f877b3c1dba33e1a8c0f5fa92594628de7fb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/181300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- The dst_profile data needs to live at least as long as the profile.
- Support converting jpg sources (where pixmap alpha type is kOpaque).
- Add a fallback path that makes the destination profile usable.
Bug: skia:
Change-Id: I11c2c7213532f4b6ba38afd45dd6a2afddea0c52
Reviewed-on: https://skia-review.googlesource.com/c/181171
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Did not hook-up all of the font flags, but these did not appear to be
"filtered" by viewer, so landing this version for now (to stop assuming
that text-fields are in paint).
Bug: skia:
Change-Id: Id8bdfc12f838b6c3ddc2981aca698d4d80a4c639
Reviewed-on: https://skia-review.googlesource.com/c/181169
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This reverts commit 5820b0c3f3.
Reason for revert: Unanticipated gold image differences and performance regressions
Original change's description:
> Use specialized quad lists in rectangle ops
>
> Hopefully reduces memory footprint of GrFillRectOp and GrTextureOp
>
> The original rect code (GrAAFillRectOp) stored 2 SkMatrices (18 floats), 2
> SkRects (8 floats) an SkPMColor4f (4 floats) and a flag (1 int) for a total
> of 124 bytes per quad that was stored in the op.
>
> The first pass at the rectangle consolidation switched to storing device and
> local quads as GrPerspQuads (32 floats), an SkPMColor4f (4 floats) and a flag
> (1 int) for a total of 148 bytes per quad. After landing, several memory
> regressions appeared in Chrome and our perf monitor.
>
> Several intertwined approaches are taken here. First, GrPerspQuad no longer
> caches 1/w, which makes a quad 12 floats instead of 16. Second, a specialized
> list type is defined that allows storing the x, y, and extra metadata together
> for quads, but keeps the w components separate. When the quad type isn't
> perspective, w is not stored at all since it is implicitly 1 and can be
> reconstituted at tessellation time. This brings the total per quad to either
> 84 or 116 bytes, depending on if the op list needs perspective information.
>
> Bug: chromium:915025
> Bug: chromium:917242
> Change-Id: If37ee122847b0c32604bb45dc2a1326b544f9cf6
> Reviewed-on: https://skia-review.googlesource.com/c/180644
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I6067b6c0e103d08787626a0a8eff753a0f0c97b6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:915025, chromium:917242
Reviewed-on: https://skia-review.googlesource.com/c/181167
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.
Bug: skia:
Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
Reviewed-on: https://skia-review.googlesource.com/c/180360
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The cloud-build is now at a new enough Clang to find these.
Bug: skia:
Change-Id: Ib7cfecb7d79194dcdeca7c0cf22a9b2dbb8cb655
Reviewed-on: https://skia-review.googlesource.com/c/181162
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Maybe one day we'll want to expose makeWebGLContext too, thus
it takes in the attrs as a configurable parameter.
Bug: skia:
Change-Id: Idb38f932b5ea6b364d823283b262e8508bff07c4
Reviewed-on: https://skia-review.googlesource.com/c/180776
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
9fa54eab25..e4109f2713
git log 9fa54eab2590..e4109f27136d --date=short --no-merges --format='%ad %ae %s'
2019-01-04 jdarpinian@chromium.org WebGL: validate texture format matches sampler type
2019-01-03 jmadill@chromium.org Cleanups to StripArrayIndices.
2019-01-03 jmadill@chromium.org Add WGLWindow and WGL test configs.
2019-01-03 jmadill@chromium.org Refactor BlockLayoutEncoder APIs for std430.
2019-01-03 syoussefi@chromium.org Vulkan: Shader path for framebuffer-to-texture copy
2019-01-03 syoussefi@chromium.org Vulkan: optimize image layout transitions
2019-01-03 jmadill@chromium.org Free OSWindow and EGLWindow through helpers.
Created with:
gclient setdep -r third_party/externals/angle2@e4109f27136d
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=bungeman@google.com
Change-Id: Ia851414fe17101bccfea946abf6ced71eceb14e6
Reviewed-on: https://skia-review.googlesource.com/c/181120
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Rearranges the code to support the case "&key == &proxy->fUniqueKey".
