Commit Graph

120 Commits

Author SHA1 Message Date
John Stiles
2c70a0f96b Reland "Remove skstd::optional entirely."
This is a reland of 0596094b81

Original change's description:
> Remove skstd::optional entirely.
>
> Change-Id: Id9862712ea3e769797abd654922879ce6bc4487c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504976
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

Change-Id: Ie5bae44de729aabe50c4e51ad3c7cc476fbc5dc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512358
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-02-24 15:12:43 +00:00
Brian Osman
40d7426345 Remove isOpaque from SkRuntimeEffect::makeShader signature
Bug: skia:12643
Change-Id: Id5eecb3445082e747def8c87f99a16552857af3f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506462
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-02-11 16:05:01 +00:00
John Stiles
156e7d15a4 Revert "Remove skstd::optional entirely."
This reverts commit 0596094b81.

Reason for revert: Flutter somehow still references skstd::optional

flutter_engine in google3 still has old code:
http://screen/BHDrjqwzchdFVfQ

Original change's description:
> Remove skstd::optional entirely.
>
> Change-Id: Id9862712ea3e769797abd654922879ce6bc4487c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504976
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

Change-Id: Idea391399c2e11b83d5a130023adb340d40cadcb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505396
Auto-Submit: John Stiles <johnstiles@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
2022-02-08 02:13:27 +00:00
John Stiles
0596094b81 Remove skstd::optional entirely.
Change-Id: Id9862712ea3e769797abd654922879ce6bc4487c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504976
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-02-08 00:02:40 +00:00
John Stiles
7c1dafe51e Remove references to skstd::optional in Skia.
In this CL, Skia has been updated to use std::optional throughout.
skstd::optional continues to exist as a synonym for std::optional so
that Flutter does not break. The typedef will be removed in a few days,
once Flutter rolls into google3 have landed.

Original change's description:
> Revert "Reland "Remove skstd::optional entirely.""
>
> This reverts commit d161e2f6ec.
>
> Reason for revert: Need to wait for Flutter fix to roll into Google3.
>
> Original change's description:
> > Reland "Remove skstd::optional entirely."
> >
> > This reverts commit 98e51006b9.
> >
> > Flutter fix: https://github.com/flutter/engine/pull/31193
> >
> > Original change's description:
> > > Revert "Remove skstd::optional entirely."
> > >
> > > This reverts commit 17d0fc087c.
> > >
> > > Reason for revert: flutter still uses the skstd class
> > >
> > > Original change's description:
> > > > Remove skstd::optional entirely.
> > > >
> > > > Skia now uses C++17's std::optional.
> > > >
> > > > Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
> > > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
> > > > Reviewed-by: Ben Wagner <bungeman@google.com>
> > > > Reviewed-by: Brian Osman <brianosman@google.com>
> > > > Commit-Queue: John Stiles <johnstiles@google.com>
> > > > Auto-Submit: John Stiles <johnstiles@google.com>
> > >
> > > Change-Id: I2c001588007640ac7b8c9f0760038b46c220a07e
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502702
> > > Auto-Submit: John Stiles <johnstiles@google.com>
> > > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> > > Commit-Queue: Brian Osman <brianosman@google.com>
> >
> > Change-Id: Ia0cd41eda845b02f518c501a23293d344756a4eb
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502703
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Change-Id: I8f89412292ba5dfe955c3f44c403c3c232cdad2b
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503336
> Auto-Submit: Brian Osman <brianosman@google.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>

Change-Id: I28ef3f543bf74de72645485698affb54921a50f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504176
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-02-04 15:03:16 +00:00
Brian Osman
005392cbc4 Reland "For runtime shaders, deduce isOpaque automatically"
This is a reland of 995d16fc91

Original change's description:
> For runtime shaders, deduce isOpaque automatically
>
> The forceOpaque parameter is now ignored. Instead, we do a conservative
> analysis of the shader's main function to determine if it always returns
> an opaque color. This is good enough to detect simple cases, including
> things like:
>
>   return child.eval(p).rgb1
>
> Bug: skia:12643
> Bug: skia:12896
> Change-Id: I74b331aa12fadb1d0d1bb85f225dc7aa01ba2455
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503346
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

Bug: skia:12643
Bug: skia:12896
Change-Id: I4ae55cdd3f88c1b5a08bd59913df1c1cd48a4679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503824
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-02-03 18:45:09 +00:00
Brian Osman
4e95e1e12a Revert "For runtime shaders, deduce isOpaque automatically"
This reverts commit 995d16fc91.

