In this CL, GrResourceProvider's functions, like createTexture etc,
get label string passed to it which are called from GrGpu which then
passes the label to setLabel method of GrGpuResource.
Bug: chromium:1164111
Change-Id: Icfd88279c0729e36c105c62c05f382aab0a89310
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534778
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This also fixes a bug that the tests revealed -- it wasn't resetting the
reused-buffer offset after transferToCommandBuffer.
Change-Id: I75850ab1cb1e63dc88f95783248f70816611cefc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/536103
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: James Godfrey-Kittle <jamesgk@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
GrDawnGpu tries to guarantee the CPU mapping invariants of GrDawnBuffer
objects that are managed by a GrStagingBufferManager by issuing and
tracking mapAsync requests following command buffer submission. However,
this logic suffered from some issues where:
1. The code always assumed mapAsync succeeds. If a mapAsync request
failed during shutdown due to a lost GPU connection, the GrDawnGpu
destructor would spin forever waiting for pending mapAsync requests
to complete.
2. If a client unmapped and then re-mapped a buffer that isn't managed
by the async staging buffer logic in GrDawnGpu, the buffer would
never get mapped and likely hit an assertion for a non-staging
buffer.
These are now fixed:
* GrDawnBuffer now has more explicit error handling to make it more
tolerant to mapAsync failures.
* GrGpuBuffer now relies on mapAsync completion callbacks instead of
spinning on `GrGpuBuffer::isMapped` as a buffer may never get mapped
in the case of an error. This also has the benefit of tracking the
mapAsync procedure state on a per-request basis intead of relying on
state stored in GrDawnBuffer. The existing `fBusyStagingBuffers` has
been replaced by a single reference counted `GrDawnAsyncWait` object.
* A synchronous/blocking map function has been provided to satisfy the
`GrGpuBuffer::onMap` contract. This method is not used in the existing
staging buffer use cases in practice but it solves part of problem #2
above.
* GrDawnGpu::onReadPixels now uses a GrDawnBuffer's blocking map
functionality using the public GrGpuBuffer API. This has the same
behavior as the existing blocking map that created and mapped a
wgpu::Buffer directly.
* The invariants around GrDawnBuffer lifetime and CPU mapping are
documented in class level comments.
Bug: skia:12512
Change-Id: I8bb92137fbd60c31066e4071bd696018b3563bb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533758
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
G3 prefers license() first.
This was done mechanically with a big find/replace
Change-Id: I8c33c7bc10a6bec42e966cad81c259954e841811
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535898
Reviewed-by: Ben Wagner <bungeman@google.com>
Ran the following commands:
find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} +
buildifier --lint=fix --mode=fix -r .
This had the effect of making sure we can export all of our
files in G3 (until we no longer have legacy targets) and
making all of our cc_libraries shim-able.
bazel/macros.bzl has the human-contributed changes, the rest
were mechanical.
Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359
Reviewed-by: Ben Wagner <bungeman@google.com>
This node was only used to detect recursion while inlining. We no longer
need to do this, because we disallow recursion in all programs.
The removal of one IRNode per inlined function actually allows for
slightly more aggressive inlining, since we restrict inlining based on
IRNode consumption. This allows the "ExponentialGrowth" tests to inline
a bit more deeply than before.
Change-Id: I894dbb1ca3096bb785b67facb01cc9c630f694c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534780
Reviewed-by: Arman Uguray <armansito@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We enforce no-recursion in all programs now, not just Runtime Effects.
Change-Id: I3737329e4526fa1b7fdbb47ccb959f78f507f665
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535119
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- Disables MSL via SPIRV (we don't have the necessary DEPS)
- Adds new context type, configs, etc...
- Minor tweaks to the ANGLE test context code
Bug: angleproject:7155
Bug: skia:13272
Change-Id: I258ed19abba01ad96cfe6fca46b558af2340880e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534569
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:13118
Change-Id: Ibfcc8df522a87f8ddf6e185121c0844d453b2012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534139
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This will let us use this utility everywhere.
Bug: skia:12701
Change-Id: I9342d0b40a81789ed93e3ec4009e5602033d6691
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534662
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This just plumbs through a flag that allows snippets to request a
dev2Local matrix uniform and uses it for gradients and the image shader.
Bug: skia:12701
Change-Id: If1eadff8d5e40d81d9e3794db4b7f816127c4b75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529810
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This limits our error reporting to the first 16MB of SkSL code in a
program, and error marks are limited to a run of 255 characters or
less. In practice, these limits do not affect normal code in any way.
This gives us the same tight memory footprint we originally had when
positions were stored as `int32 fLine`.
Change-Id: Idef04344324870a7b92aca154feb5e1a0121d284
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533699
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
These were not being generated because they were in the "settings" test
group; we have switch-rewrite settings that also need to be tested.
