This makes it line-up with the coretext version.
Bug: skia:9836
Change-Id: I39f51e56ecb0d55ab970a8fa247bede9f4f0f394
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267445
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Primary goal: API compatibility with SkShaper but reduce code size on iOS.
Change-Id: I6ee8f49827a029569010a69308541b74a21ac3e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266854
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: I44d6f67dcd3d042127ad20ebdaa332e94f1b0829
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266216
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is a reland of 77e1f84a84
Original change's description:
> Specialize SkRectanzier to SkRectanizerSkyline
>
> It looks like the pow2 rectanizer has never been used. Remove
> the unneeded abstraction for rectanizer everywhere.
>
> Change-Id: Iba33f1c6faf37201d03928ce8409751c212480a0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265983
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I09729ba2b0e4b8b1a229fef4b95e65195b33fdc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266180
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 77e1f84a84.
Reason for revert: breaking google3 roll?
Original change's description:
> Specialize SkRectanzier to SkRectanizerSkyline
>
> It looks like the pow2 rectanizer has never been used. Remove
> the unneeded abstraction for rectanizer everywhere.
>
> Change-Id: Iba33f1c6faf37201d03928ce8409751c212480a0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265983
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,herb@google.com
Change-Id: I2573534f3ea95c98d089f9c19b027564e77015db
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266116
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
It looks like the pow2 rectanizer has never been used. Remove
the unneeded abstraction for rectanizer everywhere.
Change-Id: Iba33f1c6faf37201d03928ce8409751c212480a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265983
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Wedges fanning out from the center work fine for relatively simple
paths, but for paths made up of thousands of verbs, a fan is an
inefficient triangulation to give the rasterizer. This CL adds a
tessellation mode that draws the inner polygon and standalone cubics
separately, and triangulates the inner polygon by recursive
subdivision.
This reduces the stencil time from 7.4ms -> 3.0ms on desk_ynevsvg.skp.
Change-Id: Ie56e760d98e6c69e9a97752fe851726f36a7f574
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265522
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I6ae2d5d1cbe2fc5d9d782aa96900acd5703080e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265757
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
- Allow for $floatLiteral and $intLiteral when determining type
categories. These could slip into the IR, leading to asserts.
- We weren't propagating the source text in specialize(), so errors in
the ByteCodeGenerator would actually assert about a missing fSource.
It's held by unique_ptr on Program, so we wastefully clone the
string, but we don't have that many specializations yet, so not too
bad?
Change-Id: I9c79acfb084e6dc8628625dea039c085ec46dba7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265598
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Once we add all the missing intrinsics, the locally defined ones
can go away.
- Having the default interpreter vector width match the raster pipeline
is a huge perf win.
Change-Id: I482e409e57791b78a0e6fb15929ae77eb0e76bf3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265600
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
transpose(inverse(localToWorld)) does not seem to be working, so skipping
it for now.
Change-Id: I7dd5a01020f590dec02b36f54752092643acf3d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265401
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Now that "point" is local (viewer may have modified it for zooming or panning),
it no longer makes sense to check for out-of-bounds.
Change-Id: I8881f8b27be96973cb7687b25d93a0de5a22f5db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265218
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
- misc fixes to utilities
- hit-testing for 3D scenes (simple version)
Had to manually inform the shader of the local-to-world matrix.
Should try making that automatic in the future.
Note: due to bug in interpreter, point-light sample can't run in raster
(yet).
Change-Id: I7a30b7676ea6cd7eb264373dd2507133c901d85e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264999
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
3 new getters:
- localToWorld
- localToCamera
- localToDevice (same as total-matrix)
The current tracking minimizes overhead, by using a computed inverse to
produce the localToWorld/Camera. This can be change as needed in the
future (more precision, but more memory/overhead), but for now is
sufficient to try out the new APIs.
Change-Id: I85440318f36dca935124b782e110fe9c0152ae7a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264648
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Propose a standard way to talk about the camera (etc) in SkCanvas:
- client provides 3 matrices: viewport, projection, camera
- canvas->concat(viewport * projection * camera * invert(viewport)
- camera and projection are taken straight from the textbook for 3D
- "viewport" means a matrix that transforms +-1 square about the origin
to the clients working canvas. A simple way to describe it is:
"specify the area-of-interest with a rectangle and z_scale"
Expose the ctm as a 44 from canvas for now. Likely we will add these
3 new matrices to canvas, and each may have a getter.
Bug: skia:
Change-Id: I6fa79c56956e060c17569848a81e13c13cb0981a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264221
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Chrome layout test suppression has landed.
This reverts commit 67d0f3fd72.
Change-Id: I5b9963b306f29a41cf36e1802e7eebda010f186d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264016
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 3723fb7e85.
Fix: don't call the inherited methods on canvas
bug: skia: 9768
Change-Id: Ifb913bd30452ba8389399f709d40c7b58d6157d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263776
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit a92320d4e6.
Reason for revert: Blocking Chrome roll.
Original change's description:
> Remove GrPaint::addColorTextureProcessor
>
> Just make the effect and then add it.
>
> Makes it easier to make changes to GrTextureEffect::Make going forward.
>
> Also add default param for matrix (identity).
>
> Change-Id: I52073f11a0a78b971bb512627198ee1724bfdac7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263518
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: I2618844f5a8f5f1873dd79142caafd8939384e9e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263560
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Just make the effect and then add it.
Makes it easier to make changes to GrTextureEffect::Make going forward.
Also add default param for matrix (identity).
Change-Id: I52073f11a0a78b971bb512627198ee1724bfdac7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263518
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 1c16b43033.
Reason for revert: Red on tree
Original change's description:
> Move makeDeferredRenderTargetContext calls to factory on RTC.
>
> Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I9e3c9d13c66b5437c87ad7136d283fa4ac81df1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263019
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Implements a simple first pass for a path renderer that uses the
classic Red Book "stencil then cover" method, and linearizes curves
with GPU tessellation shaders.
The new path renderer is disabled by default, and can only be enabled
in the viewer UI or by passing the "--pr gtess" flag.
Change-Id: Ic9354952e93c8b108577961760b4f0daa82d35aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261715
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit d7436a37ff.
Restores old file order in gpu.gni until Mac/Metal issue can be
debugged.
Change-Id: I6e2ee3bdc3b39270aeaaf28b9613e4ac49d38e1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262801
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 90673ec665.
Reason for revert: Causes metal bot failures
Original change's description:
> Rename GrSimpleTextureEffect->GrTextureEffect
>
> It will become less simple.
>
> Change-Id: I409d0faba386597ae05738273d5ff773501eb358
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Id25c9cde3c2048149409745f163e42c588de70c1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262514
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
It will become less simple.
Change-Id: I409d0faba386597ae05738273d5ff773501eb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>