Reason for revert: Breaks one SkSL test on ANGLE

Original change's description:
> For runtime shaders, deduce isOpaque automatically
>
> The forceOpaque parameter is now ignored. Instead, we do a conservative
> analysis of the shader's main function to determine if it always returns
> an opaque color. This is good enough to detect simple cases, including
> things like:
>
>   return child.eval(p).rgb1
>
> Bug: skia:12643
> Bug: skia:12896
> Change-Id: I74b331aa12fadb1d0d1bb85f225dc7aa01ba2455
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503346
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

Bug: skia:12643
Bug: skia:12896
Change-Id: I7d86933f29ddb373222dff7f2a28a413fd777002
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503818
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2022-02-03 16:09:13 +00:00
Brian Osman
995d16fc91 For runtime shaders, deduce isOpaque automatically
The forceOpaque parameter is now ignored. Instead, we do a conservative
analysis of the shader's main function to determine if it always returns
an opaque color. This is good enough to detect simple cases, including
things like:

  return child.eval(p).rgb1

Bug: skia:12643
Bug: skia:12896
Change-Id: I74b331aa12fadb1d0d1bb85f225dc7aa01ba2455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503346
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-02-03 15:04:34 +00:00
Brian Osman
73262111f5 Revert "Reland "Remove skstd::optional entirely.""
This reverts commit d161e2f6ec.

Reason for revert: Need to wait for Flutter fix to roll into Google3.

Original change's description:
> Reland "Remove skstd::optional entirely."
>
> This reverts commit 98e51006b9.
>
> Flutter fix: https://github.com/flutter/engine/pull/31193
>
> Original change's description:
> > Revert "Remove skstd::optional entirely."
> >
> > This reverts commit 17d0fc087c.
> >
> > Reason for revert: flutter still uses the skstd class
> >
> > Original change's description:
> > > Remove skstd::optional entirely.
> > >
> > > Skia now uses C++17's std::optional.
> > >
> > > Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
> > > Reviewed-by: Ben Wagner <bungeman@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> > > Commit-Queue: John Stiles <johnstiles@google.com>
> > > Auto-Submit: John Stiles <johnstiles@google.com>
> >
> > Change-Id: I2c001588007640ac7b8c9f0760038b46c220a07e
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502702
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
>
> Change-Id: Ia0cd41eda845b02f518c501a23293d344756a4eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502703
> Reviewed-by: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

Change-Id: I8f89412292ba5dfe955c3f44c403c3c232cdad2b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503336
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2022-02-02 16:49:05 +00:00
John Stiles
d161e2f6ec Reland "Remove skstd::optional entirely."
This reverts commit 98e51006b9.

Flutter fix: https://github.com/flutter/engine/pull/31193

Original change's description:
> Revert "Remove skstd::optional entirely."
>
> This reverts commit 17d0fc087c.
>
> Reason for revert: flutter still uses the skstd class
>
> Original change's description:
> > Remove skstd::optional entirely.
> >
> > Skia now uses C++17's std::optional.
> >
> > Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
> > Reviewed-by: Ben Wagner <bungeman@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
>
> Change-Id: I2c001588007640ac7b8c9f0760038b46c220a07e
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502702
> Auto-Submit: John Stiles <johnstiles@google.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

Change-Id: Ia0cd41eda845b02f518c501a23293d344756a4eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502703
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-02-02 14:59:45 +00:00
John Stiles
98e51006b9 Revert "Remove skstd::optional entirely."
This reverts commit 17d0fc087c.

