Commit Graph

57783 Commits

Author SHA1 Message Date
John Stiles
6c945e3180 Restructure make_colorizer another way.
This approach has a little bit less redundancy than before.

Change-Id: Ibb1b71263acf28ca09c5be9492c100f1da46db69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458460
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-12 16:34:18 +00:00
John Stiles
e337cca8f9 Remove offset from make_colorizer.
We can offset into the color and position arrays by just incrementing
them. We don't need to maintain a separate offset value.

Change-Id: Ic41d5252054f7c167a5b90d3ecef9fd8672fa803
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458459
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-12 16:19:05 +00:00
Herb Derby
35a74eab5d add a scaled uint32x4_t divided by uint32_t to SkVx
This extracts the divide used in SkImageBlurFilter.cpp, and
encapsulates it into ScaledDividerU32. It generates results that
are with in +/- 1 of the rounded answer generated by doubles.

I have added hand coded implementations for sse and for neon to
hopefully to avoid code generation problems.

Bug: skia:12522

Change-Id: Ia7372d45895c799f69f8c0fd9fdea5efac321139
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458216
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2021-10-12 15:56:03 +00:00
Julia Lavrova
0c1f6e5dab Implementing baseline shift for JetBrains
Bug: skia:12390
Change-Id: I90d99e1ca18c1274ac53ab35a3f63b716d26cb5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457097
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2021-10-12 14:35:33 +00:00
John Stiles
c9f160b8dd Reland "Create looping binary-search gradient colorizer."
This is a reland of e2fa96ba4a

Original change's description:
> Create looping binary-search gradient colorizer.
>
> This allows us to dramatically increase the number of gradient stops
> before falling back to sampling from a texture (which smears hardstops
> and shows artifacts in extreme edge cases). The analytic colorizer
> doesn't suffer from these artifacts and blurriness effects.
>
> In nanobench, this change comes at a performance penalty for some tests:
> http://go/paste/6302350793768960
>
> The texture path might have a bit of an unfair advantage here, if the
> gradient texture can just be uploaded once and reused from the cache
> repeatedly.  Presumably the setup cost of texture generation and upload
> is fairly expensive, but nanobench is testing just the steady-state
> render performance. In comparison, the analytic colorizer doesn't have
> a large setup cost.
>
> Change-Id: I71baa539a2c7f9e311ef8125de4ede2fdbf0c2d0
> Bug: skia:8401
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457499
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>

Bug: skia:8401
Change-Id: I389f79909bc1424909481b06d70db285b55648fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458277
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-10-12 14:15:43 +00:00
Brian Osman
9a2adfec2c Simplify paint construction slightly
Working to remove some of the specialized SkPaintToGrPaintXXX methods.

Bug: skia:11942
Change-Id: I6069319f2b3fa7131cac39f17bc7bc1bd994241f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456959
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-10-12 14:02:12 +00:00
Kevin Lubick
f32ad08ac4 [infra] Deduplicate serve.py
Change-Id: I25bd987faedd7e9c322bcec487ab07583bad6b9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458197
Reviewed-by: Erik Rose <erikrose@google.com>
2021-10-12 11:42:50 +00:00
skia-autoroll
bcda412af7 Roll SwiftShader from eacf0cd26b0a to b0f8eb113c65 (1 revision)
https://swiftshader.googlesource.com/SwiftShader.git/+log/eacf0cd26b0a..b0f8eb113c65

2021-10-12 capn@google.com Restore zero-initialization of device memory allocations for GN builds

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
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Bug: None
Tbr: jvanverth@google.com
Change-Id: I5fc780738b0d730738c389333bef13d7a8527600
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458364
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2021-10-12 05:58:29 +00:00
skia-autoroll
fc73e320eb Roll ANGLE from e2d9121725bf to 4349703b4c90 (6 revisions)
e2d9121725..4349703b4c

2021-10-11 timvp@google.com Compiler: Remove unnecessary TODO
2021-10-11 lfy@google.com Vulkan: Fix inconsistency in half render area width/height
2021-10-11 cclao@google.com Vulkan: Change dest to dst for consistency
2021-10-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 651804d6bf55 to 5d47d7c31f5d (5 revisions)
2021-10-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from a1594b97ef0c to eacf0cd26b0a (3 revisions)
2021-10-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 5a257b4ccbc1 to 27780e77056e (441 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
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Please CC jvanverth@google.com on the revert to ensure that a human
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Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: jvanverth@google.com
Test: Test:
Test: Test: Cuttlefish SwANGLE
Change-Id: I5255f40eec46d0c4ee483c817095b6e62c53b271
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458357
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2021-10-12 05:23:58 +00:00
skia-autoroll
6d9133589b Roll Chromium from 1ab99fc6c07f to dd8abdbead8f (378 revisions)
1ab99fc6c0..dd8abdbead