This was a blind spot in our golden output coverage; without these
tests, there is very little switch-statement usage in our corpus.
They are now in the SPIR-V test group as well.
Change-Id: Ic23b726d00c3047f2d19f7f6dc41e58e600e991c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534141
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is a reland of commit 866bd64c1b
Original change's description:
> Check that the GrBackendFormat of a promise image is textureable.
>
> Bug: chromium:1311844
> Change-Id: I13bae71305ae9520851cd1ea38a1da737b934dd1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532196
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: chromium:1311844
Change-Id: I01e2d0e4eb01ee7d97798db6eeff73fec76bf521
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532408
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We now have a new type of ProgramKind, private runtime shaders.
`sksl_rt_effect.sksl` is now only loaded for these kinds of program.
Rather than having a special-case check for sk_FragCoord in
SkRuntimeEffect, the symbol will no longer exist at all unless a private
options flag is set.
Change-Id: I9223baaf59d74c44d64f322cd57fc841625342b7
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532784
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Right now nothing prevents it from working. (skslc doesn't use
SkRuntimeEffect::MakeInternal.) This will be fixed in a followup.
Change-Id: Ib8479220e1f194b035516d976a7369d926a07f5d
Bug: skia:12202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532783
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This has two benefits:
1) We get detailed error messages with accurate positions
2) We can actually test these in our golden .rts files.
Thanks to #2, add a new unit test file, and adjust some existing files
that were breaking these rules.
Change-Id: I0b65e2f06f79ce8cbea9bad4c3d27062ec9b6e6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532769
Reviewed-by: Arman Uguray <armansito@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:13169
Change-Id: Icf0b720d3e3a13d490aba8495cf9db83d1d62318
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532762
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This will allow us to reuse this logic in Graphite.
Change-Id: I649dcd3893a1355af457a2583a6db3066fb87c9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532758
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:13170
Change-Id: I11ef0ea5ac3ae61b24a47805bb3290a37880cfee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532536
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:13173
Change-Id: Ifbcce77605dd781563568293fc501dfa31f143da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528706
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:13118
Change-Id: Iab67fd1148182fdd29a38b69f27c51b13942a2b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532400
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Move Rectanizer classes to a shared location
* Have GrDrawOpAtlas store SkColorType and explicit bytes-per-pixel
instead of GrColorType.
Bug: skia:13118
Change-Id: Ib5c3d79394c89dce7f06e8eddf09a5f6a9543a7f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531320
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:13171
Change-Id: I6dffb98ac2464f930995cf8ea57e422091d20fd2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531743
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:13118
Change-Id: Ica760f58107de021b7823f69b94809dd2f313ac7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531739
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
(This mirrors an optimization performed in the constant folder.)
Expressions like `OpIEqual %20 %20` or `OpFUnordNotEqual %15 %15` can be
replaced by `true` or `false` on sight. The GLSL spec makes it clear
that checking for NaN is optional:
4.7.1 Range and Precision
"... NaNs are not required to be generated. Support for signaling NaNs
is not required and exceptions are never raised. Operations and built-in
functions that operate on a NaN are not required to return a NaN as the
result."
Change-Id: I2e29b659a73582e9ade0eb61f70f7d362a007c50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531550
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Previously, every expression/statement type was responsible for
pruning or clearing the store-cache when branches were involved. This
was difficult to reason about and easy to get wrong, particularly if
the details are not fresh in your mind.
Now, `writeLabel` takes care of the details for you. Pass in the
location of the branch(es) which use the label, and the proper cache
updating behavior will occur automatically.
Some of the label enum types are not strictly necessary and exist for
the benefit of a reader. Specifically:
- `kBranchlessBlock` and `kBranchIsOnPreviousLine` are synonyms
- `kBranchIsBelow` and `kBranchesOnBothSides` are also synonyms
The hope is that extra enum names will be easier for a reader to
follow, versus fewer but very-verbose enum names (like
`kBranchIsBelowOrOnBothSides`).
This change earned some very minor switch-related dividends. Previously,
every label in a switch was treated as a forward-branch, but in fact,
the very first label in a switch is privileged. This is because we are
branching from the previous line, and the store cache is trustworthy in
this case. (Versus "branching from above," where the store cache needs
to be pruned before it can be trusted.)
Change-Id: I38b539069c22be9f0777b632f60f0eab2409d687
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531540
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We now have two functions `writeOpLoad` and `writeOpStore` which are
in charge of writing SpvOpLoad and SpvOpStore instructions.
`writeOpStore` also keeps track of pointer stores in a "store cache."
Subsequent loads from that same pointer will be found in the cache and
will return the value stored in that pointer instead.