Reason for revert: flutter still uses the skstd class

Original change's description:
> Remove skstd::optional entirely.
>
> Skia now uses C++17's std::optional.
>
> Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>

Change-Id: I2c001588007640ac7b8c9f0760038b46c220a07e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502702
Auto-Submit: John Stiles <johnstiles@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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Commit-Queue: Brian Osman <brianosman@google.com>
2022-02-01 18:47:44 +00:00
John Stiles
17d0fc087c Remove skstd::optional entirely.
Skia now uses C++17's std::optional.

Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2022-02-01 18:30:39 +00:00
Ethan Nicholas
704007f5ed Fixed error handling with DSL runtime effects
Bug: skia:11862
Change-Id: Ia21fad6acb82a03c1ba8663be548bf58f5067b85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493636
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2022-01-12 15:37:45 +00:00
John Stiles
65aae8a51a Disable SkSL optimization when SkRuntimeEffect::MakeTraced is called.
SkRuntimeEffect::MakeForXxxxx compiles its shaders before MakeTraced()
is invoked, with optimizations enabled. When MakeTraced() is called,
we recompile the shader with optimizations disabled; this allows us to
present the user with a shader that is as close to the original as
possible. (This obviously costs time, but debug trace generation isn't
focused on speed.)

Note that in some rare instances, disabling optimizations can cause
compilation to fail (e.g. optimization can simplify control flow and
eliminate "unreachable" paths). In those cases, we fall back to the
existing behavior of debugging an optimized shader.

Change-Id: Iba0f31bc42374c7048694fde5415b122177a9a68
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/489716
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-12-29 18:54:19 +00:00
Brian Osman
2f2977e19d SkSL: Add color transform intrinsics
These convert a color between the working color space and a known,
useful space (linear TF, sRGB gamut).

Bug: skia:10479
Change-Id: I3308e691beeaca5120ed0c2e30cf08661caa3684
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481416
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-12-28 14:05:49 +00:00
John Stiles
543b8681c7 Add SkRuntimeEffect::MakeTraced API for SkShader debugging.
Color filters and blenders are currently not supported for tracing,
because we don't have access to the pixel coordinate, and so there is
nothing to compare the debug-trace coordinate with.

Change-Id: I7fe7fb4955b002432046ceef61c6f0a4c721a581
Bug: skia:12708
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481278
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-12-07 22:34:00 +00:00
Brian Osman
8c3d183cc2 Rename SkSL 'srgb_unpremul' to just 'color'
Added comments to explain the semantics (both what's expected when you
set the uniform, and what you see in the shader). The old name was
confusing, because it sounded like you got an sRGB color in the shader.
This is terse, but I think it's the cleanest syntax - and for embedding
clients, they can use C++ (etc.) API to require that color uniforms are
assigned from color types.

Bug: skia:10479
Change-Id: If00ea754060494aaa83001a5b357687953de8a5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/480577
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-12-07 17:56:27 +00:00
Derek Sollenberger
0612b52174 Reland "Add public API support for SkImageFilters::RuntimeShader"
This new image filter constructor enables SkRuntimeEffects to be
used as shaders within the ImageFilter DAG. The shader is created
lazily using the SkRuntimeShaderBuilder enabling the resulting
shader to consume the previous stage of the ImageFilter graph.

This relands commit ad9d774c1f after
fixing the threading issue found by the TSAN bot.

Change-Id: I06dc4cf6a304b14804c55531a5bc3f2afa34e219
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477156
Auto-Submit: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-11-29 22:23:26 +00:00
Leandro Lovisolo
5f4055d03d Revert "Add public API support for SkImageFilters::RuntimeShader"
This reverts commit ad9d774c1f.

Reason for revert: Task Test-Debian10-Clang-NUC7i5BNK-GPU-IntelIris640-x86_64-Release-All-DDL3_TSAN has been failing since this CL landed.