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
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Cq-Include-Trybots: skia/skia.primary:Perf-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-CommandBuffer;skia/skia.primary:Test-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-CommandBuffer
Tbr: jvanverth@google.com
Change-Id: Id8f3c123a49995dbfe1f93f50079064551ec2bd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458356
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2021-10-12 04:43:04 +00:00
skia-autoroll
e5a06afeae Roll Dawn from 9a8099eb8bee to 6fd28ba4cb99 (5 revisions)
https://dawn.googlesource.com/dawn.git/+log/9a8099eb8bee..6fd28ba4cb99

2021-10-11 lokokung@google.com Adds iterators and a check to avoid segfault when removing node in LinkedList.
2021-10-11 bclayton@google.com dawn_node: Use wgpu::SupportedLimits
2021-10-11 cwallez@chromium.org Reenable timestamp queries on Metal macOS 11
2021-10-11 cwallez@chromium.org Make Dawn's feature name casing match WebGPU (- instead of _)
2021-10-11 hao.x.li@intel.com Fix resolve range of resolveQuerySet on Metal

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/dawn-skia-autoroll
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.

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Tbr: enga@google.com
Change-Id: I00446de15ff666699bca385013e918efe47de730
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458358
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
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2021-10-12 04:39:02 +00:00
John Stiles
732e4ebd20 Add test slide that mirrors the Chrome fillrect_gradient test.
This test page exercised some cases in our gradient code that were
not hit by any of our existing tests in Skia. (Specifically, simple
gradients with large numbers of redundant stops that can be optimized
away.)

Change-Id: If3309487ddc3d4057e2f160ae3bd319ea356669a
Bug: skia:8401
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457658
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-10-12 00:43:58 +00:00
Robert Phillips
6aa64b6ecd [graphite] Run the tests on the Graphite bots
and add a Release M1 test bot

Bug: skia:12466
Change-Id: Id7c7c2e01764127c5ff92be7f636aadb9022f582
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457897
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-12 00:24:12 +00:00
Michael Ludwig
6c8e2e832e Fix winding when splitting edges at out-of-bounds vertices
Add GM repros and up triangulation verb count to match chromium's define
The GMs draw incorrectly in (base->p2) with the updated verb count, but
would draw fine w/o the increased verb count because a different path
renderer would be chosen.

This fixes a latent bug that was in the edge splitting code of the
triangulator that was exposed by https://skia-review.googlesource.com/c/skia/+/432196
Before that CL, intersections of two lines would be clamped to one of the
4 vertices of the 2 segments. In the CL linked, the clamping was adjusted
to clamp X and Y axes separately, so it increased the chance that a
clamped intersection would have its X or Y coord equal to line's vertex
but differ along the other coord (when they both equaled, they were
considered coincident and splitting that edge did nothing).

Splitting an edge at its intersection was intended to split (p0 to p1)
into new lines (p0 to v) and (v to p1) where p0 < v < p1 according to the
vertical or horizontal sorting that was imposed on the mesh. For a given
line segment and a clamped vertex, there are 8 ways the intersection
could be clamped (4 edges and 4 corners). If the edge has a positive
non-zero slope, a zero slope, or an infinite slope, in all cases the
clamped intersection will be sorted correctly and satisfy p0 < v < p1.

However, if the edge has negative slope
  vertical: p0.y<p1.y and p0.x>p1.x,
  horizontal: p0.x<p1.x and p0.y<p1.y
then intersections snapped to the primary sorting axis will be out of
order and produce a split such that v < p0 < p1 or p0 < p1 < v. This
was already detected, but it didn't update the winding of the new edge
to preserve the original winding from p0 to p1.

In these out-of-order cases, the intersection point is the top of both
the new and old edge, or the bottom of both the new and old edge. This
means that winding "top to bottom" on the new edge would go in the
opposite direction as the original winding from p0 to p1. Flipping the
winding on the new edge preserves the intended winding of the contour
while still allowing the edges/vertices to be sorted consistently.