Such a cache definitely cannot work in the face of control flow, so we
make the following concessions:
- `pruneReachableOps` is now `pruneConditionalOps`. Any pointers that
are altered inside a potentially-unreachable block are cleared from
the cache entirely.
- The entire store cache is cleared at all OpLabels within a loop.
The cache also cannot work in the presence of swizzled stores, so we
make another significant concession:
- The entire store cache is cleared whenever we store into a non-memory
pointer (e.g., assigning into a swizzled LValue, such as `foo.xz`).
Despite these significant limitations, this manages to dramatically
shrink many real-world examples.
Change-Id: I0981a0cf7b45b064e153e9ada271494c8e00cad5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530054
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, we would determine the operandType by calling
`getActualType`. This function converts half-precision types to full-
precision ones, which seems to have been unintentional. Fortunately, the
operand type is not actually emitted into the SPIR-V by most code paths
(most paths use the resultType instead) so it was not a significant
impact in practice. A few matrix-based paths emitted ops using this type
and these paths now emit RelaxedPrecision as expected.
Change-Id: I32f4c0327427476fee6b78953284818b7970b6e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530543
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Previously, we only handled the simple case of extracting from an
OpConstantComposite. Now we also handle the complex case of extracting
from an OpCompositeConstruct, where vectors can be composed of other
vectors.
This is particularly challenging because OpCompositeConstruct can
contain SpvIds from almost any other instruction, so we need to be
able to decode those instructions and figure out their type. For
instance:
%5 = OpFAdd Vec2 %1 %2
%6 = OpFAdd Scalar %3 %4
%7 = OpCompositeConstruct FloatVec3 %5 %6
%8 = OpCompositeExtract %7 2
The %8 (OpCompositeExtract) could be replaced with %6 but we need to
peek at the type in *both* OpFAdd instructions to decode this. It
only works when the affected instructions are in-cache, so many
opportunities are currently not optimized because their code still
uses the original, uncached form of writeInstruction.
Change-Id: I5719ae6284f32e1d6f2c898eca282c22b94fc764
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529743
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I3a9e9e90b0ac1b1099830eaca06506bcce794144
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530055
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:13219
Change-Id: I57c5c2aa40e6eb85d5e6045d6f3374d0379efd39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530337
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This removes the assert from the SPIR-V generator so the
tests compile. The generated SPIR-V is incorrect. The next
CL fixes the generator, and restores the assert.
Change-Id: I77b507cf7fb5eac481322887000bd1c73cd5c899
Bug: skia:13219
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530336
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of commit 60ff0facbf
Structs are now deduplicated using a [Type*, SpvId] map.
Original change's description:
> Use op cache when emitting types.
>
> We no longer need to maintain a separate `fTypeMap` for mapping types
> to SpvIds, since the op cache handles this automatically.
>
> We also now support deduplicating instructions that don't have a result,
> such as decorations. (In particular, we needed to avoid emitting the
> SpvDecorationArrayStride op every time the array type was accessed, but
> this op doesn't have a result ID.)
>
> Change-Id: I779b8c8e3de5973b8f487b28c0a8ece9a1041845
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529732
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I9f6a78d58e8af38a1fd690a8860d8b5aa3193be6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529748
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I800fa2a1fb0e64ad478c76ea2d5cda176ea8f48b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529746
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 60ff0facbf.
Reason for revert: Broke D3D bots
Original change's description:
> Use op cache when emitting types.
>
> We no longer need to maintain a separate `fTypeMap` for mapping types
> to SpvIds, since the op cache handles this automatically.
>
> We also now support deduplicating instructions that don't have a result,
> such as decorations. (In particular, we needed to avoid emitting the
> SpvDecorationArrayStride op every time the array type was accessed, but
> this op doesn't have a result ID.)
>
> Change-Id: I779b8c8e3de5973b8f487b28c0a8ece9a1041845
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529732
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I0e2187f88f2a945fd6f88ce75ff815e03d2f7df5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529747
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
We no longer need to maintain a separate `fTypeMap` for mapping types
to SpvIds, since the op cache handles this automatically.
We also now support deduplicating instructions that don't have a result,
such as decorations. (In particular, we needed to avoid emitting the
SpvDecorationArrayStride op every time the array type was accessed, but
this op doesn't have a result ID.)
Change-Id: I779b8c8e3de5973b8f487b28c0a8ece9a1041845
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529732
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, we stringized the types and put them into fTypeMap. Using
the op cache is a simpler mechanism that should work equally well.
Output diffs are almost all ID reorderings. In a few cases we
managed to deduplicate function types that stringize differently but
come out the same in SPIR-V (e.g. no float/half distinction).
Change-Id: If7de5b2dafa12d05c3c2c497a243e9e3908dfee7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529805
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I3f6e25ec7b31339bfc9bd2435bc9226e6d9be06b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529498
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>