Original change's description:
> Add public API support for SkImageFilters::RuntimeShader
>
> This new image filter constructor enables SkRuntimeEffects to be
> used as shaders within the ImageFilter DAG. The shader is created
> lazily using the SkRuntimeShaderBuilder enabling the resulting
> shader to consume the previous stage of the ImageFilter graph.
>
> Change-Id: I5d6917e34a8e5fdd053399f15a1e2cc7409e686f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470459
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Derek Sollenberger <djsollen@google.com>

Change-Id: I0367a5c480df109c6116eb168792fe3c2fc58807
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475644
Auto-Submit: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Leandro Lovisolo <lovisolo@google.com>
2021-11-23 20:58:15 +00:00
Derek Sollenberger
ad9d774c1f Add public API support for SkImageFilters::RuntimeShader
This new image filter constructor enables SkRuntimeEffects to be
used as shaders within the ImageFilter DAG. The shader is created
lazily using the SkRuntimeShaderBuilder enabling the resulting
shader to consume the previous stage of the ImageFilter graph.

Change-Id: I5d6917e34a8e5fdd053399f15a1e2cc7409e686f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470459
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
2021-11-23 15:08:42 +00:00
Brian Osman
1c3b75bf35 Zero-initialize uniform data in SkRuntimeEffectBuilder
Change-Id: Id7445c28fca3a74cb2716832e821d651be7bb883
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/473142
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-11-18 17:15:07 +00:00
Brian Osman
a583a0fdcc In SkRuntimeEffect, replace ConstIterable with SkSpan
Change-Id: Ibeea56ebd5dce53af1252ca3ecf6cc6f010bd461
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469902
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-11-10 21:09:58 +00:00
John Stiles
43264640f2 Revert "Remove SkRuntimeShader::makeImage."
This reverts commit 65967ab2c9.

Reason for revert: used in Android - http://screen/3fk6K3RUWZG8x5f

Original change's description:
> Remove SkRuntimeShader::makeImage.
>
> We don't have any known users, and it no longer exposes anything that
> a user can't just do directly.
>
> Change-Id: Id653a6be3f265a2847b1670f3e6c054cf2d094a2
> Bug: skia:12482
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453142
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

Bug: skia:12482
Change-Id: I6cc2e79796f53c42e9f53b7d9927c853e7e2d71c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453317
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-09-28 13:24:50 +00:00
John Stiles
65967ab2c9 Remove SkRuntimeShader::makeImage.
We don't have any known users, and it no longer exposes anything that
a user can't just do directly.

Change-Id: Id653a6be3f265a2847b1670f3e6c054cf2d094a2
Bug: skia:12482
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453142
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-09-27 20:26:49 +00:00
Brian Osman
d4da5d1fd6 Remove deprecated field from SkRuntimeEffectBuilder::BuilderChild
Android has been updated to use fChild, so fIndex is dead.

Change-Id: Iec728aa91a4ad47f84e2188ade75f639f0c6087c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447186
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-09-10 17:41:10 +00:00
John Stiles
82c99d19a2 Reduce size of ChildPtr object.
We take advantage of their shared SkFlattenable lineage to store all
three types of object in the same sk_sp, and check their
Flattenable type to distinguish between them. Accessors allow us to
mimic the coding style of having three distinct fields.

Change-Id: I16426377f10fa2abffbf09bb7998c968614433df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435019
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-07-30 19:38:54 +00:00
John Stiles
ce9a5c953d Allow sampling from SkBlenders.
Runtime shaders, color filters, and blenders are all able to sample from
a blender. These use the blend-function signature; both a src-color and
dst-color must be passed to sample. i.e.: sample(blender, s, d)

Change-Id: I3738e6b0b4af6d1d79e62ca1815c80d6a1ae9d6f
Bug: skia:12257
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432056
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-07-30 16:41:54 +00:00
John Stiles
8e51bad14f Add support for child effects on SkRuntimeBlender.
This will allow runtime blenders to leverage existing color filters or
shaders when computing a blend.