This showed up as large gradients in the AA triangulator because w/o the
winding adjustment, the winding flip at the new edge would confuse the
border extractor that was used to compute insets and outsets for the 1px
coverage ramp. It would then use edges that were normally unrelated to
each and declare their line intersections as the "interior" with full
coverage. Obviously these could be anywhere so the 1px coverage ramp
would get smeared across that shape.

Bug: chromium:1257515
Change-Id: I015d6b4767db352e3eecfc53047958e74320268d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458057
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-10-11 23:49:37 +00:00
John Stiles
116d2e0e48 Fix ES2 conformance test 'in_vs_no_in'.
SkSL treated these two functions as distinct, even though they are not:
    void func(in float x);
    void func(float x);

The `in` modifier on a function parameter is the default state, making
these two prototypes functionally identical. We now strip off an `in`
modifier on a function definition. This gives us three potential states
for each param: nothing (meaning `in`), `out`, and `inout`.

Change-Id: Id2acb53ecaca98f86a7f6a83e0b9a375f9abe2b8
Bug: skia:12525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458257
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-11 22:27:37 +00:00
Leon Scroggins III
fe1bf9d253 Update instructions for running debugger locally
Bug: skia:12425
Change-Id: I3790511df9a4db7cdc2d565dbf11f18d35c8f4a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458058
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2021-10-11 21:45:31 +00:00
Robert Phillips
b23372df9c Fix G3 build
Change-Id: I47aed9cc6ebac1f3513a24126e068edc6e7eb308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458256
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-11 21:26:37 +00:00
John Stiles
3286a6962f Revert "Create looping binary-search gradient colorizer."
This reverts commit e2fa96ba4a.

Reason for revert: fillrect_gradient.html assert

Original change's description:
> Create looping binary-search gradient colorizer.
>
> This allows us to dramatically increase the number of gradient stops
> before falling back to sampling from a texture (which smears hardstops
> and shows artifacts in extreme edge cases). The analytic colorizer
> doesn't suffer from these artifacts and blurriness effects.
>
> In nanobench, this change comes at a performance penalty for some tests:
> http://go/paste/6302350793768960
>
> The texture path might have a bit of an unfair advantage here, if the
> gradient texture can just be uploaded once and reused from the cache
> repeatedly.  Presumably the setup cost of texture generation and upload
> is fairly expensive, but nanobench is testing just the steady-state
> render performance. In comparison, the analytic colorizer doesn't have
> a large setup cost.
>
> Change-Id: I71baa539a2c7f9e311ef8125de4ede2fdbf0c2d0
> Bug: skia:8401
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457499
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>

Bug: skia:8401
Change-Id: I4054d075d9322b9d9a6d3c7383be9b115ad20cfa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458276
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-10-11 20:44:11 +00:00
Chris Dalton
90a66821f0 Add convenient "xyzw" accessors and swizzles to skvx (take 2)
Bug: skia:12515
Change-Id: I8db3501c129d93fc1eb822c90840119a7a7f2b4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457478
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-10-11 18:59:47 +00:00
John Stiles
e2fa96ba4a Create looping binary-search gradient colorizer.
This allows us to dramatically increase the number of gradient stops
before falling back to sampling from a texture (which smears hardstops
and shows artifacts in extreme edge cases). The analytic colorizer
doesn't suffer from these artifacts and blurriness effects.

In nanobench, this change comes at a performance penalty for some tests:
http://go/paste/6302350793768960

The texture path might have a bit of an unfair advantage here, if the
gradient texture can just be uploaded once and reused from the cache
repeatedly.  Presumably the setup cost of texture generation and upload
is fairly expensive, but nanobench is testing just the steady-state
render performance. In comparison, the analytic colorizer doesn't have
a large setup cost.

Change-Id: I71baa539a2c7f9e311ef8125de4ede2fdbf0c2d0
Bug: skia:8401
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457499
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-10-11 18:56:06 +00:00
Herb Derby
206c1f3f7e use fp_contract for better code generation in approx_acos
Change-Id: I96c842490ebaaae1733ee1359c46462ae1c80420
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457896
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2021-10-11 17:38:36 +00:00
John Stiles
108cb0cfa3 Add nonconstant-array-index-support shader caps bit.
This will be used to allow us to safely make shaders which index into
arrays using expressions which cannot be determined at compile-time.
(ES2 cannot do this.)