Removes the redundant GrUniqueKey parameter from
GrProxyProvider::removeUniqueKeyFromProxy (we can just get the key
from the proxy itself). Adds a passthru for "processInvalidUniqueKey"
to GrOnFlushResourceProvier.
Bug: skia:8462
Change-Id: I0c1e1f2c6ff15a9976f8475c19fd8a33a363193c
Reviewed-on: https://skia-review.googlesource.com/c/180048
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 876dc81f2a.
Reason for revert: Breaking everything
Original change's description:
> Remove win_vulkan_sdk.
>
> We only needed this for the Vulkan headers, which we now have in
> src/third_party.
>
> Change-Id: I453ed73c73b3304520b628527102607d848bcd37
> Reviewed-on: https://skia-review.googlesource.com/c/180775
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Auto-Submit: Ben Wagner <benjaminwagner@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,benjaminwagner@google.com
Change-Id: I0ae35fddfc112631a47db9775d790f999abf26f8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/180779
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
We only needed this for the Vulkan headers, which we now have in
src/third_party.
Change-Id: I453ed73c73b3304520b628527102607d848bcd37
Reviewed-on: https://skia-review.googlesource.com/c/180775
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Hopefully reduces memory footprint of GrFillRectOp and GrTextureOp
The original rect code (GrAAFillRectOp) stored 2 SkMatrices (18 floats), 2
SkRects (8 floats) an SkPMColor4f (4 floats) and a flag (1 int) for a total
of 124 bytes per quad that was stored in the op.
The first pass at the rectangle consolidation switched to storing device and
local quads as GrPerspQuads (32 floats), an SkPMColor4f (4 floats) and a flag
(1 int) for a total of 148 bytes per quad. After landing, several memory
regressions appeared in Chrome and our perf monitor.
Several intertwined approaches are taken here. First, GrPerspQuad no longer
caches 1/w, which makes a quad 12 floats instead of 16. Second, a specialized
list type is defined that allows storing the x, y, and extra metadata together
for quads, but keeps the w components separate. When the quad type isn't
perspective, w is not stored at all since it is implicitly 1 and can be
reconstituted at tessellation time. This brings the total per quad to either
84 or 116 bytes, depending on if the op list needs perspective information.
Bug: chromium:915025
Bug: chromium:917242
Change-Id: If37ee122847b0c32604bb45dc2a1326b544f9cf6
Reviewed-on: https://skia-review.googlesource.com/c/180644
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Just to clean things up a bit.
Bug: skia:
Change-Id: I0e34c148a92817084348fcf62d9f513887933cb3
Reviewed-on: https://skia-review.googlesource.com/c/180768
Reviewed-by: Florin Malita <fmalita@chromium.org>
Bug: skia:
Change-Id: Icb840daf1fd31afdeed387486db54283bb5b85f3
Reviewed-on: https://skia-review.googlesource.com/c/180640
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
4627b3705d..9fa54eab25
git log 4627b3705d59..9fa54eab2590 --date=short --no-merges --format='%ad %ae %s'
2019-01-03 jmadill@chromium.org Optimize and inline more validation.
Created with:
gclient setdep -r third_party/externals/angle2@9fa54eab2590
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=bungeman@google.com
Change-Id: I641767c1508ce581e2cefd7107770cf384d77d31
Reviewed-on: https://skia-review.googlesource.com/c/180907
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This was a pretty serious performance regression, especially on ARM.
Code size was wash, almost exactly 1:1.
While I like this one-big-switch approach in terms of maintainability
and platform obliviousness, I'm not willing to take such a big hit.
This'll just have to stay platform-aware.
(The old code is also easier to debug and profile, but that's peanuts.)
https://perf.skia.org/e/?begin=1546440652&end=1546459404&keys=X2ec5a42b0071f8848a5875f14400493d&xbaroffset=39028
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: Ia47fd25bbe4145468efd67cbddef7e6f92de3f02
Reviewed-on: https://skia-review.googlesource.com/c/180940
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>