Change-Id: I743d5fc6d83a92cd190cb6bfd1c79789d8be2089
Bug: skia:12249
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430658
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-07-22 15:09:01 +00:00
John Stiles
4d5708c464 Remove template from SkRuntimeEffectBuilder.
fChildren in the Builder is now a vector of ChildPtrs instead of a
vector of one particular type of child. This gives builder.child() the
flexibility to accept a color-filter, shader, or any other type that a
ChildPtr can hold.

Change-Id: I9e1ecf51aab1c74a9a15738bee7900b0c690ce9a
Bug: skia:11813
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431196
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-07-21 21:57:12 +00:00
Brian Osman
77046a7f0f Disallow sk_FragCoord in SkRuntimeEffect
It's still accessible internally (and by default when using
SkMakeRuntimeEffect), but we don't want clients using this.
If we can come up with a simple and consistent coordinate
model that doesn't expose implementation details, we'll
revisit this.

Change-Id: I77726830480a286541ae887f9cd9822eb10ea913
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430422
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-21 13:36:56 +00:00
Brian Osman
946a4cb8ac First pass at a no-SkSL CPU build
This just disables everything that depends on SkSL today:

- Color filters:
  - HighContrast
  - Lerp
  - Luma
  - Overdraw
- Skottie effects:
  - BlackAndWhite
  - BrightnessContrast
  - DisplacementMap
  - FractalNoise
  - Sphere
  - Threshold
  - GradientColorFilter (indirectly, this uses ColorFilters::Lerp)

Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android,Canary-Chromium,Canary-Flutter,Canary-G3
Bug: skia:12197
Change-Id: I26269bd4423897142b8f2fdcc4ab1b274e767cba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427376
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2021-07-19 21:19:51 +00:00
Brian Osman
04d79fc594 GrSkSLFP: Avoid making a global copy of inColor most of the time
We still need *a* copy, to satisfy SkSL that mutates the input color
parameter, but it almost never needs to be global, unless there are
calls to sample() from a function other than main.

With that tweak, we generate much better SkSL/GLSL code from every one
of our effects, avoiding the proliferation of global variables.

Bug: skia:12140
Change-Id: I5c3bd42df34a095969abcbbc60e69c653a08087a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424299
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-02 21:06:21 +00:00
Brian Osman
e9ab391765 Reland "Convert GrDitherEffect to a runtime FP"
This reverts commit 3dd52c758b.

Change-Id: Ie873ad570ffc57b3edd6ffe8612cbc2c73d40450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424259
Reviewed-by: Brian Osman <brianosman@google.com>
2021-07-02 17:33:15 +00:00
Brian Osman
3dd52c758b Revert "Convert GrDitherEffect to a runtime FP"
This reverts commit 2fa843abc2.

Reason for revert: Oops, SkSL error in the ES2 path.

Original change's description:
> Convert GrDitherEffect to a runtime FP
>
> Includes a change so that we can create non-ES2 runtime effects, even
> outside of tests/tools. It's still locked to a private API, so clients
> can't access the functionality.
>
> Change-Id: Ie0643da2071bd223fccf05b35f3a7b6f7bbc4876
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423578
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com,michaelludwig@google.com

Change-Id: Icff68da3cadd00868c94b84fbb39e470a7bf45d0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424100
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-01 22:36:09 +00:00
Brian Osman
2fa843abc2 Convert GrDitherEffect to a runtime FP
Includes a change so that we can create non-ES2 runtime effects, even
outside of tests/tools. It's still locked to a private API, so clients
can't access the functionality.

Change-Id: Ie0643da2071bd223fccf05b35f3a7b6f7bbc4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423578
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-01 20:58:54 +00:00
Brian Osman
4716a7681e SkRuntimeEffect: Don't keep two copies of SkSL source around
Change-Id: I98fcaa0e83e574cdbdd767abbedcf6763c0fdce4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422521
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-06-29 16:52:46 +00:00
Brian Osman
be545c9554 Verify that most runtime color filters support filtering a single color
When writing runtime FPs, this lets us confirm that we're going to get
the constant output for constant input optimization.