Change-Id: Id291aa69bfb7cbc366de17013ee19a9061db3bf2
Bug: skia:8401
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457196
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-10-11 17:09:34 +00:00
Chris Dalton
bfd6b09dc9 Extract a "VecStorage" base class in skvx
This is step 1 of a less surgical method of specializing vectors with
constructors and swizzles.

Bug: skia:12515
Change-Id: I4d65ad595387b35fa74df8564c73952e0a8b681c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457477
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-10-11 16:58:29 +00:00
Brian Salomon
9fa47cc1c6 Make class members that are static constexpr also be inline.
This is in prep for compiling with -std=c++14 and -Wno-c++17-extensions
when building with clang. Chrome has encountered problems with
third_party headers that are included both in Skia and other Chrome
sources that produce different code based on whether preprocessor macros
indicate a C++14 or C++17 compilation.

In C++17 they are already inline implicitly. When compiling with C++14
we can get linker errors unless they're explicitly inlined or defined
outside the class. With -Wno-c++17-extensions we can explicitly inline
them in the C++14 build because the warning that would be generated
about using a C++17 language extension is suppressed.

We cannot do this in public headers because we support compiling with
C++14 without suppressing the C++17 language extension warnings.

Bug: chromium:1257145
Change-Id: Iaf5f4c62a398f98dd4ca9b7dfb86f2d5cab21d66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457498
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-10-11 16:22:59 +00:00
Robert Phillips
3062759ffd [graphite] Set up unit testing system
Bug: skia:12466
Change-Id: I401a185d818a964327d323b9ebcd0850ec0b1c9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457318
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-11 16:18:05 +00:00
Florin Malita
132d47c90d [skottie] Path support for paragraph text
In addition to single line (point) text, AE also supports path layout
for paragraph text.

At a high level, the paragraph box top is mapped to the path (following
alignment rules), and each glyph is displaced along its path positioning
vector, post orientation.

The main difference compared to point text, is that the distance on path
is based on the fragment position relative to the paragraph left edge.

The paragraph box also plays a role in alignment: left/center/right
aligns with path start/mid/end.

This includes a tangential optimization: instead of validating cached
contour data in each PathInfo::getMatrix() call, we only check once at
a higher level (onSync) -- to avoid performing a shape vector comparison
for each fragment.

Change-Id: I2c31ce3b0a525a3cd2d4525abcf88d5fc943bb6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457656
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-10-11 15:26:00 +00:00
Florin Malita
d616f0b949 [skottie] More animatable text path properties
"Perpendicular To Path" and "Reverse Path" are animatable in AE, but
used to be exported as static props.  Bodymovin is being updated to
export them as animatable now.

Change the parser to handle both cases.

Change-Id: If2fea2a37af7ec6af5ac07c24cfb533bff5e03ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457736
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-10-11 14:34:36 +00:00
John Stiles
eafb39fc7e Create hardstop_gradients_many test slide.
This GM presents different gradients with an increasing number of
hardstops, from 1 to 100.

Change-Id: I1c279c6ea1a25f9785001aa29db632547a38ab68
Bug: skia:8401
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457437
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-10-11 13:44:02 +00:00
skia-autoroll
cbaf52b373 Roll ANGLE from 57dd7095ffd4 to e2d9121725bf (28 revisions)
57dd7095ff..e2d9121725