Change-Id: I358507585423e5b15c92a0b2e9278b16f8727fe8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419798
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-21 20:14:07 +00:00
John Stiles
491282486e Reland "Add SkRuntimeBlender class."
This is a reland of 6034941cc2

Original change's description:
> Add SkRuntimeBlender class.
>
> This class is returned by SkRuntimeEffect::makeBlender when a runtime
> blend is returned. SkRuntimeBlendBuilder is also added as a convenience
> class to simplify creation and uniform setup.
>
> Our ability to add tests is limited in this CL because the SkPaint does
> not contain an SkBlender yet. We do have one test which builds an
> SkBlender, but there's not much we can do with it. Testing will be
> bulked up in the next CL.
>
> Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
> Bug: skia:12080
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:12080
Change-Id: Ie41be141ba3787452f9d5c72946ebc748a5d6176
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419160
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-17 12:54:01 +00:00
John Stiles
c804b740b8 Revert "Add SkRuntimeBlender class."
This reverts commit 6034941cc2.

Reason for revert: breaking MSVC build 

Original change's description:
> Add SkRuntimeBlender class.
>
> This class is returned by SkRuntimeEffect::makeBlender when a runtime
> blend is returned. SkRuntimeBlendBuilder is also added as a convenience
> class to simplify creation and uniform setup.
>
> Our ability to add tests is limited in this CL because the SkPaint does
> not contain an SkBlender yet. We do have one test which builds an
> SkBlender, but there's not much we can do with it. Testing will be
> bulked up in the next CL.
>
> Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
> Bug: skia:12080
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,johnstiles@google.com

Change-Id: Id916f7458b827cbfdbc951c8f02aed16e2f44935
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419159
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-06-16 20:59:42 +00:00
John Stiles
6034941cc2 Add SkRuntimeBlender class.
This class is returned by SkRuntimeEffect::makeBlender when a runtime
blend is returned. SkRuntimeBlendBuilder is also added as a convenience
class to simplify creation and uniform setup.

Our ability to add tests is limited in this CL because the SkPaint does
not contain an SkBlender yet. We do have one test which builds an
SkBlender, but there's not much we can do with it. Testing will be
bulked up in the next CL.

Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-16 20:34:50 +00:00
John Stiles
9300391a77 Add Make functions for runtime blends.
This does basic plumbing work, but lacks a real implementation for the
custom blend subclass. That subclass is added in the followup CL of this
CL chain.

Change-Id: I8db0eb42737a739b49741ffd6f4a283a2c0a9d62
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417005
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-06-16 18:19:57 +00:00
John Stiles
2d8b835cad Add SkBlender class; thread into SkVMBlitter.
Like SkColorFilter, SkShader, etc., this has a public-facing component
(SkBlender) and a private subclass (SkBlenderBase) which can be
obtained via a helper function (as_BB). At present there are no public-
facing methods, but the type needs to be exposed to be usable by the
outside world.

These classes exist for SkRuntimeEffect to subclass. The blender base
provides a `program` method with the parameters that blending will use.

Change-Id: I75c772fd4108a9c21fbda84201a8b23d3750a0df
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416916
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-16 17:35:38 +00:00
John Stiles
af8047dbb8 Rename existing 'Blend' enums/names to 'BlendFilter'.
Change-Id: I17c624e9145d7152f65695ca3ce4592a11bb09a2
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418637
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-15 22:51:40 +00:00
Brian Osman
6285d64027 Support mixing shaders and color filters in runtime effects
Needs more testing, but includes a GM that demonstrates the ultimate
benefit of this: our 3D color LUT demo working as a color filter.

Bug: skia:11813
Change-Id: I97c129c54bcf2cb788c0806b5d9e907ff058bb69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406296
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-10 14:57:49 +00:00
John Stiles
f7f36ae077 Add ProgramKind::kRuntimeBlend for Runtime Blend functions.
Runtime Blend effects always take two input colors--source and
destination--instead of one. This CL adds a new ProgramKind for blend
effects, a new program module (empty for now), and adds a test to
confirm that the signature for blend functions is checked. Currently
these are only accessible via skslc; there's no Runtime Effect API to
create one and the dest color isn't hooked up to anything.