2021-10-10 syoussefi@chromium.org Vulkan: Lift helper_invocation suppressions
2021-10-10 syoussefi@chromium.org OpenGL: Lift image buffer windows/intel suppresions
2021-10-10 syoussefi@chromium.org Vulkan: Lift shader_image_load_store swiftshader suppression
2021-10-10 syoussefi@chromium.org Vulkan: Lift shader_image_load_store suppression
2021-10-10 syoussefi@chromium.org Vulkan: Remove VVL suppresions for VK_EXT_provoking_vertex
2021-10-10 syoussefi@chromium.org Vulkan: Turn 1-view multiview FBOs into no-multiview
2021-10-09 ynovikov@chromium.org Skip crashing pokemon_unite trace on Linux Intel
2021-10-09 ynovikov@chromium.org Revert "Update old NVIDIA bug suppression."
2021-10-09 yuxinhu@google.com Add Overlay Debug Document
2021-10-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from d78bd80b30f6 to 651804d6bf55 (11 revisions)
2021-10-08 syoussefi@chromium.org Vulkan: Lift copy_tex_image_conversion test suppressions
2021-10-08 cnorthrop@google.com Capture/Replay: Skip pokemon_unite on Intel+Windows
2021-10-08 syoussefi@chromium.org Vulkan: Remove SyncHelper::mEvent
2021-10-08 jmadill@chromium.org Remove vertex attribute test suppressions.
2021-10-08 cclao@google.com Vulkan: Try to use CPU to copy when preserving old buffer data
2021-10-08 cclao@google.com Vulkan: Only preserve buffer data when BufferVk has valid data
2021-10-08 jmadill@chromium.org Update old NVIDIA bug suppression.
2021-10-08 jmadill@chromium.org Rename functions that overlap with Windows APIs.
2021-10-08 jmadill@chromium.org Update suppressions for clear test.
2021-10-08 geofflang@chromium.org Revert "Disable clearing textures for robust init on Mac."
2021-10-08 jmadill@chromium.org Remove N5X workaround in point size test.
2021-10-08 jmadill@chromium.org Enable previously slow Android Depth/Stencil tests.
2021-10-08 thakis@chromium.org Fix Wbitwise-instead-of-logical warnings
2021-10-08 jonahr@google.com Re-add suppression for TransformFeedbackTest.BufferOutOfMemory
2021-10-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 03fa329741b1 to a1594b97ef0c (3 revisions)
2021-10-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 85479eaa91b7 to 5a257b4ccbc1 (538 revisions)
2021-10-08 timvp@google.com VVL: Re-enable vkCmdDraw and vkCmdDrawIndexed
2021-10-08 timvp@google.com Android: Re-enable Texture3DCopy.FloatFormats/*Vulkan

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Test: Test: Texture3DCopy.FloatFormats/*Vulkan
Test: Test: angle_perftests --gtest_filter="*pokemon_unite*"
Change-Id: Ida2dc2fdb6e47c185a3008e49fed7e7fbe1cbc8d
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2021-10-11 05:28:22 +00:00
skia-autoroll
cb15b7cf77 Roll SwiftShader from a1594b97ef0c to eacf0cd26b0a (3 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/a1594b97ef0c..eacf0cd26b0a

2021-10-09 capn@google.com Don't initialize device memory allocations in MSan builds
2021-10-08 capn@google.com Don't initialize host memory allocations in MSan builds
2021-10-08 thakis@chromium.org Disable C4244 when building LLVM for swiftshader

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Change-Id: I9ea11d47a9bc276d165d802f94b6a301c6a668f1
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2021-10-11 05:21:52 +00:00
skia-autoroll
ef6bc4d7c5 Roll Dawn from a1e0aff8b8e2 to 9a8099eb8bee (2 revisions)
https://dawn.googlesource.com/dawn.git/+log/a1e0aff8b8e2..9a8099eb8bee

2021-10-08 thakis@chromium.org Fix Wbitwise-instead-of-logical warnings
2021-10-08 cwallez@chromium.org Improve validation errors for ShaderModule

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Change-Id: Ie1c9e3fa122535a2808a29a96a5decab712e981a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457679
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2021-10-11 04:44:59 +00:00
skia-autoroll
172a704018 Roll Chromium from 64ed0bfb2eb7 to 1ab99fc6c07f (472 revisions)
64ed0bfb2e..1ab99fc6c0

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Change-Id: I860bd9fe316b5a8413673bd284140fb537dfee34
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2021-10-11 04:44:52 +00:00
skia-recreate-skps@skia-swarming-bots.iam.gserviceaccount.com
af2f73c1bb Update SKP version
Automatic commit by the RecreateSKPs bot.

Change-Id: I2cd7e0de8202df2020539140f1c700e9a029d844
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457620
Commit-Queue: skia-recreate-skps@skia-swarming-bots.iam.gserviceaccount.com <skia-recreate-skps@skia-swarming-bots.iam.gserviceaccount.com>
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2021-10-10 08:25:53 +00:00
skia-autoroll
ac828b77f6 Roll SK Tool from 5293a7d7df0d to 76de390babd5
https://skia.googlesource.com/buildbot.git/+log/5293a7d7df0d..76de390babd5

2021-10-10 skia-recreate-skps@skia-swarming-bots.iam.gserviceaccount.com Update CIPD Packages

If this roll has caused a breakage, revert this CL and stop the roller
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Change-Id: I1954ffa1e3379a40899f3f48605cbcdc809f6d47
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457617
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2021-10-10 06:17:52 +00:00
John Stiles
4e6353d3fe Fix precision-limit loop check.
This loop was not checking the entire range of gradient intervals.
In practice this is probably not a big deal, since it only affects a
few devices, and only matters for very complex gradients.

Change-Id: I735fcace013633c2bb14da65c4f573a3ef837d06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457497
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-10-08 23:56:47 +00:00
Chris Dalton
c63e913f57 Revert "Add convenient "xyzw" accessors and swizzles to skvx"
This reverts commit 01b02956c7.

Reason for revert: Codegen regressions

Original change's description:
> Add convenient "xyzw" accessors and swizzles to skvx
>
> Change-Id: Ic300285d10679a4e34190ab7b6b08bd1f6d80330
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454309
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

Bug: skia:12515
Change-Id: Id853e4d9e25c6d2ae622668ef064e1b2b078b824
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457476
Auto-Submit: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-10-08 23:55:11 +00:00
John Stiles
6030e0a2c5 Restructure gradient creation code slightly.
These changes shouldn't directly affect the results at all, but make the
logic slightly more modular and reusable. This will be helpful in
followup CLs, which add a new gradient colorizer type and will share a
lot of this logic.

Change-Id: Ica7ccfe10877fcd69dbfa45da3e77874a0414120
Bug: skia:8401
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457297
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-10-08 21:32:00 +00:00
Jim Van Verth
89457e9237 [graphite] Some clean up in CommandBuffer creation
Makes the Make() method consistent with other methods by passing in
Gpu, and adds hooks for command buffer tracking.

Bug: skia:12466
Change-Id: If93c2126b1296dcbf788b5471916051fe90dafdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457319
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-08 19:54:37 +00:00
Kyle Carlstrom
cd2f207a2e Allow tracking of Precompositions onEnter/onExit
Change-Id: I6941d7d6c7a76eef462711964e5fb1cb4fd68634
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457156
Reviewed-by: Florin Malita <fmalita@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
Commit-Queue: Avinash Parchuri <aparchur@google.com>
2021-10-08 18:36:50 +00:00
Chris Dalton
8fa6dbffff Move approx_acos and strided loads from GrVx to SkVx
Change-Id: Icf2d589b7a748f98cfa1be77217f5a21aed0a1b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457187
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-10-08 17:33:06 +00:00
Chris Dalton
89ba8e360e Delete grvx::fast_madd
The benefits of this method (if any) are not measurable on any
microbenchmarks that use it profusely. I have also seen it slow down
performance by not allowing the compiler as much freedom in optimizing.

Change-Id: I23500323a08ffdccedc494f30876146574eb31b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457186
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-10-08 17:09:22 +00:00
Jorge Betancourt
7357ae2af5 add CCToner support to skottie
Change-Id: Ib5f0d7241f0aa039e325c977aaca30f19682196f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456637
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
2021-10-08 17:03:50 +00:00
Kevin Lubick
68365c7579 [demos] Add WebGPU demo using origin trial
Before we get too excited, this does not use CanvasKit.

What this does add is an origin-trial token so we can
more easily demo our progress on *.skia.org and test
locally using localhost:8123 (which is the default
if you run make local in //demos.skia.org)

To view this locally, I started chrome (stable 94) with
--enable-features=Vulkan --enable-unsafe-webgpu

Enabling the Vulkan was the advice of
https://web.dev/gpu/#browser-support
The second flag make sure the whole stack also uses Vulkan.

Change-Id: Ia1838352a46387b0b79e353601a32c859f6911c1
Bug: skia:12512
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457316
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-10-08 16:35:34 +00:00
Florin Malita
7fcda8e23e [skottie] Initial text path support
Current limitations:

  -- single-line only (no paragraph box support)
  -- "Force Alignment" not supported
  -- tracking animators not supported

Change-Id: I4072f1d8280032787c6db7e8b47d6f55be43bddb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456237
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-10-08 15:09:35 +00:00
Florin Malita
7e5772f448 [skottie] Fix Fractal Noise transform order
Update the shader transform order to match AE.