Change-Id: I5272a811d2d76b878cfdf3429efa78c9c8b3fd97
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416798
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-08 19:34:39 +00:00
Brian Osman
443b5da2d2 Remove GrRuntimeFPBuilder, SkRuntimeEffect::makeFP
All callsites moved to the new templated GrSkSLFP factory

Change-Id: If8d0419379c96b5a52b2576a5da1b0a3da8cccbf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415916
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-06-07 18:50:47 +00:00
Brian Osman
1042334c6e Add SkFilterColorProgram
This extracts the logic for SkRuntimeEffect's one-at-a-time handling of
colors, and also makes it more capable. We can now execute color filters
that invoke children with literals, or with the results of other
children (eg, compose color filter).

Change-Id: I53c6db0316a7162c32f2a7b86b35c947cccb42ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408117
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-05-24 15:06:42 +00:00
Brian Osman
c9125aa8f3 Reland "Better first-class shader & color filter support in runtime effects"
This is a reland of adadb95a9f
... adds a temporary workaround for some Android framework code.

Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
>    stage was declared, not just the name). The factories verify that the
>    declared types in the SkSL match up with the C++ types being passed.
>    Today, we still only support adding children of the same type, so the
>    checks are simple. Once we allow mixing types, we'll be testing the
>    declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
>    is now the only way to invoke a colorFilter child. Internally, we
>    support passing a color when invoking a child shader, but I'm not
>    exposing that. It's not clearly part of the semantics of the Skia
>    pipeline, and is almost never useful. It also exposes users to
>    several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
>    to filter individual colors. In that case, we don't set the constant
>    output for constant input optimization, and filterColor4f falls back
>    to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

Bug: skia:11813 skia:11942
Change-Id: I2c31b147ed86fa8c4dddefb7066bc1d07fe0d285
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404637
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-05-05 22:06:46 +00:00
Greg Daniel
c2cca5a8a0 Revert "Better first-class shader & color filter support in runtime effects"
This reverts commit adadb95a9f.

Reason for revert: breaking android

Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
>    stage was declared, not just the name). The factories verify that the
>    declared types in the SkSL match up with the C++ types being passed.
>    Today, we still only support adding children of the same type, so the
>    checks are simple. Once we allow mixing types, we'll be testing the
>    declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
>    is now the only way to invoke a colorFilter child. Internally, we
>    support passing a color when invoking a child shader, but I'm not
>    exposing that. It's not clearly part of the semantics of the Skia
>    pipeline, and is almost never useful. It also exposes users to
>    several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
>    to filter individual colors. In that case, we don't set the constant
>    output for constant input optimization, and filterColor4f falls back
>    to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: I94ba57e73305b2302f86fd0c1d76f667d4e45b92
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11813 skia:11942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404117
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-05-04 13:36:26 +00:00
Brian Osman
adadb95a9f Better first-class shader & color filter support in runtime effects
This does a few things, because they're all intertwined:

1) SkRuntimeEffect's API now includes details about children (which Skia
   stage was declared, not just the name). The factories verify that the
   declared types in the SkSL match up with the C++ types being passed.
   Today, we still only support adding children of the same type, so the
   checks are simple. Once we allow mixing types, we'll be testing the
   declared type against the actual C++ type supplied for each slot.
2) Adds sample variants that supply the input color to the child. This
   is now the only way to invoke a colorFilter child. Internally, we
   support passing a color when invoking a child shader, but I'm not
   exposing that. It's not clearly part of the semantics of the Skia
   pipeline, and is almost never useful. It also exposes users to
   several inconsistencies (skbug.com/11942).
3) Because of #2, it's possible that we can't compute a reusable program
   to filter individual colors. In that case, we don't set the constant
   output for constant input optimization, and filterColor4f falls back
   to the slower base-class implementation.

Bug: skia:11813 skia:11942
Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2021-05-04 01:29:57 +00:00