Change-Id: Iff9256923bef153342fcabe5f5a1091d4b2e3895
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457120
Auto-Submit: Florin Malita <fmalita@chromium.org>
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Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-10-08 13:59:01 +00:00
John Stiles
2f7c3f51e4 Add release note for SkRuntimeEffect change in Milestone 96.
Change-Id: I3a159fb4f96a4f8071efb8e88bbe097e0fedd88f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457296
Commit-Queue: John Stiles <johnstiles@google.com>
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Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-10-08 13:55:15 +00:00
Heather Miller
f2093bf1b0 Update Skia milestone to 97
Change-Id: I1567094335d2a24060fbb221f64a11d6e7419caf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457280
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2021-10-08 12:57:49 +00:00
skia-autoroll
3156f4408b Roll ANGLE from 161668b6656d to 57dd7095ffd4 (27 revisions)
161668b665..57dd7095ff

2021-10-08 cnorthrop@google.com Capture/Replay: Suppress flaky ES3 test
2021-10-08 ynovikov@chromium.org Revert "Translator: Remove the SH_VALIDATE flag"
2021-10-08 kpiddington@apple.com WebGL Aquarium doesn't render with ANGLE Metal
2021-10-07 cnorthrop@google.com Translator: Remove the SH_VALIDATE flag
2021-10-07 cnorthrop@google.com Tests: Add Pokemon UNITE trace
2021-10-07 kpiddington@apple.com PrimitiveRestart tests fail due to incorrect draw commands.
2021-10-07 cclao@google.com Vulkan: Add tests that triggers acquireAndUpdate
2021-10-07 cclao@google.com Vulkan: Skip releaseImage call when image is invalid
2021-10-07 cnorthrop@google.com Capture/Replay: Store enums to JSON as hex
2021-10-07 cnorthrop@google.com Tests: Add BADLAND trace
2021-10-07 jmadill@chromium.org Remove old AMD/Windows/GLES expectation.
2021-10-07 jmadill@chromium.org Add test that covers HLSL compiler bug.
2021-10-07 jonahr@google.com Enable direct-to-metal backend by default
2021-10-07 cclao@google.com Vulkan: Consolidate calls to respecifyImageStorageAndLevels
2021-10-07 cclao@google.com Vulkan: Remove unused imageBaseLevel from TextureVk::setImageHelper
2021-10-07 cnorthrop@google.com Capture/Replay: Suppress failing ES2 and ES3 tests
2021-10-07 timvp@google.com Vulkan: Submit commands when Sync objects are initialized
2021-10-07 syoussefi@chromium.org Fix GPU-time-tracking in WebGL perf tests
2021-10-07 lfy@google.com Rename FullScreenQuad.vert to FullScreenTri.vert
2021-10-07 lfy@google.com Add advice to download commit-msg hook
2021-10-07 jmadill@chromium.org Remove Skip for unsupported AMD config.
2021-10-07 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 60326f21d82c to d78bd80b30f6 (7 revisions)
2021-10-07 timvp@google.com Cleanup Android/Vulkan deqp_egl_test_expectations.txt
2021-10-07 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 8c181d7d1165 to 03fa329741b1 (1 revision)
2021-10-07 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 34d255f7dd4d to 85479eaa91b7 (1955 revisions)
2021-10-07 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 34d255f7dd4d to 8db0ca66018a (1757 revisions)
2021-10-07 angle-autoroll@skia-public.iam.gserviceaccount.com Fix and disable MSVC warnings

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Test: Test: MultithreadingTest.CreateFenceThreadAClientWaitSyncThreadBDelayedFlush
Test: Test: angle_perftests --gtest_filter="*badland*"
Test: Test: angle_perftests --gtest_filter="*pokemon_unite*"
Change-Id: I656c45af036092e0791654fe72e570f8555b7cb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457173
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2021-10-08 05:29:26 +00:00
skia-autoroll
7a606b1856 Roll SwiftShader from 03fa329741b1 to a1594b97ef0c (3 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/03fa329741b1..a1594b97ef0c

2021-10-07 sugoi@google.com Move ExternalMemoryHost to its own file
2021-10-07 capn@google.com Refactor DeviceMemory buffer allocation/freeing
2021-10-07 capn@google.com Rename allocation functions

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Change-Id: Ieda11c67e28d1a1ac276d7b851a3d9110e5560d3
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2021-10-08 05:15:56 +00:00
skia-autoroll
90dac804f3 Roll Chromium from eb5bc573ffd5 to 64ed0bfb2eb7 (528 revisions)
eb5bc573ff..64ed0bfb2e

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Change-Id: Ie708da5adf867501eb0fe8eec1a353b29af0a4ff
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2021-10-08 05:08:25 +00:00